Commit Graph

673 Commits

Author SHA1 Message Date
Corentin Wallez 441f10a4db Remove deprecated BindGroupLayout options.
Bug: dawn:527
Change-Id: I169dd0b80b006a326f5d8f121a49de6d6ac7b768
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32024
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 08:57:44 +00:00
Corentin Wallez 5fad85bbd9 Remove deprecated SetIndexBuffer (without format).
This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".

Bug: dawn:502

Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 08:54:14 +00:00
Hao Li 01e4450729 Query API: Non Precise Occlusion Query
- Add BeginOcclusionQuery and EndOcclusionQuery in frontend
- Set occlusion query as unsafe APIs
- Add validation tests

Bug: dawn:434
Change-Id: I3d1cefed780812dd62fb082287ff71530b76ebee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-18 09:47:52 +00:00
Corentin Wallez 55f251dffe RefBase: remove implicit conversion to bool.
This helps push for comparing against nullptr more consistently.

Also replaces .Get() == nullptr and .Get() != nullptr with just ==
nullptr and != nullptr.

Bug: dawn:89
Change-Id: I884a4819f97305a73c11bad84391d1d2113ab7e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32922
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-18 09:10:22 +00:00
Corentin Wallez d98e8b70bb Use smart Refs for IOKit and CoreFoundation objects.
Bug: dawn:89
Change-Id: Idea634bcc65ab4ec017f4e4c2431e95915f533df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32661
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-17 11:35:11 +00:00
Corentin Wallez 0055d95fa7 Metal: Wrap NS classes and protocols in NSRef.
This makes refcounting of these objects more automatic to try and
prevent leaks or use-after-frees in the future.

Also removes operator* from RefBase (and Ref) because it is never used
and cannot work in a normal way for ObjectiveC protocols that cannot be
dereferenced.

Bug: dawn:89

Change-Id: I2e3fbfd638e2ba76d8c563f30bc489a384152552
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32161
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-16 23:07:56 +00:00
Hao Li 575729e8dd Add query availability tracking in render pass encoder
The same query cannot be written twice in same render pass, so each
render pass also need to have its own query availability map.

Update timestamp query to only check the same query overwrite in same
render pass.

Bug: dawn:434
Change-Id: Icb070adf79a3d76c25367675f7432666eb0dd84f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-11-16 02:24:06 +00:00
Austin Eng 464aaeb558 Add InjectValidationError to command encoder
Needed to implement bytesPerRow/rowsPerImage validation
in Blink.

Bug: dawn:566
Change-Id: I60e9ebd57e40d5043e7277cdc560cbf673bc2576
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32582
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-11-14 01:24:03 +00:00
Austin Eng 7ceffe8511 dawn_wire: Reject new callbacks if the client is disconnected
If the wire client is disconnected, it will not receive any
messages from the server. Reject all callbacks that are created.

Bug: dawn:556
Change-Id: I2eb2c449b1ca6c8ea3e74040ef095abfc46a9061
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-12 18:03:42 +00:00
Corentin Wallez 2089adc62a Move most of Ref's functionality in RefBase for reuse.
This will allow using the same logic for other kinds of smartpointers,
like NSRef<>

Bug: dawn:89
Change-Id: Idbe08208fdb38b236f52635bc913162e60baf0f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32160
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-12 11:47:59 +00:00
Austin Eng b70a5b02e9 Reject all callbacks with DeviceLost on wire client disconnect
When the wire is disconnected, the client will not receive any
messages from the server. We need to manually reject all callbacks.

Bug: dawn:556
Change-Id: Ia03456b3209dbe0e1e54543d344180d11d4c6f1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31162
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-11 21:01:18 +00:00
Austin Eng 3120d5ea0d Track and destroy all child objects on wire client destruction
This is needed so that:
 1. We can support multiple devices in the wire. The device will need
    to know how to destroy its child objects.
 2. The wire needs to be aware of all objects and their in-flight
    callbacks so that it can reject them if the wire is disconnnected.
    A future change will handle this.
 3. Fix leaks of objects on page teardown. When the page is torn down,
    the wire client is destroyed, and we skip calling release() for all
    objects since the object holding the proc table was also destroyed.

Bug: dawn:384, dawn:556

Change-Id: Ie23afe4e515b02e924fcfc2db92b749fd2257c9c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31160
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-11-11 19:46:18 +00:00
Kai Ninomiya 16036cf206 Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation
This makes a nearly one-to-one mapping between the JS and C APIs, which
benefits projects like Blink and Emscripten.

- JavaScript's `undefined` is equivalent to C `WGPU_STRIDE_UNDEFINED`.
- JavaScript's `0` is equivalent to C `0`.
- To implement the API correctly, Blink must special-case an actual
  value coming in from JS that is equal to WGPU_STRIDE_UNDEFINED
  (0xFFFF'FFFF), and inject an error.

Keeps but deprecates a reasonable approximation of the old behavior.

Bug: dawn:520
Change-Id: Ie9c992ffab82830090d0dfc3120731e89cd9691c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-06 13:41:50 +00:00
Austin Eng a0f1725c4f Support sampling depth and stencil of combined d/s formats
This CL adds sampling of depth-only and stencil-only texture
views on all backends. However, Metal on macOS <= 10.11 will
need a workaround to use separate depth/stencil textures for
each aspect since it is impossible to sample the stencil
aspect of a combined depth/stencil texture.

Also fixes sampling of depth24plus on D3D12 which had an
incomplete check for determining if a TYPELESS format is
necessary.

Bug: dawn:439, dawn:553
Change-Id: Id4991c565f822add200054296714e2dcd330119a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30725
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-04 15:27:11 +00:00
Corentin Wallez 8d248300c4 Add the disallow_unsafe_apis toggle.
Some APIs exposed by Dawn are not expected to be fully secured until
after the first Origin Trial of WebGPU. To prevent their usage we add a
new toggle that will be set by default by Chromium. This toggle throws a
validation error when an unsafe API is used.

