David Ludwig
de8d9dbb93
WinRT: minor code cleanup regarding events
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Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.
2013-09-06 21:00:52 -04:00
David Ludwig
9de76eb526
WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
2013-09-06 19:23:42 -04:00
David Ludwig
fff780818d
WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
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XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least. Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).
2013-09-06 19:07:15 -04:00
David Ludwig
ac6e5a69ce
WinRT: minor code cleanup in SDL_xaudio2.c
2013-09-04 20:20:36 -04:00
David Ludwig
f3bd9175a9
WinRT: more renaming of "windowsrt" to "winrt"
2013-09-04 19:55:45 -04:00
David Ludwig
8fc04cc76e
WinRT: renamed a mouse-related header file for naming-consistency's sake
2013-09-02 15:29:46 -04:00
David Ludwig
7e06b806ac
WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
2013-09-02 15:23:33 -04:00
David Ludwig
a94e41854a
WinRT: added touch input event support for Windows 8/RT devices
2013-09-01 10:20:17 -04:00
David Ludwig
dbdc4b84ec
WinRT: added touch-event support for Windows Phone devices
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Support for touch events in Windows 8/RT is pending on further R+D.
2013-08-29 10:32:16 -04:00
David Ludwig
1d5082d815
WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
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Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
13c87e712b
WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
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Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
2013-08-28 16:14:27 -04:00
David Ludwig
31235b4b99
WinRT: made rendering work with orientation changes on Windows Phone
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Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2013-08-28 15:27:01 -04:00
David Ludwig
91b039027f
WinRT: removed a comment regarding a dealt-with TODO
2013-08-28 12:45:43 -04:00
David Ludwig
8e3886a279
WinRT: rendering orientation fixes for Windows Phone, part 1
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This change should allow apps to render correctly in Portrait mode, at minimum,
Support for orientation changes is pending.
Thanks to Pierre-Yves for assistance!
2013-08-28 12:38:30 -04:00
David Ludwig
44755f8a6a
WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone
2013-08-28 11:46:02 -04:00
David Ludwig
88ea6f9d18
WinRT: build fix for Windows Phone
2013-08-28 11:45:22 -04:00
David Ludwig
2cafee9de1
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
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The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
86ea4c4edf
WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
2013-08-27 13:03:43 -04:00
David Ludwig
17ca1d00b5
WinRT: code cleanup wrt. display mode(s)
2013-08-27 12:56:49 -04:00
David Ludwig
f860141aa6
WinRT: renamed "windowsrt" directories to "winrt"
2013-08-27 12:33:36 -04:00
David Ludwig
fa229f3790
WinRT: fixed a crash that occurred on device rotation (oops!)
2013-08-27 12:22:02 -04:00
David Ludwig
1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
3070086431
WinRT: took out a deprecated TODO-comment
2013-08-27 12:16:42 -04:00
David Ludwig
6dc2a410eb
WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
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This was done to help pave the way for XAML support.
2013-08-27 12:13:45 -04:00
David Ludwig
253b9aae89
WinRT: moved the pointer to the global SDL_Window to a separate variable
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This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
2013-08-27 11:51:17 -04:00
David Ludwig
7be2ad71c9
WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
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This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig
d06276732e
WinRT: Windows Phone build fix
2013-08-27 11:40:06 -04:00
David Ludwig
3e83fd784c
WinRT: misc code cleanups
2013-08-27 11:39:44 -04:00
David Ludwig
f8e80edf09
WinRT: removed more hack-code that attempted to help have non-standard window sizes
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"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
2013-08-27 11:00:52 -04:00
David Ludwig
80abfc4d60
WinRT: minor function and variable name cleanup
2013-08-27 10:57:55 -04:00
David Ludwig
065b2cf470
WinRT: made all SDL_Windows get sized to the WinRT-defined window size
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This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
2013-08-27 10:56:10 -04:00
David Ludwig
409d9b1ce7
WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
2013-08-27 09:53:58 -04:00
David Ludwig
d78b26ed69
WinRT: moved most platform-specific keyboard and mouse code to shared locations
2013-08-26 17:17:53 -04:00
David Ludwig
73dfcdcfe1
WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
2013-08-20 22:18:48 -04:00
David Ludwig
dcb1689fb2
WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
2013-08-20 22:16:09 -04:00
David Ludwig
6300b3606f
WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
2013-08-20 22:04:09 -04:00
David Ludwig
3fce6688b8
WinRT: made testthread log output via SDL_Log
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- this will allow output to be read via Visual C++'s Output pane
2013-08-20 21:55:13 -04:00
David Ludwig
90a9278f9d
WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
2013-08-20 21:54:34 -04:00
David Ludwig
19a168b4b3
WinRT: file naming and placement cleanup
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- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
2013-08-20 21:22:32 -04:00
David Ludwig
eaf26ff66a
WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
2013-08-13 20:33:15 -04:00
David Ludwig
45ef345df0
WinRT: fixed a crash in some display orientation hint code
2013-08-13 20:28:48 -04:00
David Ludwig
3dde6e1e9f
WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
2013-08-13 20:28:10 -04:00
David Ludwig
11dc53221b
WinRT: Windows Phone 8 build fixes
2013-08-13 20:11:51 -04:00
David Ludwig
d41fdc94d6
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
David Ludwig
f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Sam Lantinga
1df1e69691
Added the platform specific messagebox function to the video function list
2013-07-14 11:28:44 -07:00
Sam Lantinga
8fbd7dc735
Fixed bug 2130 - Two members of Windows WindowData not initialized
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norfanin
SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon
ce45fa28e2
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
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The key on the software keyboard works like backspace, at least. Not sure
what happens with a bluetooth keyboard here.
2013-10-02 22:18:04 -04:00
Ryan C. Gordon
958640e5d1
Get rid of glGetError() calls in GLES2 renderer.
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It's not usually useful, and it causes pipeline stalls.
2013-10-02 22:16:11 -04:00