Phillip Stephens
7764f30c5b
Add CVirtualBone and CSkinRules
2023-01-12 12:37:45 -08:00
Phillip Stephens
a51e53a6f9
Match and link CPASAnimInfo
2023-01-11 19:00:40 -08:00
Phillip Stephens
89e39a7677
I'm an idiot
2023-01-11 18:51:14 -08:00
Phillip Stephens
94922577d2
Fix Splelling fial
2023-01-11 18:47:52 -08:00
Phillip Stephens
3c67858cda
Add getters
2023-01-11 18:46:44 -08:00
Phillip Stephens
a04a2267f4
Match and link CPASParmInfo
2023-01-11 18:43:43 -08:00
Phillip Stephens
534d415da3
Match and link CPASAnimParm
2023-01-11 18:20:23 -08:00
Phillip Stephens
91313bf619
Split POI nodes into their own headers, add weak imps to CSoundPOINode
2023-01-11 18:01:00 -08:00
Phillip Stephens
aa37f3f471
Match and link CParticlePOINode
2023-01-11 17:44:25 -08:00
Phillip Stephens
7a8022aee7
Fix formatting
2023-01-11 17:34:35 -08:00
Phillip Stephens
b90862a39a
Match and link CBoolPOINode
2023-01-11 17:33:42 -08:00
Phillip Stephens
d642396d26
Match and link CInt32POINode
2023-01-11 17:02:35 -08:00
Phillip Stephens
dbc36c5b23
Match and link CTransitionManager
2023-01-11 16:34:08 -08:00
Phillip Stephens
3d5758b0ff
Add CParticleData
2023-01-07 18:11:54 -08:00
Phillip Stephens
44c34072f9
Implement all simple operators in CCharAnimTime
2022-12-09 13:16:10 -08:00
Phillip Stephens
f7e3f059b2
Add CCharAnimTime
2022-12-09 13:00:39 -08:00
Phillip Stephens
b734a37cd6
Match and link CPOINode
2022-12-09 12:16:05 -08:00
Phillip Stephens
5ec6adb7c3
Start moving animation related class headers to Kyoto where appropriate
2022-12-09 11:38:20 -08:00
Phillip Stephens
89b63425f2
Fix CMetaTransFactory header guard
2022-12-09 11:13:47 -08:00
Phillip Stephens
4e0df3d957
Match and link CTransition
2022-12-08 15:01:45 -08:00
Phillip Stephens
b2bebb982d
Match and link CAnimation
2022-12-08 14:45:30 -08:00
Henrique Gemignani Passos Lima
e4a864880b
Add rstl::binary_find
...
Including CAnimData::GetBoundingBox
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima
b506df2778
Add WeaponTypes.cpp
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
07ea1b3d0a
Fix build
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima
edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
29457d953c
Add CBSTurn
2022-11-23 23:25:35 +02:00
Henrique Gemignani Passos Lima
1f30508cd3
Add CAnimationDatabaseGame
2022-11-17 17:46:10 +02:00
Luke Street
7fd19f0c12
CPatterned & related headers; almost match CPuffer
2022-10-28 17:43:22 -04:00
Phillip Stephens
dca89789f2
Add CCollisionActorManager
2022-10-28 14:06:29 -07:00
Henrique Gemignani Passos Lima
4e55f8c7dd
Add CBSFall
2022-10-28 16:16:03 +03:00
Henrique Gemignani Passos Lima
a7e2bdf73f
Match and link CABSReaction
2022-10-28 15:33:10 +03:00
Henrique Gemignani Passos Lima
0ed302f71c
Match and link CBSLieOnGround
2022-10-28 13:49:33 +03:00
Henrique Gemignani Passos Lima
41bf7e38fb
Match and link CBSGetup
2022-10-28 12:17:39 +03:00
Henrique Gemignani Passos Lima
5161698bef
Add CBodyStateInfo
2022-10-25 18:43:42 +03:00
Henrique Gemignani Passos Lima
4db5549046
Add CBSSlide very close to matching
2022-10-25 02:29:11 +03:00
Phillip Stephens
dc69b9f2fd
Match but don't link CSegIdList (rstl::vector inlining)
2022-10-14 22:22:32 -07:00
Henrique Gemignani Passos Lima
6a7cfb135f
Match(?) CABSFlinch, but hash fails after linking
2022-10-14 16:36:01 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
a1ee7b17e8
Almost match CGSFreeLook::SetAnim
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
38e19caf18
Move CPASDatabase to Kyoto/Animation
2022-10-07 02:10:07 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00