Bug: chromium:1138528

Change-Id: I831db70bdac5128ebc32d36d55a0eaefc42c1807
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-03 10:54:56 +00:00
Corentin Wallez 43ef0a365b ValidationTest: Make custom device creation go through a virtual method
Previously tests that needed to use a device that wasn't the default
device created a new one via a method that only supported customizing
extensions. Instead of adding a second function the device creation is
made completely customizable by querying the test's device via a
overridable method.

This heavily refactors the QuerySet tests to use the new methods
(previously they were using 3 different devices in the same fixture) but
loses a little bit of coverage of what happens when some query
operations are done with mixed devices.

This is required for a follow-up CL that adds tests for a device created
with the "disallow_unsafe_api" toggle that needs to be set on device
creation.

Bug: chromium:1138528

Change-Id: Ic2f5d876adca251b34ea594f70f344ac7669910e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-03 10:18:05 +00:00
Kai Ninomiya 5a1d786754 Check for deprecation warnings in ValidationTests
And adds EXPECT_DEPRECATION_WARNING where necessary in validation tests.

Bug: dawn:520, dawn:527
Change-Id: Ic8e103e4b7b5784a2009519e0a18ed16088632b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-30 17:54:46 +00:00
Kai Ninomiya 54123a391f Allow unaligned source offset in writeTexture
With some refactoring of the relevant validation code.

Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-27 19:30:57 +00:00
Corentin Wallez 6b087819dd s/OutputAttachment/RenderAttachment/g
But also keep OutputAttachment so it can be gradually changed in all
dependants.

See https://github.com/gpuweb/gpuweb/pull/1168 and
https://github.com/gpuweb/gpuweb/pull/1168

Bug: dawn:22
Change-Id: I6a1ec1de6c22ca4deac88b7fffde4b98d9d54a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31040
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-27 15:35:56 +00:00
Kai Ninomiya c9d0b492d5 Implement new formula for requiredBytesInCopy
Changed upstream in:
- https://github.com/gpuweb/gpuweb/pull/1014
- https://github.com/gpuweb/gpuweb/pull/1130

Note that in some of the cases where width==0 || height==0 || depth==0,
this increases the number of linear data bytes required for a copy.
Since this is a corner case, no deprecation logic is added.

Removes a duplicated copy of this logic in TestUtils.cpp.

Bug: dawn:520
Change-Id: I3b3d079c6ef316df7d95ba5c349bf8de4646fa4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30741
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-23 21:21:33 +00:00
Austin Eng ca5aa235da Validate texture aspect on TextureView creation
Bug: dawn:439
Change-Id: Iba8c283e2f4551d9600410ff958d5a304a49ae2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30724
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-10-23 20:06:03 +00:00
Yunchao He 346b20ab7c Minor changes in TextureValidationTests
Bug: dawn:558

Change-Id: I86f014b6d82edd4cf7ca112577d08c3b85b20c39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30767
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-10-23 16:03:22 +00:00
Hao Li e2cbcc9565 Query API: Record used query index in command encoder
- There are some methods need to know which query indexes are used in
encoders: endOcclusionQuery, endPipelineStatisticsQuery, resolveQuerySet.
- On Vulkan, we also need to use the used query indexes to reset each
queries between uses. And because the reset command must be called
outside render pass, we need to check whether a query index is writen
twice on command encoder and render/compute encoders.
- Add validation on writeTimestamp for duplicate writes at same index.

Bug: dawn:434
Change-Id: I6d00dd91e565d960246b6d01ad434d2d5c095deb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-10-21 08:38:31 +00:00
dan sinclair 3f6bb08d00 Update WGSL struct syntax.
This CL updates the Dawn tests to use the new WGSL struct syntax.

Bug: tint:175
Change-Id: I7ce43385f9107f1a133117c41325a344d2241657
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-10-21 06:59:51 +00:00
Jiawei Shao 03e1400fce Add the entry point of CreateReadyRenderPipeline
BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I42ac0edc77e5b6119eb374da72698fca14596f7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30540
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-21 04:37:41 +00:00
Jiawei Shao ae5f950444 Add the entry point of CreateReadyComputePipeline
This patch adds the entry point of CreateReadyComputePipeline in both
dawn_native and dawn_wire.

TODOs:
1. Add more tests in dawn_unittests and dawn_end2end_tests.
2. Put the main logic of creating a pipeline into a separate thread.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I7edd269a5422a8b85320a7f9173df925decba633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30060
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-19 01:56:08 +00:00
Corentin Wallez 4196a546bf Add wgpu::TextureComponentType::DepthComparison
And deprecate using ::Float in the bind group layout for
"shadow textures" in the pipeline (along with a deprecation test).

Adds the ability to be used with DepthComparison only to depth textures,
this could potentially a breaking change if users where doing
depth-comparison on float32 textures but that's not supported in WebGPU.

Bug: dawn:527
Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-16 14:13:16 +00:00
Corentin Wallez 2a8ada7951 Format: Move the baseType to be per-aspect.
This also introduces a per-aspect supportedComponentTypes that exactly
mirrors baseType for now but will contain additional bits in the future
(like DepthComparison for depth textures).

It is also a step towards being able to create single-aspect view of
depth-stencil textures to sample either the depth or the stencil
component.

Bug: dawn:527

Change-Id: I3ab224d07c136c682cc2993b9a8599237d318130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30103
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-16 14:07:06 +00:00
Brandon Jones a63a00cd65 Allow Clearing Integer Formats To Large Values
Removes validation preventing integer formats from being cleared to
>2^24. Adds a test that clears to the largest values for UINT32 and
SINT32 formats.

Bug: dawn:537
Change-Id: I8aabd36608138725c8ddbbedd50192c0978da99c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30300
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-10-15 22:23:45 +00:00
Corentin Wallez 6298d2b70c Format: Move the TexelBlockInfo inside an AspectInfo.
In follow up CLs additional will be added to the AspectInfo, like the
supported component types.

