The current presubmit has the filter inverted so it would only attempt
to match the filtered files. The file name also has to be converted to
`LocalPath` otherwise it's attempting to compare a python object to a
string and always fails to match.
Bug: dawn:1339
Change-Id: Ie7712dee60f6b9df2cb78c9feab11769f7ea1f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
The new tests reveal that this incorrect calculation of buffer size
requirement on D3D12 exist only when:
- the texture dimension is 3D, and
- there are rowsPerImage paddings (imageLayout.rowsPerImage >
copySize.height), and
- it's copying multiple depth images (copySize.depthOrArrayLayers > 1).
The new tests can guide and narrow down the workaround for this issue.
Bug: dawn:1289
Change-Id: I4136d6e3aa3680a65739bfdd402dc0d46debfd8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87162
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.
A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.
Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This reverts commit 3199179167cc4e8ce86cd258e80d8343a7932ee8.
Reason for revert: Suppressing these tests didn't help flakes at all.
Original change's description:
> Speculatively suppress RequiredBufferSizeInCopyTests on Win Intel x86
>
> Bug: dawn:1375
> Change-Id: Ieb218fc90e93734f2ccaacaf9a0dd22c57d93163
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86866
> Reviewed-by: Loko Kung <lokokung@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1375
Change-Id: I3b725340516e25b0c8bffb8b817c86278645aba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87320
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This Cl updates tools/format to match the various Dawn extensions and to
use the `clang_format.py` file from depot_tools instead of the one from
clang. This fixes up some formatting differences so `tools/format` will
now match `git cl format`.
Bug: dawn:1339
Change-Id: I32a2cdbd2d7e950794268616fae38b5bf54ab370
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86874
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL changes several includes which were using the system include
syntax to the local syntax. This causes GN check to verify that the
headers are specified correctly in the dependencies.
Two missing dependencies are added to the BUILD.gn file for the
Dawn tests.
Bug: dawn:1373
Change-Id: I7afd5ab48f4f2e2ddaf1839058c6bbeec2b97fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL updates the test files to have explicit added for single
parameter constructors and removed from zero parameter constructors.
Bug: dawn:1339
Change-Id: I21339148bba5e7e89debc38ec426ba15e0d734e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87021
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
On Apple M1, maxStorageBufferBindingSize has all 0 in the lower 32 bits,
which was resulting in a value of 0 and causing an internal error.
Bug: dawn:1367
Change-Id: I00719051738f1ad87989dae0ddd96f1ddf325dab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87180
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 61bc38fd52161ce7c0722a966eb4d66315b07cc1.
Reason for revert: Appears to have broken the Dawn->Chromium autoroller, which is now seeing Abseil linking issues on Mac and Linux.
Example failing roll: https://chromium-review.googlesource.com/c/chromium/src/+/3590451/
Example error log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket/8816532799903001889/+/u/compile__with_patch_/stdout
Log Excerpt:
[802/31819] LINK ./dawn_unittests
FAILED: dawn_unittests
TOOL_VERSION=1650247560 ../../build/toolchain/apple/linker_driver.py -Wcrl,strippath,../../build/mac_files/xcode_binaries/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -Wcrl,installnametoolpath,../../build/mac_files/xcode_binaries/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool ../../third_party/llvm-build/Release+Asserts/bin/clang++ -Werror -fuse-ld=lld -Wl,-fatal_warnings -Wl,--color-diagnostics -arch x86_64 -no-canonical-prefixes -Wl,-dead_strip -nostdlib++ -isysroot ../../build/mac_files/xcode_binaries/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=10.11.0 -fprofile-instr-generate -Wl,-ObjC -rpath @executable_path/ -o "./dawn_unittests" "@./dawn_unittests.rsp"
ld64.lld: error: duplicate symbol: __ZN4absl15AsciiStrToLowerEPNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE
>>> defined in obj/third_party/dawn/third_party/gn/abseil-cpp/strings/ascii.o
>>> defined in obj/third_party/abseil-cpp/absl/strings/strings/ascii.o
ld64.lld: error: duplicate symbol: __ZN4absl15AsciiStrToUpperEPNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE
>>> defined in obj/third_party/dawn/third_party/gn/abseil-cpp/strings/ascii.o
>>> defined in obj/third_party/abseil-cpp/absl/strings/strings/ascii.o
ld64.lld: error: duplicate symbol: __ZN4absl26RemoveExtraAsciiWhitespaceEPNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE
>>> defined in obj/third_party/dawn/third_party/gn/abseil-cpp/strings/ascii.o
>>> defined in obj/third_party/abseil-cpp/absl/strings/strings/ascii.o
Original change's description:
> Enable gn check for all build targets.
>
> This CL removes the `check_targets` entry from the .gn file which
> will enable checking all targets. Two of the GN targets have had
> missing dependencies added.
>
> The `gn/abseil-cpp/BUILD.gn` was referenced against the Chromium
> BUILD.gn for abseil to make sure the `public_deps` and `deps`
> match in the two versions. The paths are re-written to match
> the Dawn paths.
>
> Bug: dawn:1372
> Change-Id: I371e17ec9647e6627429be5c81eb7985da3cc5b3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86861
> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Brandon Jones <bajones@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1372
Change-Id: I1ce6d62138cd99aa3a75c74eea0ac04ce5048b6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87161
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL removes the `check_targets` entry from the .gn file which
will enable checking all targets. Two of the GN targets have had
missing dependencies added.
The `gn/abseil-cpp/BUILD.gn` was referenced against the Chromium
BUILD.gn for abseil to make sure the `public_deps` and `deps`
match in the two versions. The paths are re-written to match
the Dawn paths.
Bug: dawn:1372
Change-Id: I371e17ec9647e6627429be5c81eb7985da3cc5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86861
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL updates the dep in the dawn test to use the `${dawn_angle_dir}`
instead of `//third_party/angle` to match other gn files.
Bug: dawn:1372
Change-Id: I5ac5b39e3ca98e8061eb5ae3cd757841c8711bbd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86862
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Stephen White <senorblanco@google.com>
Commit-Queue: Stephen White <senorblanco@google.com>
When we try to work around the bug exposed by tests in this file,
it is necessary to make D3D12 runtime happy and no validatin error
is reported. It is also essential to verify the correctness of
buffer/texture data after T2B/B2T copy whether workaround is applied
or not.
Bug: dawn:1289
Change-Id: I0d86375c513ffd579fdebc786d00e9eccb60cc10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86511
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This helps people looking at samples on how to use Dawn from getting
confused when implementation-based swapchains break (because they were
just made to be good enough N years ago).
Fixed: dawn:1361
Change-Id: Ia989fca4d0455fb8e0ff754056a3d60eb2958b04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86531
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
- Note that the device-side cache key will be prepended to object cache keys to prevent incompatible adapter/device cache clashes.
- Adds a new template file to auto=generate these cache serializers based on arguments.
Bug: dawn:549
Change-Id: I24b9d11eb38c579acfcc173a5dced9e1b649cf2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86081
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This CL enables the build/header_guard lint check. The existing headers
which failed the check were updated, missing headers added. An exclusion
file for the generator templates was added as well.
Bug: dawn:1339
Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL changes the single `sprintf` to an `snprintf` which allows the
runtime/printf lint check to be enabled.
Change-Id: Ieed654a8d5f23250e4bc8ee07001489a060f8dc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86084
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL fixes up a few include issues in the dawn folder allowing the
build/include lint rule to be enabled.
Bug: dawn:1339
Change-Id: I585c0b6a7e9c1f8bff466ea8c3765e2a1486e79c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This is obviously a non-optimal solution, but works in all cases
except compressed textures.
Change-Id: I3fd5fd89ef4978a18917b068632f25f75527c594
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
- Adds dependency to vulkan-tools for pNext chain helpers.
- Adds extra caching to vulkan shaders to keep the spirv in the in-memory cache as well.
- Adds pNext chain serializer infra for Vulkan.
Change-Id: Ibe73183fbff15f7310eaaeae92fbd622be1ac096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85022
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This CL fixes a few tabs to be spaces which makes the whitespace/comments
lint check pass. The check is set to enabled.
Change-Id: I2a6c590aa3bfee888239adc89d1ce4c8c99f3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Also changes enums to use the concept of "limit class" from the WebGPU
specification.
Fixed: dawn:1242
Change-Id: I328ce98c2eaaf3f4b7ff1c253ee5f3db5a2980f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Computation of the default depends on the aspect, but the aspect
may be invalid. Make the default computation robust such that it
picks some valid aspect if a valid one is not provided. This will
make computing the default OK, but still fail validation of the
aspect later.
Bug: chromium:1314049
Change-Id: I2dcfe7962c7e30ac627605b6d0f1c269b3a6af6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86020
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Includes fixes for the backends to create and use a texture view
if reinterpretation is required. Multiple backends used the original
texture and its format instead of the view.
Bug: dawn:1276
Change-Id: Ic31231b2955314e90e011905c9048db6f7899299
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84704
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This adds a test, and a toggle disable_resource_suballocation.
This enables testing the behavior discovered in the bug without
creating enormous resources.
Bug: chromium:1313172
Change-Id: I779aad50c051e5022a9c85ebfbf33c18173a748f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85861
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Change-Id: Ia80b1bed84aa7d16421d432d5da861e55175b335
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85841
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Fixed: chromium:1312780
Change-Id: I29f13a2df3ef1db6961a5760a6c1bb05ab3fa89b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85680
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This removes a little bit of noise from the reflection of shader
metadata in Dawn. Tests are added to make sure that Tint does the
correct validation (it does).
