Commit Graph

673 Commits

Author SHA1 Message Date
Corentin Wallez c01b26490a Remove wgpu::BindingType::StorageTexture
It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.

Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-18 10:31:40 +00:00
Bryan Bernhart ac3765e663 D3D12: Align UBO sizes to 256B.
D3D debug layer uses the descriptor size (width) to
validate CBV bounds when directly allocating UBOs.
This causes validation failure when the buffer size
is misaligned (ie. not a multiple of 256B) even
through the underlying resource heap size is always
64KB aligned.

This change always aligns the buffer size to be 256B
to avoid such validation error should sub-allocation
fail.

BUG=dawn:506

Change-Id: Ic9072934cac65cfd25d0e2a20cb364bd3ca88e3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-09-17 23:30:40 +00:00
Corentin Wallez 498d5ea20a Rename BC6HRGBSfloat to BC6HRGBFloat
Bug: dawn:22
Change-Id: Ib579e15ff923cbd7c4f523a58c2ef582d39ba7c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-10 08:48:57 +00:00
Corentin Wallez 39d1cc9e9c ShaderModule: Add support for multiple entryPoints
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.

Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 23:11:57 +00:00
Austin Eng 7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Ryan Harrison 2cdb9f1ed1 Remove SPVC toggles and excise remaining references
BUG=dawn:521

Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-03 18:39:37 +00:00
Austin Eng ea82272fd6 Cleanup: Make TexelBlockInfo a member of Format, not superclass
Bug: dawn:439
Change-Id: I1255086d29e8b85045776f183b3fb563eec0b090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27940
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-02 18:50:09 +00:00
Austin Eng f114a68b8f Update depth-stencil copy validation
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.

This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.

This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.

Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-01 18:40:18 +00:00
Brandon Jones ccda6a0009 Various cleanups for updated indexFormat handling
Addresses post-merge comments left by cwallez@ on
https://dawn-review.googlesource.com/c/dawn/+/27182

BUG=dawn:502

Change-Id: I9bce09da9bb46e92a4c613df2279bdefdd06d747
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2020-09-01 18:32:49 +00:00
Austin Eng 0b89b27263 Move client-side OnCompletion callbacks to the server.
We need callbacks to be processed server-side so that callback
ordering can be made consistent.

Bug: dawn:516
Change-Id: Ie5590ca33fce6bda431f93ae9ff8e832468109c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27481
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-28 21:23:50 +00:00
Brandon Jones 8575cb3ec7 Add setIndexBufferWithFormat method
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.

BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-08-27 01:13:35 +00:00
Corentin Wallez f7123d7463 Remove MapRead/WriteAsync and CreateBufferMapped
Bug: dawn:445

Change-Id: I0b0755b6bb754d1fff99aa59b08362f89950e300
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26301
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-20 14:22:29 +00:00
Tomek Ponitka 7f265d1d40 Fixing offset alignments when using DynamicUploader
When using a dynamic uploader we didn't align the offset
that the allocated memory might have already had.
That fixes WriteTexture, WriteBuffer, ClearTexture and
on D3D12 ClearBuffer.

Bug: dawn:512
Change-Id: I64c7511ad6b0d3d6a28a494e1324a10ad4d38091
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27020
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-08-20 11:25:49 +00:00
Corentin Wallez 2f6e4ec6c0 Add wgpu::TextureFormat::RGB9E5Ufloat
Also update RG11B10Float to be name RG11B10Ufloat

Bug: dawn:22

Change-Id: I0ea76dc25c37ebaeb4c2c2c2a119d00940acc145
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-08-19 21:51:20 +00:00
Bryan Bernhart 988f19e208 Pool sub-allocated resource heaps.
Allow resource heaps to be recycled when
no longer used.

BUG=dawn:496

Change-Id: I36518f8b0c0b26d2cceecc4e7b05e00a5fd5bd25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-08-17 17:47:15 +00:00
Enrico Galli 76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00
Corentin Wallez 2088cdec66 Update tests to use new mapping APIs
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).

Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.

Bug: dawn:445

Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-08-12 19:32:25 +00:00
Tomek Ponitka 11c0f579b1 Adding validation for requiredBytesInCopy overflow
Also some uint32_t computations are now done on uint64_t.

Bug: dawn:482
Change-Id: Ia0094e16999ec3a9fec193f27760e73cd14d289c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-11 12:04:52 +00:00
Austin Eng 2cf5a08cfc Track depth/stencil aspects independently
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.

Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-06 17:00:29 +00:00
Tomek Ponitka 7ce4924a35 Fixing linear texture data validation on bytesPerRow
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.

Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-05 16:43:24 +00:00
Tomek Ponitka 1ea3a22f52 Adding a validation for destroyed textures in Queue::WriteTexture
That was missing. There's a new validation test for that and two
tests for submitting copy commands with destroyed buffer/texture
(I think only a mapped buffer was covered so far).
Also fixing some error state tests.

Bug: dawn:483
Change-Id: I691f34722e96866a06465b4b3b0cae9d31c08a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26161
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-03 19:22:33 +00:00
Austin Eng 0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00
Austin Eng b8a56af176 Rephrase Format::aspect enum as an enum class mask
Format::aspect should be a mask so that it is easier to iterate over
and test if an aspect is present.

This CL also re-exports wgpu's EnumClassBitMask helpers in dawn_native.
It also adds an EnumMaskIterator which wraps BitSetIterator to allow
iterating over the enums in an enum mask.

Bug: dawn:439
Change-Id: I08180a45b27c6031e2f80b0fa1801716677fd813
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24682
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-30 15:25:37 +00:00
Corentin Wallez f93fa6acd9 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
Reland with a fix for narrowing of uint64_t to size_t of the buffer size
in 32 bit mode.

This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

TBR=senorblanco@chromium.org
Bug: dawn:445
Change-Id: I89fe84b6e0b5d0d4a5c6a2db7b38cb7d6cd063f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 17:01:11 +00:00
Tomek Ponitka ab04da48f4 Enabling alphaToCoverage
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.

Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-29 11:44:41 +00:00
Corentin Wallez b88b1a15c7 Revert "dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation"
This reverts commit 0811ecc775.

Reason for revert: Makes the Dawn roll fail.

Original change's description:
> dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
> 
> This inverts the shimming to have the old mapping at creation method
> be implemented on top of the new method..
> 
> Also updates Wire tests to use mappedAtCreation instead of
> CreateBufferMapped.
> 
> Bug: dawn:445
> 
> Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: Ied940d505fdf576860697dee8df2548c73581eba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:445
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 09:10:13 +00:00
Corentin Wallez 0811ecc775 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

Bug: dawn:445

Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-28 15:30:07 +00:00
Corentin Wallez f6e7044697 Add offset and size to Get[Const]MappedRange.
Bug: dawn:445
Change-Id: I73758d95e61d1fbe69f328907a6170a1b27d785b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24983
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-17 18:50:37 +00:00
Hao Li 5c89c8dc70 Query API: ResolveQuerySet
Add ResovleQuerySet on CommandEncoder and its validation tests.

Bug: dawn:434
Change-Id: Ibba166dd11e15430cd5f6647676a47ce67481844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-17 09:02:46 +00:00
Austin Eng cb2938a1af D3D12: Bucket descriptor allocation by powers of two
WebGPU currently allows as many as 108 view descriptors per bind
group. This is too many to have one descriptor allocator per size,
so we need to bucket them by size.

Bug: dawn:443, dawn:488
Change-Id: I4fc8cf7cd0dc8292bb6a8488fd2ceb7575e1e5f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24787
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-17 01:11:16 +00:00
Austin Eng 34f5133104 Validate 1D texture bindings cannot be multisampled
Bug: chromium:1104737
Change-Id: I61d631f7fce2c7d68823f265f06f75069af765a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25101
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-16 20:43:26 +00:00
Corentin Wallez c15c6eb9d8 dawn_wire/server: Use MapAsync to do Map[Read/Write]Async
This changes the format of the client->server command for async mapping
to match MapAsync and updates the doer on the server to implement it via
MapAsync. Previously the command had an isWrite boolean that routed to
either MapReadAsync or MapWriteAsync.

Also updates the Wire tests using mock_webgpu.h for the new server-side
traces.

Bug: dawn:445

Change-Id: I673cbe5e08b7c71539e8678dbb07b4043a9fadb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-16 17:07:05 +00:00
Jiawei Shao 3b17f0bde8 Optimize B2T and T2B copies with multiple texture layers on D3D12
This patch optimizes the implementation of buffer-to-texture and
texture-to-buffer computations on D3D12 backends by computing
TextureCopySplits once for all the 2D texture array layers in the
copy instead of computing it once per layer. You can see the
comments in the function D3D12::ComputeTextureCopySplits() for more
details.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: I1b66d24d2418147957fbe03e2c25144bd043a62e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-15 08:33:39 +00:00
Austin Eng b31f5e717e Remove kMaxBindingsPerGroup limit
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.

The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.

Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 22:20:35 +00:00
Corentin Wallez 0d52f800a1 Implement Buffer::MapAsync
MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.

MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.

All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.

Bug: dawn:445

Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 12:30:14 +00:00
Austin Eng e700a6a764 Add ityp::vector class and unittests
In order to remove the kMaxBindingsPerGroup limit in Dawn, some static
ityp::arrays need to be made dynamically sized. This CL adds ityp::vector
wrapping std::vector.

This CL also fixes the assumption that ityp::stack_vec iterators are pointers

Bug: dawn:442, dawn:443
Change-Id: I8698cbba3ea80ac063ab918a77f223c527720d08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24480
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 01:32:43 +00:00
Austin Eng 8e316f1177 Add per-stage and per-pipeline-layout limits and validation
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.

Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-14 00:53:23 +00:00
Kai Ninomiya 261b05d3dd PipelineStatisticsName -> PipelineStatisticName
To match upstream WebGPU (and be grammatically more correct).

Upstream webgpu.h change:
https://github.com/webgpu-native/webgpu-headers/pull/60

Bug: dawn:22
Change-Id: Id665e883259b9297a90c13b43187461c64fdc3da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24702
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-13 18:21:03 +00:00
Yunchao He 0b43a803bf Remove a unnecessary validation test in bind group
binding index >= kMaxBindingsPerGroup is actually valid.

