Simon McVittie
f9a5cf77b8
Make SDL_VERSION_ATLEAST future-proof against larger version numbers
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This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley
b398a847be
Add SDL_FLOATWORDORDER for older ARM toolchains
2022-05-04 09:52:11 -07:00
atfrase
db9e14e504
disabled linux joystick debugging outputs and reverted unnecessary comment edit
2022-05-03 10:44:09 -07:00
atfrase
3696e23d09
added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks
2022-05-03 10:44:09 -07:00
Michael Fitzmayer
fbd230bb6c
Add support for the Nokia N-Gage ( #5597 )
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* Add initial support for the Nokia N-Gage
* N-Gage: disable clipping for the time being, issue needs to be resolved later
* Move va_copy definition to SDL_internal.h
* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way
* Remove redundant include, add HAVE_STDLIB_H
* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"
This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.
* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Susko3
6150245d65
Add new verbosity level for logging of `SDL_SysWMEvent`s
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Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Sam Lantinga
829f6b3d7d
These headers are system headers, not local headers
2022-04-30 11:33:03 -07:00
Sam Lantinga
f81419702e
Document that SDL_MAX_LOG_MESSAGE is no longer meaningful
2022-04-29 11:28:59 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Sam Lantinga
e551384a99
Added functions to get the platform dependent name for a joystick or game controller
2022-04-26 14:54:14 -07:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
meyraud705
3dcfe86082
Add joystick battery event
2022-04-25 15:46:17 -07:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Eddy Jansson
0288de8529
SDL_Rect: Add \sa documentation block to SDL_FRect
2022-04-22 12:09:13 -04:00
Eddy Jansson
fc944859d1
SDL_Rect: Use a default epsilon in SDL_FRectEquals()
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Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson
00feca27b0
Add SDL_FLT_EPSILON.
2022-04-20 08:38:53 -07:00
Ethan Lee
c37090f9a4
wayland: Add support for TOOLTIP/POPUP_MENU
2022-04-18 12:31:02 -04:00
Ryan C. Gordon
c1336b21ed
hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
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They were just environment variables before.
Fixes #5528 .
2022-04-17 11:31:55 -07:00
David Gow
9c2f46b0d5
Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
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This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Sam Lantinga
6d7d142b70
Fixed typo
2022-04-08 18:10:38 -07:00
Connor Clark
6dbca7c911
Compile with recursive mutexes for emscripten
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Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.
Background: #5428 , #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer
c0bb39e5e9
check for HAVE_ROAPI_H in cmake and autotools, and
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update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
2022-03-31 00:02:56 -04:00
Ryan C. Gordon
3425e9950e
stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon.
2022-03-30 10:13:47 -04:00
Ivan Epifanov
96be9cddcc
Vita: add hint to select which touchpad generates mouse events
2022-03-28 08:36:32 -07:00
Cameron Gutman
a60986caa8
Correct default structure packing on Windows ARM64
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See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot
6d1c3cd691
Sync wiki -> header
2022-03-27 17:11:05 +00:00
SDL Wiki Bot
2591f7e39c
Sync wiki -> header
2022-03-27 16:52:04 +00:00
SDL Wiki Bot
7ba4d24c25
Sync wiki -> header
2022-03-27 16:49:05 +00:00
Ryan C. Gordon
7bc498d325
direct3d: Implement missing blend operations.
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This is only for Direct3D 9; Direct3D 11 already had this implemented.
Fixes #5375 .
2022-03-27 09:14:07 -04:00
SDL Wiki Bot
2a4e0f8fd0
Sync wiki -> header
2022-03-23 16:09:05 +00:00
Sylvain Becker
c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer ( #5440 )
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Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Ryan C. Gordon
f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
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Fixes #2349 .
2022-03-22 09:54:29 -04:00
Ryan C. Gordon
2b3c16eb5b
Sync wiki -> headers.
2022-03-20 23:17:14 -04:00
Ryan C. Gordon
d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
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Fixes #5110 .
2022-03-19 10:35:24 -04:00
SDL Wiki Bot
aef1e56737
Sync wiki -> header
2022-03-18 17:30:05 +00:00
Sam Lantinga
40b7326b38
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
2022-03-18 10:28:38 -07:00
Sam Lantinga
6c96217727
Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
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For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga
5ff42438e3
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
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Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
e5f45455c9
Added a hint to mark a foreign window as usable with OpenGL
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Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Ethan Lee
0bf8ccfb60
video: Add a hint to allow Vulkan surfaces on foreign windows
2022-03-17 14:25:55 -07:00
Ozkan Sezer
f0d2747df1
use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available
2022-03-17 08:43:27 -07:00
Ozkan Sezer
ecc1c871e6
SDL_endian.h: use endian predefs from newer gcc and clang versions.
