Still leave deprecated `depth` functional as there are some references in
other clients. Using `depth` and `depthOrArrayLayers` at the same time is
invalid. Add DeprecatedAPITests.
Bug: chromium:1176969
Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Destroying the adapter without the debug layer installed
would crash the process upon access of the debug filters.
Bug: dawn:460
Change-Id: I04819c5136af780fd3b981857bd87d69d4abc9c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45560
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is in preparation of removing all the DAWN_ENABLE_WGSL logic: the
ShaderModuleBase will have either mSpirv or mTintProgram set based on
UseTintGenerator.
Also improves the constness of some functions.
Also simplifies a bit ShaderModuleBase::Initialize.
Bug: dawn:706
Change-Id: Ib879e2aec8a004aeb8ac5dc6e1176b1667fc227d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45422
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Since it isn't used by anyone yet we can make a breaking change to
CreateRenderPipelineAsync to immediately start using
RenderPipelineDescriptor2.
Bug: dawn:1177501
Change-Id: I9f88c6fc1b325b7a9356536e2a071d4f17abd6ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45280
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Converts var<storage_buffer> to var<storage>
Adds in [[access(read_write)]] when no access qualifier was supplied.
BUG=dawn:699
Change-Id: I9da95366d0bb8734f1d134ee2dc764a7c16ef0cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45300
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The WGSL spec has been updated with 'Default Struct Layouts':
https://github.com/gpuweb/gpuweb/pull/1447
This removes the `[[offset(n)]]` decoration, and replaces it with two optional decorations: `[[size(n)]]` and `[[align(n)]]`, and a sensible set of sizes and alignments for each type.
Most `[[stride(n)]]` decorations have also been removed from arrays.
Bug: tint:626
Bug: tint:629
Change-Id: Ib0d2741f61ea943e6fb99d00cbb5cab2f97ae7be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44280
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch fixes a bug in the computation of temporary buffer size in
the implementation of the workaround for the T2T copy issue on Intel
GPUs.
With this tests all the T2T operation tests in WebGPU CTS will be able
to pass on Intel Gen9 and Gen9.5 GPUs.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ic4fb0c0056cf7b01720e47cc91c37a9f293cd194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
It was causing issues building Dawn in Skia. The error message helpfully
suggests using WideCharToMultiByte instead.
Bug: dawn:706
Change-Id: I87dee1192123f49cc8e7243a29df446389454df4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
BUG=dawn:702
Change-Id: I1a75929bbb91411c10dac5a5408e8fc57d67102b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44460
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Remove usage of the depth offset in TextureCopySplitter. Because there
is no slice pitch alignment requirement, it is simpler to express the
subresource footprint with just width and height. Fixes incorrect copies
when using WriteTexture on a texture with 64 or less width.
Bug: dawn:573
Change-Id: I51cb73b522a443b8b42d9ba290c69541211be4bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39200
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Allow external images to specify all allowed texture usages which will
be checked by ProduceTexture. This avoids needing to assume the usage
between multiple calls to ProduceTexture is always the same.
Bug=dawn:625
Change-Id: I9fdb59af23e6c160e939ab1c51de03542248c0c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44260
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently normalizes anything using the new layout to the old one for
the sake of getting things working as quickly as possible. Follow up
changes will gradually push the new layout through more of the stack.
Bug: dawn:642
Change-Id: Ie92fa9dde21174f62ceba1a1f4866cbc24c5fc6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
On Intel Gen9 (SKL) and Gen9.5 (KBL, CFL, CML) GPUs with latest
Intel D3D12 driver (27.20.100.9316), there is a bug in the command
CopyTextureRegion() when we want to do the texture-to-texture copy
with the formats whose texel block size < 4 bytes and source mipmap
level > destination mipmap level.
This patch adds a workaround for this driver bug by implementing
the functionality of the T2T copy with one T2B copy and one B2T
copy.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I688bb8bae277832aaba1be2680012040ee8e1160
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
For sanitizing symbols.
Replaces use of Inspector::GetRemappedNameForEntryPoint()
Change-Id: I1e20f719e0e80c04c5c4e4ae52bdb47f8d0572f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43884
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.
Bug: dawn:22
Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Calling Texture::DestroyImpl will cause a crash when passing a
nullptr D3D12 resource to the Present method of
ID3D12SharingContract.
Protect against crashes by checking whether the allocation we're
destroying is valid before proceeding.
Change-Id: Ifb68c1f85383db5027006cf435f43c84d1a463d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
This patch uses RecordCopyBufferToTextureFromTextureCopySplit() to
record the D3D12 commands in Texture::ClearTexture() so that we can
remove some redundant code in that function.
BUG=dawn:145, dawn:693
Change-Id: Ifd0ba319c335fdf13e60bf748163451d71dad962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42760
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This change allows multiple Dawn textures to be created from the same
D3D11 resource. This avoids re-opening the shared handle by caching the
D3D12 resource outside of the Dawn texture.
Re-opening the handle costs 5-10% of CPU cycles per frame, which far
exceeded syncronization costs.
In a future change, WrapSharedHandle will be depreciated.
BUG=dawn:625
Change-Id: If0d2dc9b7445ec3ae718bc5305164db88057c4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42140
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
tint::transform::Transform::Output::diagnostics is deprecated.
Diagnostics are now all in the Output::program.
Use the VertexPulling(const Config&) constructor instead of the setters. These are deprecated.