Bug: none

Change-Id: Idfba743d50013b7115f125b6441fd49732dffc96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-10 23:30:56 +00:00
Brandon Jones 7695afc902 Implement Validation For DepthStencilAttachment ReadOnly
Implements validation for RenderPassDepthStencilAttachmentDescriptor depthReadOnly and
stencilReadOnly flags to match WebGPU specification. Includes corresponding unit tests.

bug: dawn:485
Change-Id: I21e624850d5a393469569417f102fb979dbfdf27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24602
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-10 23:13:58 +00:00
Kai Ninomiya 2afea0c671 Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 20:33:08 +00:00
Kai Ninomiya 479689912e Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22
Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-09 20:49:43 +00:00
Tomek Ponitka c98988de11 Added validation tests for copying to 2d-array textures
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-09 17:33:13 +00:00
Corentin Wallez d3bf2188aa Remove usage of the UNIT_TEST macro.
It is breaking the roll of Dawn in Chromium because on ChromeOS the
macro is defined on the command-line, causing the compilation to fail
because of a macro redefinition.

Bug: None
TBR=enga@chromium.org
Change-Id: I13eebb9b40f2a5f7c1eed4e3572de3eda2db8bb6

Change-Id: I4797211f4d9ff122d992d78aeac83fd4f0585ff6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 07:00:32 +00:00
Corentin Wallez 1318c603d9 Don't rely on null::Queue::Submit resolving mapping operations.
In the validation tests, we relied on Queue.Submit(0, nullptr) to
resolve mapping operations. This is fragile so we replace it with a
FlushMappingOperations() function that uses device.Tick() instead.

This allows removing the mapSerial argument from
Buffer::MapRead/WriteAsyncImpl (which was the actual goal of this CL).

Bug: dawn:445
Change-Id: Id98822287370c371bebb83afb8e290e17f3c1b55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 06:12:04 +00:00
Austin Eng d761d5a575 Add Chromium's StackVector base class and ityp::stack_vec
In order to lift Dawn's restriction on the number of bindings
per bind group, static sized arays need to be converted to
dynamically sized vectors. This CL adds Chromium's StackVector
class which behaves like std::vector but provides a stack allocator
to allocate small vectors on the stack. Dawn can use this to avoid
making separate heap allocations for a smaller, realistic binding
counts.

The CL also adds an ityp::stack_vec class to support using
a StackVector with TypedInteger indices.

Bug: dawn:442, dawn:443
Change-Id: I7604c02b3ea52cd63990a2e8b45ed238a5d52232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-08 20:27:30 +00:00
Corentin Wallez 519edd5890 Fix MSVC compilation.
- Fix a struct vs. class in forward declaration of std::hash
 - Fix an unsigned vs. signed compare in BitSetIterator
 - Fix the assumption that std::array::[const_]iterator is a pointer.
 - Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
   for vulkan_platform.h
 - Fix for a 32bit shift being expanded to 64bit.

Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-08 18:50:30 +00:00
Tomek Ponitka a9c7d64aad Adding Queue::WriteTexture
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.

Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-08 18:42:30 +00:00
Corentin Wallez b2ea1915d4 Implement GPUBufferDescriptor.mappedAtCreation.
This CL:

 - Adds mappedAtCreation to dawn.json
 - Changes dawn_native to implement CreateBufferMapped in terms of
   mappedAtCreation.
 - Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
   (both validation and end2end).
 - Implements dawn_wire's mappedAtCreation in terms of
   CreateBufferMapped. The reversal in dawn_wire will be done in a
   follow-up CL.

Bug: dawn:445

Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-07 11:21:51 +00:00
Corentin Wallez dbf805fe8d Update GetMappedRange to not produce validation errors
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.

Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.

Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.

Bug: dawn:445

Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-06 18:08:10 +00:00
Hao Li 5191adc58c Query API: WriteTimestamp
Add WriteTimestamp API on CommandEncoder, ComputePassEncoder and
RenderPassEncoder.

Bug: dawn:434
Change-Id: Ifeca4efed01d80459d6fefa22ba05bea699b541f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23244
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-01 10:48:16 +00:00
Tomek Ponitka 268fe254ec Added constraints for too large uniform buffer bindings
Added a constraint in ValidateBufferBinding function checking for too
large uniform buffer bindings. Added MaxUniformBufferBindingSize
test in BindGroupValidationTest.

Bug: dawn:436
Change-Id: I31c6e2236ce928d5e81c43455eb18cf4eacdc0f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24081
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-30 18:49:20 +00:00
Corentin Wallez 1325ab1251 Add Buffer::Get[|Const]MappedRange
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.

Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.

Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-30 11:51:14 +00:00
Austin Eng 8ab3719fc4 Fix validation of multisampled BGL bindings
Bug: chromium:1097501, chromium:1097514
Change-Id: I18f03398488cc3b5adf6755989e787e117d8a004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-23 00:22:24 +00:00
Jiawei Shao e5d94c31a0 Fix a bug in ComputeTextureCopyBufferSize with empty copySize
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.

This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests

BUG=dawn:453
TEST=dawn_unittests

Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-19 22:39:53 +00:00
Idan Raiter f434fdc6ed Add minimum buffer size validation
Bug: dawn:459
Change-Id: I755cc0ada7be7b1cb71724cb410ab0c3a88cea24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22421
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 21:39:23 +00:00
Austin Eng 8f9523eb38 Add support for multisampled sampling
This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.

Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 16:21:33 +00:00
Austin Eng 7a4685f448 Add TypedInteger
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.

It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.

For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.

Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-17 22:35:19 +00:00
Corentin Wallez 984493d0ac Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-16 03:05:17 +00:00
Austin Eng cf1fdf413c Handle OOM buffer allocations better
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.

It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.

The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.

Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-15 23:42:13 +00:00
Corentin Wallez 4234d78201 Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL:

 - Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
 - Changes all tests and samples to use size.depth.
 - Adds deprecation tests for the change.

In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.

Bug:dawn:22

Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-15 09:46:01 +00:00
Bryan Bernhart c7778a27cb Prevent size overflow for sub-allocation.
D3D/VK driver may return a size larger than requested and could cause
PowerOfTwo() to overflow. This change adds a check to ensure the size
is within the limit before attempting sub-allocation.

BUG=dawn:27

Change-Id: I2b2ce727abff953642a69b65c8f30be8e53e562d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-11 18:58:26 +00:00
Hao Li b6eff5acf0 Query API: QuerySet
- Add QuerySet w/o backends implementation.
- Add validation tests

Bug: dawn:434
Change-Id: Id9fed4e42fac464b1254cd2e9cf5337a1d803089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-06-11 00:34:14 +00:00
Idan Raiter e5b40629ec Reset bind group aspect in SetBindGroup
Change-Id: Ic123578764266a913a3a9a814d5b6c01f47d4ff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2020-06-09 15:14:14 +00:00
Jiawei Shao e472c459b9 Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-08 11:30:01 +00:00
Jiawei Shao 0a6a9d8692 Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-05 01:02:57 +00:00
Corentin Wallez 47a3341e07 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer
Bug: dawn:22
Change-Id: I00b3cd65ac4eb494b05918251f4b3b2bcaf24f71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-02 09:24:39 +00:00
Austin Eng 2dfc42dd39 Fix ValidateEntireSubresourceCopied
This function was validating the depth of the copy which is
incorrect for 2D array textures. Remove this check for now
since it would be only relevant for 3D textures which Dawn
does not support yet.

Bug: dawn:424
Change-Id: I756080a899a7c5effe5843a530d4db0571bc10d5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22323
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-01 16:19:02 +00:00
Austin Eng f7a98fa854 Ensure dynamic buffer offset bindings are sorted in increasing order
A previous CL sorted bindings by binding number, but bindings were first
sorted by type. This means a bind group layout with mixed dynamic
storage and uniform buffers would not always have all dynamic bindings
in increasing order. Instead, it would be strictly increasing within
each section of uniform/storage buffers. This CL corrects the issue
by first sorting dynamic buffers by binding number.

Bug: dawn:408
Change-Id: I3689eb64ad8aa8768cebe266eebcba75a21894ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-05-29 16:19:58 +00:00
Corentin Wallez e4f8e19e72 Remove the defaulting for bytesPerRow = 0
Bug: dawn:432
Change-Id: I335cdc367c322764861878bfb604ecc6a146b732
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22340
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-29 07:28:38 +00:00
Austin Eng 295a4177ae Add ScopedEnvironmentVar class for setting env variables in BackendVk
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.

Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-28 16:05:04 +00:00
Jiawei Shao a3636ed888 Support multiple array layers in one texture-to-texture copy command
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.

Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.

BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-28 01:01:32 +00:00
Jiawei Shao f62ab75a5c Disallow using cube or cube array texture views as storage textures
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-28 00:17:08 +00:00
Hao Li 55c85f66d2 Query API: Extensions
Add extensions of pipeline statistics and timestamp queries.

Bug: dawn:434
Change-Id: I1a472ee4819bd36ce629034cf5175430bab1febc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22100
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-27 05:15:18 +00:00
Jiawei Shao 214c71769b Disallow using combined textures and samplers in shaders
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.

SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.

BUG=dawn:423
TEST=dawn_unittests

Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-21 10:38:36 +00:00
Jiawei Shao 2ae84e9461 Disallow the copies within the same buffer
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.

BUG=dawn:17, dawn:420
TEST=dawn_unittests

Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-19 00:11:11 +00:00
Corentin Wallez b761fe1346 Remove wgpu::BindGroupLayoutEntry::textureDimension
It was deprecated in favor of viewDimension.

Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-13 17:13:35 +00:00
Corentin Wallez 84ae2bfe3b Remove deprecated "Binding" types and members
This removes the following types and members as well as fixup code
and depraction tests for them:

 - wgpu::BindGroupLayoutBinding
 - wgpu::BindGroupLayoutDescriptor::bindingCount
 - wgpu::BindGroupLayoutDescriptor::bindings
 - wgpu::BindGroupBinding
 - wgpu::BindGroupDescriptor::bindingCount
 - wgpu::BindGroupDescriptor::bindings

Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-13 17:05:55 +00:00
Jiawei Shao f4df7916ca Add validation on the buffer-to-buffer copies within same buffer
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.

BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-13 00:17:15 +00:00
Austin Eng fce44b5fe1 Sort same-type bindings in the BGL by binding number
This fixes a bug where dynamic offsets were applied to the wrong bindings.
Dynamic offsets are applied in increasing order of binding number.

Bug: dawn:408
Change-Id: I3de6ee1bfd6e00239ddc46f820c3f81ba82815cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-12 20:32:45 +00:00
Austin Eng a1800c04f3 Make fence descriptor optional
Bug: dawn:22
Change-Id: I5d14aa8e12899eb577d7c50081a6ee6f7ec248a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21365
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-11 20:29:22 +00:00
Corentin Wallez a6cf7b5b1d Make error scope shutdown iterative instead of recursive.
This avoids a stack overflow when many error scopes are pushed on device
shutdown. It also changes the error scopes to return a Unknown error
type on shutdown instead of NoError.

A regression test is added.

Bug: chromium:1078438
Bug: chromium:1081063
Change-Id: Ibfab8dd19480414c1854ec2bd4928939663ba698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-11 20:26:12 +00:00
Yunchao He c2542cde3e Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp
It is valid to have race condition for multiple writes on the same
resource in some situations in render pass. These situations are:
1) multple storage buffer bindings on the same buffer,
2) multiple writeonly storage texture bindings on the same texture.

This change fixed a bug in tests and added a new test, in order to
make sure that validation code in Dawn allows this kind race condition.

Bug: dawn:407

Change-Id: I42332418bea5b6e608f6730e42f60c1c12b0b025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-11 19:12:12 +00:00
Austin Eng 818c6b7082 Validate that ShaderModuleDescriptor has chained descriptor
Bug: chromium:1074575
Change-Id: Ibb124ca8c4771d9b8f2846d3a5f79dca6de8743d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-05-08 18:05:19 +00:00
Yunchao He 70ffa0c285 Add more tests for resource usage tracking
This change added more tests for texture usage tracking for compute.
It also added multiple write usages related tests for both buffer
and texture.

Bug: dawn:358, dawn:359

Change-Id: I8e3dbc92a06ceccfa5fce3ed319e4e641e72e41f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-07 23:49:15 +00:00
Yunchao He 17e1e197e8 Add tests for texture usage tracking - 3
This change added tests for invisible and unsed bindings for
texture usage tracking. It also removed one buffer test, which
is not useful.

Bug: dawn:365

Change-Id: I01232836fb150ecea011a5fcbc250fa1eb7207cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-07 16:49:05 +00:00
Yunchao He 0abddd21c9 Add dispatch call in usage tracking tests
Resource usage tracking for compute is per dispatch. So we should
call pipeline and dispatch to trigger resource tracking in compute.
This change added dispatch calls for compute pass related tests.

This change also changed inappropriate comments, and moved a test
to a proper location in the file.

Bug: dawn:358

Change-Id: I6d31169164c434c2f446cd5746170433dd1eb4b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-05 17:18:47 +00:00
Yunchao He 07328ba0bb Add validation tests for texture resource tracking - 2
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.

Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-04 17:19:19 +00:00
Yunchao He 23428ea82f Add validation code for texture subresource usage tracking
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.

BUG=dawn:157

Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-04 17:10:49 +00:00
Yunchao He a6d7f56cf8 Add resource usage tests in a single draw/dispatch
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.

Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.

Bug: dawn:358

Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-05-04 16:23:09 +00:00
Yunchao He ccc40f6ffa Fix a bug in ResourceUsageTrackingTests
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.

Bug: dawn:358

Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-05-04 05:37:32 +00:00
Yunchao He 2ba90d6654 Add tests for resource tracking in compute - 1
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch when we call multiple
SetBindGroup. We should track the overwritten resources
even though they are not used in render/compute pass.

Bug: dawn:357

Change-Id: I7467db1c0b43fed8513ddb7604adbbd1be55866f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-30 22:08:18 +00:00
Felix Maier f70db58dce Fix MSVC compilation.
Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp

Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.

Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-27 20:29:01 +00:00
Corentin Wallez cdf2d8de77 Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
Bug: dawn:22

Change-Id: Ib4d93a73a6c40326d180f569fd51216c2d87df1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 10:02:43 +00:00
Corentin Wallez c244f53921 Add a size argument to Set[Vertex|Index]Buffer
Bug: dawn:22
Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-24 09:42:03 +00:00
Corentin Wallez 409cf67207 Special-case GetDefaultQueue in the wire
Reland with a fix where commands only start being serialized by the
device after the first GetDevice() is called, not in the constructor.

This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.

Bug: dawn:22
Change-Id: Ibe43d84b25100f58a9ec5029a9341e400aec97f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19982
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-23 21:21:52 +00:00
Rafael Cintron 0e9320b5b5 Use Ref<TextureBase> instead of TextureBase* in more places
To avoid accidental memory leaks on account of using raw pointers,
use Ref<TextureBase> as method return type except at Dawn interface
boundaries.

Change-Id: I6459062ee28984de2cb1d5a2059bc70cf82b2faf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-23 19:47:12 +00:00
Yunchao He 21d753a053 Read and write usage in compute pass is valid
Resource usage tracking in compute pass is per dispatch. So readable
and writeable usages in pass granularity may be valid.

This patch also removes ComputePassValidationTests.cpp because it
is duplicated with ResourceUsageTrackingTests.cpp. The former actually
contains resource usage tracking tests only, and the latter is also
for the same purpose and it is much more comprehensive.

Bug: dawn:358

Change-Id: I53f8906660b348eeff4f2a061e3b829d1c2ceab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20122
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-23 00:15:50 +00:00
Rafael Cintron b4eccc8227 Allow Ref<Derived> -> Ref<Base> assignment, and move operations
Previous to this change, you were unable to assign or move Ref<Derived>
to a Ref<Base>.

This change addresses the problem by introducing <typename U> versions
of assignment, copy and move methods. nullptr_t specific ones were
also added to disambiguate things for the compiler.

Bug:dawn:390
Change-Id: Ib5d44231e26db35de33d63c67b36b5bf411a3540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20121
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-22 20:34:00 +00:00
Jiawei Shao 64fcf3909a Allow one texture as write-only storage and sampled in one compute pass
This patch enables one texture to be used as both write-only storage
texture and sampled texture in one compute pass.

Note that while we don't need to check the usage scope of a texture in
the whole compute pass scope, we still need to verify one texture cannot
be bound to multiple bindings that are used in one dispatch at the same
time. This check will be added in the following patches.

This patch also adds tests to ensure a texture can be used as the
following binding types in one compute pass:
- read-only storage + sampled
- write-only storage + sampled
- read-only storage + write-only storage

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ibff2b005a5269a0bfa254e0417de4920758add39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20120
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-22 00:55:43 +00:00
Rafael Cintron f204cf2c4f Add Ref<T> specialization for Result
Ref<T> specialization will allow us to, in a future change, return
Result<Ref<T>> instances from Create methods while still keeping the
tagged pointer optimization.

Change-Id: I20c764358af22ba1dc53458d59b0b2b4770a0c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-21 17:27:00 +00:00
Corentin Wallez fee2783cb0 Deprecate ShaderModuleDescriptor.code in favor of chained descriptor
This also adds the definition of the WGSL sub descriptor but forbids
using it for now.

Bug: dawn:22
Change-Id: I0514eec95bbcda28911547d6bda4d5257b62432b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-21 08:04:48 +00:00
Corentin Wallez 3966eb1175 Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
Bug: dawn:22

Change-Id: I02188d70103a1bee25b9b2024a2ea9f785656236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-21 07:36:30 +00:00
Jiawei Shao e89b48768b Validate texture usage scope with storage textures in one render pass
This patch adds the validation rules on the texture usage scope with
storage textures in one render pass.
1. Write-only storage cannot be used in combination with anything else
in the same render pass.
2. Sampled and read-only storage are allowed to be used in the same
render pass.

This patch also adds dawn_unittests to test the storage texture usage
scope in one render pass:
1. read-only or write-only storage only
2. read-only or write-only storage + sampled
3. read-only or write-only storage + output attachment
4. read-only + write-only

This patch also removes kWritableBufferUsages as it is not used in Dawn
at all.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ib2a0f06ec8d183c5f812f87459c6b1b8f79937e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19820
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-21 00:48:10 +00:00
Jiawei Shao d543d58760 Allow using write-only storage textures in fragment shader stage
This patch enables the use of write-only storage textures in fragment
shader stage after the new decision in WebGPU CG.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ia1884e5d1a8e63cf992d3518df7375c2b3a72c41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19784
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-04-21 00:43:30 +00:00
Austin Eng 7817a9aafe Reland "Add ComparisonSampler binding type and validation tests"
This is a reland of 6d9e4f8076
Now that the Chromium-side API change has landed, this CL can land.

Original change's description:
> Add ComparisonSampler binding type and validation tests
>
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:367
TBR=cwallez@chromium.org,kainino@chromium.org
Change-Id: I325d096e7ce092d17833429c3f54ef7c71189739
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20045
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-20 23:43:20 +00:00
Rafael Cintron 7e8385c183 Move and improve RefCounted
- Move RefCounted to common (from dawn_native) so that we can use
it from additional places.
- Use EXPECT_ macros instead of ASSERT_ in RefCounted tests for
improved logging on failures.
- Add a missing test for Ref::Detach.
- Plug memory leak in RaceOnReferenceRelease

Change-Id: Iaa7b11b5a6fa146e3c322143279a21a4ac027547
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19903
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-04-20 17:36:22 +00:00
Corentin Wallez 8edb723dea Revert "Add ComparisonSampler binding type and validation tests"
This reverts commit 6d9e4f8076.

Reason for revert: Breaks the roll in Chromium, gpu_sampler.cc must first be
fixed to use the new undefined value, before this can be landed.

Original change's description:
> Add ComparisonSampler binding type and validation tests
> 
> Bug: dawn:367
> Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:367
Change-Id: Ic071a601df2063bd2da5388b2e75c1a121924a69
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19983
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-20 17:21:52 +00:00
Corentin Wallez 5e088591ca Revert "Special-case GetDefaultQueue in the wire"
This reverts commit f93791ab62.

Reason for revert: breaks gl_tests on roll.

Original change's description:
> Special-case GetDefaultQueue in the wire
> 
> This makes it so calling GetDefaultQueue always returns the same
> object. It required updating various WireTests to account for the
> additional wire calls.
> 
> Bug: dawn:22
> 
> Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:22
Change-Id: Id2f051b1d4be64a6e16ee8bbe998d72028660334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-20 15:33:20 +00:00
Corentin Wallez 98334dfdf7 Deprecate BGLEntry::textureDimension in favor of viewDimension
Bug: dawn:22
Change-Id: Ibc58be789e3d3322fcd9cef92b1942c0e0b79090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-20 08:10:10 +00:00
Yunchao He 99655bcf85 Add validation tests for resource usage tracking - 3
This patch adds validation tests for invisible and unused bindings.

The tests create bindings for compute, fragment and none stage. So,
only some bindings are visible for a particular render/compute pass.
In addition, some visible bindings in bind groups are not used by
pipeline. But resources of all bindings in bind groups (including
invisible/unused bindings) should be tracked, in order to identify
resource usage conflicts.

Bug: dawn:365

Change-Id: Ibb8d45a1a7b69891a17b4949147a16ada4ed6bd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-18 05:41:58 +00:00
Austin Eng 6d9e4f8076 Add ComparisonSampler binding type and validation tests
Bug: dawn:367
Change-Id: Iba1d3d03f6247a356b6f3fabfe7a7ba3c0753171
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18423
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-17 20:14:17 +00:00
Corentin Wallez f93791ab62 Special-case GetDefaultQueue in the wire
This makes it so calling GetDefaultQueue always returns the same
object. It required updating various WireTests to account for the
additional wire calls.

Bug: dawn:22

Change-Id: I8c74374b7c732b8bb7d0490bbc740dee0d2dface
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19726
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-17 17:09:07 +00:00
Corentin Wallez 8a437947a8 Introduce Device::GetDefaultQueue and deprecate CreateQueue
This makes all backends register the default queue at device
initialization time, so that the same queue is returned by
each call to GetDefaultQueue.

All usages of CreateQueue are replaced by GetDefaultQueue
except a couple ones that could use the queue initialized by
DawnTest::SetUp.

A deprecation warning mechanism is added so that users of Dawn
can now that they should upgrade their usage of the API. It also
comes with a backdoor so we can test that they are emitted.

New DeprecatedAPITests are added that will contain tests for
deprecated APIs, and will also check that deprecation warnings
are produced.

The special casing of GetDefaultQueue in the wire will be done
in a follow-up CL to ease the review. It happens to work through
the regular wire mechanisms at the moment but returns a different
object on each GetDefaultQueue call.

Bug: dawn:22

Change-Id: I78dc1fa474769674278d30040e8d05c658b88360
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-17 16:45:17 +00:00
Austin Eng 3aa5be9749 Print the failing statement in ASSERT_DEVICE_ERROR
Makes it easier to track where and why a test failed.

Bug: none
Change-Id: Icdccde97db68c32c35af6c044a3eacd4d4978b61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19701
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-04-16 21:36:33 +00:00
Corentin Wallez f941205370 Use new gmock MOCK_FUNCTION macro.
Bug: None
Change-Id: If436fbf5c2392051caeadfc4a7482544d565b597
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19720
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-16 16:39:06 +00:00
Corentin Wallez 15b9531cca Rolling 4 dependencies
Also fixes an uninitialized variable in tests.

Roll build/ f3d0ca5f4..896323eed (1627 commits; 2 trivial rolls)

f3d0ca5f46..896323eeda

$ git log f3d0ca5f4..896323eed --date=short --no-merges --format='%ad %ae %s'
2020-04-14 chromium-autoroll Roll Fuchsia SDK from 0.20200414.2.1 to 0.20200414.3.1
2020-04-14 sergey.kipet gtkui: Fix standalone Ozone/Wayland configuration
2020-04-14 gbiv Reland "compiler: remove `!is_android` from CrOS thinlto checks"
2020-04-14 wez [fuchsia] Add //fuchsia/SECURITY_OWNERS and per-file OWNERS using it.
2020-04-14 hypan android: Add emulator avd specific OWNERS files
2020-04-14 chromium-autoroll Roll Fuchsia SDK from 0.20200413.3.1 to 0.20200414.2.1
2020-04-14 hypan emulator: Add option "--debug-tags" for avd start
2020-04-14 chromium-autoroll Roll Fuchsia SDK from 0.20200413.2.1 to 0.20200413.3.1
2020-04-13 steveroe Reland "[fuchsia] Collect Fuchsia system logs from Chrome-Fuchsia tests."
2020-04-13 chromium-autoroll Roll Fuchsia SDK from 0.20200413.1.1 to 0.20200413.2.1
2020-04-13 chromium-autoroll Roll Fuchsia SDK from 0.20200412.2.1 to 0.20200413.1.1
2020-04-13 wez Revert "[cipd] Refactor CIPD template"
2020-04-13 hirokisato Revert "Manually roll chromite to pick up localhost vs VM fixes."
2020-04-13 chromium-autoroll Roll Fuchsia SDK from 0.20200412.1.1 to 0.20200412.2.1
2020-04-12 atyfto [cipd] Refactor CIPD template
2020-04-12 chromium-autoroll Roll Fuchsia SDK from 0.20200412.0.1 to 0.20200412.1.1
2020-04-12 chromium-autoroll Roll Fuchsia SDK from 0.20200410.3.1 to 0.20200412.0.1
2020-04-11 dmazzoni Re-enable some Android content_browsertests
2020-04-11 chromium-autoroll Roll Fuchsia SDK from 0.20200410.2.2 to 0.20200410.3.1
2020-04-10 cduvall Revert "Use .r8dex.jar and .mergeddex.jar rather than .dex.zip"
2020-04-10 bpastene Manually roll chromite to pick up localhost vs VM fixes.
2020-04-10 chromium-autoroll Roll Fuchsia SDK from 0.20200409.3.1 to 0.20200410.2.2
2020-04-10 leuisken fix vs%s_install environment variable
2020-04-10 huangs [Build] print_python_deps.py: Use importlib.util for Python 3.
2020-04-10 chromium-autoroll Roll Fuchsia SDK from 0.20200409.2.1 to 0.20200409.3.1
2020-04-10 nhiroki Revert "Android: Use lint from cmdline-tools"
2020-04-10 wnwen Android: Use lint from cmdline-tools
2020-04-09 chromium-autoroll Roll Fuchsia SDK from 0.20200409.1.1 to 0.20200409.2.1
2020-04-09 bsheedy Optimize Android Skia Gold code
2020-04-09 agrieve Use .r8dex.jar and .mergeddex.jar rather than .dex.zip
2020-04-09 chromium-autoroll Roll Fuchsia SDK from 0.20200409.0.1 to 0.20200409.1.1
2020-04-09 ddorwin [Fuchsia] Add ddorwin to OWNERS
2020-04-09 huangs [Build] extract_unwind_tables.py: Remove temp file usage.
2020-04-09 chromium-autoroll Roll Fuchsia SDK from 0.20200407.1.1 to 0.20200409.0.1
2020-04-08 jeffyoon [ios] moving test runner xcode version to //testing/buildbot
2020-04-08 agrieve Android: Always run Desugar.jar as well as d8 desugaring
2020-04-08 akiss Add use_external_fuzzing_engine build argument
2020-04-08 wnwen Android: Use dots to distinguish java build steps
2020-04-08 agrieve apk_operations.py: Don't look for .mapping file for release builds
2020-04-08 hypan emulator: add "--dry-run" option for avd create
2020-04-08 wez [fuchsia] Migrate cr_package_fuchsia() to use SDK-provided rules.
2020-04-08 vasilyt Reland "Build: remove resource_dirs support"
2020-04-08 spang Revert "[fuchsia] Migrate cr_package_fuchsia() to use SDK-provided rules."
2020-04-07 agrieve Add more logging to compile_resources.py
2020-04-07 agrieve Add a \n to the end of AndroidManifest.expected
2020-04-07 chromium-autoroll Roll Fuchsia SDK from 0.20200407.0.1 to 0.20200407.1.1
2020-04-07 chromium-autoroll Roll Fuchsia SDK from 0.20200406.3.1 to 0.20200407.0.1
2020-04-07 brucedawson Better asserts on missing files during gn gen
2020-04-07 chromium-autoroll Roll Fuchsia SDK from 0.20200406.2.3 to 0.20200406.3.1
2020-04-06 xhwang media: Remove enable_mojo_media gn arg
(...)
2019-08-14 pcc Only link against libandroid_support on 32-bit platforms.
2019-08-14 thakis win: Remove msvc_use_absolute_paths gn arg.
2019-08-14 agrieve Android: Remove use_r8 flag and respect proguard_jar_path when set.
2019-08-14 robliao Start A List of Areas to Consider when Updating the Windows SDK
2019-08-14 hans Roll clang 365097:368742.
2019-08-14 aluo Make chrome smoke test self-testing and fix launch intent flags.
2019-08-14 chromium-autoroll Roll Fuchsia SDK from 890518145943 to 890514841981
2019-08-14 chromium-autoroll Roll Fuchsia SDK from 890520283089 to 890518145943
2019-08-14 svillar Fix build with BLINK_ANIMATION_USE_TIME_DELTA enabled
2019-08-14 ntfschr apk_operations: allow downgrade for bundle installs
2019-08-14 wez [Fuchsia] Remove legacy constant names from FIDL/JS.
2019-08-14 chromium-autoroll Roll Fuchsia SDK from 890523177803 to 890520283089
2019-08-13 wez [Fuchsia] Update FIDL/JS generator for 64-bit method ordinals.
2019-08-13 chromium-autoroll Roll Fuchsia SDK from 890525926525 to 890523177803
2019-08-13 chromium-autoroll Roll Fuchsia SDK from 890528724273 to 890525926525
2019-08-13 chromium-autoroll Roll Fuchsia SDK from 890530860946 to 890528724273
2019-08-13 wez Revert "Reland "[Fuchsia] Make hardware boot image downloading opt-in by .gclient.""
2019-08-13 kmarshall Reland "[Fuchsia] Make hardware boot image downloading opt-in by .gclient."
2019-08-12 chromium-autoroll Roll Fuchsia SDK from 890533504707 to 890530860946
2019-08-12 agrieve Android: Delete last references to "resource_rewriter" .build_config type
2019-08-12 justincohen Reland "[ios] Goma use is forbidden for official iOS builds."
2019-08-12 justincohen Revert "[ios] Goma use is forbidden for official iOS builds."
2019-08-12 thakis clang docs: mention llvm_force_head_revision
2019-08-12 chromium-autoroll Roll Fuchsia SDK from 890536058498 to 890533504707
2019-08-12 chromium-autoroll Roll Fuchsia SDK from 890539920088 to 890536058498
2019-08-12 huangs [DevUI DFM] Add BUILDFLAG(DFMIFY_DEV_UI).
2019-08-12 sidereal Revert "Reland "Roll clang 365097:368354.""
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890541741734 to 890539920088
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890544660006 to 890541741734
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890547849076 to 890544660006
2019-08-11 chromium-autoroll Roll Fuchsia SDK from 890550071829 to 890547849076
2019-08-10 thakis Revert "clang tot bots: Disable Wdangling-field"
2019-08-10 chromium-autoroll Roll Fuchsia SDK from 890552937159 to 890550071829
2019-08-10 chromium-autoroll Roll Fuchsia SDK from 890555439656 to 890552937159
2019-08-10 chromium-autoroll Roll Fuchsia SDK from 890557346683 to 890555439656
2019-08-10 kmarshall Revert "[Fuchsia] Make hardware boot image downloading opt-in by .gclient."
2019-08-10 thakis clang tot bots: Disable Wdangling-field
2019-08-10 kmarshall [Fuchsia] Make hardware boot image downloading opt-in by .gclient.
2019-08-09 rnk Reland "Roll clang 365097:368354."
2019-08-09 thakis mac: Create all parent directories of build/mac_files/xcode_binaries
2019-08-09 chromium-autoroll Roll Fuchsia SDK from 890560294264 to 890557346683
2019-08-09 sclittle Revert "Roll clang 365097:368354."
2019-08-09 rnk Roll clang 365097:368354.
2019-08-09 thomasanderson Switch Linux/Ozone to build with GTK
2019-08-09 justincohen [ios] Goma use is forbidden for official iOS builds.
2019-08-09 thakis mac: Stop downloading full hermetic Xcode.
2019-08-09 cliffsmo Add delayloads for full browser test libraries
2019-08-09 thakis clang tot bots: Disable Wreturn-stack-address
2019-08-09 chromium-autoroll Roll Fuchsia SDK from 890562890212 to 890560294264
2019-08-09 chromium-autoroll Roll Fuchsia SDK from 890565823233 to 890562890212

