1846 Commits

Author SHA1 Message Date
Brandon Jones
7e59470563 Remove deprecated BindGroupLayoutEntry fields
Bug: dawn:22
Change-Id: Idf0fd0505fb7e5e5389520fa7bc638e137f4c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51765
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 18:25:48 +00:00
Brandon Jones
41c87d973a Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 05:01:38 +00:00
Brandon Jones
4139fa5ca6 Remove deprecated vertex formats
Bug: dawn:22
Change-Id: Iae2c742e6c7e44f7d99fa9eb9c92bcd4ed516b3f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51763
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 01:29:17 +00:00
Brandon Jones
a548578f67 Remove Fences
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.

Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-21 00:01:08 +00:00
Qin Jiajia
b58efd079c Use HLSL version 2018 for DXC
Currently, we use the device maximum supported shader model for DXC
compiler. Meanwhile, we should use HLSL version 2018 or above to support
the maximum shader model. Otherwise, it may report below errors:
Explicit template arguments on intrinsic Load requires HLSL version 2018
or above.

Bug: None
Change-Id: I7b1bfd1c08eb5ad30b2f7d59d280678bb71d1d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
2021-05-20 01:50:57 +00:00
Corentin Wallez
db03566711 OpenGL: Use binding= for all bindings in generated GLSL
This changes the call to SPIRV-Cross in the GLSL backend to always set
the binding= decoration on interface variables instead of changing the
variable name and matching against it as was done previously. This
matching by name was done for macOS's OpenGL driver's old version of GL
but isn't needed now that Dawn has a Metal backend for macOS.

This also fixes opengl::ShaderModule to iterate only on bindings that
are known to the layout as the reflection between SPIRV-Cross and Tint
can be different.

Bug: tint:808
Bug: tint:386
Change-Id: I308b8da5994d8618799cf6583f1b0e5ea2ba2069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-19 18:29:37 +00:00
Ben Clayton
122e6abdd4 ShaderModule: Add default case to ResourceType switch
`kExternalTexture` was recently added in tint, and now the compiler warns / errors that this isn't handled by the switch.
Add a default that is `UNREACHABLE()`.

Will fix one of the issues preventing a tint -> dawn roll.

Bug: dawn:728
Change-Id: I510526af46e1f1981a7434f615aa8ed5e56534cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51362
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-05-19 17:35:26 +00:00
Jiawei Shao
ce3d4a5b09 Disable the workaround about the T2T copy issue on newer Intel drivers
This patch disables the workaround about the T2T copy issue (the Toggle
UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)
on the latest Intel Gen9 and Gen9.5 D3D driver (27.20.100.9466) which
contains the fix for this issue.

This patch also implements the D3D driver version comparison algorithm
for Intel drivers.

BUG=chromium:1161355
TEST=dawn_end2end_tests

Change-Id: I406598f2c5745214a60bfc43fb732d45360aa1fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51343
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-19 08:43:33 +00:00
Austin Eng
fd783ce627 Support 3D textures in ClearTexture
Also fix and enable testing for texture initialization on OpenGLES.
This CL also factors code so that opengl::Texture::ClearTexture can
use the DoTexSubImage helper.
Note: Clearing of compressed textures on GL still unimplemented.

Bug: dawn:780
Change-Id: I5c1268ee570f2d4347d365465700dd416fbf5619
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50121
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-18 21:51:33 +00:00
Hao Li
880a3d6311 Fix query index of availability in timestamp shader
Currently we use offset to calculate the index of the queries in
timestamp compute shader, which is incorrect. The offset is the buffer
offset where we start to write the query results, and has nothing to
do with query index. In the query availability detection, the query
index should be based on the parameter firstQuery.

Add new test for resolving a timestamp query twice to the same
destination buffer with potentially overlapping ranges.

Bug: dawn:434
Change-Id: I2b5c5b192cf5d987ac48187e8240a25937957f51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-05-18 01:13:08 +00:00
Stephen White
21ce5d2965 Split #defines for OpenGL and OpenGL ES backends.
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.

This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.

Bug: dawn:580

Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-05-17 18:04:48 +00:00
Yunchao He
e8c271dab7 Rename some data structures in TextureCopySplitter
The change renames Texture2DCopySplit and copies2D to
TextureCopySubresource and copySubresources respectively.
Because they are not used for 2D only.

I didn't change Texture2DCopySplit to TextureCopySplit in order
to reflect its meaning and distinguish it from TextureCopySplits.
TextureCopySubresource is a collection of copy regions for either a
single layer of a 1D/2D texture or all depth slices on the same
mip level of a 3D texture (They are exactly what subresources are).

It also renames function ComputeTextureCopySplit to
ComputeTextureCopySubresource, and a couple similar renaming.

Bug: dawn:547
Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-17 10:35:57 +00:00
Qin Jiajia
75de553398 Use the device maximum supported shader model
Use the device maximum supported shader model for DXC compiler.

Bug: None
Change-Id: I05f66d499405a3512a43daca35bb20be84f1f6c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-16 17:11:17 +00:00
Brandon Jones
76e5a9f6dd Remove deprecated API surface, Pt. 1
- Remove Device.getDefaultQueue()
 - Remove Extent3D.depth
 - Remove setIndexBufferWithFormat
 - Remove TextureUsage::OutputAttachment

Change-Id: If1c39b5630c88c3b87b37e317aafe7442419f7d0
Bug: dawn:22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50700
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-05-13 17:51:23 +00:00
Austin Eng
81addb75cb Pass mayCollide argument to Tint's BindingRemapper
Added in https://dawn-review.googlesource.com/c/tint/+/50742
Bindings may not collide except on the D3D12 backend where we use
the register offset as the binding number. Offsets may alias if
they are for different HLSL register types (buffer, texture, etc.)

Bug: tint:797
Change-Id: I020e3b5cd1d35fdf5678b587225507e0cf24f5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50801
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-05-12 17:01:01 +00:00
Ben Clayton
f0fdfa0d61 ShaderModule: Keep the tint::Source::File alive
Certain backends performs transformations on the tint::Program in the ShaderModule.
These transformations may raise diagnostics.
Tint diagnostics generated from an underlying tint::Source::File need that File kept alive.

Change-Id: I32deceb4cedb419e914631d342884fc27972b5cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50581
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-11 15:07:01 +00:00
Austin Eng
2a7d0ac828 Implement 3D texture copies on OpenGL/ES
Bug: dawn:783
Change-Id: I3c7f0ffc3f45a0d67b411a39342e89c710604d54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50244
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-11 00:50:53 +00:00
Austin Eng
5230c6bd93 Implement 3D texture copies on Metal
Bug: dawn:782
Change-Id: I204bfb087b9b7584d7d0f1964bcb3ea8b0a41d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-11 00:04:13 +00:00
Austin Eng
d066d17ef6 Implement 3D texture copies on Vulkan
Bug: dawn:781
Change-Id: I5a1b3cc906b2bcb89c0ba3b202bacd16e012efe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-10 18:58:51 +00:00
Austin Eng
67851d9021 Validate that 3D texture copies cannot be between the same subresource
Bug: dawn:547
Change-Id: I747ccdb895121292e527acc385d69697bc86d8b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50240
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-10 17:42:41 +00:00
Austin Eng
26468c4071 Metal: Add CommandRecordingContext argument to ClearTexture
This is more consistent with the other backends that have a
CommandRecordingContext.

Bug: dawn:780
Change-Id: Icb689d00cc4d873a489fc4d4c247feeb15f8797c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50120
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-08 16:01:16 +00:00
Brandon Jones
23f77074bf Suppress specific Vulkan validation messages
Adds UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout (0x4dae5635)
initially, since we can see that it's causing issues with the WebGPU CTS
tests.

Change-Id: I862e3986d59ae590458f9011a16cc824bf752e72
Bug: dawn:785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50423
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-07 22:15:45 +00:00
James Price
b8c7724079 Remove use of EmitVertexPointSize transform
This is now handled inside the SPIR-V sanitizing transform and can be
enabled via a transform config option.

