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Shaders
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CBooRenderer.cpp
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
CBooRenderer.hpp
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
CDrawable.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CDrawablePlaneObject.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
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Buckets::Sort implementation
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2016-07-25 16:43:55 -10:00 |
CGraphics.cpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CGraphics.hpp
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
CGraphicsPalette.cpp
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Various stubs and imps
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2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
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CWorldTransManager and CGraphicsPalette stubs
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2016-07-21 14:50:51 -07:00 |
CLight.cpp
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const_cast refactor
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2016-08-28 18:22:54 -10:00 |
CLight.hpp
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const_cast refactor
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2016-08-28 18:22:54 -10:00 |
CLineRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
CLineRenderer.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMakeLists.txt
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Several CAnimData integrations
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2016-09-03 16:27:35 -10:00 |
CMetroidModelInstance.cpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CMetroidModelInstance.hpp
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
CModel.hpp
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Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
CModelBoo.cpp
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Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
CMoviePlayer.cpp
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
CMoviePlayer.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPVSAreaSet.cpp
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
CPVSAreaSet.hpp
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
CPVSBounds.cpp
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More AutoMapper imps (CMapArea and CMappableObject)
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2016-07-30 18:43:34 -07:00 |
CPVSBounds.hpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.cpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisOctree.hpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisSet.cpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CPVSVisSet.hpp
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
CSimpleShadow.cpp
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Fix MP3 SAVW support, code cleanup, and more stubs
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2016-08-30 17:33:59 -07:00 |
CSimpleShadow.hpp
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Fix MP3 SAVW support, code cleanup, and more stubs
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2016-08-30 17:33:59 -07:00 |
CSkinnedModel.cpp
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Various bug fixes
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2016-08-31 13:08:09 -10:00 |
CSkinnedModel.hpp
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Several CAnimData integrations
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2016-09-03 16:27:35 -10:00 |
CTexture.hpp
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CTexture bounds validation
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2016-09-02 19:19:22 -10:00 |
CTextureBoo.cpp
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CTexture bounds validation
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2016-09-02 19:19:22 -10:00 |
CVertexMorphEffect.cpp
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
CVertexMorphEffect.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IRenderer.hpp
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
IWeaponRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |