.. |
Audio
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
AutoMapper
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
Camera
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CBallCamera: Minor fix from decomp
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2022-10-29 11:06:14 -04:00 |
Character
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Decomp fix for CBSLoopAttack
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2022-11-14 03:05:35 +02:00 |
Collision
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CMaterialList: Fix BitPosition with matching implementation
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2022-03-27 14:07:50 -07:00 |
ConsoleVariables
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Store last game path; CVar updates & more
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2022-06-13 01:18:30 -04:00 |
Graphics
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CPlayerGun and CLight fixes
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2022-10-06 07:25:26 -07:00 |
GuiSys
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CTevCombiners: Discovered TEV pass names
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2022-08-15 18:50:20 -04:00 |
Input
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
MP1
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Decomp fixes for CGameCubeDoll
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2022-11-14 04:21:08 +02:00 |
MP2
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…
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MP3
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…
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Memory
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Add CCircularBuffer, CGuiTextSupport changes
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2022-02-26 08:17:09 -08:00 |
Particle
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CColorElement: Fixes from decomp
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2022-10-29 11:06:14 -04:00 |
Resources
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…
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Streams
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Initial CTextRenderBuffer rewrite
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2022-05-13 23:47:29 -07:00 |
Tweaks
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ITweakPlayerGun: Default-init SShotParam flags
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2022-08-09 14:11:15 -04:00 |
Weapon
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Decomp fixes for CPowerBeam
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2022-11-15 22:07:10 +02:00 |
World
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Decomp fix for CScriptEMPulse
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2022-11-14 03:05:45 +02:00 |
platforms
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iOS and tvOS support
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2022-05-27 15:52:16 -04:00 |
CArchitectureMessage.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CArchitectureQueue.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBasics.hpp
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Merge branch 'dawn' into new-cmodel
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2022-03-01 01:37:08 -05:00 |
CBasicsPC.cpp
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Fix references to WIN32 instead of _WIN32
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2022-03-12 21:13:01 +02:00 |
CCRC32.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCRC32.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDependencyGroup.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CDependencyGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDvdFile.cpp
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Update submodules; changes for emscripten support
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2022-08-03 18:19:57 -04:00 |
CDvdFile.hpp
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Update submodules; changes for emscripten support
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2022-08-03 18:19:57 -04:00 |
CDvdRequest.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFactoryMgr.cpp
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Fixes to get Metaforce booting again!
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2022-02-21 08:01:06 -08:00 |
CFactoryMgr.hpp
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Fixes to get Metaforce booting again!
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2022-02-21 08:01:06 -08:00 |
CGameAllocator.cpp
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aurora: Working movie player (again)
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2022-02-19 00:33:56 -05:00 |
CGameAllocator.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameDebug.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameHintInfo.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CGameHintInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameOptions.cpp
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
CGameOptions.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGameState.cpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
CGameState.hpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
CIOWin.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameTweakManagerBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInfiniteLoopDetector.cpp
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Add CInfiniteLoopDetector to detect infinite loops in release builds
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2022-03-04 01:46:33 -08:00 |
CInfiniteLoopDetector.hpp
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Add CInfiniteLoopDetector to detect infinite loops in release builds
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2022-03-04 01:46:33 -08:00 |
CMFGameBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMain.cpp
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Replace nativefiledialog with nativefiledialog-extended
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2022-08-28 14:06:58 -04:00 |
CMainFlowBase.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMainFlowBase.hpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CMakeLists.txt
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Replace nativefiledialog with nativefiledialog-extended
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2022-08-28 14:06:58 -04:00 |
CMayaSpline.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CMayaSpline.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMemoryCardSys.cpp
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Text rendering & CWorldTransManager fixes
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2022-05-19 00:57:30 -07:00 |
CMemoryCardSys.hpp
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
CMemoryCardSysNix.cpp
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Fix reading/writing saves
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2022-03-22 01:37:10 -07:00 |
CMemoryCardSysOSX.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CMemoryCardSysWin.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CObjectList.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CObjectList.hpp
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
CPakFile.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CPakFile.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CPlayerState.cpp
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CVarManager: Bring back de/serialization
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2022-02-27 17:11:10 -08:00 |
CPlayerState.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CRandom16.cpp
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Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display
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2022-07-02 16:16:33 -07:00 |
CRandom16.hpp
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Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display
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2022-07-02 16:16:33 -07:00 |
CResFactory.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CResFactory.hpp
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Various updates:
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2021-05-30 15:03:35 -04:00 |
CResLoader.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CResLoader.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CScannableObjectInfo.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CScannableObjectInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptMailbox.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CScriptMailbox.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CSimplePool.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSimplePool.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSortedLists.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSortedLists.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStateManager.cpp
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Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
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2022-08-16 17:48:26 -04:00 |
CStateManager.hpp
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Update aurora
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2022-08-11 08:55:46 -07:00 |
CStaticInterference.cpp
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CCameraFilter: Implement DrawRandomStatic
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2022-07-02 12:39:14 -04:00 |
CStaticInterference.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStopwatch.cpp
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Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
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2022-02-26 08:42:42 -08:00 |
CStopwatch.hpp
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Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
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2022-02-26 08:42:42 -08:00 |
CStringExtras.cpp
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
CStringExtras.hpp
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
CTextureCache.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CTextureCache.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CTimeProvider.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTimeProvider.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CToken.cpp
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CModel destructor & frame list fixes
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2022-03-09 02:23:56 -05:00 |
CToken.hpp
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Initial CTextRenderBuffer rewrite
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2022-05-13 23:47:29 -07:00 |
CWorldSaveGameInfo.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CWorldSaveGameInfo.hpp
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
Flags.hpp
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
GCNTypes.hpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
GameGlobalObjects.cpp
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
GameGlobalObjects.hpp
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
GameObjectLists.cpp
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Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
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2022-08-16 17:48:26 -04:00 |
GameObjectLists.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IFactory.hpp
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aurora: Working movie player (again)
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2022-02-19 00:33:56 -05:00 |
IMain.hpp
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
IObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjFactory.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjectStore.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IRuntimeMain.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IVParamObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ImGuiConsole.cpp
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Wrap NFD::Init/Quit in ifdef; update aurora
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2022-08-29 09:35:25 -04:00 |
ImGuiConsole.hpp
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Use Left Alt for ImGui toggle
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2022-08-09 18:29:12 -04:00 |
ImGuiControllerConfig.cpp
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
ImGuiControllerConfig.hpp
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Migrate to aurora submodule
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2022-07-29 16:17:24 -04:00 |
ImGuiEntitySupport.cpp
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Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp
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2022-06-08 10:58:38 -07:00 |
ImGuiEntitySupport.hpp
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Add Player Transform tools
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2021-07-11 17:59:05 -07:00 |
ImGuiPlayerLoadouts.cpp
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Fix save loading, rewrite Loadout classes to use CInputStream
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2022-02-27 19:33:48 -08:00 |
ImGuiPlayerLoadouts.hpp
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Fix save loading, rewrite Loadout classes to use CInputStream
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2022-02-27 19:33:48 -08:00 |
MkCastTo.py
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
RetroTypes.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
RetroTypes.hpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
rstl.hpp
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rstl: Add element_type to reserved_vector iterator
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2022-05-12 12:21:01 -04:00 |