Bug: None
Change-Id: I334e7c23b723cf5b5985c9914cc9f8d79a7c0568
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85502
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
A list of errors, `infringingLimits`, is added to EntryPointMetadata.
During shader reflection, instead of directly bubbling limit errors up,
they are stored in this list and check only later during pipeline
creation.
Several ShaderModule tests are reworked to create a pipeline to check
for the validation of these limits. For the IO variable limits the tests
needed to be reworked to check for strings in the error messages because
since IO structs have to match between VS and FS, if one failed the
other failed too. (so it's no possible to target the validation of one
of these in particular)
Bug: dawn:986
Change-Id: I689e16454488d4a3c746ece53828555ed72ed561
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When we do B2T or T2B copy from/to a buffer with paddings,
D3D12 may wrongly calculate the required buffer size.
For example, if copySize = {1, 1, 2}, offset = 0, bytesPerRow =
256, and rowsPerImage = 2 (there is 1-row padding for every image),
and we are copying a non-compressed format like rgba8unorm,
the required minimum buffer size should be:
offset + bytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1)
+ bytesPerRow * (copySize.height - 1) + bytesPerBlock * copySize.width.
It is 0 + 256 * 2 * (2 - 1) + 256 * (1 - 1) + 4 * 1 = 516.
The required minimum buffer on D3D12 (including WARP) size is:
offset + bytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1)
+ bytesPerRow * (rowsPerImage - 1) + bytesPerBlock * copySize.width.
Or offset + bytesPerRow * rowsPerImage * copySize.depthOrArrayLayers
+ bytesPerBlock * copySize.width - bytesPerRow.
It is 0 + 256 * 2 * (2 - 1) + 256 * (2 - 1) + 4 * 1 = 772.
It looks like D3D12 requires unnecessary buffer storage for
rowsPerImagePadding in the last image. It does respect
bytesPerRowPadding in the last row and doesn't require storage for
that part, though.
You can verify the buffer size requirement on D3D12 backend with the
new tests via --enable-backend-validation. The validation layer
says that D3D12 requires 772 bytes but we only provide a 516-bytes
buffer, and leads to E_INVALIDARG (Error code 0x80070057) when run
mD3d12CommandList->Close() in CommandRecordingContext::ExecuteCommandList
and causes device lost.
Bug: dawn:1278, dawn:1288, dawn:1289
Change-Id: Icfb792dec60ff7444cb20b3c283709cdb165f80a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85341
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Bug: dawn:549
Change-Id: Ie6b3ceb610b362adfed96a0982d7541002660809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This patch sets depthWriteEnabled to its default value (false) in the
helper function DawnTest::ExpectAttachmentDepthStencilTestData() as all
the tests can pass with depthWriteEnabled == false on the Linux Intel
bots now.
Note that previously using depthWriteEnabled == false and writing into
FragDepth will cause Linux Intel Mesa driver crash on Mesa 19.0.2.
BUG=dawn:821
TEST=dawn_end2end_tests
Change-Id: I22cc0dcdb8521fd8eae436d99a7c06167af89b09
Change-Id: Id0dd1c31099c6aafad175bde038ba9662b02a160
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85322
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Bug: dawn:549
Change-Id: I5d6306f33b7ad2247ee75a0c5387a2bc6fac0497
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83901
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Spec issue: https://github.com/gpuweb/gpuweb/issues/2715
Spec PR: https://github.com/gpuweb/gpuweb/pull/2716
This is invalid in the Metal API because MTLTextureType2DArray is
imcompatible with MTLTextureType2DMultisample, even if the layer
count is 1.
MTLTextureType2DMultisampleArray is not supported until macOS 10.14
and iOS 14.0.
Further, the view type must match between the API and the shader.
a 2D view array requires texture2d_array in MSL.
It would be inconsistent to allow 1-layer 2D arrays which internally
get translated as (non-array) MTLTextureType2DMultisample. You would
expect to need to use texture2d_ms_array in the shader.
Change-Id: Ib9268c1276d3d31e90d6c61118e27fa2afd0617d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85200
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Disable the scissor test during clear.
Change-Id: Ia6945304c257867ed5cb6a6ae0c2c49998a33ca7
Bug: dawn:1340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85143
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
glBlitFramebuffer() takes min and max coordinates, not min and size.
Bug: dawn:1084
Change-Id: I7b8b53ecd9c5ade20d4d7a909bd134c13a2d960b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85081
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This CL supports wrapping multiplanar iosurface in wgpuTexture.
It also provides mechanism to create TextureView on each planes.
Bug:1307194
Change-Id: I5e82f47944fdea542abba097240c880628b1181f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>