Henrique Gemignani Passos Lima
7d627be624
Add wip CCredits
2023-01-30 23:17:54 +02:00
Phillip Stephens
7764f30c5b
Add CVirtualBone and CSkinRules
2023-01-12 12:37:45 -08:00
Luke Street
d065d80388
DolphinCGraphics nearly done
2022-12-06 18:32:53 -05:00
Phillip Stephens
f711682fbf
Start DolphinCTexture and CARAMToken
2022-12-03 13:31:54 -08:00
Phillip Stephens
9684ace9af
Add DolphinCPalette, logic matched, unfortunately has instruction swaps around TLUT ops
2022-12-02 22:01:02 -08:00
Luke Street
4a13726665
DolphinCGraphics: 15 more matching funcs
2022-12-02 14:35:58 -05:00
Luke Street
205947ebdf
CTevCombiners: Fix CTevPass (un)inlining
2022-12-02 12:33:10 -05:00
Phillip Stephens
36f4a28988
Add and nearly match CTevCombiners
2022-12-01 22:36:25 -08:00
Luke Street
64a23c22cc
DolphinCGraphics inches closer
2022-12-02 00:19:53 -05:00
Henrique Gemignani Passos Lima
2cab0b6b59
Fix CTexture size
2022-12-01 18:25:24 +02:00
Henrique Gemignani Passos Lima
603d2ac81e
Fix build
2022-12-01 18:16:32 +02:00
Henrique Gemignani Passos Lima
552dc65a2c
Add CWorldShadow
2022-12-01 18:11:09 +02:00
Luke Street
dd8dd94f36
Even more DolphinCGraphics
2022-12-01 00:59:03 -05:00
Luke Street
d9f71836b5
More DolphinCGraphics
2022-11-30 01:43:17 -05:00
Luke Street
609873426e
Start DolphinCGraphics, 10/11 functions matching
2022-11-29 20:56:37 -05:00
Henrique Gemignani Passos Lima
0c29161e11
Add CStateManager::BuildDynamicLightListForWorld
2022-11-28 19:00:49 +02:00
Henrique Gemignani Passos Lima
5af3c20f3c
Add CStateManager area_sorter
2022-11-28 01:26:24 +02:00
Henrique Gemignani Passos Lima
147e46d2e8
Add CExplosion
2022-11-27 02:26:12 +02:00
Henrique Gemignani Passos Lima
ef3779ac51
Add CSamusFaceReflection
2022-11-26 15:51:04 +02:00
Henrique Gemignani Passos Lima
edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
04a530faeb
Add CErrorOutputWindow
2022-11-24 02:41:55 +02:00
Henrique Gemignani Passos Lima
19877f6fa2
Add CSimpleShadow
2022-11-17 06:56:32 +02:00
Henrique Gemignani Passos Lima
25b4d12207
Add almost matched CGameCubeDoll
2022-11-14 04:18:45 +02:00
Henrique Gemignani Passos Lima
271406f725
Match and link CPauseScreenBlur
2022-11-10 18:32:18 +02:00
Phillip Stephens
50a6575c49
Add CCameraManager
2022-11-06 16:20:46 -08:00
Luke Street
b17f7014c9
Match CScriptActor::PreRender
2022-11-04 01:39:14 -04:00
Luke Street
febfd1faae
Add CScriptActor
2022-11-04 01:25:39 -04:00
Luke Street
5e3a450b54
CColor fixes & CVisorFlare progress
2022-11-03 13:10:05 -04:00
Henrique Gemignani Passos Lima
b9f422978b
Fix CFaceplateDecoration::Draw build
2022-11-03 12:51:20 +02:00
Luke Street
7556b47bf2
CCameraFilter is wild
2022-11-01 23:52:49 -04:00
Luke Street
e31200f62d
Minor improvements to CScriptVisorFlare
2022-11-01 21:21:07 -04:00
Henrique Gemignani Passos Lima
fb422bead3
Add CGameOptions
2022-10-31 18:19:47 +02:00
Henrique Gemignani Passos Lima
2999309f13
Add CScriptVisorFlare and CVisorFlare
2022-10-23 16:44:06 +03:00
Henrique Gemignani Passos Lima
0a0483489c
Add almost matching CFaceplateDecoration
2022-10-21 16:48:25 +03:00
Henrique Gemignani Passos Lima
1a83aa2aac
Match and link CTweakAutoMapper. With a slight hack.
2022-10-20 15:45:54 +03:00
Luke Street
2c60ca8c47
Add CColorElement, CUVElement
2022-10-18 19:13:57 -04:00
Henrique Gemignani Passos Lima
61215c124c
Match and link CGameLight
2022-10-19 01:00:44 +03:00
Henrique Gemignani Passos Lima
f091a58822
Also match CGameLight
2022-10-18 23:21:14 +03:00
Luke Street
bb99d88d3b
Add several particle classes; link CParticleGlobals
...
Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching
2022-10-17 22:06:45 -04:00
Luke Street
608f103163
Rename kEnvPassThru -> kEnvPassthru
2022-10-16 23:01:00 -04:00
Luke Street
cd88e8eedd
CDecal progress
2022-10-16 22:33:08 -04:00
Phillip Stephens
0787cc17d0
Match CCubeSurface
2022-10-11 23:50:03 -07:00
Luke Street
a963804889
CPlayerGun progress
2022-10-11 11:31:28 -04:00
Luke Street
4d40ca80d8
Fix CColor Get*u8 functions
2022-10-09 01:44:48 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Phillip Stephens
b039acfac8
Match CLight, has issues with constants
2022-10-06 01:40:00 -07:00
Luke Street
45c5450376
Header merge & CScriptPickup progress
2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima
78aebc8960
Add CScriptPickup and all dependencies
2022-10-05 21:06:23 +03:00
Phillip Stephens
4b24bba57e
Initial pass at CDecal classes
2022-10-04 12:58:17 -07:00