398 Commits

Author SHA1 Message Date
Sam Lantinga
b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson

Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
2018-11-19 21:17:00 -08:00
Sam Lantinga
2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Ryan C. Gordon
62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
Steven M. Vascellaro
ff3bb857ff joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)"
Adds controller bindings to support the "Xbox One Wireless Controller
(Model 1708)" on Linux. The Model 1708 was released in 2016 alongside the
Xbox One S. It is the current model being sold by Microsoft as of writing.
(October 22, 2018)
2018-10-22 10:55:18 -04:00
Ozkan Sezer
d42728ec10 fix NetBSD C90 build failure
src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error:
ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]

reported by 'bch' at https://discourse.libsdl.org/t/25231
2018-11-01 12:35:00 +03:00
Micha? Janiszewski
91820998fc Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Sam Lantinga
14c55ac890 This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
2018-10-26 20:20:28 -07:00
Ryan C. Gordon
be8ef94f18 hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
2018-10-26 14:43:39 -04:00
Sam Lantinga
14329256cb Generalized the XInput user index into a player index 2018-10-25 16:53:14 -07:00
Sam Lantinga
545febcf21 Fixed initializing XInput user index 2018-10-25 13:22:34 -07:00
Sam Lantinga
9987ca69f3 Added SDL_JoystickGetXInputUserIndex() 2018-10-25 12:54:42 -07:00
Sam Lantinga
4d4e18c4bb Added vi style for the Emscripten joystick code 2018-10-25 12:54:39 -07:00
Ryan C. Gordon
b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
Sam Lantinga
80021c21b6 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does. 2018-09-05 15:28:06 -07:00
Sam Lantinga
96259f1f85 Don't overwrite the default binding when changing the binding for a controller that was using the default. 2018-09-05 12:16:01 -07:00
Sam Lantinga
963e74d68c Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X 2018-09-05 11:24:23 -07:00
Sam Lantinga
c152e380be Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
2018-09-05 11:18:50 -07:00
Sam Lantinga
34237b80f4 Better fix to make sure we're only returning controllers from the HIDAPI joystick API 2018-08-31 18:10:21 -07:00
Sam Lantinga
4ffcd88ca2 Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID. 2018-08-31 17:47:34 -07:00
Sam Lantinga
5ef8eb49be Don't show the Razer Raiju sound interface as a game controller 2018-08-29 20:55:02 -07:00
Sam Lantinga
207428b444 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput. 2018-08-29 20:23:39 -07:00
Sam Lantinga
16ccff3c56 Fixed whitespace 2018-08-29 20:23:36 -07:00
Sam Lantinga
fda14741ac Fixed Xbox One S Bluetooth support on Mac OS X 2018-08-29 18:56:54 -07:00
Sam Lantinga
708ad1fd8d Fixed updating the rumble parameters on Linux 2018-10-16 14:58:07 -07:00
Sam Lantinga
62f806ed6c This device gets Xinput driver loaded on windows. 2018-10-08 19:46:01 -07:00
Sam Lantinga
f01cdcedbc It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows. 2018-10-05 01:41:59 -07:00
Sam Lantinga
41ee51b9a8 Fixed updating bindings for controllers using the wildcard mappings 2018-10-04 15:23:42 -07:00
Sam Lantinga
1944556171 Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows 2018-10-02 20:51:33 -07:00
Sam Lantinga
6b3f11e2a3 Fixed code style 2018-08-20 21:18:56 -07:00
Ozkan Sezer
90454b1ece SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
7d3a7ef827 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. 2018-08-15 23:35:54 -07:00
Sam Lantinga
a2add1f683 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button. 2018-08-15 23:14:45 -07:00
Sam Lantinga
3f5ff751fe Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both 2018-08-15 23:14:43 -07:00
Sam Lantinga
aad340eb86 Added Windows Xbox controller state packet handling, for completeness. 2018-08-15 19:53:36 -07:00
Sam Lantinga
63107524f6 Fixed input from the Steam Virtual Gamepad on Mac OS X 2018-08-15 19:53:34 -07:00
Sam Lantinga
0903e83553 Use SDL specific window class to avoid conflicting with Steam 2018-08-15 19:53:31 -07:00
Sam Lantinga
c88666580e Catch device removal as well as device arrival on Windows 2018-08-15 19:53:30 -07:00
Sam Lantinga
641c674f2a Turned off debug messages 2018-08-15 19:53:28 -07:00
Sam Lantinga
51902010c6 Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
dfbd7f65a9 Fixed Mac OS X build 2018-08-15 19:53:24 -07:00
Sam Lantinga
ec74c318b9 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
67a48ad13a haiku: Patched to compile with new joystick interfaces. 2018-08-10 15:04:08 -04:00
Ryan C. Gordon
e1ac643b32 bsd: Patched to compile.
(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
67764070f0 bsd: Update joystick code for new interfaces.
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
b692c35237 emscripten: Patched to compile with new joystick interfaces. 2018-08-10 14:32:30 -04:00
Ryan C. Gordon
941f8ecffd joystick: define inline to SDL_INLINE 2018-08-10 14:10:47 -04:00
Ryan C. Gordon
0b2863d45e joystick: #if 0'd out some things that aren't currently used.
Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
a7c3d2af81 SDL_hidapi_ps4.c: lowercase windows header names. 2018-08-10 11:50:55 +03:00
Sam Lantinga
4f41f07d43 Added missing files from previous commits 2018-08-09 16:05:48 -07:00
Sam Lantinga
31b0224397 Added notes that this code was contributed by Valve 2018-08-09 16:04:45 -07:00