In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Removes an assert when attempting to evict the residency LRU while
empty.
Bug: dawn:415
Change-Id: If346d0f2cc28ec089871b3c5aaf8f5641344f9fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22023
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
BUG=dawn:405
Change-Id: I7a79a0d7ce58ff995ec1ff917dd427875fb4deaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.
SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.
BUG=dawn:423
TEST=dawn_unittests
Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Adds logic to lock residency for bound descriptor heaps, then unlock and
insert into the LRU cache when no longer bound. Adds a basic functional
test.
Bug: dawn:193
Change-Id: Idfaaee6b873374c07a0b94b1982ad65353218799
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21400
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Texture subresource total number is wrongly calculated. This change
fixed the tiny bug.
Bug: dawn:157
Change-Id: Id6dad7e60fa9fe63dac3567814486d3f9dfcee9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
All the buffer backend files had basically the same implemenations
of MapRequestTracker and the tracker was owned by device backends.
This refactor puts MapRequestTracker into its own file
and has the tracker be owned by DeviceBase and BufferBase.
Bug: dawn:400
Change-Id: Id28422b575e9c04d4435d5f119e0ffe08c2d1ce8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21760
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.
BUG=dawn:17, dawn:420
TEST=dawn_unittests
Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Factor out common shader compilation logic to ShaderModuleD3D12
used by both RenderPipeline and ComputePipeline, and implement
a new compilation path using DXC when UseDXC toggle is enabled
Bug: dawn:402
Change-Id: I67d3ae0aecee11634af917735456ddbe10b3d86a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21840
Commit-Queue: Hugo Amiard <hugo.amiard@laposte.net>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Allows bindgroups that use the same samplers to share
a descriptor heap allocation. This is particularly important
for sampler heaps which incur expensive pipeline flushes
due to the smaller size requiring more frequent switches.
The device dolls out entries to a sampler heap allocation cache.
When the BindGroup is created, it does a lookup and refs the
allocation. This ensures the cache does not grow unbounded
or needlessly store unused entires.
This change is a follow-up of de-coupling heaps.
BUG=dawn:155
Change-Id: I3ab6f1bdb13a40905cb990cd7a2139e73da30303
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20783
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Enables GBV by default when the backend validation layers are enabled.
This feature is particularly useful for catching mistakes in shaders
that otherwise pass when only using the debug layer.
BUG=dawn:363
Change-Id: I7b730ce8e43069dc3150e7a5857a0977b3147390
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21701
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a reland of 071fe56ffe734ac04ebdfe168b27a59917f20490
It creates textures as TYPELESS if they may need reinterpretation
of the bit layout. Right now only sampled Depth32Float needs this
so it is special-cased.
Original change's description:
> Support depth32float sampling on D3D12
>
> Bug: dawn:367
> Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>
Bug: dawn:367
Change-Id: I8b0ad465915c4476099fc1097e0cd02b23bd21b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This makes it much easier to understand where errors come from.
Bug: none
Change-Id: I345164177e6258a32bdc37d233bc5df8bba13132
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21660
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
They were deprecated in favor of bytesPerRow and rowsPerImage.
Bug: dawn:22
Change-Id: I5bd3262ee8ba2f891d01f6b8a3f5df86f7596686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21684
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of chaining a
wgpu::ShaderModuleSPIRVDescriptor.
Bug: dawn:22
Change-Id: I210cd7c21c33c6ca8dd286ea64389b774a4355e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21683
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of viewDimension.
Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This removes the following types and members as well as fixup code
and depraction tests for them:
- wgpu::BindGroupLayoutBinding
- wgpu::BindGroupLayoutDescriptor::bindingCount
- wgpu::BindGroupLayoutDescriptor::bindings
- wgpu::BindGroupBinding
- wgpu::BindGroupDescriptor::bindingCount
- wgpu::BindGroupDescriptor::bindings
Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the following:
- UseDXC toggle
- Loads DXC (and DXIL to sign the DXBC) in d3d12/PlatformFunctions
- Adds GetModuleDirectory to SystemUtils
GetModuleDirectory was added to prevent loading issues regarding dynamic libraries when the executable is not in the same path as the dawn module.