Roll buildtools/ 74cfb5700..2c41dfb19 (26 commits; 1 trivial rolls)

74cfb57006..2c41dfb19a

$ git log 74cfb5700..2c41dfb19 --date=short --no-merges --format='%ad %ae %s'
2020-03-30 tvanderlippe Update clang-format version to eb85e90350e
2020-03-23 brettw Roll GN from 9499562d..5ed3c9cc
2020-03-12 agrieve Roll GN from fd3d768b..9499562d
2020-03-10 thakis roll gn 4166e9fbc1f..fd3d768bcfd4
2020-02-29 xiaohuic Clean up buildtools repo migration code
2020-02-24 thakis Revert "Roll libunwind 43bb9f8722..d999d54f4b"
2020-02-21 thakis Roll libunwind 43bb9f8722..d999d54f4b
2020-02-21 seblalancette Roll GN from 97cc440d..4166e9fb
2020-02-21 bpastene Reland: Pull libunwind, libcxx, libcxxabi from a different mirror.
2020-02-19 bpastene Revert "Pull libunwind, libcxx, libcxxabi from a different mirror."
2020-02-19 thakis Pull libunwind, libcxx, libcxxabi from a different mirror.
2020-01-28 thakis Roll GN 83dad00a:97cc440d
2020-01-28 thakis Reformat remaining gn files.
2020-01-21 sdefresne Roll GN 0c5557d173..83dad00afb
2020-01-16 thakis Reformat all gn files in /buildtools/third_party/libc++.
2020-01-16 felipesalazar Include cxa_thread_atexit on linux targets.
2020-01-13 thakis Roll GN a5bcbd726a..0c5557d17
2020-01-08 bpastene Update //buildtools/README.txt after it was merged into chromium.
2019-12-31 agable Roll GN from 6feb5599..a5bcbd72
2019-12-13 chouinard Roll GN from ad9e442d..6feb5599
2019-11-18 xiaohuic Reland: Roll src/buildtools/third_party/libc++/trunk/ 5938e0582..78d6a7767 (333 commits)
2019-10-28 xiaohuic Revert "Roll src/buildtools/third_party/libc++/trunk/ 5938e0582..78d6a7767 (333 commits)"
2019-09-13 hnakashima Add exception for libassistant to import checker.
2019-09-10 dpranke Add a COMPONENT entry (Build) for //buildtools.
2019-09-10 dpranke Roll GN from 152c5144..ad9e442d

Roll third_party/binutils/ 01aa7745b..f9ce77769 (2 commits)

01aa7745b0..f9ce777698

$ git log 01aa7745b..f9ce77769 --date=short --no-merges --format='%ad %ae %s'
2020-04-03 adetaylor Adding CPEPrefixes for more dependencies.
2019-10-07 efoo Add "# COMPONENT" to OWNERS files

Roll tools/clang/ 3605577b6..698732d5d (129 commits)

3605577b67..698732d5db

$ git log 3605577b6..698732d5d --date=short --no-merges --format='%ad %ae %s'
2020-04-10 aeubanks Point TODOs at newer bug
2020-04-09 inglorion goma_link: Add more unit tests, split from integration tests
2020-04-09 johannkoenig remove GarbageCollectedFinalized plugin flag
2020-04-09 jabolopes Fix garbled diff output in clang test tool.
2020-04-08 inglorion goma_link_tests: Require Python 3
2020-04-03 aeubanks Revert "Use urllib instead of curl"
2020-04-03 aeubanks Use urllib instead of curl
2020-04-03 hans Clang package: build with -DLIBCXX_ENABLE_{SHARED,STATIC}=OFF
2020-04-02 akhuang Reland "clang build.py: change LLVM_ENABLE_ZLIB from ON to FORCE_ON"
2020-04-01 bikineev blink_gc_plugin: Add check for WeakPtrs to GCed objects
2020-03-31 bikineev blink_gc_plugin: Change RefPtr to scoped_refptr
2020-03-31 hans Roll clang n345938-a1762f9c-1 : n346557-4e0d9925-1.
2020-03-29 jdoerrie [clang tools] Don't print edit lines when no replacements exist
2020-03-26 rnk Update clang blink gc plugin test expectations
2020-03-25 agable Revert "clang build.py: change LLVM_ENABLE_ZLIB from ON to FORCE_ON"
2020-03-25 akhuang clang build.py: change LLVM_ENABLE_ZLIB from ON to FORCE_ON
2020-03-24 thakis Roll clang n345635-5d881dd8-1 : n345938-a1762f9c-1.
2020-03-20 inglorion goma_link_tests: Add test for -gsplit-dwarf
2020-03-19 hans Roll clang n344329-9284abd0-6 : n345635-5d881dd8-1.
2020-03-18 inglorion Update goma_link_tests to look for '<func>' instead of 'func'
2020-03-15 thakis Revert "Change to download and build zlib every time, in case a bot happens to die during a build"
2020-03-14 inglorion Pass -g* flags to code generation in distributed ThinLTO
2020-03-14 akhuang Change to download and build zlib every time, in case a bot happens to die during a build
2020-03-13 aeubanks Create new branch at origin/master, don't specify -r in git cl try
2020-03-13 akhuang Clang build.py: add zlib to linker search path so that cmake can find it
2020-03-12 hans Clang packaging script: don't do separate threads-enabled and disabled builds
2020-03-11 thakis clang build: enable in-process cc1 at clang build time instead of with a compiler flag.
2020-03-10 thakis Make run_tool.py less spammy after /showIncludes:user change.
2020-03-09 hans Clang packaging script: don't build lld with thinlto
2020-03-06 hans Revert "IWYU for bind/callback_helpers.h and ptr_util.h"
2020-03-06 thakis Roll clang n343707-61f538d3-1 : n344329-9284abd0-1.
2020-03-06 gab IWYU for bind/callback_helpers.h and ptr_util.h
2020-03-05 rnk Blink GC plugin: Fix tests after addition of const qual
2020-03-04 omerkatz heap: Make all TraceAfterDispatch methods const
2020-02-27 ehsankia Remove infrastructure for multiple extractor backend.
2020-02-26 hans Roll clang n341867-c2900381-1 : n343707-61f538d3-1.
2020-02-18 omerkatz heap: Add omerkatz@ as GC and GC plugin owner
2020-02-10 inglorion Fix fallback logic in goma_ld.py
2020-02-09 thakis Roll clang n340759-eaabaf7e-2 : n341867-c2900381-1.
2020-02-05 inglorion Correct fallback and mtime in distributed ThinLTO scripts
2020-02-04 akhuang Use zlib to build LLVM on Windows.
2020-02-04 inglorion Add scripts for distributed ThinLTO
2020-02-03 keishi blink_gc_plugin: Handle TraceIfNeeded for resolved T
2020-01-31 thakis clang upload script: Use Cq-Include-Trybots: for internal bots too.
2020-01-30 thakis clang upload script: Move list of bots from docs to Cq-Include-Trybots:.
2020-01-29 thakis Fix some more compile errors after upstream 777180a32b6107 in blink clang plugin
2020-01-29 thakis Fix some compile errors after upstream 777180a32b6107 in blink clang plugin
2020-01-29 thakis Fix some clang tool compile errors after upstream 777180a32b6107
2020-01-29 hans Roll clang n332890-c2443155-2 : n340759-eaabaf7e-1.
2020-01-28 enga Revert "Roll clang n332890-c2443155-2 : n340584-68051c12-1."
(...)
2019-11-15 hans Remove tools/clang/scripts/download_lld_mac.py
2019-11-15 hans Remove tools/clang/scripts/download_objdump.py
2019-11-11 hans Add UBSan runtime to the Mac Clang package
2019-11-05 thakis win: upload pdb for clang_rt.asan_dynamic-x86_64.dll to symbol server.
2019-11-05 hans Clang update.py: Add --package option
2019-10-30 johnchen Revert "Roll clang 373424-64a362e7-1 : n330255-55c223a7-1."
2019-10-29 hans Roll clang 373424-64a362e7-1 : n330255-55c223a7-1.
2019-10-24 hans Make upload_revision.py do a git checkout so it can get the commit count
2019-10-24 Taylor.Woll Add libclang package to sit alongside prebuilt LLVM binaries
2019-10-22 hans Clang build.py: LLVM no longer has SVN revision numbers
2019-10-15 hans Clang package.py: Don't run 'git diff' before building
2019-10-15 hans Clang build.py: Nuke the source dir if there is a local diff
2019-10-15 mlippautz heap: Add bikineev@ as GC and GC plugin owner
2019-10-03 thakis clang upload script: include full svn-git-sub triple in generated cl text.
2019-10-02 thakis Roll clang 372314:373424.
2019-09-25 rnk Fix crbug number in comment for 962988
2019-09-24 nicolaso Reland: "[Traffic Annotation] Remove function_context from extractor output"
2019-09-24 raul tools/: Convert uses of has_key
2019-09-24 hans Fix process-graph.py after #698787, take 2
2019-09-24 hans Fix process-graph.py after #698787
2019-09-23 hans Build Clang using profile-guided optimization on Windows
2019-09-22 raul tools: Use Python 3 style print statements [2/9]
2019-09-20 hans Roll clang 371856:372314.
2019-09-20 bikineev blink_gc_plugin: Remove GCFinalized and related diagnostics
2019-09-16 thakis Roll clang 371202:371856.
2019-09-13 mlippautz gc-plugin: Add mlippautz as owner
2019-09-12 tandrii Specify -B <bucket> where to trigger optional tryjobs.
2019-09-12 bikineev blink_gc_plugin: Check for correct use of CRTP
2019-09-12 bikineev Change clang subrevision to reflect changes in blink-gc-plugin
2019-09-11 bikineev blink_gc_plugin: Add no-gc-finalized options
2019-09-06 thakis Roll clang 370156:371202.
2019-09-05 thakis Roll clang 369647:370156.
2019-09-02 mlippautz [Stack Map Artefact] Add compiler plugins needed for safepoints
2019-09-01 thakis Fix Wfinal-dtor-non-final-class in plugin tests.
2019-08-29 contact Update BaseBindRewriters to convert base::BindRepeating to base::BindOnce
2019-08-28 hans Build clang with gcc 5.3.0 on Linux
2019-08-28 jakehughes [Stack Map Artefact] Introduce moving heap and root relocation
2019-08-28 jakehughes Layout initial experimental stack map gc design
2019-08-23 medinaandres Added revision to build_clang_tools_extra.py
2019-08-22 hans Roll clang 365097:369647.
2019-08-20 thakis clang upload script: Skip presubmits on upload.
2019-08-17 thakis clang: Attempt to fix plugin compilation after llvm r369130.
2019-08-16 hans Clang build script: Remove NDK r16 workaround
2019-08-15 jmadill Revert "Roll clang 365097:368742."
2019-08-14 hans Roll clang 365097:368742.
2019-08-12 sidereal Revert "Reland "Roll clang 365097:368354.""
2019-08-09 rnk Reland "Roll clang 365097:368354."
2019-08-09 sclittle Revert "Roll clang 365097:368354."
2019-08-09 rnk Roll clang 365097:368354.
2019-08-09 thakis clang mac tot bots: Stop setting DEVELOPER_DIR.