Also simplify the logic for GetTexelInfo since all aspects are the first
aspects, except stencil which is always stencil8.

Bug: dawn:517
Change-Id: Iebbcb8a7f8fa2c4b7b06f65d6e4e8917c0a85366
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 09:05:03 +00:00
Kai Ninomiya d1bca09f4a Change rowsPerImage units from texels to blocks
Spec change: https://github.com/gpuweb/gpuweb/pull/958

Bug: dawn:520
Change-Id: I05c4792a2832d12cd68877f2b1b99cdf9ef26925
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-12 23:13:53 +00:00
Natasha Lee 51af1b428f Have Queue timeline tasks resolve in order
Use QueueBase to track fences in flight and map requests so that they
can be resolved in the order they were added. Before these tasks were
separately tracked in FenceSignalTracker and MapRequestTracker, so tasks
would be resolving out of order.

Bug: dawn:404
Change-Id: I8b58fb72c99f43bc4593f56e08920d48ac506157
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-10-12 22:32:33 +00:00
Corentin Wallez a7b0fdc90f Make SetScissorRect match upstream WebGPU specification.
This allows empty scissors, so add a test for it.
This disallows scissor boxes that are bigger than the renderpass
attachment so remove an end2end test for that behavior.

Update the SetScissorRect validation tests.

Bug: dawn:542
Change-Id: I5b8578a4df1b94510a9356bd4007efddf2711588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-12 16:15:23 +00:00
Corentin Wallez 6c3da3dc5b Make SetViewport validation match upstream WebGPU.
As a side-effect this allows empty viewports which need special handling
in Vulkan because it is not allowed to set width to 0 (but ok to set
height to 0).

Validation tests are updated to cover the new validation checks.

Most of the viewport end2end tests are rewritten because they didn't
pass the new validation.

A new end2end test is added to test various kinds of empty viewports to
cover the extra logic in the Vulkan backend.

Bug: dawn:542
Change-Id: I8bb25612eeed04162a6b942983167eacab3a1906
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-11 18:39:32 +00:00
Enrico Galli 1c25198384 Adding multiple of 4 validation on indirect draws and dispatches
Bug: dawn:538
Change-Id: I6f4d8fb73a9fff910bdcd105f66299dc6afb61cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29761
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-10 00:06:30 +00:00
Corentin Wallez 4171134daf Buffer: Validate the offset is aligned to 8
This is to match the upstream WebGPU spec.

Bug: dawn:445

Change-Id: I1a511ed9a2a04c7b95368ce724d69c128158f097
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29360
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-07 17:19:53 +00:00
dan sinclair b581d26e51 Re-enable disabled test.
The upstream Tint issues have been fixed and Tint has rolled. This CL
re-enables the disabled test.

Bug: tint:263
Change-Id: Id8a73e198c15c74c55dc9b26603f4a3850d995b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29680
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-10-07 15:45:23 +00:00
Corentin Wallez c1cce0c57d Buffer: Disallow unmapping when unmapped.
This is to match the upstream WebGPU spec.

Bug: dawn:445

Change-Id: I4246487247fdba8d90a119c1970d6d4df3235835
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29361
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-07 15:14:03 +00:00
Corentin Wallez 3066cd3387 dawn_wire: Guarantee OOM on MAX_SIZE_T sized buffers.
This can be used to simplify some logic in Blink.

Bug: dawn:445

Change-Id: I9859c51bc95f564847035533426675188eb8ef99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29362
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-07 15:03:33 +00:00
dawn-autoroll 6620efb9a8 Roll Tint from d3f75ca0e8 to 90ee6c4360 (56 revisions)
** With manual buildfixes. **

https://dawn.googlesource.com/tint.git/+log/d3f75ca0e8be..90ee6c436017

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None, tint:263
No-Try: True
Change-Id: I374db968c616c8a12721cdb9c73a46a3495748c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29521
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-10-06 20:10:52 +00:00
Austin Eng 16e01affcb Reland "Add a per-thread proc table using thread local storage"
This is a reland of b04a92f01b
with the deletion of a duplicate exported function in dawn_wire that
was causing a compilation failure on Windows.

Original change's description:
> Add a per-thread proc table using thread local storage
>
> In situations where both dawn_wire and dawn_native are used on separate
> threads (Chrome with --single-process or --in-process-gpu), it's
> desirable to have a per-thread proc table so that the WebGPU C++ API can
> still be used. This eliminates classes of bugs with manual
> reference/release errors.
>
> This also changes many of the GetProcs functions to return const
> references to the static proc tables known at compile time, instead of a
> copy.
>
> Bug: none
> Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: none
Change-Id: Id90e5372132cd93a2f8631c8185d0e71b01bc1af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29443
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-06 16:13:42 +00:00
Kai Ninomiya 326e14f34b Revert "Add a per-thread proc table using thread local storage"
This reverts commit b04a92f01b.

Reason for revert: Build failed on win-archive-dbg; see:
https://chromium-review.googlesource.com/c/chromium/src/+/2450792

Original change's description:
> Add a per-thread proc table using thread local storage
>
> In situations where both dawn_wire and dawn_native are used on separate
> threads (Chrome with --single-process or --in-process-gpu), it's
> desirable to have a per-thread proc table so that the WebGPU C++ API can
> still be used. This eliminates classes of bugs with manual
> reference/release errors.
>
> This also changes many of the GetProcs functions to return const
> references to the static proc tables known at compile time, instead of a
> copy.
>
> Bug: none
> Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: I4587b457b7b2dd5d3c7457065bf4e77b95af59d7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: none
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29442
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-05 22:35:40 +00:00
Austin Eng b04a92f01b Add a per-thread proc table using thread local storage
In situations where both dawn_wire and dawn_native are used on separate
threads (Chrome with --single-process or --in-process-gpu), it's
desirable to have a per-thread proc table so that the WebGPU C++ API can
still be used. This eliminates classes of bugs with manual
reference/release errors.