Fixed: tint:753
Change-Id: I897c60dd304dd4643cc905a8ca3001dd963c5fb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50060
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 07:18:05 +00:00
Yan
47652564e6 Add validation rules for CopyTextureForBrowser
This CL complete the validation rules for CopyTextureForBrowser by:
 - Restrict source texture must have |CopySrc| and |Sampled| usage.
 - Restrict destinaton texture must have |CopyDst| and
   |RenderAttachment| usage.
 - Restrict sample counts of source texture and destination texture
   must be 1.
 - Restrict source copy origin.z must be 0.
 - Restrict CopyTextureForBrowser() can only copy to single slice.

A validation unittest is added to check.

BUG=dawn:465

Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-07 01:48:14 +00:00
Corentin Wallez
76732abfe5 Properly implement per-dispatch synchronization scopes.
Below are the list of all the individual changes, which are a good order
in which to review this CL.

Core changes:
 - Change the tracking in the frontend to produce a synchronization
   scope per dispatch instead of per compute pass. Some bindgroups might
   not be part of any synchronization scopes so we also track all the
   referenced resources on the side so they can be checked during
   Queue::Submit validation.
 - Fix clearing in the GL and Metal backends to use the per-dispatch
   synchronization scopes.
 - Fix the Vulkan backend to use the per dispatch synchronization scopes
   to produce the correct pipeline barriers. This allows the removal of
   previous logic that was subtly incorrect for Indirect buffer. This
   allows the merging of the Compute and Render DescriptorSetTracker into
   a single small helper class.
 - D3D12 changes are similar to Vulkan, but the simplification is just a
   the suppression of a branch with a lot of code in
   BindGroupStateTracker.

Test changes:
 - Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
   for synchronization scopes (fixing a lot of TODOs).
 - Add additional tests checking that Indirect buffers are not allowed
   to be used as a writeable storage in the same synchronization scope.
 - Add tests for Queue::Submit validation correctly taking into account
   resources that are bound but unused in compute passes.
 - Add an end2end test for using a buffer as Indirect and Storage at the
   same time in a DispatchIndirect, which would previously produce
   incorrect barriers in the Vulkan and D3D12 backends.

Other small changes (that I was to lazy to put in a different CL):
 - Add the utils::MakePipelineLayout helper function.
 - Fix Indirect not being in the list of readonly buffer usages (caught
   by a test added in this CL).

Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-06 19:20:14 +00:00
Corentin Wallez
de5bd3fe28 Only run the BoundArrayAccessors transform when robustness is on.
Bug: None
Change-Id: I40b94eb2a900a7d60529edb4ffa8f707e603a50d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49965
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-06 13:55:34 +00:00
Corentin Wallez
9dad30d926 Move noop dispatch handling to the Metal backend
This workaround was only necessary in the Metal backend but it was easy
to put it in the frontend so it was put there. However, this simplification
gets in the way of a validation change in the follow-up CL. So we move
the nooping to the Metal backend.

Bug: dawn:632
Change-Id: I0a9957a1bc9bdd7867eb8c60fcab710832c13af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49886
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-06 11:30:34 +00:00
陈俊嘉
e7a5fabf48 Remove unnecessary "#if def"s and type conversion in windows compilation.
Remove unnecessary "#if def"s.
Forward declare IUnknown in Surface.h.
Change Surface.GetCoreWindow's return type to IUnknown*.
Remove unnecessary type conversion in SwapChainD3D12.cpp.

Bug: dawn:766
Change-Id: Id9f4ae20a5ed52fe8338d4e1673588c828c4c5df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50080
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-06 08:28:44 +00:00
Corentin Wallez
ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00
Corentin Wallez
d98b3076f5 EncodingContext: Forward the backtrace of stored errors.
This makes error messages from command buffers more useful because they
keep the whole stack trace instead of just showing that the error was
created in the CommandBuffer::Finish call.