Created with:
  roll-dep build buildtools third_party/binutils tools/clang

Bug: None

Change-Id: Ice39068a904341972861759771f4793ea2aa694b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-15 19:58:17 +00:00
Austin Eng ba72944d3d dawn_wire: Validate all objects are from the same device in the client
This is a temporary fix until dawn_wire can support multiple devices.
When using objects from different devices, the wire will inject an
error into the receiver object's device. Methods that return objects
will return a dummy object. Using the dummy object will cause a fatal
error on the server.

Without this fix, the server would blindly lookup an ObjectId which
could point to some other object. This would bypass same-device
validation and have incorrect results.

Bug: dawn:383
Change-Id: I898f07d4b26f2a97ef952b82af488e7f807c36f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19261
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-15 17:58:25 +00:00
Corentin Wallez 0ff7ed41ec Remove CreateBufferMappedAsync
The upstream WebGPU spec decided to not pursue CreateBufferMappedAsync,
and it adds some complexity to Dawn, so we remove it.

Bug: dawn:22
Change-Id: I4182a90c4a1aa0bfbaecd7d8f67d7049cf5df5d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-15 13:53:15 +00:00
Corentin Wallez cd586a92e8 Null: Properly fake commands being completed on WaitForIdle
Bug: chromium:1068465
Change-Id: I7c01b1c4fed2424a53d30b7e53dabf4d74ed4a73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19288
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-15 09:56:55 +00:00
Austin Eng 93bea5cb50 Add WireClient::Disconnect to stop serializing commands
This prevents the client from continuing to send commands
when the wire connection has dropped. In Chromium this may
be because the connection to the GPU process is lost and the
transfer buffer may be destroyed.

This CL also adds a new helper to make testing callbacks
with mocks easier.

Bug: chromium:1070392
Change-Id: I6a69c32cc506069554ead18ee83a156ca70e2ce2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19160
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-15 02:00:14 +00:00
Yunchao He 81091b7434 Add more resource binding related validation tests
This change adds more resource binding related tests to clarify some
validation rules.

Bug: dawn:359

Change-Id: I16eca96c22c0d5f3f16dce5151bcabfd04d28349
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18940
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-14 17:15:24 +00:00
Yunchao He 582e5284d0 Support none visibility binding in bind group
None visibility of shader stage bindings should be supported in
bind group. But Dawn can't support it. The patch fixed this issue.

Bug: dawn:385

Change-Id: I5b747abead24050b56b0fd0a9de561c87df4e36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-04-13 20:01:22 +00:00
Zhenyao Mo 5b7292c8f8 Fix more compilation warnings.
Bug: chromium:1064305
Change-Id: I3aac24f8179d2c9e5206dd4542ea2506f26755e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19301
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@google.com>
2020-04-11 03:22:33 +00:00
Corentin Wallez 7119a0278d BUILD.gn: enable additional warnings.
Skia uses more warnings than Dawn, enable in Dawn directly so that
rolls of Dawn into Skia don't introduce warnings. These warnings
seem useful anyway.

Bug: chromium:1064305

Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-08 16:04:32 +00:00
Corentin Wallez ff77ffee1a Fix wgpu::WholeSize to count until the end of the buffer.
Bug: dawn:377
Change-Id: Ia829ec05e5dd6a218b7f1c1bb7bdaf39088bdf70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18960
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-08 12:09:25 +00:00
Corentin Wallez 36cd17488a dawn_wire: Correctly handle buffer state changes on Destroy()
The server didn't take intercept the destroy() call which meant the
buffer could be unmapped by dawn_native without the status updated in
ServerBuffer. This caused crash when a subsequent UpdateMappedData
command was handled and tried to write into the mapped buffer.

The client needs to also track destroy() otherwise it could sent an
UpdateMappedData to a destroyed buffer which is a fatal error.

Tests are added that cover the client-server interaction for this, but
the pattern that the following is unfortunately not tested directly
against the wire server:

 - CreateBufferMapped
 - Destroy
 - UpdateMappedData

Bug: chromium:1068466
Change-Id: If5185d4a8a81cd5f6bb41c9888a18c44c14b2de4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18961
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-08 10:23:35 +00:00
Corentin Wallez 2d10e954ce BUILD.gn: rename libdawn_native/wire to dawn_native/wire
This helps take advantage of the GN feature where when a directory is
used as a target name, like //foo/bar/baz, the //foo/bar/baz:baz target
is used automatically.

Bug: chromium:1064305
Change-Id: I2e2d9f308fda1b811482026962ab0770ac45e988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-07 07:44:00 +00:00
Corentin Wallez c3c6694d8f Rename BG[L]Binding to BG[L]Entry
This is to match the WebGPU API change.

The only manual changes are in dawn.json and templates. The rest was
created with the following commands:

  git grep -l BindGroupLayoutBinding | xargs sed -i "" -e "s/BindGroupLayoutBinding/BindGroupLayoutEntry/g"
  git grep -l BindGroupBinding | xargs sed -i "" -e "s/BindGroupBinding/BindGroupEntry/g"
  git cl format

Bug: dawn:22
Change-Id: I1377eef9ea9816578441c91d167909dedc7f8e96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-07 07:11:12 +00:00
Bryan Bernhart cb859a2037 Reland "D3D12: Stage BindGroups on CPU descriptor heaps."
This reverts commit c7f454c241
and relands commit 2479860e4b.

> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.

Reason for revert: We can reland this CL now that the CTS suppression merged.

Note: Adds validation to ensure binding size > 0.

Bug: dawn:155
Bug: dawn:375
Change-Id: I75b9773bbb7c70bcea803a7ad8b6480d21ea90f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18904
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-04-06 22:07:42 +00:00
Corentin Wallez c7f454c241 Revert "D3D12: Stage BindGroups on CPU descriptor heaps."
This reverts commit 2479860e4b.

Reason for revert: Causes WebGPU CTS failures

Original change's description:
> D3D12: Stage BindGroups on CPU descriptor heaps.
> 
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
> 
> BUG=dawn:155
> 
> Change-Id: I402e6686c96f7450a077c627c8499600979e426c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,bryan.bernhart@intel.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:155
Change-Id: I3dfae3e15e2bc21de692513725c9cf3ca38110b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-06 08:16:31 +00:00
Austin Eng 76a8d0b92f Support chained extension structs on the wire
This CL also adds a couple of dummy extensions in dawn.json so that
the serialization/deserialization in the wire can be tested.

Bug: dawn:369
Change-Id: I5ec3853c286f45d9b04e8bf9d04ebd9176dc917b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18520
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-04-03 17:37:48 +00:00
Bryan Bernhart 2479860e4b D3D12: Stage BindGroups on CPU descriptor heaps.
Instead of directly populating GPU heaps, pre-encoded
BindGroups are staged on CPU heaps then copied over
to the GPU. Non-shader visible allocators are stored
on the BGL, which hands out fixed-size chunks to
simplify memory managment. To enable memory re-use,
CPU allocations are tied to the lifetime of BindGroup
objects.

BUG=dawn:155

Change-Id: I402e6686c96f7450a077c627c8499600979e426c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-03 16:52:28 +00:00
Corentin Wallez 3da19b843f Use the default values for Dispatch in examples and tests
Bug: dawn:22
Change-Id: I4f83b966ee73ed92dc6648e3c59fac1be89031e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18381
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-31 16:23:35 +00:00
Corentin Wallez 67b1ad7a97 Add the defaults for Draw and DrawIndexed
And updates all places in tests and examples where they could have been
used.

Bug: dawn:22
Change-Id: Ic36e3f1810037b5addeb9e971b1da28fdd1da183
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18380
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-31 16:21:35 +00:00
Brandon Jones 7982cc0527 Residency 5: Implement and Integrate Residency Management
Adds all D3D12 residency management logic.

Bug: dawn:193
Change-Id: Ibc160289c29cc85817dcfaaef1b92d04599aa802
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16384
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-03-31 15:31:56 +00:00
Yunchao He 276b065265 Add validation tests for resource usage tracking - 4
This patch adds tests to verify that resource usage tracking is per
each pass (neither per each draw/dispatch, nor per each command
encoder or command buffer).

Bug: dawn:358

Change-Id: I7bd05de3539ff2d11bb58cd34a370015907e4666
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18180
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-03-30 23:34:55 +00:00
Yunchao He 81431f5034 Add validation tests for resource usage tracking - 2
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch:
1) multiple SetIndexBuffer
2) multiple SetVertexBuffer on the same index
3) multiple SetBindGroup on the same index

We should track the overwritten resources even though they
are not used in render/compute pass.

Bug: dawn:357

Change-Id: I1e804c9aebfc62acb82513db51b6ae94a85579fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18000
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-27 21:40:47 +00:00
Yunchao He 3665d28e6e Add validation tests for resource usage tracking
This change mainly does a code refactoring. It moves resource tracking
tests from CommandBufferValidationTests.cpp to a separate test file.

It also adds a few tests, like copy dst/src doesn't impact resources
used in render/compute pass.

More tests about resource usage tracking will be added into this
separate test file.