This also changes many of the GetProcs functions to return const
references to the static proc tables known at compile time, instead of a
copy.

Bug: none
Change-Id: I8775bb715b312dd9476a1903fbd797d4b1302614
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29240
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-10-05 19:53:58 +00:00
Corentin Wallez df90930683 wire::client: Make Buffer::MapAsync surface server-side errors.
In the WebGPU specification, validation errors for mapAsync take
precedence over the early-unmap or early-destroy promise resolution.

Change the client to wait for the mapAsync status from the server before
sending the cancelation through the callback. If the server sends back
an error, then it takes precedence over the client-side status.

Also adds tests for the updated semantic.

Bug: dawn:445

Change-Id: I7bf1d8bbb3cb62d73ab19ecdf0aad2963e854964
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-05 11:03:21 +00:00
Brandon Jones 16ebcf601d Limit Clear Color Values to 2^24 For Integer Formats
Adds validation to ensure clear colors do not exceed 2^24 and a
corresponding unit test. Also removes intermediate float conversions
that are no longer necessary.

Bug: dawn:525
Change-Id: I020b98de85384c20da51158de79eab87f60dcf6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29040
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-01 19:56:49 +00:00
Corentin Wallez 62139fcca7 Use typed integers for the ExecutionSerial
This will prevent mixing it up with other serial types in the future.

Bug: dawn:442
Change-Id: I74e964708acc62eb0f33127cc48f1b9a7b171d11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28923
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-28 19:35:14 +00:00
Corentin Wallez 145f115c54 SerialQueue/Map: Take the serial type as type paramater.
This is in preparation for follow-up CLs that will use typed integers
for the various serial types.

Bug: dawn:442

Change-Id: I5296546e96acd6ac9f7a0bfc46dc7eba40cb3cf5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28921
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-28 12:28:13 +00:00
Jiawei Shao ed2b465f86 Report more detailed error information for the failures of mapAsync
This patch adds two new buffer map async status "destroyed before
callback" and "unmapped before callback" to replace the status "unknown"
so that the developers can get more details when meeting such errors in
the call of buffer mapAsync.

Note that this patch still preserves "unknown" as it is still being used
in Chromium.

BUG=dawn:533
TEST=dawn_unittests

Change-Id: I12deefb49311ea6adea72c24e4e40797dd7eb4a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28883
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-27 02:00:52 +00:00
Corentin Wallez a46737c0aa Add wgpu::BindingType::MultisampledTexture
And deprecate wgpu::BindGroupLayoutEntry.multisampled.

Bug: dawn:527

Change-Id: I00f38eb6b1f82f9d9aedda5da23b1350263a3044
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28562
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 11:41:07 +00:00
Corentin Wallez aeda49ba50 Reuse BGL validation in default layout computations.
Instead of calling validation functions directly in
PipelineLayoutBase::CreateDefault, use ValidateBGLDesc and
ValidatePipelineLayoutDesc.

  Also makes the visibility of the default layout match the aggregation as
in the WebGPU spec.

  Also makes refcounting of BGLs a bit less manual at the bottom of
CreateDefault.

  Also adds tests for minBufferBindingSize and visiblity aggregation in
the default layout computations.

Bug: dawn:527
Change-Id: I6bbd5f3de8b235dddf6cbd2bedfd34a094fcb277
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-09-22 11:04:45 +00:00
Corentin Wallez c01b26490a Remove wgpu::BindingType::StorageTexture
It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.

Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-18 10:31:40 +00:00
Bryan Bernhart ac3765e663 D3D12: Align UBO sizes to 256B.
D3D debug layer uses the descriptor size (width) to
validate CBV bounds when directly allocating UBOs.
This causes validation failure when the buffer size
is misaligned (ie. not a multiple of 256B) even
through the underlying resource heap size is always
64KB aligned.

This change always aligns the buffer size to be 256B
to avoid such validation error should sub-allocation
fail.

BUG=dawn:506

Change-Id: Ic9072934cac65cfd25d0e2a20cb364bd3ca88e3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-09-17 23:30:40 +00:00
Corentin Wallez 498d5ea20a Rename BC6HRGBSfloat to BC6HRGBFloat
Bug: dawn:22
Change-Id: Ib579e15ff923cbd7c4f523a58c2ef582d39ba7c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-10 08:48:57 +00:00
Corentin Wallez 39d1cc9e9c ShaderModule: Add support for multiple entryPoints
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.

Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 23:11:57 +00:00
Austin Eng 7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Ryan Harrison 2cdb9f1ed1 Remove SPVC toggles and excise remaining references
BUG=dawn:521

Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-03 18:39:37 +00:00
Austin Eng ea82272fd6 Cleanup: Make TexelBlockInfo a member of Format, not superclass
Bug: dawn:439
Change-Id: I1255086d29e8b85045776f183b3fb563eec0b090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27940
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-02 18:50:09 +00:00
Austin Eng f114a68b8f Update depth-stencil copy validation
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.

This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.

This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.

Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-01 18:40:18 +00:00
Brandon Jones ccda6a0009 Various cleanups for updated indexFormat handling
Addresses post-merge comments left by cwallez@ on
https://dawn-review.googlesource.com/c/dawn/+/27182

BUG=dawn:502

Change-Id: I9bce09da9bb46e92a4c613df2279bdefdd06d747
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2020-09-01 18:32:49 +00:00
Austin Eng 0b89b27263 Move client-side OnCompletion callbacks to the server.
We need callbacks to be processed server-side so that callback
ordering can be made consistent.

Bug: dawn:516
Change-Id: Ie5590ca33fce6bda431f93ae9ff8e832468109c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27481
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-28 21:23:50 +00:00
Brandon Jones 8575cb3ec7 Add setIndexBufferWithFormat method
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.

BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-27 01:13:35 +00:00
Corentin Wallez f7123d7463 Remove MapRead/WriteAsync and CreateBufferMapped
Bug: dawn:445

Change-Id: I0b0755b6bb754d1fff99aa59b08362f89950e300
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26301
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-20 14:22:29 +00:00
Tomek Ponitka 7f265d1d40 Fixing offset alignments when using DynamicUploader
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.

Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-08-20 11:25:49 +00:00
Corentin Wallez 2f6e4ec6c0 Add wgpu::TextureFormat::RGB9E5Ufloat
Also update RG11B10Float to be name RG11B10Ufloat

Bug: dawn:22

Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-08-19 21:51:20 +00:00
Bryan Bernhart 988f19e208 Pool sub-allocated resource heaps.
Allow resource heaps to be recycled when
no longer used.

BUG=dawn:496

Change-Id: I36518f8b0c0b26d2cceecc4e7b05e00a5fd5bd25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-08-17 17:47:15 +00:00
Enrico Galli 76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00
Corentin Wallez 2088cdec66 Update tests to use new mapping APIs
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).

Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.

Bug: dawn:445

Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-08-12 19:32:25 +00:00
Tomek Ponitka 11c0f579b1 Adding validation for requiredBytesInCopy overflow
Also some uint32_t computations are now done on uint64_t.

Bug: dawn:482
Change-Id: Ia0094e16999ec3a9fec193f27760e73cd14d289c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-11 12:04:52 +00:00
Austin Eng 2cf5a08cfc Track depth/stencil aspects independently
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.

Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-06 17:00:29 +00:00
Tomek Ponitka 7ce4924a35 Fixing linear texture data validation on bytesPerRow
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.

Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-05 16:43:24 +00:00
Tomek Ponitka 1ea3a22f52 Adding a validation for destroyed textures in Queue::WriteTexture
That was missing. There's a new validation test for that and two
tests for submitting copy commands with destroyed buffer/texture
(I think only a mapped buffer was covered so far).
Also fixing some error state tests.

Bug: dawn:483
Change-Id: I691f34722e96866a06465b4b3b0cae9d31c08a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26161
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-03 19:22:33 +00:00
Austin Eng 0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00
Austin Eng b8a56af176 Rephrase Format::aspect enum as an enum class mask
Format::aspect should be a mask so that it is easier to iterate over
and test if an aspect is present.

This CL also re-exports wgpu's EnumClassBitMask helpers in dawn_native.
It also adds an EnumMaskIterator which wraps BitSetIterator to allow
iterating over the enums in an enum mask.

Bug: dawn:439
Change-Id: I08180a45b27c6031e2f80b0fa1801716677fd813
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24682
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-30 15:25:37 +00:00
Corentin Wallez f93fa6acd9 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
Reland with a fix for narrowing of uint64_t to size_t of the buffer size
in 32 bit mode.

This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

TBR=senorblanco@chromium.org
Bug: dawn:445
Change-Id: I89fe84b6e0b5d0d4a5c6a2db7b38cb7d6cd063f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 17:01:11 +00:00
Tomek Ponitka ab04da48f4 Enabling alphaToCoverage
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.

Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-29 11:44:41 +00:00
Corentin Wallez b88b1a15c7 Revert "dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation"
This reverts commit 0811ecc775.

Reason for revert: Makes the Dawn roll fail.

Original change's description:
> dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
> 
> This inverts the shimming to have the old mapping at creation method
> be implemented on top of the new method..
> 
> Also updates Wire tests to use mappedAtCreation instead of
> CreateBufferMapped.
> 
> Bug: dawn:445
> 
> Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: Ied940d505fdf576860697dee8df2548c73581eba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:445
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 09:10:13 +00:00
Corentin Wallez 0811ecc775 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

Bug: dawn:445

Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-28 15:30:07 +00:00
Corentin Wallez f6e7044697 Add offset and size to Get[Const]MappedRange.
Bug: dawn:445
Change-Id: I73758d95e61d1fbe69f328907a6170a1b27d785b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24983
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-17 18:50:37 +00:00
Hao Li 5c89c8dc70 Query API: ResolveQuerySet
Add ResovleQuerySet on CommandEncoder and its validation tests.

Bug: dawn:434
Change-Id: Ibba166dd11e15430cd5f6647676a47ce67481844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-17 09:02:46 +00:00
Austin Eng cb2938a1af D3D12: Bucket descriptor allocation by powers of two
WebGPU currently allows as many as 108 view descriptors per bind
group. This is too many to have one descriptor allocator per size,
so we need to bucket them by size.

Bug: dawn:443, dawn:488
Change-Id: I4fc8cf7cd0dc8292bb6a8488fd2ceb7575e1e5f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24787
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-17 01:11:16 +00:00
Austin Eng 34f5133104 Validate 1D texture bindings cannot be multisampled
Bug: chromium:1104737
Change-Id: I61d631f7fce2c7d68823f265f06f75069af765a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25101
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-16 20:43:26 +00:00
Corentin Wallez c15c6eb9d8 dawn_wire/server: Use MapAsync to do Map[Read/Write]Async
This changes the format of the client->server command for async mapping
to match MapAsync and updates the doer on the server to implement it via
MapAsync. Previously the command had an isWrite boolean that routed to
either MapReadAsync or MapWriteAsync.

Also updates the Wire tests using mock_webgpu.h for the new server-side
traces.

Bug: dawn:445

Change-Id: I673cbe5e08b7c71539e8678dbb07b4043a9fadb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-16 17:07:05 +00:00
Jiawei Shao 3b17f0bde8 Optimize B2T and T2B copies with multiple texture layers on D3D12
This patch optimizes the implementation of buffer-to-texture and
texture-to-buffer computations on D3D12 backends by computing
TextureCopySplits once for all the 2D texture array layers in the
copy instead of computing it once per layer. You can see the
comments in the function D3D12::ComputeTextureCopySplits() for more
details.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: I1b66d24d2418147957fbe03e2c25144bd043a62e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-15 08:33:39 +00:00
Austin Eng b31f5e717e Remove kMaxBindingsPerGroup limit
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.