Bug: dawn:632
Change-Id: I23e66045c3caa1ad086003a04eed78c40aefc562
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49885
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 17:37:43 +00:00
Corentin Wallez
2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00
Jiawei Shao
c74af70378 Implement CallbackTaskManager for Create*PipelineAsync
This patch implements CallbackTask and CallbackTaskManager to store
the callbacks of Create*PipelineAsync().

In the futureCallbackTaskManager will manage all the callbacks that
should be called in Device.Tick().

BUG=dawn:529

Change-Id: I6ad4352371eb44515bc2d85cdc68220c9b758b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 03:22:30 +00:00
Brandon Jones
83ae2cec69 Added offset and length to CompilationMessage
Bug: dawn:746
Change-Id: I1811832f63a42121dfb67acb87b0b593000a90a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49504
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-30 20:45:58 +00:00
Yunchao He
4043ee9c06 Fix a bug about mip dimension calculation
Mip dimension should be greater than or equal to 1, while width >> level
may lead to 0.

Bug: dawn:547

Change-Id: Ib3dfb9fbdbed0e922df6efa366598eff0ca10df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49506
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-30 17:51:58 +00:00
Yunchao He
ef6a482fb2 Implement 3D Texture copy for partial depth slices on D3D12
Note that a slice somehow means a subresource on D3D12. There
are mip slice, array slice, and plane/aspect slice in D3D12.
We reuse the term "slice" for multiple depth of a 3D texture,
although one single depth slice of multiple depth slices is
not a separate subresource of a 3D texture (all these depth
slices for one mip are a separte subresource in 3D texture).

For the reason above, this change also renames "slice" to
"layer" in some functions if "slice" is a layer in that
function. Because a layer is definitely a subresource but a
slice may not be (like a single depth slice of a 3D texture).

Bug: dawn:547
Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-27 20:22:17 +00:00
陈俊嘉
74326fe2c8 Add support for UWP CoreWindow in SwapChain and Surface
Add SurfaceDescriptorFromWindowsCoreWindow structure in codegen.
Add WindowsCoreWindow surface type.
Add support for WindowsCoreWindow surface in SwapChain.

Bug: dawn:766
Change-Id: If89258dc68896b9ba22c677d37ca3ba68c6fceb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48762
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 16:43:27 +00:00
Jiawei Shao
045a02adc0 Fix incorrect return status of Create*PipelineAsync when device is lost
This patch fixes the incorrect return status of Create*PipelineAsync
when device is lost by explicitly calling and clearing all the
Create*PipelineAsync callbacks in DeviceBase::HandleError() when the
device is lost.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I67a8047b2e5a54f6f85c5a4cbcf420b744ac0d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 09:33:26 +00:00
陈俊嘉
cf569e2c58 Remove reduntant dependencies in UWP compilation
Remove d3d12.li, dxgi.lib and d3d11.lib dependencies when targeting UWP.
Add dxgi.lib only for DXGIGetDebugInterface1 in debug build when targeting UWP.
Use DXGIGetDebugInterface1 only in debug build when targeting UWP.

Bug: dawn:766
Change-Id: I5fa53dbb257acf604836f861f75a122a7d417e7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 06:09:36 +00:00
Bryan Bernhart
e688e52e6c D3D12: Disable GBV when using partial validation.
GBV's ability to patch shaders with validation code
was hanging several end2end tests. Since disabling
GBV shader patching would render partial validation
ineffective, partial validation was re-mapped to have
GBV disabled while full validation enables GBV by default.

End2end tests now default to partial validation so
tests that would otherwise not run with GBV can still
have some coverage.

