1846 Commits

Author SHA1 Message Date
Brandon Jones
22b923cc91 Updated BlendFactor enum to match spec
Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.

BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 18:34:29 +00:00
Brandon Jones
d798f331a2 Fix new-style WGSL I/O with OpenGL backend
Fixes issues with OpenGL when using the newer style of WGSL I/O that
relies on function parameters and return values. Also added several
end2end tests to cover different variants of that style of I/O.

BUG: dawn:755
Change-Id: I73b4b07ce924ce22e917bf399be705dc67519037
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47701
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-04-14 16:29:57 +00:00
shrekshao
417d91cd1e Remap BindGroup bindingIndex for vulkan backend when using Tint Generator
Bug: dawn:750
Change-Id: I239f5544a5822422d61a249f2ef028df326f90ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-04-13 15:38:24 +00:00
Stephen White
f3fe648675 OpenGL: DoTexSubImage() cleanup.
Use the same pattern for all conditionals: single-call, then row-by-row,
2D case, then 3D.

Bug: dawn:684

Change-Id: I410183815299e9ec2d90790809a056dd578771e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47320
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-13 14:14:54 +00:00
Stephen White
71c33c807f OpenGL: refactor all texture uploads.
We augment the DoTexSubImage() call for the desktop GL fast path
for compressed textures (upload in a single call where possible).

Bug: dawn:684

Change-Id: Id67c39b1efbc8b435b58064cad66a55c153ce675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47240
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-13 13:58:14 +00:00
Corentin Wallez
21bd02becf Remove deprecated WGSL "-> void"
Bug: dawn:755
Change-Id: I10f2fb3afd26560df10b21d149a65b625bdb2b4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47600
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-04-13 09:48:24 +00:00
Yunchao He
71f3d58939 Fix a bug about depth/stencil formats validation
Depth/stencil formats are invalid for 1D and 3D texture.
This change adds this validation rule, and adds a validation
test for it.

Bug: dawn:730
Change-Id: Idac6d1bf7b8c7261eb7b4b59504de10e13d049cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47200
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-13 06:49:24 +00:00
Stephen White
b676602188 OpenGL: Refactor texture uploads.
Move texture uploads into CommandBufferGL::DoTexSubImage() and use it
for both CommandBuffer CopyBufferToTexture and
QueueGL::WriteTextureImpl(). On the CB side, For now this is only used
for compressed ES textures. Desktop GL has a fast-path for compressed
textures that isn't currently implemented.

Bug: dawn:684

Change-Id: I4da02e9c96c13fd71d133778168a5597efa7b59a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-04-12 23:03:44 +00:00
Ben Clayton
9b606f7a25 ShaderModule: Keep the tint::Source::File alive
Tint diagnostics hold a raw pointer to the tint::Source::File, so that source snippets can be printed.
The tint::Source::File pointer was taken from a stack allocation, and the diagnostics were left with a dead pointer.
Have the ShaderModuleParseResult keep the tint::Source::File alive with a PIMPL unique_ptr.

Change-Id: I80d77516afd4012e15992821e060ef3038eba1c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47422
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-09 18:22:28 +00:00
Corentin Wallez
99bfeeb630 D3D12: Implement initial surface-based swapchains
Bug:dawn:269

Change-Id: I012232e71f3b7aba8ea45899b3b1790d07de835c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33785
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-09 18:19:48 +00:00
Jiawei Shao
59f2038dce Report error when plane0 is not a valid object in CreateExternalTexture
BUG=chromium:1197329
TEST=dawn_unittests

Change-Id: I801e1d8800c4138e1a3d6040cf623c58063bc30b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47400
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-09 07:31:37 +00:00
Antonio Maiorano
978c2e0105 Remove usage of tint::Validator
Validation is now automatically performed, and the Validator class is
now redundant and will soon be removed from Tint.

Bug: tint:642
Change-Id: I9ddbe523d85e2a4dfeff6d08324a6ca368d6cc74
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47124
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-04-08 19:50:07 +00:00
Corentin Wallez
5d2f2042de Only allow CompareFunction::Undefined for samplerDesc.compare
The various backends hit UNREACHABLE() during pipeline creation if
depthStencil.depthCompare (or likewise for stencil) are set to
undefined.

Bug: chromium:1195694
Change-Id: Ibf4d8d47b4c98343dce3caccdf79ee90c0de899f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46863
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-08 18:42:47 +00:00
Yunchao He
1e45c5e764 Add unsafe API tests for 3D textures
This change also marks 3D view creation as Unsafe API.

BUG: dawn:547

Change-Id: Icdb7b48f19054d70258363f6d58ded957be72b70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46723
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-08 18:32:17 +00:00
Brandon Jones
47b6b680e1 Fill CompilationInfo with Tint diagnostic messages
The previous CL had no way of communicating disagnostic messages from
Tint to the ShaderModule in the event that it failed to validate. This
change ensures that messages generated during validation aren't dropped
on the floor and can be queried from the failed modules CompilationInfo.

BUG: dawn:746
Change-Id: Ic2551654ca30baab0fb5124a148eb4fcdf4b0f22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46960
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-04-08 04:25:11 +00:00
Jiawei Shao
c243f67d58 Refactor APICreateComputePipelineAsync to support both sync and async path
This patch refactors the implementation of APICreateComputePipelineAsync
as a preparation of the async path of the creation of compute pipeline.

Now the code path of APICreateComputePipelineAsync() includes the following
3 parts:
- When an error occurs in the front-end validations, the callback will be
  called at once in the main thread.
- When we can find a proper compute pipeline object in the cache, the
  callback will be called at once in the main thread.
- When we cannot find the proper comptue pipeline object in the cache, the
  newly-created pipeline object, the callback and userdata will be saved
  into the CreatePipelineAsyncTracker, and the callback will be called in
  device.Tick(). All the logic mentioned in this section has been put into
  one function CreateComputePipelineAsyncImpl(), which will be overrided
  by its asynchronous version on all the backends that support creating
  pipeline objects asynchronously.

Note that APICreateRenderPipelineAsync is not changed in this patch because
it is now under refactoring to match the current updates in WebGPU SPEC.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: Ie1cf2f9fc8e18c3e6ad723c6a0cefce29a0eb69c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45842
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-08 01:22:22 +00:00
Corentin Wallez
6870e6d78d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials
Bug: chromium:1195645
Bug: chromium:1195693
Change-Id: I3c25a64af87a60f40030094dd73b13a035a7876c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46625
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-07 18:09:21 +00:00
Yunchao He
44771b3567 Fix a bug for multisample texture validation
If a texture format supports multisample, it should be renderable.
This change adds this validation rule to fix a bug. It also adds a
validation test in dawn_unittests.

BUG: dawn:731

Change-Id: I33a06cb16367e4e379b29b223ef6b69128baf30f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-07 17:00:42 +00:00
Hao Li
d75f7c02ce Reset query set on Vulkan Backend
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.

But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.

Bug: dawn:434

Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-04-07 05:39:21 +00:00
Yunchao He
1fb3f1dafc Implement 3D texture copy on D3D12: T2B and T2T
This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.

It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.

BUG: dawn:547

Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-07 03:08:00 +00:00
Corentin Wallez
0515e90cad Fix dawn_native/CMakeLists by removing commas
TBR=bajones@chromium.org
Bug: dawn:746
Change-Id: Iec075f2d75ca254d401e089f85d33e814a89adf3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-06 10:05:58 +00:00
Brandon Jones
6f2bbe9896 Implement GPUCompilationInfo
Implements the GPUCompilationInfo and GPUCompilationMessage interfaces,
adds the GPUCompilationMessageType enum, and adds the compilationInfo
method to GPUShaderModule.

BUG: dawn:746
Change-Id: Ied70cbbfedbf4890916ec076993714e5042f70e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-05 23:34:17 +00:00
Brian Ho
2cccd5a70c Add depth-clamping support for Metal
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.

Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-05 17:16:47 +00:00
Yan, Shaobo
dc5d7a1dd9 CopyTextureForBrowser: Support Subrect Copy
This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.

BUG=dawn:465

Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-04-05 13:32:07 +00:00
Brandon Jones
f759264387 Finish conversion to RenderPipelineDescriptor2
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.

BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-02 19:42:28 +00:00
Ryan Harrison
6a2e16bdd9 Split top-level reflection code into either Tint or SPIRV-Cross
Refactors the existing general reflection code to either use Tint or
SPIRV-Cross, depending on the backend being used and provided flags.

Tint is used when UseTintGenerator is enabled, otherwise SPIRV-Cross is
used.

For OpenGL, when Tint is used, additional reflection is performed using
SPIRV-Cross to support GLSL generation.

There still exists backend specific reflection that needs to be
implemented in Tint for the complete removal of SPIRV-Cross for
non-OpenGL when UseTintGenerator is enabled.

BUG=dawn:743

Change-Id: Ie77afa83a2c960b3c87a3419997a16f8392991fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-02 06:57:43 +00:00
Austin Eng
0a067f1ff9 Remove D3D12 live object reporting
This ends up incorrectly reporting live objects from previous CTS tests.
We should find a better way to call ReportLiveObjects, but doing so on
backend initialization is probably not the right time.

Bug: dawn:745
Change-Id: I9d0beb5f8b20af9c83f5e78f19630d5c78ef4da2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46721
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-02 06:52:33 +00:00
Corentin Wallez
5b196463be Remove unnecessary check for null TextureDescriptor.
Bug: None
Change-Id: I59904565c5cb3ec9e035c213d3b3baf3afd49ec3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46624
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-04-02 06:38:53 +00:00
Yunchao He
3e8f3f9609 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.

The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.

BUG: dawn:547

Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-01 22:40:43 +00:00
Corentin Wallez
61fbb28547 Remove marking of CreatePipelineAsync as unsafe.
We are going to send another PSA about new APIs in Dawn/Chromium and
want developers to be able to use CreatePipelineAsync. The
implementation is safe, it just doesn't offload the work to a different
thread yet.

Bug: dawn:529
Change-Id: Ia093e46f8c3d389fd42eb5c1ad6b94ab8e64957b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46448
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-01 21:52:13 +00:00
Brandon Jones
0e92e9bf3c Add GPUExternalTexture Types
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.

Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2021-04-01 20:46:42 +00:00
Brandon Jones
3ceb65443c Create RenderPipeline blueprints w/ RenderPipelineDescriptor2
This is another incremental change towards using the new render
pipeline descriptor throughout the entire stack. Creates blueprints for
hashing with the new descriptor when provided before then converting it
to the old format for the native backend creation.

BUG: dawn:642
Change-Id: I1927b12fd02b2fedf25ef4428f07e339fa666715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46541
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-04-01 01:28:52 +00:00
Corentin Wallez
ad879f520d Remove the ConvertTimestampToNanoseconds toggle.
It was used to avoid requiring the dependency on Tint so it isn't needed
anymore now that Dawn unconditionally dependent on Tint.

Bug: dawn:686
Bug: dawn:706
Change-Id: Ifd12c2f94fcaaa70120ae7ef72bcdc34f970fbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46004
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 19:31:42 +00:00
Corentin Wallez
50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00
Yunchao He
3db31ef757 Move T2B copy helpers for D3D12 backend to UtilsD3D12.h|cpp
Its counterpart functions (B2T copy helpers) are already at UtilsD3D12.

BUG: dawn:547

Change-Id: Ib9b9216e0b182429ab9bd9aa10241d7ca6cdee5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-03-31 17:23:30 +00:00
Corentin Wallez
79c9d125f2 Propagate more errors from reentrant calls
This CL propagates errors from reentrant WriteBuffer calls and makes
procy methods on BufferBase to show that it is safe to call
GetMappedRange and Unmap without handling errors.

Bug: dawn:723
Change-Id: I4ea43adc4844505314bf84e2357b2d928f1d1f8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46003
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 11:24:42 +00:00
Brandon Jones
7f77cfd7cf Implement validation for RenderPipelineDescriptor2
In the service of keeping these changes incremental and easier to
review this change only validates the RenderPipelineDescriptor2
before converting it back to a RenderPipelineDescriptor.

BUG: dawn:642
Change-Id: Ie24c999756fa74f7d3cd10662a6bc95649602b14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46120
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-31 08:56:02 +00:00
Ben Clayton
e40553b940 ShaderModuleD3D12: Remap binding points
Using the new tint::transform::BindingRemapper.

Provides symmetry with TranslateToHLSLWithSPIRVCross().

Bug: tint:621
Bug: tint:671
Change-Id: I1a26c8cac236ac1133c688cf84bb810e15e30978
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46341
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-03-30 22:53:13 +00:00
Ryan Harrison
1523d4cf18 Add using Tint for binding reflection
BUG=dawn:700

Change-Id: I5234d48867b500aece79b82515818afdfc3a6d9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45100
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-30 19:55:27 +00:00
Aleksi Sapon
7f8c91cdde Fix crash from async callback calling Queue::Submit
An async callback which calls Queue::Submit will cause
reentrance in QueueBase::Tick and CreatePipelineAsyncTracker::Tick,
which invalidates the task queue being used by the original call,
and leads to a crash from an invalid pointer.

