mirror of https://github.com/encounter/SDL.git
1940d289bf
because: - GeHint return a value pointer. - SetHint free internally the pointer - The -now invalid- pointer is re-read ==9363== Invalid read of size 1 ==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044) ==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938) ==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332) ==9363== by 0x401584: main (main.c:421) ==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd ==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432) ==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76) ==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101) |
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VisualC | ||
VisualC-WinRT | ||
Xcode | ||
Xcode-iOS | ||
acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
visualtest | ||
wayland-protocols | ||
.gitignore | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.md | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
WhatsNew.txt | ||
autogen.sh | ||
cmake_uninstall.cmake.in | ||
configure | ||
configure.ac | ||
sdl2-config-version.cmake.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in |
README.md
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)