.. |
Tweaks
|
CTweakPlayer: Call FixupValues
|
2022-03-09 00:39:48 -05:00 |
World
|
Begin transitioning CElementGen RenderParticles & many fixes
|
2022-03-20 16:24:02 -04:00 |
CArtifactDoll.cpp
|
Fixes & CArtifactDoll/CSamusDoll updates
|
2022-03-08 17:21:15 -05:00 |
CArtifactDoll.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CAudioStateWin.cpp
|
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
|
2021-06-03 16:47:04 -07:00 |
CAudioStateWin.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CAutoSave.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CAutoSave.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CCredits.cpp
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CCredits.hpp
|
Implement CCredits, minor text parser fixes
|
2021-06-03 16:24:02 -07:00 |
CFaceplateDecoration.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CFaceplateDecoration.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CFrontEndUI.cpp
|
Correct tab usage
|
2022-03-22 10:54:58 -07:00 |
CFrontEndUI.hpp
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CGBASupport.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGBASupport.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameCubeDoll.cpp
|
CGraphics: Viewport fixes
|
2022-02-27 14:46:15 -08:00 |
CGameCubeDoll.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CInGameGuiManager.cpp
|
CModel destructor & frame list fixes
|
2022-03-09 02:23:56 -05:00 |
CInGameGuiManager.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CInGameGuiManagerCommon.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CInGameTweakManager.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CInventoryScreen.cpp
|
CGraphics: Viewport fixes
|
2022-02-27 14:46:15 -08:00 |
CInventoryScreen.hpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CLogBookScreen.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CLogBookScreen.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CMFGame.cpp
|
Correct tab usage
|
2022-03-22 10:54:58 -07:00 |
CMFGame.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMainFlow.cpp
|
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
|
2021-06-03 16:47:04 -07:00 |
CMainFlow.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CMemoryCardDriver.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMemoryCardDriver.hpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMessageScreen.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CMessageScreen.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
COptionsScreen.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
COptionsScreen.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPauseScreen.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CPauseScreen.hpp
|
Remove Editor & specter
|
2021-05-29 18:45:07 -04:00 |
CPauseScreenBase.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CPauseScreenBase.hpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CPauseScreenBlur.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPauseScreenBlur.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPlayMovie.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CPlayMovie.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CPlayerVisor.cpp
|
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
|
2022-03-05 19:26:52 -05:00 |
CPlayerVisor.hpp
|
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
|
2022-03-05 19:26:52 -05:00 |
CPreFrontEnd.cpp
|
Fix compile error with MSVC
|
2021-06-06 18:40:16 -07:00 |
CPreFrontEnd.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CQuitGameScreen.cpp
|
Lots of Windows fixes; add D3D12; more boo decoupling
|
2022-02-22 00:53:57 -05:00 |
CQuitGameScreen.hpp
|
Fix compile error with MSVC
|
2021-06-06 18:40:16 -07:00 |
CSamusDoll.cpp
|
Implement CGX & migrate usages to CGX/GX
|
2022-03-12 10:47:20 -05:00 |
CSamusDoll.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSamusFaceReflection.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSamusFaceReflection.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSamusHud.cpp
|
CGraphics: Viewport fixes
|
2022-02-27 14:46:15 -08:00 |
CSamusHud.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CSaveGameScreen.cpp
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CSaveGameScreen.hpp
|
Begin transitioning to new CTexture; start Stream API
|
2022-03-04 02:47:21 -05:00 |
CSlideShow.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CSlideShow.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSplashScreen.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSplashScreen.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CStateSetterFlow.cpp
|
Initial proper CTexture RE, fix configuration corruption
|
2022-03-02 00:26:24 -08:00 |
CStateSetterFlow.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTweaks.cpp
|
Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
|
2022-02-23 00:18:50 -08:00 |
CTweaks.hpp
|
Move CVar* into Metaforce to begin removal of hecl's Dataspec
|
2022-02-21 08:01:06 -08:00 |
MP1.cpp
|
Windows fixes & memory fixes
|
2022-03-08 18:36:39 -05:00 |
MP1.hpp
|
Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |