- Fixes all class and implementations to call upwards when necessary.
- Makes DestroyImpl full virtual at ApiObjectBase.
- Fixes mock classes to call default DestroyImpl upwards on mock calls.
- Adds back D3D12 optimization for buffer destruction.
Bug: dawn:628, dawn:1189
Change-Id: Id2c2c6483dc7ed93daf8e4648af26ac1307e3d90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71243
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When setting a buffer to zero now uses copies from a previously
allocated, zeroed out buffer to perform the clear rather than making new
allocations every time.
Bug: dawn:1160
Change-Id: I0c8e7e56b2afcb5961723e352d8bbdf276f4557c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Dynamic storage buffer sizes are loaded from a uniform buffer
which is bound to a set of root constants in the D3D12 root
signature.
Bug: dawn:429
Change-Id: I3bf0d9bbdb7a5b0a8c0f624f18081c6bf8d45fca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68960
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- Only suppressing for Linux/Vulkan/Nvidia platforms for now as those are the reproducable ones. The issue could be larger though.
Bug: dawn:1214
Change-Id: I56f29fdef912b0857b33bb81d391a82702750b47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71360
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
VulkanImageWrappingTestsOpaqueFD already has the same fixes, but
sadly didn't get applied to VulkanImageWrappingTestsDmaBuf.
DawnTest::Setup() and TearDown() are missing so the device isn't
initialized.
The expected values in CopyTextureToBufferSrcSync are wrong.
Bug: dawn:1210
Change-Id: I3810a626d840573ab7c1fa75ba7ca239e7288c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71245
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
To help debug a suspect crash in these functions.
Also, change some of the counter checks to use more
Objective-C style checks instead of std::find.
Bug: dawn:1102
Change-Id: I693d1f2489116200b2c0608ca60bc3eb8ddb8571
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71242
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
The Depth16Unorm format has been implemented at
https://dawn-review.googlesource.com/c/dawn/+/62420, we can add it to
kAllTextureFormats and kDepthFormats in utils/TextureUtils.h.
Bug=dawn:570
Change-Id: I5abf845341debc1d6881c639bc400c40b14fc3bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70900
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This reverts commit 610f184fd9.
Reason for revert: Crashes still happen even with this guard.
Testing shows that counterSets being null does not cause crashes.
Original change's description:
> Add a guard for MTLDevice.counterSets being null.
>
> This is a tentative fix for a segfault that's happening on
> metal::Adapter initialization on some systems.
>
> Bug: dawn:1102
> Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1102
Change-Id: Ia7d7428acee552a107425c774ba15e97bf170e38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71241
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
All of these root constants are set when a bind group holding
dynamic storage buffers is applied. This could be improved by
using reflection data to only set constants that are needed
in the shader. This will require adding a way to store the
reflection information in the blob cache.
Bug: dawn:429
Change-Id: I3afce6b781ec5a82d5d0bafb6720d368b82c1b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68600
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add undef Bool for xlib_with_undefs.h
Also fix a link in perf_tests/README.md
Change-Id: I83718b2014b6fe2bdfbd82b248d358abbd463abb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
- Adds system utility to get the module directory for dawn native.
- Updates Vulkan backend to use the module directory to find loader.
- Test ran on NVIDIA GTX 1660 here: https://chromium-swarm.appspot.com/task?id=576d77991add7c10.
Bug: dawn:1191
Change-Id: I7c577008b5252ac94f38c8cdb56f7e8d8a0aa956
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70860
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
FXC sometimes miscompiles code when optimizing (/O2), and there is no
discernable workaround. This change sets the optimization level to /O0
when compiling shaders with FXC.
Also, no longer default to enabling EmitHLSLDebugSymbols in Debug
builds, which disabled optimizations (/Od). This confused me a few
times, and is not necessary since we can set this toggle via command
line.
Bug: dawn:1203
Bug: tint:1175
Bug: tint:1112
Change-Id: Ide9e6ecd45adeca951b8836dee91a8367eca3769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
The depth240unorm-stencil8 and depth32float-stencil8 are optional
features. Enable them and add validation tests for texture creation
and texture view creation.
They are unimplmented on backends, skip their end2end tests.
TODO: add validtion for copy commands.
BUG=dawn:690
Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
- Turns internal cache into a pointer so that we can deallocate it earlier for the destroy.
Bug: dawn:628
Change-Id: I69fd1e4be5ed5d8b7a28efebd9c2852bab3224b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70182
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Previously we would only discover 1.0 or 1.1, meaning that extensions
promoted to core in 1.2 wouldn't be properly discovered.
Bug: chromium:1269882
Change-Id: I38bc211a3358158ba5eccd6b361e4b1173e047fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70640
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This Dawn-internal struct is used to send Adapter information from
the GPU to Renderer process. We need adapterType to determine the
isFallbackAdapter property of GPUAdapter in Chromium.
Bug: chromium:1266550
Change-Id: Ia0457119f45a165e7bdb5b85c43c120391c7001b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70580
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
This is preventing supporting DeviceDescriptor from upstream
webgpu.h because the name conflicts with the existing struct.
A typedef using the original name DeviceDescriptor is added
until all embedders of Dawn are updated to use the new name.
Bug: dawn:160, dawn:689
Change-Id: Ib9cb7443b7e46e3ffe29d2ec109f2f1a831754e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70581
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
For example, a non-Debug build will now output:
1: /* FXC compile flags */
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1
While a Debug build would output:
1: /* FXC compile flags */
D3DCOMPILE_DEBUG
D3DCOMPILE_SKIP_OPTIMIZATION
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1
This will be useful when using the CLI (fxc.exe) to make sure we pass it
the right flags.
Bug: dawn:1162
Change-Id: Ifffa2a0d1d0ccbb67ee7f5e1d0608d5946235bc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70680
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Current implementation of CopyTextureForBrowser() uses sampler to
load and store values in shader to *-srgb format textures. This is
the wrong implementation because it cannot reserve the origin bytes.
This CL remove *-srgb formats from supporting lists.
This CL also refactor CopyTextureForBrowserTest to reduce duplication
and prepare for color space conversion test case.
Bug: dawn:1195
Change-Id: Ib00d863e99bde8c7bf86fbb8ff93f0c799babe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Adds label tracking for:
- CommandBuffer
- CommandEncoder
- ComputePassEncoder
- RenderBundleEncoder
- RenderPassEncoder
It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.
Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch add the size parameter check in buffer mapAsync in dawn
wire server to make sure that it is not WGPU_WHOLE_MAP_SIZE. Together
with validation in mapAsync in dawn native, we can ensure that the
size parameter deserialized in wire server is a valid actual size.
When using default size with dawn wire, the actual size is computed
by wire client, and WGPU_WHOLE_MAP_SIZE shall never be passed to server.
Bug: chromium:1270819
Change-Id: Ic0fe52efed15860bcc519a3881f0f649f7455435
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch adds the object label to the trace events for the creation
of pipeline and shader module so that we can easily know which shader
module or pipeline creation task the trace event belongs to.
BUG=dawn:1167
Change-Id: Ic2de4542d0167437eea2fd600d0f0be3bdd225f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a shader compilation warning in FirstIndexOffsetTests
by adding "flat" interpolation types to the user-defined unsigned
integer vertex outputs and fragment inputs.
This patch also enables FirstIndexOffsetTests on Vulkan backends as
we have already correctly supported "flat" interpolation in WGSL.
BUG=tint:451
TEST=dawn_end2end_tests
Change-Id: I965572c8460494e3eaec5dcf83e2dc67c0771250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70025
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Instead of using template functions, generate define string pairs
in std::string. For DXC path, convert them to std::wstring. It is
okay since shader generation is already expensive.
By the way generalize it to all kinds of defines in
ShaderCompilationRequest.
Bug: dawn:1137
Change-Id: I5518e992b56497e28c8ac7e818bf19b4853dee4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70120
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds label tracking for:
- BindGroup
- BindGroupLayout
- PipelineLayout
- TextureView
- ExternalTexture
- Sampler
- QuerySet
Labels are passed to Vulkan and D3D12 where applicable, though many of
the related structures don't appear to be labelable objects in D3D12.
Bug: dawn:840
Change-Id: Ic7073dc9c02c9fb05bb46f2f8a84e575d5ba5c16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
D3D12 doesn't have native pipeline constants feature.
This is done by using #define. Add some new tests to make
sure these define approaches work as expected.
Also makes duplicate pipeline constant entries an invalid
case.