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Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
SDL Wiki Bot
229297d97f
Sync wiki -> header
2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition ( #5398 )
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* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown
* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
SDL Wiki Bot
232c3556ac
Sync wiki -> header
2022-03-04 17:30:05 +00:00
Sam Lantinga
ae73ea9c07
Clarified documentation for the trigger rumble API
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Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
SDL Wiki Bot
669a7f8552
Sync wiki -> header
2022-02-23 16:18:05 +00:00
Phillip Stephens
94d43186f2
GameCubeAdapter: Add suppport for all rumble modes
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This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Sam Lantinga
18032979d8
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Ozkan Sezer
67f12ede3b
move bug #5333 fix to headers
2022-02-08 21:32:50 +03:00
SDL Wiki Bot
580d231822
Sync wiki -> header
2022-02-08 10:37:04 +00:00
Sylvain
34d4f5b14e
Fixed bug #2032 : add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
2022-02-08 11:32:20 +01:00
Ozkan Sezer
050a5e1a15
removed unused SDL_config_wiz.h
2022-02-04 20:02:20 +03:00
Francisco Javier Trujillo Mata
daea9fa19e
Remove SDL_config_psp and references
2022-02-02 08:36:39 -05:00
SDL Wiki Bot
e1cf8d8748
Sync wiki -> header
2022-02-01 16:58:05 +00:00
SDL Wiki Bot
4fa21dd65b
Sync wiki -> header
2022-02-01 10:37:05 +00:00
Sylvain
d46cc18afc
Fix function comment
2022-02-01 11:35:26 +01:00
SDL Wiki Bot
61b6a2cad4
Sync wiki -> header
2022-02-01 10:33:04 +00:00
Sylvain
fe2ed6cf6f
Fixed bug #5221 - Add SDL_AndroidSendMessage()
2022-02-01 11:30:43 +01:00
pionere
3939ef72f8
cleanup SDL_GetAudioDeviceSpec
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- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere
014e2bbdb2
use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
2022-01-28 20:40:19 -05:00
pionere
65e9415b98
sync handling of subsystems
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- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
998117b3ff
add 'Misc' subsystem
2022-01-28 20:40:19 -05:00
pionere
942b01a54c
do not use RWOps in WIN_SetWindowIcon
2022-01-28 20:40:19 -05:00
pionere
739f350f45
add SDL_LOCALE_DISABLED to SDL_config.h
2022-01-28 20:40:19 -05:00
ulatekh
57bc90403e
Add hint to optionally forcibly raise the window under MS Windows.
2022-01-24 11:10:57 -08:00
Sam Lantinga
a0e3c884d4
Updated to version 2.0.21 for development
2022-01-17 15:32:27 -08:00
Ryan C. Gordon
42302d0a59
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
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Fixes #5185 .
2022-01-11 21:17:21 -05:00
SDL Wiki Bot
b424665e08
Sync wiki -> header
2022-01-10 20:40:05 +00:00
SDL Wiki Bot
5e3f4ccc34
Sync wiki -> header
2022-01-10 20:35:04 +00:00
Ozkan Sezer
f14c7bb443
added missing hidapi stuff for os/2 with libusb
2022-01-09 20:33:32 +03:00
Sam Lantinga
09ece861d1
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
2022-01-08 11:36:52 -08:00
Ozkan Sezer
21914b4e2f
updated Makefile.psp and SDL_config_psp.h
2022-01-08 11:55:10 +03:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Sam Lantinga
4b38d4c96b
Leave the Metal view active on the window when recreating the Metal renderer
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Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata
13a9cd4797
Adding sysfilesystem driver to PSP
2022-01-02 08:06:04 -08:00
Alex Szpakowski
7f5339e6c4
Document the packed integer formats SDL_Color is bit-compatible with.
2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d
Fixed build warning on iOS
2021-12-14 12:08:36 -08:00
Sylvain
b7885abc44
Fixed bug #5087 : SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
2021-12-14 10:31:55 +01:00
Ozkan Sezer
8d14e6ea44
replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
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it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Wouter Wijsman
da5dbb4763
Fix SDL2main on PSP ( #5076 )
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- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Wouter Wijsman
897c7cfa8b
Make sure SDL_VIDEO_RENDER_PSP is set
2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3
Initial for building PSP version with CMake
2021-12-07 14:03:00 +03:00
Ozkan Sezer
70c5e91d0f
os/2 optionally builds against libiconv.
2021-12-01 01:20:10 +03:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Sam Lantinga
976328bb0f
Fixed ABI break in SDL test header
2021-11-28 08:54:18 -08:00
Sam Lantinga
110e4e1334
Use WGI instead of XInput for Windows 10 UWP apps
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Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
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If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Ozkan Sezer
eb39e20588
SDL_endian.h: remove aarch64 asm.
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The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.
Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer
53aa8eec5f
minor cleanup for watcom _inline keyword.
2021-11-25 17:00:24 +03:00
SDL Wiki Bot
3c71f8939b
Sync wiki -> header
2021-11-25 13:53:04 +00:00
Cameron Gutman
57520cbde6
Improve documentation for input grabbing functions
2021-11-25 16:49:57 +03:00
Ozkan Sezer
f8900583e5
removed windows winmm joystick driver
2021-11-23 17:04:40 +03:00
Sylvain
e5467af7c8
Minor change comment
2021-11-23 09:42:07 +01:00
Sam Lantinga
c97b721868
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
2021-11-21 12:18:10 -08:00