Bug: dawn:359

Change-Id: I29d9b87b8de9a07b39ee1087e9f6a53ad10fe8fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-03-27 15:52:50 +00:00
Jiawei Shao d5db214564 Collect if a storage texture is declared as multisampled in shader
This patch records if a storage texture is declared as multisampled or
not in shaders after a fix in shaderc.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: I3914ccd3bfa4d0b6ab9c7cfb650352b70ba067a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17600
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-26 00:46:38 +00:00
Jiawei Shao 0eff2a2b46 Add validations on the creation of bind groups with storage textures
This patch adds all the validations on the creation of bind groups with
read-only and write-only storage textures.

1. Only the textures with STORAGE usage can be used as read-only or
   write-only storage textures.
2. The format of the texture view used as read-only or write-only
   storage texture must match the corresponding declarations in the
   bind group layout.
3. The texture view dimension of the texture view used as read-only or
   write-only storage texture must match the corresponding declaration
   in the bind group layout.

Note that we don't test the match of the sample count because currently
we don't support sample count > 1 when creating a texture with STORAGE
usage and creating a bind group layout with read-only or write-only
storage textrue binding type.

This patch also adds a unit test to verify that it is invalid to create
a bind group layout with either read-only or write-only storage texture
binding type and dynamic offsets.

This patch also implements the bind group with storage textures on
Vulkan to make the Vulkan fuzzer happy with this patch.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iee1b3c49671aae8a5424882b035624248d5fc281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17583
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-25 07:53:37 +00:00
Corentin Wallez 4c6c40d47d Validate there are at most kMaxBindingsPerGroup entries per layout.
This is a regression that was caught by the WebGPU CTS after
https://dawn-review.googlesource.com/c/dawn/+/17240 where the
BindGroupLayout validation was changed to use a set, and the check for
KMaxBindingsPerGroup removed.

This CL also adds a regression test.

Bug: dawn:354

Change-Id: I0cda545b9df7220ca53216878cf24ac8ce880648
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17620
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-24 17:29:54 +00:00
Jiawei Shao 4a858a0cbd Reland "Check bind group layout with storage texture in pipeline descriptors"
This reverts commit 7c24b6b2ff.

Reason for revert: We can reland this CL now as the fix in shaderc has
been merged.

Note that the declaration whether a storage texture is multisampled or not
cannot be extracted correctly in SPVC. The fix in Dawn will be added after
it is fixed in shaderc.

Original change's description:
> Revert "Check bind group layout with storage texture in pipeline descriptors"
>
> This reverts commit 63f2666ee7.
>
> Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
>
> Original change's description:
> > Check bind group layout with storage texture in pipeline descriptors
> >
> > This patch adds all the validations on the use of bind group layout with
> > read-only storage texture and write-only storage texture in the creation
> > of pipeline objects.
> >
> > 1. GPUBindGroupLayout.bindingType must match the type of the storage
> >    texture variable (read-only or write-only) in shader.
> > 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> >    format that supports STORAGE usage.
> > 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> >    texture format declaration in shader.
> > 4. GPUBindGroupLayout.textureDimension must match the storage texture
> >    dimension declared in shader.
> >
> > BUG=dawn:267
> > TEST=dawn_unittests
> >
> > Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> > Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> > Reviewed-by: Kai Ninomiya <kainino@chromium.org>
>
> TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
>
> Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: dawn:267
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com

Bug: dawn:267, chromium:1063570
Change-Id: If762cbb206e738f4e54e75c88d506fdf3a44f280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17461
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-03-24 00:56:53 +00:00
Austin Eng a80993da44 Support and pack unbounded binding numbers in the BGL
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.

Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-03-20 21:56:30 +00:00
Jiawei Shao 7c24b6b2ff Revert "Check bind group layout with storage texture in pipeline descriptors"
This reverts commit 63f2666ee7.

Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.  

Original change's description:
> Check bind group layout with storage texture in pipeline descriptors
> 
> This patch adds all the validations on the use of bind group layout with
> read-only storage texture and write-only storage texture in the creation
> of pipeline objects.
> 
> 1. GPUBindGroupLayout.bindingType must match the type of the storage
>    texture variable (read-only or write-only) in shader.
> 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
>    format that supports STORAGE usage.
> 3. GPUBindGroupLayout.storageTextureFormat must match the storage
>    texture format declaration in shader.
> 4. GPUBindGroupLayout.textureDimension must match the storage texture
>    dimension declared in shader.
> 
> BUG=dawn:267
> TEST=dawn_unittests
> 
> Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com

Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:267
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-03-20 01:44:29 +00:00
Jiawei Shao 63f2666ee7 Check bind group layout with storage texture in pipeline descriptors
This patch adds all the validations on the use of bind group layout with
read-only storage texture and write-only storage texture in the creation
of pipeline objects.

1. GPUBindGroupLayout.bindingType must match the type of the storage
   texture variable (read-only or write-only) in shader.
2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
   format that supports STORAGE usage.
3. GPUBindGroupLayout.storageTextureFormat must match the storage
   texture format declaration in shader.
4. GPUBindGroupLayout.textureDimension must match the storage texture
   dimension declared in shader.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-20 00:01:19 +00:00
Jiawei Shao 971a6233c2 Validate the declaration of storage texture format in shader
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.

This patch also fixes a typo in the TextureValidationTest.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-17 10:28:07 +00:00
Nico Weber 022952303c Suppress two -Wunreachable-code warnings.
Bug: chromium:346399
Change-Id: Ieb76cf99022230dcfb0bc6b17f95ea544040a796
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17040
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-16 10:59:56 +00:00
Jiawei Shao 1a56ce54e0 Validate creating bind group layout with storage textures
This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.

This patch also fixes chromium:1061156.

BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-16 10:53:36 +00:00
Austin Eng 459c2f930f Slab-allocate Metal bind groups
Bug: dawn:340
Change-Id: I6185e41d9c71c49953a4de91e5f3042968679fd6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15862
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-03-13 22:50:00 +00:00
Jiawei Shao 421684f943 Support Storage Textures as Valid Binding Types
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.

- Read-only storage textures can be used in vertex, fragment and
  compute shaders.
- Write-only storage textures can only be used in compute shaders
  due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
  reserved to be supported as an extension in the future.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-03-11 01:28:48 +00:00
Jiawei Shao 532be50b76 Check bindingType with shader stage when creating default pipeline layout
This patch intends to fix a crash issue when creating a rendering
pipeline with storage buffer declared in vertex shader and pipeline
layout is not set.

Without this patch, in PipelineLayoutBase::CreateDefault() the
bindingSlot.visibility is always set to Fragment and Compute when it is
a storage buffer, therefore a crash happens at the failure of the
assertion modules->IsCompatibleWithPipelineLayout() when the storage
buffer is actually declared in the vertex shader.

BUG=dawn:276
TEST=dawn_unittests

Change-Id: I56876a97d53ead5ed226dc1b9bbed1a77156b2b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16564
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-03-09 00:45:18 +00:00
Brandon Jones 2de34c1791 Residency 1: Add Chromium's LinkedList to /common/
A Chromium's LinkedList class to Dawn. Implementation and header are
a direct copy/paste. This is to be used to implement an LRU Cache
for the ResidencyManager class.

Bug: dawn:193
Change-Id: I7cb02649590be4db0fe54c9d80557ac49efc34de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-03-05 09:54:06 +00:00
Austin Eng e5534c4419 Add SlabAllocator and tests
Bug: dawn:340
Change-Id: I6fa1948261e8e6f91324464dade3e9954bd833e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15861
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-03-04 17:48:24 +00:00
Austin Eng 3ded65e807 Default initialize all descriptors
Some dawn_unittests crash on some configurations because the
uninitialized |label| member crashed string serialization.
Default initialize all descriptors to avoid this problem.

Bug: none
Change-Id: I6ea1851ebb6f54690a28ba396e0beaa85d8670cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16260
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-02-28 22:29:15 +00:00
Corentin Wallez 2b24c3d92d webgpu.h introduce a base struct for extension structures.
struct WGPUChainedStruct {
     WGPUChainedStruct const * nextInChain;
     WGPUSType sType;
 };

And changes all the nextInChain to point to such structures. This adds
more type safety to extension structs and requires less casting to check
sTypes and friends.

Bug: dawn:269

Change-Id: I443f363cdb55dbec7c7f6e897245d4a7ea0ebe70
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-15 09:54:42 +00:00
Jiawei Shao 7f078e7ebe Add checks to TextureUsage::Storage
This patch adds validations to the texture usage "Storage" when
creating a texture.
1. "Storage" usage cannot be used when SampleCount > 1
2. "Storage" usage can only be used with some texture formats. The
list of the formats can be found through the following link:
https://github.com/gpuweb/gpuweb/issues/513

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ifc7296d966ac0c600433948a63c3dd6a436c8d8b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15040
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-01-15 00:09:42 +00:00
Rafael Cintron 69c68d01b2 Improve Memory Management of Result class
The way in which the Result class is used in Dawn can be fragile
with respect to memory management because the caller of AcquireError
must know they need to delete the returned pointer or a memory leak
will occur. We've had a couple of instances where developers have
accidentally left out the delete call and managed to get past code
review.

This CL changes the Result class so that it assumes the error is
allocated on the heap and forces the caller to use unique_ptr when
calling AcquireError.

Bug:dawn:320
Change-Id: I13ec953b0c37eaafbd6ce93c2f719b4743676acb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-01-10 17:58:28 +00:00
Corentin Wallez f12c9dba6d Add WGPUAdapterProperties and expose it in DawnNative
The dawn_native::Adapter::GetPCIInfo/GetBackendType/GetDeviceType
methods are now deprecated in favor of a method returning a webgpu.h
AdapterProperties structure. Deprecated function are still available to
avoid breaking Chromium or Skia compilation.

This reduces the difference between dawn.json and webgpu.h

BUG=dawn:160

Change-Id: Ib68fe1c4d1d87676c01c212c91f80fdd26056c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-10 13:28:18 +00:00
Corentin Wallez 5fc2c82c11 Add Instance and CreateInstance to webgpu.h
This is the first step in making the API before WGPUDevice creation
match webgpu.h and is necessary to implement WGPUSwapChain.

BUG=dawn:269

Change-Id: If92ced42d7683d79e67c02738949ff8b483d22c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-10 13:06:48 +00:00
Jiawei Shao e6441b604f dawn_wire: Make GetProcs() a static member function of WireClient
This patch makes GetProcs() a static member function of WireClient so
that we can call it without creating a WireClient object.

