Commit Graph

226 Commits

Author SHA1 Message Date
Phillip Stephens ff90f64231 Match and link CLight *FINALLY* 2022-10-09 10:48:11 -07:00
Luke Street a110979970 Match & link CIntElement 2022-10-09 12:35:06 -04:00
Luke Street ad450211a5 Split CIntElement, CModVectorElement, CParticleDataFactory 2022-10-09 00:11:17 -04:00
Phillip Stephens 41070ecd75 Move CFinalInput into Kyoto/Input 2022-10-08 13:21:19 -07:00
Phillip Stephens 954e820f65 Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
Phillip Stephens e6969f0236 Match and link CAxisAngle 2022-10-08 10:39:03 -07:00
Phillip Stephens 1029d92fd4 Match and link CIOWin 2022-10-08 02:21:38 -07:00
Phillip Stephens 9cfd7f1776 Match and link CScriptSwitch 2022-10-07 23:55:54 -07:00
Luke Street 784b2857bd Update obj_files.mk 2022-10-08 01:18:39 -04:00
Phillip Stephens dae67b71f2 Frank isn't needed for dtk 2022-10-07 19:42:21 -07:00
Phillip Stephens f779e5819d Match and link dtk 2022-10-07 19:38:36 -07:00
Phillip Stephens 8cf182eae3 Minor fixes, actually link PadClamp 2022-10-07 15:53:40 -07:00
Phillip Stephens dbaf1f40ca Match and link CCollisionInfo 2022-10-06 21:23:10 -07:00
Phillip Stephens 480e975add Match and link CMaterialFilter/List 2022-10-06 11:26:32 -07:00
Phillip Stephens 166a545542 Match and link CMRay 2022-10-06 08:36:53 -07:00
Phillip Stephens f25edfdb7d Update obj_files.mk 2022-10-06 02:52:49 -07:00
Phillip Stephens 68616cba51 Match and link CSphere 2022-10-05 16:45:56 -07:00
Phillip Stephens 4ba459c876 Almost forgot these 2022-10-05 16:26:43 -07:00
Phillip Stephens 7c14c56219 Don't link snd_math 2022-10-05 10:59:51 -07:00
Phillip Stephens dc8e4b8106 Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
Phillip Stephens 831bc1a9ed Match and link CUnitVector3f 2022-10-04 14:07:00 -07:00
Phillip Stephens b85528fbab Match and link CVector2f 2022-10-04 14:00:16 -07:00
Phillip Stephens 45312e97ea Match and link CVector2i 2022-10-04 13:11:34 -07:00
Phillip Stephens cdbbfba34e Match and link CVector3d, add CVector3i.s 2022-10-04 12:57:04 -07:00
Luke Street 39b5f3c01e Lots of stuff 2022-10-03 20:00:46 -04:00
Phillip Stephens 9f8f1ab7f7 Split, match and link CVector3i 2022-10-02 20:09:01 -07:00
Phillip Stephens 302df55a60 Match and link CPlane 2022-10-02 19:55:05 -07:00
Phillip Stephens 4614b90282 Match and link CWarp 2022-10-02 18:14:55 -07:00
Phillip Stephens cc514ecf6e Match and link COsContext 2022-10-02 00:43:00 -07:00
Phillip Stephens 70a1e449bd Match and link CPhsyicsActor 2022-10-01 23:06:32 -07:00
Luke Street bbf3b658c2 Link CFontImageDef 2022-10-01 15:00:38 -04:00
Phillip Stephens 4d14f750d4 Match and link CStopwatch 2022-09-21 23:03:09 -07:00
Phillip Stephens 57ce723ec2 More allocator work 2022-09-19 21:35:24 -07:00
Phillip Stephens 7f768f8405 Link CSmallAllocPool.cpp, minor fixes 2022-09-15 20:38:03 -07:00
Phillip Stephens 79301314e9 Link CSfxHandle.cpp 2022-09-15 20:24:27 -07:00
Phillip Stephens 5b456e01dc Don't link dsp.o yet 2022-09-15 19:18:20 -07:00
Phillip Stephens 6898a9cc90 Remove padding from g721.cpp, move unused bytes to CStaticAudioPlayer.cpp 2022-09-15 19:17:34 -07:00
Phillip Stephens 004dc6d1d0 Link g721.cpp 2022-09-15 18:58:34 -07:00
Phillip Stephens ea51b901e8 Link CTimeProvider.cpp 2022-09-13 22:53:26 -07:00
Phillip Stephens 0450f7b1f1 Link CDolphinController.cpp 2022-09-13 22:25:20 -07:00
Luke Street 0eefeac3c6 Match & link CScriptDebugCameraWaypoint 2022-09-13 22:25:14 -04:00