Change-Id: Icefb84719d4915550c1e554e6d0c6e06ebb05f5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42266
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Although VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccess is a subset
of VkPhysicalDeviceVulkan11Features::uniformAndStorageBuffer16BitAccess, when
the SPIR-V Capability (StorageBuffer16BitAccess) was declared, we must enable
the VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccess feature
according to the requirements of the spec.
BUG=dawn:675
Change-Id: I99f9eb4c5f2fd6c6565a51063817efb8bc88216f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.
Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Async functions should fail by rejecting the callback instead of
generating a device error. This fixes a leak in the wire where
the allocation for the callback was never delete since it was
never called.
Fixed: chromium:1181627
Change-Id: I840073c1d1b5f1401aa8ed29d3c8f0e1e4fefd35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence
is deprecated since all other fence-related calls require a fence to
work.
Also ports a number of uses of fences in test harness to use
Queue::OnSubmittedWorkDone instead.
Bug: chromium:1177476
Change-Id: I479415f72b08158a3484013e00db8facd11e6f33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
It was being taken from the pre-transformed program, not the post-transformed program.
If we did get a transform error, the string would be empty.
Also change the signature of RunTransforms() to take a Transform* instead of a Manager*. There's nothing special about Manager anymore - it is just a transform that acts as a group of other transforms.
Change-Id: I4ea6cb022b5967b3c6b8c628517727dc3da3be8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42640
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This is the replacement for Fence in the single-queue WebGPU world. To
keep this CL focused, it doesn't deprecate the fences yet.
Bug: chromium:1177476
Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds dawn_native::ResetDeviceInternal, which allows us to destroy and
create a new ID3D12Device. The device should be reset after every test
when GPU-based validation is enabled in order to prevent GBV objects
from using a significant amount of memory over time.
Bug: dawn:623
Change-Id: I654d093d993ab0198c6c240bd0f3f843d2762680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41340
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This reverts commit 9fdbb74072a084e3085aaaba18276c53fa3463de.
Reason for revert: The SPIRV-Cross GN files have a bug which is fixed upstream, but Skia is on an old version of SPIRV-Cross so they don't have the fix. So, the build fails when rolling Dawn into Skia complaining about unknown `-fno-exceptions` on the windows bots. Need Skia to either move to vulkan-deps, or roll their spirv-cross forward before this can re-land.
Original change's description:
> Use upstream SPIRV-Cross GN files.
>
> Previously spirv-cross didn't have its own sources files but this
> changed recently so we should use them. This will ultimately allow
> sharing targets between multiple components in Chromium.
>
> Bug: chromium:1179277
> Change-Id: Ib4bb1884b9ba9c4c3804e96d8adbb8905c60c9a3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41725
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:1179277
Change-Id: If1003bafa7b35f502c08b2dab91dd3d416aab077
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42420
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The new tint::transform::[Spirv,Hlsl,Msl] transforms sanitize the tint::Program for the given backend.
The tint::transform::Spirv transform handles edge cases for sample masks (crbug.com/tint/372). We can now enable these tests.
Rework dawn_native::[opengl,vulkan]::ShaderModule::Initialize() so that transforms are applied *before* calling ShaderModuleBase::InitializeBase(). This is done as InitializeBase() wants to validate the SPIR-V, which requires the pre-processing of tint::transform::Spirv.
InitializeBase() also performs shader reflection which needs to be performed on the post-transformed program for the information to be correct.
Bug: tint:372
Change-Id: I4c96ce89b6ae286972549d8c7efe59e77c469063
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Store index buffer size in CommandBufferStateTracker and skip
issuing drawIndexed call if it's out of bounds.
Bug: dawn:622
Change-Id: I8f4bd8ba03dea931815dc0db87ffacb9936a123d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
SwANGLE does not support GL_EXT_texture_compression_s3tc.
However, it does support GL_EXT_texture_compression_dxt1,
GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5,
which should be sufficient for Dawn's purposes.
Note that sRGB formats may be problematic for OpenGL ES in general,
but ANGLE does support them, so we can satisfy the requirements for
Dawn's texture_compression_bc and exercise the codepaths on ES.
glPixelStorei is not only unsupported for CompressedTexSubImage*D()
but causes asserts in ANGLE and validation errors elsewhere. The fix
is to scope the glPixelStorei() calls to the non-compressed codepath.
Bug: dawn:580
Change-Id: I68fa019eda2aee37a097e697cfc87bcdc28c1f12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42120
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This introduces a macro DAWN_TRY_WITH_CLEANUP which allows
some code to be run before the early return.
Bug: chromium:1177332
Change-Id: I529c9ca6f2b0cf6ffd4bf85719a4e2a1c2552d1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42003
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
In upstream WebGPU, error scopes do not wait for queue operations or
async operations like create*PipelineAsync or mapAsync. This simplifies
the implementation so we don't need to track error scopes by parent
pointers but can instead have a simple stack.
Bug: dawn:22, chromium:1177107
Change-Id: Ic7344cbd96e257cbabc0f414934a5e42a4020a13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41980
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Previously spirv-cross didn't have its own sources files but this
changed recently so we should use them. This will ultimately allow
sharing targets between multiple components in Chromium.
Bug: chromium:1179277
Change-Id: Ib4bb1884b9ba9c4c3804e96d8adbb8905c60c9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41725
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Compressed textures (BC formats) can support full or partial mip chains.
This tiny change adds a validation test to ensure it.
Bug: dawn:558
Change-Id: I584b65b7d049a3f188e3b56ca5c9ff36748151ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42004
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>