This patch doesn't add DXC to RenderPipelineD3D12 nor ComputePipelineD3D12.
Bug: dawn:402
Change-Id: I2b8e4a2b7df31b9c766c748f92e11050c0aec3a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21420
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.
BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This fixes a bug where dynamic offsets were applied to the wrong bindings.
Dynamic offsets are applied in increasing order of binding number.
Bug: dawn:408
Change-Id: I3de6ee1bfd6e00239ddc46f820c3f81ba82815cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This avoids a stack overflow when many error scopes are pushed on device
shutdown. It also changes the error scopes to return a Unknown error
type on shutdown instead of NoError.
A regression test is added.
Bug: chromium:1078438
Bug: chromium:1081063
Change-Id: Ibfab8dd19480414c1854ec2bd4928939663ba698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is valid in WebGPU but causes validation errors in backends.
Also make it an OOM error on Metal to request a buffer close to
UINT32_MAX size because it would truncate the size, and could lead to
OOBs.
Bug: chromium:1069076
Change-Id: Ib961cb236cb7cabc0ae21203bf1d72ba82a56272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Returning COM for getters needlessly refcounts which wastes CPU cycles
in critial sections and floods PIX traces with [Add/Release]Ref.
BUG=dawn:212
Change-Id: Ifa853f2d5f78a450fdb7ffb9492f0d08dfbcdd37
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21364
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This enables both Swiftshader Vulkan and the system Vulkan drivers
to be discovered and used simultaneously.
Bug: dawn:396, dawn:283
Change-Id: I580ca26c12296fe13c0331c4faf6e7a4520664e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21041
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Move mCompletedSerial and mLastSubmittedSerial to Device frontend and
add getters and setters for the device backend to access such.
This is to aid the Device in taking more ownership of Serials and Ticking.
Bug: dawn:400
Change-Id: Ifa53ac294a871e484716842a3d212373b57847c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20480
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Tint is behind a build flag, since Tint is not yet available in
chromium's third_party.
BUG=dawn:403
Change-Id: If5fa36b36216ef6965341b886c3bd70d27daf23a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Bug: dawn:367
Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on D3D12.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
GL_DEPTH is for calls like glEnable(GL_DEPTH) and
glClearBuffer(GL_DEPTH, ...). GL_DEPTH_COMPONENT is the
enum for the texture internal format.
Bug: dawn:367
Change-Id: I8f237e26148e3fd5a624a8bb4ed69e65fdd1acd7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20822
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Configure was transitioning the swapchain images from undefined to
present layout but this was already happening because TextureVk starts
with a mLastUsage of None that will force a transition from undefined
when used.
Also introduce an internal texture usage bit kPresentTextureUsage to
prepare for the eventual remove of wgpu::TextureUsage::Present when
old swapchains are removed.
Bug: dawn:269
Change-Id: I57d26f18e34cacd5d91419a45787b2ece9558846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20881
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This will allow follow-up CLs to no-op empty copies without making the
nooped copy skip the validation.
Bug: chromium:1069076
Change-Id: Id2460c531bc68e4a8a27705520aeaec7e944d7a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This aligns this constructor to be used via Create like the other
vulkan::Texture constructors.
Bug: dawn:269
Change-Id: Ib85874bf24bfe49b644b4faa63c9248c540811c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20882
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.
BUG=dawn:157
Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This fixes the roll in Google3, otherwise it complains that
unordered_set<const char*> hashes the pointer, which is most likely not
what you want to do.
Bug: dawn:394
Change-Id: I1ef06c923bb45e55b39c23e5e7734f1577c47255
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>