Phillip Stephens c441293a90 Don't link CDolphinController.cpp yet 2022-09-12 21:55:03 -07:00
Phillip Stephens 4de9950cda Start matching CDolphinController 2022-09-12 21:52:59 -07:00
Phillip Stephens 228319e2a5 Link DolphinIController.cpp, start matching CSmallAllocPool 2022-09-11 11:45:19 -07:00
Phillip Stephens 5d82d47660 Link CCircularBuffer.cpp 2022-09-10 22:54:54 -07:00
Phillip Stephens e3de3f9e5d Link nearly all of CARD 2022-09-10 21:54:54 -07:00
Phillip Stephens 28a4b75d39 Link CARDOpen.c 2022-09-10 20:18:17 -07:00
Phillip Stephens df0484585a Link CARDDir.c 2022-09-10 17:25:05 -07:00
Phillip Stephens c33b42a7c0 Commit missed files 2022-09-10 15:41:46 -07:00
Phillip Stephens b0405b7673 Link CARDRdwr.c 2022-09-10 14:31:25 -07:00
Phillip Stephens 58d5c4a816 Link CARDUnlock.c, CARDBios.c matches, but can't be linked due to frank issues 2022-09-10 13:32:26 -07:00
Phillip Stephens fb95ae4748 Merge text_80008894_80009144.s back into main.s 2022-09-07 22:01:54 -07:00
Phillip Stephens c1abac8c9e Minor cleanup, move files to 2022-09-07 21:51:31 -07:00
Phillip Stephens e8bf411356 Fully link __ppc_eabi_init.cpp 2022-09-07 21:42:56 -07:00
Phillip Stephens 1179a651b3 musyx: link synth_ac.c 2022-09-04 02:30:03 -07:00
Luke Street 3e43c0878f Link CGX 2022-08-31 12:06:56 -04:00
Luke Street bef7db1748 Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
Luke Street f41c87eea7 Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
Phillip Stephens 4999c1ded5 Link DolphinCColor.cpp, thanks encounter and Ninji 2022-08-13 14:43:45 -07:00
Luke Street 44b17813bd Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
Phillip Stephens e418784c51 Fix IWeaponRenderer and link 2022-08-12 02:18:28 -07:00
Phillip Stephens d59665aaad Link CColor.cpp 2022-08-11 11:20:15 -07:00
Luke Street 11f69fcb5d Split .comm declarations 2022-08-10 22:27:22 -04:00
Luke Street 2142670ac6 Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
Luke Street a54141b0fa Split .ctors 2022-08-10 02:27:47 -04:00
Luke Street 107ea767f9 Link zlib 2022-08-09 23:00:57 -04:00
Phillip Stephens 2f39c70005 Link CHUDMemoParms.cpp, minor data fixes 2022-07-30 13:10:04 -07:00
Phillip Stephens a404575f97 Link CCrc32.cpp 2022-07-30 05:33:31 -07:00
Phillip Stephens 4a01665439 Link CRandom16.cpp 2022-07-30 03:34:28 -07:00
Phillip Stephens 5bfa43d591 Minor cleanups 2022-07-30 02:12:25 -07:00
Phillip Stephens 7107b307e2 Start trying to get zlib linked 2022-07-28 22:03:24 -07:00
Phillip Stephens 7e1b3eeb58 Link creverb_fx.c, minor fixes 2022-07-28 08:50:05 -07:00
Phillip Stephens 14dc741030 Link delay_fx.c 2022-07-28 07:00:20 -07:00
Phillip Stephens 5b08fd287a Link reverb_fx.c 2022-07-26 23:32:31 -07:00
Phillip Stephens 848a80e9d7 Link seq_api.c 2022-07-26 22:54:00 -07:00
Phillip Stephens e88f46cb28 Link snd_service.c and hw_memory.c 2022-07-26 22:11:36 -07:00
Phillip Stephens 0680c9d62d Link IAllocator.cpp 2022-07-20 21:47:03 -07:00
Phillip Stephens 437b1dd3a6 Link CMemoryInStream.cpp 2022-07-19 23:19:07 -07:00
Luke Street 69ddd71fc8 Link CInputStream.cpp 2022-07-18 13:53:58 -04:00
Luke Street f511aba228 Link CStringTable.cpp 2022-07-18 09:51:34 -04:00
Luke Street cb48c96516 Link CSWDataDolphin.cpp 2022-07-18 01:37:40 -04:00
Luke Street 4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street 37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Luke Street 8600d9ae82 Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
