Commit Graph

37 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima 9ed61ba6a8
Match and link CGSComboFire 2022-11-08 01:04:20 +02:00
Henrique Gemignani Passos Lima 6ea05616bc
Add CMetroidPrimeProjectile 2022-11-03 20:15:03 +02:00
Luke Street 492b31276a Match CWeapon::FluidFXThink 2022-11-01 22:57:25 -04:00
Luke Street e31200f62d Minor improvements to CScriptVisorFlare 2022-11-01 21:21:07 -04:00
Henrique Gemignani Passos Lima b19380ffb4
Match and link CScriptBeam 2022-11-01 01:46:20 +02:00
Luke Street bc0a05a424 Add CBeamProjectile.hpp 2022-10-30 15:48:17 -04:00
Luke Street fb4706a250 CNewIntroBoss progress 2022-10-30 15:47:50 -04:00
Luke Street 280fe91feb 95% match CMetaree 2022-10-29 00:22:07 -04:00
Phillip Stephens 831aaf2435 Add CWeapon.cpp 2022-10-26 22:57:38 -07:00
Henrique Gemignani Passos Lima 865e2d58f2
Add CScriptTrigger 2022-10-20 19:33:06 +03:00
Henrique Gemignani Passos Lima 928ade0175
Match and link CProjectileInfo 2022-10-20 14:18:42 +03:00
Luke Street a963804889 CPlayerGun progress 2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima fbfdc6cd09
Almost match CPlayerGun::TakeDamage 2022-10-10 22:15:26 +03:00
Luke Street a110979970 Match & link CIntElement 2022-10-09 12:35:06 -04:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 39700ad779 clang-format source files 2022-10-09 01:16:21 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima a1ee7b17e8
Almost match CGSFreeLook::SetAnim 2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima 8f1d21ac83
Match CGunMotion::LoadAnimations 2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima 77ad228fdb
Match CGunMotion::Draw/GetFreeLookSetId 2022-10-07 02:28:42 +03:00
Henrique Gemignani Passos Lima d54cc35e8d
Match CGunMotion::Update 2022-10-07 02:12:59 +03:00
Henrique Gemignani Passos Lima b4e3361020
Things for CGunMotion 2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima c68d72a84c
Add CGunController 2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima a6a103de01
Fix compilation 2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima a9f4b00047
Add CPlayerGun::UpdateGunIdle 2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima 3b152e5efa
Add CPlayerGun::UpdateWeaponFire 2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima e804eb8373
Add CPlayerGun::GetBeamVelocity 2022-10-06 19:45:09 +03:00
Henrique Gemignani Passos Lima fa1c86c129
Add all methods declarations to CPlayerGun 2022-10-06 15:34:36 +03:00
Henrique Gemignani Passos Lima 6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer 2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima 2ea891339a
More destructor declarations 2022-10-06 14:06:55 +03:00
Henrique Gemignani Passos Lima 72d07311fd
Reasonably match CPlayerGun constructor 2022-10-06 13:38:28 +03:00
Luke Street 45c5450376 Header merge & CScriptPickup progress 2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima 24acd9863f
Add CPlayerGun, CGidget, CPlayerCameraBob 2022-10-06 01:56:52 +03:00
Luke Street 39b5f3c01e Lots of stuff 2022-10-03 20:00:46 -04:00
Luke Street 87c0a6041c More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
Henrique Gemignani Passos Lima f40c4e6555
Add CDamageInfo 2022-10-02 13:14:12 +03:00
Henrique Gemignani Passos Lima dc47a3af22
Add CDamageVulnerability.cpp, fill header 2022-10-02 00:39:52 +03:00