This patch fixes a bug on the OpenGL backend by setting default values
for dynamic states (blend color, viewport, scissor rectangle, etc) before
clearing the attachments of the render pass so that the full area of the
attachments can be cleared correctly.
BUG=dawn:126, dawn:137, dawn:141
TEST=dawn_end2end_tests
Change-Id: I9ddf74a67413ed51f83a69a3dc2c2377a0622cac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7080
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch fixes an issue in the check of passed OpenGL fences.
Currently Dawn checks if an OpenGL fence is passed with glGetSynciv(sync,
GL_SYNC_CONDITION, sizeof(GLint), &length, &status), which always returns
GL_SYNC_GPU_COMMANDS_COMPLETE and is meaningless. This patch uses
glClientWaitSync() to check if a fence is passed instead.
BUG=dawn:137
Change-Id: Iff6b18bcc7155b06bde98ff68c7ed104a27bfe55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6800
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This change runs Dawn DEPS trybots as experimental. It allows us to know
when Dawn changes will break Chromium and the autoroller. They are
experimental because we expect Chromium integration to break when Dawn's
API changes.
Bug: chromium:948902
Change-Id: Ifb2ac253fefc90c68a4b56d5895099e1ddf596e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Error objects that are cached still have mIsBlueprint to false and would
try to uncache themselves, which isn't valid.
Also adds a regression test.
BUG=dawn:143
Change-Id: Icd8bab52982b8520519d52296fffa6ed85088b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Code surrounding the swapchain needs to Flush the wire so that the
native swapchain implementation is initialized before GetPreferredFormat
is called. Likewise the swapchain should be destroyed before the last
FlushWire otherwise the native swapchain will still be using the window
at the beginning of the next test.
Also fixes the newly added ASSERT_DEVICE_ERROR not working with -w.
BUG=dawn:143
Change-Id: Ie3d6fa8c9236f68f5bff1ad7abd112ab25035843
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Change Vulkan Swap Chain from VK_PRESENT_MODE_IMMEDIATE_KHR to
VK_PRESENT_MODE_FIFO_KHR. Some common GPUs don't support immediate mode,
so we should default to a value that is required to be supported.
Bug: dawn:90
Change-Id: I66dec23141e69637ccfa8a2ed0ee651114b9ddcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements "store and MSAA resolve" store operation on Metal
drivers that don't support MTLStoreActionStoreAndMultisampleResolve with
a workaround that does MSAA resolve in another render pass.
Driver workaround is one type of Dawn Toggles. Dawn Toggles will include
other optional optimizations and features that can be configured to use
or not when we create Dawn Devices.
As all Metal try bots don't need this toggle, to better test this
patch on the try bots:
1. We add the support of forcing enabling a workaround when starting an
Dawn end2end test so that we can test the workaround on the platforms
where the workaround is disabled.
2. We add an optional parameter DeviceDescriptor to CreateDevice() so
that we can custom the toggles the Dawn device should use.
This patch also adds the support of querying toggle details from Instance
and the names of the toggles in use from Device. These APIs are tested in
the Dawn unittests added in this patch.
BUG=dawn:56
TEST=dawn_end2end_tests
TEST=dawn_unittests
Change-Id: Iae31d2ded6057eee638b6099d3061e9d78b04d55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This test was using two separate depth-stencil textures for sequential
render passes. The second render pass is supposed to load the texture
from the first but it was instead loading a new uninitialized texture.
Bug: dawn:133
Change-Id: I615ec4502a6f26bd039187b0c1942ffbb806b549
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
baseVertex in drawIndexed() is int32 in web idl. But it is uint32 in Dawn
project. I also checked the native Graphics API sets. baseVertex is int32
on all native APIs (D3D12, Vulkan, Metal). So this feature in web idl is
definitely correct.
This small change makes dawn match web idl for this feature. And it also
adds a couple of tests to cover negative baseVertex.
BUG=dawn:135
TEST=dawn_end2end_tests
Change-Id: I642c96faed9103c8392979f3714527ed0aac4089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This change adds rasterization state into dawn.json. It includes
back face culling and depth bias. It also adds validation code
and default values for rasterization state in ComboRenderPipelineDesc
to pass dawn_unittests.
Validation for back face culling and depth bias related parameters
is quite easy, so unittests are not needed.
BUG=dawn:43
Change-Id: I332cbf3f72545cfa8e62b3534d5a6a6e8fdc6d2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6460
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
One of the test was doing additive blending with a render target that
was uninitialized causing flaky failure. This additive blending was
useful when we had multi-pass render passes but isn't anymore.
BUG=dawn:133
Change-Id: I0aef3dc31e98dbc51c267dc1e481429930162a93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This patch adds the missing Constants.h in src/common/BUILD.gn so that
we can see this file under the folder "src/common" of the Visual Studio
project generated by GN.
BUG=dawn:134
Change-Id: I513315ee2adbd93cf1ff61d112e8a4f65f660bce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Chromium still supports macOS 10.10 that doesn't have Metal support and
calling any Metal function there results in a crash. Prevent using the
backend when Metal isn't present by not creating a BackendConnection.
BUG=chromium:852089
Change-Id: I53ffe6972f7b926b6bcbe740275fcee88b9df67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The contents of PipelineStageDescriptor were inlined inside of
ComputePipelineDescriptor. This changes updates
ComputePipelineDescriptor to contain PipelineStageDescriptor to match
WebGPU.
Bug: chromium:877147
Change-Id: Ic030b7bd7a237945cbbaf4c567cc361940e1ad00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements MSAA resolve on Metal backends with the store
action MTLStoreActionStoreAndMultisampleResolve. Note that this store
action is not supported on all Metal drivers. In the future we will
emulate it by doing MSAA resolve in another render pass.
The end2end tests ResolveIntoOneMipmapLevelOf2DTexture and
ResolveInto2DArrayTexture are temporarily disabled on Intel and NVidia
Metal drivers due to driver issues.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I7e87aa344691c7d0a389aca80500c7b89a427ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
MultisampledRenderingTest/MultisampledRenderingWithDepthTest is skipped
temporarily on Intel Windows Vulkan drivers due to the failure of that
case on the try bots.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: Ibcf4a07198e4ebad304170e8df9778dc965349df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the basic support of multisampled rendering on D3D12
backends and enables the related end2end test on D3D12 backends.
D3D12 render pass is not used in this patch. We plan to make use of it
in the future.
BUG=dawn:56
TEST=dawn_end2end_tests
Change-Id: I63759431654ec0abe9d21157f679d4c971cd92a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>