BUG=dawn:592

Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Auto-Submit: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-26 18:26:36 +00:00
Jiang
caddf0c178 Clean up two unused function declarations
Remove the following 2 function declarations since their function
bodies are no longer available.
1.  ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline(
        const RenderPipelineDescriptor* descriptor);
    in src/dawn_native/Device.h
2.  BufferUploader* GetBufferUploader() const;
    in src/dawn_native/vulkan/DeviceVk.h

BUG=none

Change-Id: I55a92a4acb3af3ea4807bfd0b58a0246d0b28cc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-26 10:12:26 +00:00
陈俊嘉
02336e6f99 Add UWP support
Add necessary cflags and cflags_cc for winrt compilation.
Add 'dawn_is_winuwp'.
Set 'dawn_enable_vulkan' and 'dawn_supports_glfw_for_windowing' when compiling for UWP.
Link d3d12, d3d11 and dxgi stub libs when compiling for UWP.
Use LoadPackagedLibrary instead of LoadLibraryA in DynamicLib when compiling for UWP.

Swapchain related changes will be in another commit.

Bug: dawn:766
Change-Id: I1210798a21cc175bab77281403d262d4bfb02d99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48480
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
2021-04-23 02:16:12 +00:00
Brian Ho
5346e770c9 Add helper functions to iterate over ChainedStructs
This CL adds two helpers for more ergonomic processing of
ChainedStructs.

1. FindInChain(): Iterates through the chain and automatically
   casts the ChainedStruct into the appropriate child type before
   returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
   with sTypes from a pre-defined set. This also allows the caller
   to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
   single struct with a specific sType or is an empty chain. This
   is a common case of |ValidateSTypes()| and is separated out as
   a fast-path.

Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 17:49:42 +00:00
Hao Li
aed656cd7a Clear resolve buffer to 0 for resolving unavailable queries
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-22 10:10:12 +00:00
Corentin Wallez
bda3796da9 WGSL: Replace last uses of var<in> and var<out>
Bug: dawn:755

Change-Id: Idaca6965fd2b5d0f2e0028d8edfff6c507050a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48240
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-21 16:40:50 +00:00
Jiawei Shao
d0e8dc0e92 D3D12: Initialize DXC in Device::Initialize()
This patch moves the initialization of DXC libraries from
BackendD3D12::GetOrCreateXXX() to Device::Initialize() so
that we don't need to deal with those lazy initializations
in the asynchronous path of Create*PipelineAsync().

BUG=dawn:529

Change-Id: I792847c138738ae8c300d7a1bf3d23fc8fecd746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-21 14:35:01 +00:00
Ben Clayton
cd39ade86f Re-add const to TranslateToHLSLWithTint()
Addresses a late review comment:
https://dawn-review.googlesource.com/c/dawn/+/48060/8/src/dawn_native/d3d12/ShaderModuleD3D12.cpp#197

Change-Id: I71a85171a1dc2d98760f2a5fce5df4eb513f9467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48385
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-20 14:32:19 +00:00
Ben Clayton
8091c68450 Cleanup transform usage
Use tint::transform::DataMap for inputs as well as outputs.

This allows tint to nest transforms inside each other (e.g. embedding
transforms inside sanitizers), and still having a consistent way to pass
data in and out of these transforms, regardless of nesting depth.

Transforms can also now be fully pre-built and used multiple times as
there is no state held by the transform itself.

Bug: tint:389

Change-Id: If1616c77f2776be449021a32f4a6b0b89159aa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48060
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-04-19 19:42:19 +00:00
Corentin Wallez
0af4a834a9 dawn_native: Use refcount-safe methods for reentrant object creation
Previously all uses of reentrant object creation in Dawn native
needed to manually AcquireRef. Change them to use CreateFooInternal that
returns a ResultOrError<Ref<>> and are renamed to CreateFoo.

Bug: dawn:723

Change-Id: Ifcda3659d02cc5a4c63c248dc53af7fee7c4a61d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46626
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-19 08:52:35 +00:00
Brandon Jones
5e6a092703 Deprecate renderpass color/depth .attachment
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.

Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-17 01:51:53 +00:00
Brandon Jones
413dcf8a40 Rename setBlendColor->setBlendConstant
Matches most recent spec changes. setBlendColor has been marked as
deprecated.

Bug: chromium:1199057
Change-Id: I4584ce789bd7d14401244509d5ada62a46236a5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47901
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-15 19:33:58 +00:00