2022-04-27 15:30:54 -04:00
Phillip Stephens b1efa7e9c4
Start splitting sbss.s 2022-04-24 10:43:04 -07:00
Phillip Stephens 757e6d48f9
Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens 813b9e6e01
Start splitting sdata.s 2022-04-20 23:32:43 -07:00
Phillip Stephens 2fb5f09e6c
Update make files 2022-04-17 21:35:01 -07:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens a3e46afabe
Update obj_files.mk 2022-04-16 17:22:49 -07:00
Phillip Stephens f6ecafb3a6
Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens 186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens 85c0f37226
Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens d9393c0953
Move Kyoto_CWD to MetroidPrime 2022-04-15 21:01:44 -07:00
Phillip Stephens cdc96f4c1e
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime 2022-04-15 20:52:00 -07:00
Phillip Stephens 64057eede7
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
Phillip Stephens c9fbc0362a
More splitting 2022-04-14 01:02:42 -07:00
Phillip Stephens 059d6ca0fd
Move text.s to Kyoto files 2022-04-13 21:22:21 -07:00
Phillip Stephens 81b791ab6a
Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
Phillip Stephens 1d44f50d7b
SPLIT! 2022-04-12 23:53:45 -07:00
Phillip Stephens da684dbef6
Start reorganizing source code 2022-04-12 21:45:24 -07:00
Phillip Stephens 604ef813e4
More text.s splitting 2022-04-12 02:57:12 -07:00
Phillip Stephens 49492e8d2b
Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
Phillip Stephens 51e56ed135
Split CWeaponMgr 2022-04-12 01:55:54 -07:00
Phillip Stephens 361fd45f83
More splitting! 2022-04-12 00:10:32 -07:00
Phillip Stephens ea1c0550fc
Start splitting Kyoto 2022-04-11 22:41:21 -07:00
Phillip Stephens 0388956e1e
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s 2022-04-11 22:19:33 -07:00
Phillip Stephens 1974f6fc22
Split mslsupp.c rename TRK functions 2022-04-11 21:53:51 -07:00
Phillip Stephens 7f90b8de58
MusyX: Correct global variable locations, and move synth_dbtab to C 2022-04-09 01:51:35 -07:00
Phillip Stephens 95f655b9db
Match snd_init 2022-04-08 01:30:31 -07:00
Phillip Stephens 44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
Phillip Stephens ab5fa28f1c
Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
EpochFlame 892263c943 rename Dolphin folders to lowercase 2022-04-06 13:45:05 -04:00
EpochFlame f72ad7dae2 split GBAKey.s 2022-04-06 13:12:30 -04:00
Phillip Stephens aff4d12557
musyx: start renaming symbols to reflect original library 2022-04-06 03:44:04 -07:00
Phillip Stephens 19206f91f9
Move asm/Runtime/PPCEABI/H code into asm/Runtime 2022-04-06 01:17:53 -07:00
EpochFlame c8c12cc8f8 match PPCArch.c
match PPCArch and remove its .s counterpart
2022-04-04 10:51:16 -04:00
Phillip Stephens 50c7ccf05b
Continue splitting data 2022-04-04 03:14:22 -07:00
Phillip Stephens 6f2c9f9bcf
More splits, start moving sbss data over to proper files 2022-04-02 22:54:57 -07:00
Phillip Stephens 84076de482
Split SDK objects 2022-04-02 14:03:04 -07:00
Phillip Stephens e1ad16dcc8
Start splitting system libraries 2022-04-02 02:50:35 -07:00
EpochFlame 3f08af6e2f symbol repair
bless regex
also split THPDec rodata
2022-03-29 19:12:36 -04:00
Luke Street 7626e83e7d Split main.s 2022-03-29 18:47:41 -04:00
EpochFlame 406baa142a
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
2022-03-28 17:10:24 -04:00
Luke Street ce247fb264 Initial commit 2022-03-23 17:22:48 -04:00