The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.

Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 22:20:35 +00:00
Corentin Wallez 0d52f800a1 Implement Buffer::MapAsync
MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.

MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.

All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.

Bug: dawn:445

Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 12:30:14 +00:00
Austin Eng e700a6a764 Add ityp::vector class and unittests
In order to remove the kMaxBindingsPerGroup limit in Dawn, some static
ityp::arrays need to be made dynamically sized. This CL adds ityp::vector
wrapping std::vector.

This CL also fixes the assumption that ityp::stack_vec iterators are pointers

Bug: dawn:442, dawn:443
Change-Id: I8698cbba3ea80ac063ab918a77f223c527720d08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24480
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 01:32:43 +00:00
Austin Eng 8e316f1177 Add per-stage and per-pipeline-layout limits and validation
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.

Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-14 00:53:23 +00:00
Kai Ninomiya 261b05d3dd PipelineStatisticsName -> PipelineStatisticName
To match upstream WebGPU (and be grammatically more correct).

Upstream webgpu.h change:
https://github.com/webgpu-native/webgpu-headers/pull/60

Bug: dawn:22
Change-Id: Id665e883259b9297a90c13b43187461c64fdc3da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24702
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-13 18:21:03 +00:00
Yunchao He 0b43a803bf Remove a unnecessary validation test in bind group
binding index >= kMaxBindingsPerGroup is actually valid.

Bug: none

Change-Id: Idfba743d50013b7115f125b6441fd49732dffc96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-10 23:30:56 +00:00
Brandon Jones 7695afc902 Implement Validation For DepthStencilAttachment ReadOnly
Implements validation for RenderPassDepthStencilAttachmentDescriptor depthReadOnly and
stencilReadOnly flags to match WebGPU specification. Includes corresponding unit tests.

bug: dawn:485
Change-Id: I21e624850d5a393469569417f102fb979dbfdf27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24602
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-10 23:13:58 +00:00
Kai Ninomiya 2afea0c671 Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 20:33:08 +00:00
Kai Ninomiya 479689912e Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22
Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-09 20:49:43 +00:00
Tomek Ponitka c98988de11 Added validation tests for copying to 2d-array textures
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-09 17:33:13 +00:00
Corentin Wallez d3bf2188aa Remove usage of the UNIT_TEST macro.
It is breaking the roll of Dawn in Chromium because on ChromeOS the
macro is defined on the command-line, causing the compilation to fail
because of a macro redefinition.

Bug: None
TBR=enga@chromium.org
Change-Id: I13eebb9b40f2a5f7c1eed4e3572de3eda2db8bb6

Change-Id: I4797211f4d9ff122d992d78aeac83fd4f0585ff6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 07:00:32 +00:00
Corentin Wallez 1318c603d9 Don't rely on null::Queue::Submit resolving mapping operations.
In the validation tests, we relied on Queue.Submit(0, nullptr) to
resolve mapping operations. This is fragile so we replace it with a
FlushMappingOperations() function that uses device.Tick() instead.

This allows removing the mapSerial argument from
Buffer::MapRead/WriteAsyncImpl (which was the actual goal of this CL).

Bug: dawn:445
Change-Id: Id98822287370c371bebb83afb8e290e17f3c1b55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 06:12:04 +00:00
Austin Eng d761d5a575 Add Chromium's StackVector base class and ityp::stack_vec
In order to lift Dawn's restriction on the number of bindings
per bind group, static sized arays need to be converted to
dynamically sized vectors. This CL adds Chromium's StackVector
class which behaves like std::vector but provides a stack allocator
to allocate small vectors on the stack. Dawn can use this to avoid
making separate heap allocations for a smaller, realistic binding
counts.

The CL also adds an ityp::stack_vec class to support using
a StackVector with TypedInteger indices.

Bug: dawn:442, dawn:443
Change-Id: I7604c02b3ea52cd63990a2e8b45ed238a5d52232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-08 20:27:30 +00:00
Corentin Wallez 519edd5890 Fix MSVC compilation.
- Fix a struct vs. class in forward declaration of std::hash
 - Fix an unsigned vs. signed compare in BitSetIterator
 - Fix the assumption that std::array::[const_]iterator is a pointer.
 - Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
   for vulkan_platform.h
 - Fix for a 32bit shift being expanded to 64bit.

Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-08 18:50:30 +00:00
Tomek Ponitka a9c7d64aad Adding Queue::WriteTexture
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.

Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-08 18:42:30 +00:00
Corentin Wallez b2ea1915d4 Implement GPUBufferDescriptor.mappedAtCreation.
This CL:

 - Adds mappedAtCreation to dawn.json
 - Changes dawn_native to implement CreateBufferMapped in terms of
   mappedAtCreation.
 - Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
   (both validation and end2end).
 - Implements dawn_wire's mappedAtCreation in terms of
   CreateBufferMapped. The reversal in dawn_wire will be done in a
   follow-up CL.

Bug: dawn:445

Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-07 11:21:51 +00:00
Corentin Wallez dbf805fe8d Update GetMappedRange to not produce validation errors
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.

Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.

Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.

Bug: dawn:445

Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-06 18:08:10 +00:00
Hao Li 5191adc58c Query API: WriteTimestamp
Add WriteTimestamp API on CommandEncoder, ComputePassEncoder and
RenderPassEncoder.

Bug: dawn:434
Change-Id: Ifeca4efed01d80459d6fefa22ba05bea699b541f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23244
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-01 10:48:16 +00:00
Tomek Ponitka 268fe254ec Added constraints for too large uniform buffer bindings
Added a constraint in ValidateBufferBinding function checking for too
large uniform buffer bindings. Added MaxUniformBufferBindingSize
test in BindGroupValidationTest.