The Tick functions should remove the tasks from the queues before
the callbacks are called, so invalidation doesn't cause a crash.

Bug: dawn:729

Change-Id: I0d952d51040a3d1a475767400de3333a8b9b0821
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45900
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-30 13:06:17 +00:00
Corentin Wallez
1bc1ed4bc9 Propagate errors from Tick in backend::Queue::SubmitImpl
Otherwise errors in Tick could cause the device to be lost and further
processing in Queue::SubmitImpl to fail in interesting ways.

Bug: dawn:723
Bug: chromium:1191777
Change-Id: I586c6b0f97c89938b9e7deeb6f31231ec19e826c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46002
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-30 10:21:36 +00:00
Corentin Wallez
e91975c79e dawn_native: Use an internal GetQueue that doesn't add a ref
Previously various places in dawn_native were using Device::GetQueue to
get the queue for some operations, and were inadvertently adding a
reference to the queue. Fix this by adding a getter that doesn't add a
ref.

Bug: dawn:723
Bug: chromium:1185070
Change-Id: Iba127dbd631305762f4cc6c37816407056c52cff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46001
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 15:40:55 +00:00
Corentin Wallez
2ce4b905b2 dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.

This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.

Bug: dawn:723

Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 14:02:05 +00:00
Corentin Wallez
1257152485 Use RefCounted for DeviceBase
DeviceBase implemented its own Reference / Release methods for
historical reasons. Replace them with RefCounted's version that are
similar, just more thread safe.

Bug: dawn:723
Change-Id: Ib26f3e231eb12fe09612c8b5639576e2f26a3cfd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46000
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-25 23:50:24 +00:00
Bryan Bernhart
1a232448d2 D3D12: Remove WrapSharedHandle
Removes WrapSharedHandle in favor of using
ExternalImageDXGI.

BUG=dawn:625

Change-Id: Ibd469600959aea344e7a59557d986fc673a79727
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46020
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-03-25 21:31:34 +00:00
Brandon Jones
37ad44eef2 Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
Raises any ICE errors reported by Tint during shader validation as uncaptured
validation errors. This allows them to show up in Chrome's dev tools console, for
example.

BUG: dawn:718
Change-Id: I85741787103e6c1174b7c73be6b9860b988d6130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45840
Reviewed-by: Ben Clayton <headlessclayton@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-03-25 15:37:44 +00:00
Ben Clayton
1452cf60e5 ComputePipelineD3D12 - check result of CreateComputePipelineState()
This was silently failing for me, resuling in a crash somewhere completely different.

Change-Id: Iba9dfba8bb4c9e51a947a1337fc9718437ad5254
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45766
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-24 14:29:53 +00:00
Austin Eng
d020de4501 Validate the texture Aspect enum in ImageCopyTexture
Bug: chromium:1191389, chromium:1191770
Change-Id: I973b8951d43bd0463afcd05fdd7104184db1be2d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45841
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-24 08:38:32 +00:00
Yan, Shaobo
d42f4b3ca5 Reland "CopyTextureForBrowser: Support color format conversion"
This is a reland of f84daa070f05eb80672a9a23e23aed205fe72a5e

Eliminate static initializer(disallowed in Chromium) by replacing
shader string living in anonymous namespace from type "std::string"
to char array.

Original change's description:
> CopyTextureForBrowser: Support color format conversion
>
> This CL enables blit from RGBA8Unorm soruce texture to dst texture that
> |CopyImageBitmapToTexture| supported dst format.
>
> BUG=dawn:465
>
> Change-Id: I99846cf8dc37bc89e0c168a3d86193bb3a0c0ebb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44020
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: dawn:465
Change-Id: Ic3a156f5a20b217fd2aa5f86b01bad8ce77dc41c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45443
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-23 02:09:37 +00:00
Brandon Jones
97da45c373 Update RenderPipelineBase to stop depending on deprecated struct types
Bug: dawn:642
Change-Id: Ibc9d8f87735864dcafb3ec68013e4590602af855
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45360
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-22 22:17:26 +00:00