metaforce/Runtime
Phillip Stephens b305454199
FileStoreManager: Use SDL_GetPrefPath, add org argument
Use SDL_GetPrefPath by default, if we fail to get a valid path *then* we use the platform specific logic as a fallback
2022-02-27 17:35:13 -08:00
..
Audio Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
AutoMapper Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Camera Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Character Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Collision Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
ConsoleVariables FileStoreManager: Use SDL_GetPrefPath, add org argument 2022-02-27 17:35:13 -08:00
Graphics Remove shader warmup 2022-02-23 03:20:29 -05:00
GuiSys Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
Input Merge branch 'new-streams' into dawn 2022-02-22 21:08:53 -05:00
MP1 Remove shader warmup 2022-02-23 03:20:29 -05:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Memory Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
Particle Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Streams FileStoreManager: Use SDL_GetPrefPath, add org argument 2022-02-27 17:35:13 -08:00
Tweaks Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Weapon Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
World Remove shader warmup 2022-02-23 03:20:29 -05:00
platforms ci: Build only metaforce 2022-02-21 22:12:03 -05:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CBasicsPC.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions 2022-02-23 02:04:48 -05:00
CDvdFile.hpp Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions 2022-02-23 02:04:48 -05:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CGameAllocator.cpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameOptionsTouchBar.cpp Fix macOS compilation 2022-02-04 23:25:35 -05:00
CGameOptionsTouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptionsTouchBarMac.mm Reformat pass 2021-06-07 12:29:18 -07:00
CGameState.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CGameState.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp FileStoreManager: Use SDL_GetPrefPath, add org argument 2022-02-27 17:35:13 -08:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CMayaSpline.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
CMemoryCardSys.hpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
CMemoryCardSysNix.cpp Merge CMemoryCardSysOSX and CMemoryCardSysNix 2022-02-24 16:16:49 -08:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPakFile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.cpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CPlayerState.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CRandom16.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRandom16.hpp Rename everything 2021-04-10 01:42:06 -07:00
CResFactory.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CResLoader.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
CStateManager.hpp Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
CStaticInterference.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStringExtras.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CStringExtras.hpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
CToken.hpp Finish CModel constructors 2022-02-04 00:10:09 -08:00
CWorldSaveGameInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
GCNTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameGlobalObjects.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
GameObjectLists.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
IMain.hpp Remove shader warmup 2022-02-23 03:20:29 -05:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Extract extern CMakeLists.txt; add nativefiledialog 2022-02-23 00:28:21 -05:00
ImGuiConsole.hpp Extract extern CMakeLists.txt; add nativefiledialog 2022-02-23 00:28:21 -05:00
ImGuiEntitySupport.cpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
RetroTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
rstl.hpp rstl: Make iterators default-constructible (MSVC STL fix) 2021-06-12 00:45:14 -04:00