Bug: dawn:436
Change-Id: I31c6e2236ce928d5e81c43455eb18cf4eacdc0f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24081
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-30 18:49:20 +00:00
Corentin Wallez 1325ab1251 Add Buffer::Get[|Const]MappedRange
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.

Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.

Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-30 11:51:14 +00:00
Austin Eng 8ab3719fc4 Fix validation of multisampled BGL bindings
Bug: chromium:1097501, chromium:1097514
Change-Id: I18f03398488cc3b5adf6755989e787e117d8a004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-23 00:22:24 +00:00
Jiawei Shao e5d94c31a0 Fix a bug in ComputeTextureCopyBufferSize with empty copySize
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.

This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests

BUG=dawn:453
TEST=dawn_unittests

Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-19 22:39:53 +00:00
Idan Raiter f434fdc6ed Add minimum buffer size validation
Bug: dawn:459
Change-Id: I755cc0ada7be7b1cb71724cb410ab0c3a88cea24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22421
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 21:39:23 +00:00
Austin Eng 8f9523eb38 Add support for multisampled sampling
This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.

Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 16:21:33 +00:00
Austin Eng 7a4685f448 Add TypedInteger
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.

It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.

For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.

Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-17 22:35:19 +00:00
Corentin Wallez 984493d0ac Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-16 03:05:17 +00:00
Austin Eng cf1fdf413c Handle OOM buffer allocations better
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.

It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.

The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.

Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-15 23:42:13 +00:00
Corentin Wallez 4234d78201 Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL:

 - Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
 - Changes all tests and samples to use size.depth.
 - Adds deprecation tests for the change.

In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.

Bug:dawn:22

Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-15 09:46:01 +00:00
Bryan Bernhart c7778a27cb Prevent size overflow for sub-allocation.
D3D/VK driver may return a size larger than requested and could cause
PowerOfTwo() to overflow. This change adds a check to ensure the size
is within the limit before attempting sub-allocation.

BUG=dawn:27

Change-Id: I2b2ce727abff953642a69b65c8f30be8e53e562d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-11 18:58:26 +00:00
Hao Li b6eff5acf0 Query API: QuerySet
- Add QuerySet w/o backends implementation.
- Add validation tests

Bug: dawn:434
Change-Id: Id9fed4e42fac464b1254cd2e9cf5337a1d803089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-06-11 00:34:14 +00:00
Idan Raiter e5b40629ec Reset bind group aspect in SetBindGroup
Change-Id: Ic123578764266a913a3a9a814d5b6c01f47d4ff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2020-06-09 15:14:14 +00:00
Jiawei Shao e472c459b9 Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-08 11:30:01 +00:00
Jiawei Shao 0a6a9d8692 Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-05 01:02:57 +00:00
Corentin Wallez 47a3341e07 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer
Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-02 09:24:39 +00:00
Austin Eng 2dfc42dd39 Fix ValidateEntireSubresourceCopied
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.

Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 16:19:02 +00:00
Austin Eng f7a98fa854 Ensure dynamic buffer offset bindings are sorted in increasing order
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.

Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-29 16:19:58 +00:00
Corentin Wallez e4f8e19e72 Remove the defaulting for bytesPerRow = 0
Bug: dawn:432
Change-Id: I335cdc367c322764861878bfb604ecc6a146b732
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22340
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:28:38 +00:00
Austin Eng 295a4177ae Add ScopedEnvironmentVar class for setting env variables in BackendVk
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.

Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-28 16:05:04 +00:00
Jiawei Shao a3636ed888 Support multiple array layers in one texture-to-texture copy command
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.

Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.

BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-28 01:01:32 +00:00
Jiawei Shao f62ab75a5c Disallow using cube or cube array texture views as storage textures
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 00:17:08 +00:00
Hao Li 55c85f66d2 Query API: Extensions
Add extensions of pipeline statistics and timestamp queries.

Bug: dawn:434
Change-Id: I1a472ee4819bd36ce629034cf5175430bab1febc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22100
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-27 05:15:18 +00:00
Jiawei Shao 214c71769b Disallow using combined textures and samplers in shaders
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.

SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.

BUG=dawn:423
TEST=dawn_unittests

Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-21 10:38:36 +00:00
Jiawei Shao 2ae84e9461 Disallow the copies within the same buffer
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.

BUG=dawn:17, dawn:420
TEST=dawn_unittests

Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-19 00:11:11 +00:00
Corentin Wallez b761fe1346 Remove wgpu::BindGroupLayoutEntry::textureDimension
It was deprecated in favor of viewDimension.

Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-13 17:13:35 +00:00
Corentin Wallez 84ae2bfe3b Remove deprecated "Binding" types and members
This removes the following types and members as well as fixup code
and depraction tests for them:

 - wgpu::BindGroupLayoutBinding
 - wgpu::BindGroupLayoutDescriptor::bindingCount
 - wgpu::BindGroupLayoutDescriptor::bindings
 - wgpu::BindGroupBinding
 - wgpu::BindGroupDescriptor::bindingCount
 - wgpu::BindGroupDescriptor::bindings

Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-13 17:05:55 +00:00
Jiawei Shao f4df7916ca Add validation on the buffer-to-buffer copies within same buffer
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.

BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-13 00:17:15 +00:00
Austin Eng fce44b5fe1 Sort same-type bindings in the BGL by binding number
This fixes a bug where dynamic offsets were applied to the wrong bindings.
Dynamic offsets are applied in increasing order of binding number.

Bug: dawn:408
Change-Id: I3de6ee1bfd6e00239ddc46f820c3f81ba82815cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-12 20:32:45 +00:00
Austin Eng a1800c04f3 Make fence descriptor optional
Bug: dawn:22
Change-Id: I5d14aa8e12899eb577d7c50081a6ee6f7ec248a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21365
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-11 20:29:22 +00:00
Corentin Wallez a6cf7b5b1d Make error scope shutdown iterative instead of recursive.
This avoids a stack overflow when many error scopes are pushed on device
shutdown. It also changes the error scopes to return a Unknown error
type on shutdown instead of NoError.