Bug: dawn:1137
Change-Id: Iefed44a749625b535bbafbb39f42699f0b42e06a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Failures in the following tests are preventing Dawn from rolling into
Chromium due to errors when run against D3D12_NVIDIA_Quadro_P400
ComputeDispatchTests.IndirectBasic
ComputeDispatchTests.IndirectOffset
ComputeDispatchTests.MaxWorkgroups
Bug: dawn:1196
Change-Id: Ie7188384656307ede0f467ead6fba9289d9db655
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This patch supports [[num_workgroups]] on D3D12 for DispatchIndirect
by appending the values of [[num_workgroups]] at the end of the
scratch buffer for indirect dispatch validation and setting them as
the root constants in the command signature.
With this patch, for every DispatchIndirect call:
- On D3D12:
1. Validation enabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be validated, duplicated and
be written into a scratch buffer (size: 6 * uint32_t).
2. Validation enabled, [[num_workgroups]] isn't used
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).
3. Validation disabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be duplicated and be written
into a scratch buffer (size: 6 * uint32_t).
4. Validation disabled, [[num_workgroups]] isn't used
Neither transformations or scratch buffers are needed for the dispatch
call.
- On the other backends:
1. Validation enabled,
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).
2. Validation disabled,
Neither transformations or scratch buffers are needed for the dispatch
call.
BUG=dawn:839
TEST=dawn_end2end_tests
Change-Id: I4105f1b2e3c12f6df6e487ed535a627fbb342344
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68843
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a bug in the generation of expected data in CopyTests.
In function GetExpectedTextureData() we intend to initialize every byte
of the expected texture data, so we need to calculate the index of the
expected texture data with "bytesPerRow" instead of "texelBlocksPerRow".
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I05bcab629fc961c7425c10fcd534c451af199712
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Found while investigating Swiftshader support. Some Vulkan loaders
fail to create an instance if VK_ICD_FILENAMES is empty string
rather than entirely absent. It was set to empty string because
Dawn did not distinguish between nonexistent environment variables
and the empty string. This CL adds distinguishing between the two,
including tests for the behavior.
Bug: chromium:1266550
Change-Id: I1680a281f62e6b340009e01da65db9d485e2975e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69520
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction
Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This adds overloads for WireCmd [De]serialization that don't take the
object id provider/resolvers and produce a fatal error as soon as an
object is encountered.
Bug: dawn:1186
Change-Id: I13e796a5d8f59c26279b9079d4496390506c739a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The new test can pass without further implementation changes on
D3D12 because:
- stencil aspect shares the same resource state with depth:
D3D12_RESOURCE_STATE_DEPTH_READ.
- stencil flag (D3D12_DSV_FLAG_READ_ONLY_STENCIL) for readonly
DepthStencilView descriptor has already been added into Dawn
in previous patch.
Bug: dawn:485
Change-Id: I87aaaac0f01744d3533f2d97f987ee23ad0a1f53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
To help diagnose issues where Dawn fails to create or initialize
an adapter.
Bug: none
Change-Id: I0c757f99596e9b4ac0e559807654ffaf9cb03feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69420
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a tentative fix for a segfault that's happening on
metal::Adapter initialization on some systems.
Bug: dawn:1102
Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Remove deprecated usage of size=0 as default size in setIndexBuffer and
setVertexBuffer. Using size=0 now result in a zero-size binding instead
of default size.
Bug: dawn:1058
Change-Id: I2ef0afc8d8826aa87a17c037d4dd1baf14e09f89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67744
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In this patch the deprecated usage of size=0 as default size is removed.
Using size=0 in buffer.mapAsync now result in a zero size mapping,
instead of the default size.
Bug: dawn:1159
Change-Id: Ie8badc5eb7440980d0df3d3d27867e710e77f44b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67743
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
These tests are partially disabled while bounds clamping is
unimplemented on D3D12 for dynamic storage buffers.
Bug: dawn:429
Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
- Also updates and adds tests for CommandBuffer since it is the last object with a Destroy name clash.
Bug: dawn:628
Change-Id: I028e0101a91a785aa90d2b656556d48fe0d6e736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68101
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:628
Change-Id: Iaaa62507592e12a724673a0226783c0425b04f35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67601
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Ensures that the D3D12 buffer destruction implementation no longer handles unmapping as that is now handled in the frontend.
- Moves around when the frontend buffer state is set to MappedAtCreation so that it only happens when the staging buffer (when necessary) is created successfully. Note that if the staging buffer was not created successfully, we will never return that buffer and would instead return an error buffer anyways. We need the state to be Unmapped though since it needs to be properly destroyed.
Bug: chromium:1265923, dawn:628
Change-Id: I62f98f0f1379a9cf0af565adfb8256ffe592b1ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68880
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>