metaforce/Runtime
Luke Street 30802a447f More GCC 9 fixes 2022-06-13 03:55:50 -04:00
..
Audio Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
AutoMapper CMapArea: Fix incorrect pointer punning 2022-05-31 20:51:14 -04:00
Camera Transition all Textured/ColoredQuad usages 2022-05-23 20:26:35 -04:00
Character CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView 2022-05-12 12:10:01 -04:00
Collision CMaterialList: Fix BitPosition with matching implementation 2022-03-27 14:07:50 -07:00
ConsoleVariables Store last game path; CVar updates & more 2022-06-13 01:18:30 -04:00
Graphics More GCC 9 fixes 2022-06-13 03:55:50 -04:00
GuiSys Transition all Textured/ColoredQuad usages 2022-05-23 20:26:35 -04:00
Input Initial port configuration (needs cleanup) 2022-05-08 01:50:21 -07:00
MP1 Add pre-launch settings, graphics API switching & more 2022-06-12 17:09:47 -04:00
MP2
MP3
Memory Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
Particle Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Streams Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
Tweaks Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Weapon Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp 2022-06-08 10:58:38 -07:00
World CVisorFlare implementation 2022-05-24 01:44:20 -04:00
platforms iOS and tvOS support 2022-05-27 15:52:16 -04:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp Merge branch 'dawn' into new-cmodel 2022-03-01 01:37:08 -05:00
CBasicsPC.cpp Fix references to WIN32 instead of _WIN32 2022-03-12 21:13:01 +02:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp aurora: Rework texture binding API 2022-05-13 19:40:31 -04:00
CDvdFile.hpp aurora: Rework texture binding API 2022-05-13 19:40:31 -04:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CGameAllocator.cpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameState.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CGameState.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInfiniteLoopDetector.cpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CInfiniteLoopDetector.hpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp ci: macOS bundle fixes 2022-06-13 03:55:12 -04:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt Various fixes 2022-06-02 01:52:58 -04:00
CMayaSpline.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
CMemoryCardSys.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CMemoryCardSysNix.cpp Fix reading/writing saves 2022-03-22 01:37:10 -07:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPakFile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.cpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CPlayerState.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CRandom16.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRandom16.hpp Rename everything 2021-04-10 01:42:06 -07:00
CResFactory.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CResLoader.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp Transition all Textured/ColoredQuad usages 2022-05-23 20:26:35 -04:00
CStateManager.hpp Transition all Textured/ColoredQuad usages 2022-05-23 20:26:35 -04:00
CStaticInterference.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.cpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStopwatch.hpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStringExtras.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CStringExtras.hpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
CToken.hpp Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
CWorldSaveGameInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
GCNTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameGlobalObjects.hpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameObjectLists.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
IMain.hpp Add pre-launch settings, graphics API switching & more 2022-06-12 17:09:47 -04:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Store last game path; CVar updates & more 2022-06-13 01:18:30 -04:00
ImGuiConsole.hpp Store last game path; CVar updates & more 2022-06-13 01:18:30 -04:00
ImGuiControllerConfig.cpp Fix oversight in ImGuiControllerConfig 2022-05-09 21:59:57 -07:00
ImGuiControllerConfig.hpp Initial port configuration (needs cleanup) 2022-05-08 01:50:21 -07:00
ImGuiEntitySupport.cpp Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp 2022-06-08 10:58:38 -07:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.cpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
ImGuiPlayerLoadouts.hpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
RetroTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
rstl.hpp rstl: Add element_type to reserved_vector iterator 2022-05-12 12:21:01 -04:00