A regression test is added.

Bug: chromium:1078438
Bug: chromium:1081063
Change-Id: Ibfab8dd19480414c1854ec2bd4928939663ba698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-11 20:26:12 +00:00
Yunchao He c2542cde3e Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp
It is valid to have race condition for multiple writes on the same
resource in some situations in render pass. These situations are:
1) multple storage buffer bindings on the same buffer,
2) multiple writeonly storage texture bindings on the same texture.

This change fixed a bug in tests and added a new test, in order to
make sure that validation code in Dawn allows this kind race condition.

Bug: dawn:407

Change-Id: I42332418bea5b6e608f6730e42f60c1c12b0b025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-11 19:12:12 +00:00
Austin Eng 818c6b7082 Validate that ShaderModuleDescriptor has chained descriptor
Bug: chromium:1074575
Change-Id: Ibb124ca8c4771d9b8f2846d3a5f79dca6de8743d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-08 18:05:19 +00:00
Yunchao He 70ffa0c285 Add more tests for resource usage tracking
This change added more tests for texture usage tracking for compute.
It also added multiple write usages related tests for both buffer
and texture.

Bug: dawn:358, dawn:359

Change-Id: I8e3dbc92a06ceccfa5fce3ed319e4e641e72e41f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-07 23:49:15 +00:00
Yunchao He 17e1e197e8 Add tests for texture usage tracking - 3
This change added tests for invisible and unsed bindings for
texture usage tracking. It also removed one buffer test, which
is not useful.

Bug: dawn:365

Change-Id: I01232836fb150ecea011a5fcbc250fa1eb7207cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-07 16:49:05 +00:00
Yunchao He 0abddd21c9 Add dispatch call in usage tracking tests
Resource usage tracking for compute is per dispatch. So we should
call pipeline and dispatch to trigger resource tracking in compute.
This change added dispatch calls for compute pass related tests.

This change also changed inappropriate comments, and moved a test
to a proper location in the file.

Bug: dawn:358

Change-Id: I6d31169164c434c2f446cd5746170433dd1eb4b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-05 17:18:47 +00:00
Yunchao He 07328ba0bb Add validation tests for texture resource tracking - 2
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.

Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-04 17:19:19 +00:00
Yunchao He 23428ea82f Add validation code for texture subresource usage tracking
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.

BUG=dawn:157

Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-04 17:10:49 +00:00
Yunchao He a6d7f56cf8 Add resource usage tests in a single draw/dispatch
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.

Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.

Bug: dawn:358

Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-04 16:23:09 +00:00
Yunchao He ccc40f6ffa Fix a bug in ResourceUsageTrackingTests
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.

Bug: dawn:358

Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-05-04 05:37:32 +00:00
Yunchao He 2ba90d6654 Add tests for resource tracking in compute - 1
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch when we call multiple
SetBindGroup. We should track the overwritten resources
even though they are not used in render/compute pass.

Bug: dawn:357

Change-Id: I7467db1c0b43fed8513ddb7604adbbd1be55866f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 22:08:18 +00:00
Felix Maier f70db58dce Fix MSVC compilation.
Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp

Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.

Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-27 20:29:01 +00:00
Corentin Wallez cdf2d8de77 Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
Bug: dawn:22

Change-Id: Ib4d93a73a6c40326d180f569fd51216c2d87df1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 10:02:43 +00:00
Corentin Wallez c244f53921 Add a size argument to Set[Vertex|Index]Buffer
Bug: dawn:22
Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 09:42:03 +00:00
Corentin Wallez 409cf67207 Special-case GetDefaultQueue in the wire
Reland with a fix where commands only start being serialized by the
device after the first GetDevice() is called, not in the constructor.

This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.

Bug: dawn:22
Change-Id: Ibe43d84b25100f58a9ec5029a9341e400aec97f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19982
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-23 21:21:52 +00:00
Rafael Cintron 0e9320b5b5 Use Ref<TextureBase> instead of TextureBase* in more places
To avoid accidental memory leaks on account of using raw pointers,
use Ref<TextureBase> as method return type except at Dawn interface
boundaries.

Change-Id: I6459062ee28984de2cb1d5a2059bc70cf82b2faf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-23 19:47:12 +00:00
Yunchao He 21d753a053 Read and write usage in compute pass is valid
Resource usage tracking in compute pass is per dispatch. So readable
and writeable usages in pass granularity may be valid.

This patch also removes ComputePassValidationTests.cpp because it
is duplicated with ResourceUsageTrackingTests.cpp. The former actually
contains resource usage tracking tests only, and the latter is also
for the same purpose and it is much more comprehensive.

Bug: dawn:358

Change-Id: I53f8906660b348eeff4f2a061e3b829d1c2ceab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20122
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-23 00:15:50 +00:00
Rafael Cintron b4eccc8227 Allow Ref<Derived> -> Ref<Base> assignment, and move operations
Previous to this change, you were unable to assign or move Ref<Derived>
to a Ref<Base>.

This change addresses the problem by introducing <typename U> versions
of assignment, copy and move methods. nullptr_t specific ones were
also added to disambiguate things for the compiler.

Bug:dawn:390
Change-Id: Ib5d44231e26db35de33d63c67b36b5bf411a3540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20121
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-22 20:34:00 +00:00
Jiawei Shao 64fcf3909a Allow one texture as write-only storage and sampled in one compute pass
This patch enables one texture to be used as both write-only storage
texture and sampled texture in one compute pass.

Note that while we don't need to check the usage scope of a texture in
the whole compute pass scope, we still need to verify one texture cannot
be bound to multiple bindings that are used in one dispatch at the same
time. This check will be added in the following patches.

This patch also adds tests to ensure a texture can be used as the
following binding types in one compute pass:
- read-only storage + sampled
- write-only storage + sampled
- read-only storage + write-only storage

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ibff2b005a5269a0bfa254e0417de4920758add39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20120
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 00:55:43 +00:00