BUG=chromium:996713

Change-Id: I499be0cd2c5a5f29c796d3be88ce33c1b70711d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-01-10 00:02:38 +00:00
Yunchao He 5ccecaade2 Fix a comment in BindGroupValidationTests.cpp
BUG=

Change-Id: Ice06ef17f40951493215a84ddcfef33521bf2656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-01-06 22:18:45 +00:00
Corentin Wallez 96f79f6db5 Validate SetVertexBuffers' slot is less than kMaxVertexBuffers
Bug: chromium:1034808
Change-Id: Ibad70a7cd7b4e30b5b885e9373cc40db16768c72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-01-06 19:36:07 +00:00
Yunchao He d28b578b6b Disallow storage buffer binding in vertex shader
Writable storage buffer in vertex shader is an optional feature.
It is not supported in many devices/OSes. WebGPU doesn't support
writable storage buffer in vertex shader. This change generates an
error for storage buffer binding for vertex shader stage, in order
to disallow writable storage buffer in vertex shader.

This change also adds a validation test and revises existing
end2end tests and validation tests accordingly.

BUG=dawn:180

Change-Id: I9def918d19f65aab45a31acb985c1a0a09c97ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14521
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-19 18:50:18 +00:00
Natasha Lee 9bba4a936e Add DeviceLostCallback to dawn.json and dawn_wire
Bug: dawn:68
Change-Id: I6d8dd071be4ec612c67245bfde218e31e7a998b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14660
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-18 18:59:20 +00:00
Corentin Wallez 69cdaf94df RenderPipeline: validate depth bias params are not NaN
Also changes the sampler validation to allow INFINITY and only check for
NaN.

BUG=dawn:296

Change-Id: I2a61df807d37dcaf280b12a1ffe56dc670d0f455
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14480
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-12-12 11:41:02 +00:00
Jiawei Shao 51c347a231 Add two missing checks on render pass descriptor
This patch adds two missing checks on the render pass descriptor:
1. NaN is not allowed to be a value of clearColor and clearDepth.
2. Ensure only valid values can be used as loadOp and storeOp.

This patch also adds the unit tests to ensure INFINITY is a valid
value for both clearColor and clearDepth.

BUG=dawn:299

Change-Id: Ia5500701ccd99abf488a80c87adb809521d7873f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14460
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-12-12 01:29:01 +00:00
Natasha Lee 792ff476ce Validate texture max size
Bug: dawn:294
Change-Id: I966dd87bfc0584fdcfa734193d083fcaa6b50898
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14283
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-09 19:11:12 +00:00
Yunchao He 969df2b3a2 Fix a typo in viewport test
BUG=dawn:53

Change-Id: Ibc768cc4695072533d6715f62f46fd4c72d40a3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-30 09:04:18 +00:00
Corentin Wallez 8e9c3f663c Fix compilation on MSVC
BUG=

Change-Id: I9f33a4c26cc2ca1e6d6cdbc245d929175867b1e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13961
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-11-23 03:40:53 +00:00
Austin Eng f6eb890f4c Implement getBindGroupLayout
This patch makes the |layout| member of the Render|ComputePipelineDescriptor
optional. If it is not provided, a default layout is created from the
ShaderModules provided and used to replace the layout in the descriptor.

Then, pipeline.GetBindGroupLayout may be called to get the existing, or
the computed bind group layout. If no bind group layout exists at the
provided index, an empty bind group layout is returned.

Bug: dawn:276
Change-Id: I276ed0296a2f1f2d8131fa906a4aefe85d75b3a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13741
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2019-11-22 17:02:22 +00:00
Austin Eng d0993ba83a Test TextureComponentType and TextureViewDimension compatibility
The TextureComponentType and TextureViewDimension of resources in
the shader must match those in the bind group layout.

This patch also extracts the texture view dimension from the SPIRV.

Bug: dawn:202
Change-Id: Ie155f17109f4f1b5d9b386d757062ae5ffe5da67
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-22 16:40:22 +00:00
Corentin Wallez 083a1ce2bf Inline a 1 bit payload in RefCounted
This changes RefCounted to increment and decrement the refcount by steps
of 2, so that a 1 bit payload can be inlined in the refcount. This
avoids using a whole boolean + padding (4 or 8 bytes in general) to know
if objects are errors.

Fixes a longstanding optimization TODO.

BUG=dawn:105

Change-Id: I5e8f66465d23772fb6082ea3e0d5d4aba2132648
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-11-19 14:35:10 +00:00
Yunchao He c51616d790 Implement readonly storage buffer - validation at shader side
This patch adds validation code for shader side for readonly storage
buffer. It also adds unit tests for validation.

BUG=dawn:180

Change-Id: Ib5789381d41d77867dd6e6aa1f1ccbc8fa43a382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-11 20:05:28 +00:00
Yunchao He 5aa7458db6 Tiny fixes for BindGroup/BindGroupLayout tests
This patch sets proper value in a few end2end tests for BindGroup/BindGroupLayout.
It also removes unused variables in unittest test for BindGroup/BindGroupLayout.

Bug=dawn:180
Change-Id: Ie5c8b2fd8265fe90b7b54c48af48106c356564b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-11 19:11:08 +00:00
Kai Ninomiya ae1f25fee8 Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 22:23:29 +00:00
Li, Hao 0e1bef3251 Add Vulkan validation layers on Windows
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.

Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 12:13:27 +00:00
Yunchao He 64cfaeac4c Reland "Implement readonly storage buffer - validation at API side"
This is a reland of 34ac535f02

Original change's description:
> Implement readonly storage buffer - validation at API side
> 
> This patch adds validation code for API side for readonly storage
> buffer. It also adds unit tests for API validation.
> 
> BUG=dawn:180
> 
> Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Yunchao He <yunchao.he@intel.com>

Bug: dawn:180
Change-Id: I1e107ff6168279940496317b973f2d8c7c3c6114
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13083
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-07 07:09:07 +00:00
Austin Eng 314fd3513d Update SetBindGroup dynamic offsets to uint32_t
In WebGPU these are uint32_t because Vulkan accepts at most a 32-bit
unsigned integer.

Bug: dawn:22
Change-Id: Ia61cd710f80c19135ac215a9a93ef9a8f683bac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 15:51:01 +00:00
Austin Eng ec9010eabc Revert "Implement readonly storage buffer - validation at API side"
This reverts commit 34ac535f02.

Reason for revert: Failing Dawn into Chromium roll due to failed ASSERT
https://ci.chromium.org/p/chromium/builders/try/dawn-linux-x64-deps-rel/3514

Original change's description:
> Implement readonly storage buffer - validation at API side
> 
> This patch adds validation code for API side for readonly storage
> buffer. It also adds unit tests for API validation.
> 
> BUG=dawn:180
> 
> Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Yunchao He <yunchao.he@intel.com>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,enga@chromium.org

Change-Id: I64e5dfd40e7aab982d97fb48544180bc9b8ea558
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 01:09:51 +00:00
Yunchao He 34ac535f02 Implement readonly storage buffer - validation at API side
This patch adds validation code for API side for readonly storage
buffer. It also adds unit tests for API validation.

BUG=dawn:180

Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-10-31 17:56:42 +00:00
Jiajie Hu 9ec47a0bca Validate texture component type in BGL against its shader module declaration
We have already been validating the component type of a texture matches
the bind group layout. Here is another constraint introduced by
https://github.com/gpuweb/gpuweb/pull/384. For better code reuse,
conversion from wgpu::TextureComponentType to dawn_native::Format::Type
is factored out as a helper function.

Bug: dawn:202
Change-Id: I394497722b4043dc109eca60116224b7a617e02e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-31 09:51:11 +00:00
Corentin Wallez 45b51f5df7 Make unittests and fuzzers use webgpu.h
BUG=dawn:22

Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-28 22:15:47 +00:00
Corentin Wallez 04863c42be Make examples and utils use webgpu.h
BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-25 11:36:47 +00:00
Corentin Wallez 9f90c8d3ca Make dawn_native public headers and dawn_wsi use webgpu.h
BUG=dawn:22

Change-Id: I112d71323c9305fa0997d251556fe0a41dafed29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12701
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-24 23:55:37 +00:00
Corentin Wallez 1fdcb16b69 Make dawn_wire use the webgpu.h header
BUG=dawn:22

Change-Id: I4963aa27322086e74947a1a6265c921e2c7d3d85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 22:27:27 +00:00
Corentin Wallez ca35435716 Preliminary changes to Vulkan memory suballocation
This mostly makes the MemoryAllocator not owned by the
BuddyResourceAllocator so that we don't need an extra class for the
dependency injection in the Vulkan backend. (the container for the
BuddyMemoryAllocator can be it's MemoryAllocator at the same time).

Also renames methods of MemoryAllocator to be more explicit.

Also renames the constructor parameter of BuddyMemoryAllocator to be
(subjectively) closer to what the represent.

BUG=dawn:27

Change-Id: I37355ad5b3cded143956f0adc4742fa1b717e9bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12661
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:28:16 +00:00
Yunchao He 6da1770507 Fix ambiguous errors for bind group
BUG=

Change-Id: I384e8125674dd5a83ef742fde9f3546f938909df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-24 17:27:06 +00:00
Corentin Wallez 1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
Austin Eng 7b3cc35cb6 D3D12/Vulkan: Insert storage buffer barriers between compute pass dipatches
This patch extends the BindGroupTracker in the D3D12 and Vulkan backends to
track bound storage buffers. We insert barriers between dispatches to properly
synchronize writes to storage buffers.

Bug: dawn:236
Change-Id: Iab3f964c345b64755557ab206e05a2ff7b0a3a1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-22 17:28:20 +00:00
Corentin Wallez 2c8b5c6370 Introduce the webgpu[_cpp].h headers.
webgpu.h is the "official" header for WebGPU in native and is being
developed in https://github.com/webgpu-native/webgpu-headers

dawn.h and dawncpp.h are changed to become webgpu.h and webgpu_cpp.h
respectively and use the new naming convention. New dawn.h and dawncpp.h
headers are created that just proxy the types, constants and functions
to their WebGPU counterpart.

Almost no naming change is done in Dawn in this commit, which help check
that the proxying headers work correctly. A couple changes were
necessary, in particular for tests of the internal of dawncpp.h, and a
workaround for a standard library bug for std::underlying_type was
removed because it is no longer needed and got in the way.

Finally since some templates were renamed to match the name of the file
they create instead of using the generic "api" name.

BUG=dawn:22

Change-Id: I12ee22d0b02ccb5b8a52ceccabb3e63ce74da007
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12480
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-21 20:04:10 +00:00
Jiawei Shao 5c2f5f3961 Implement serialization/deserialization of DawnDeviceProperties
This patch implements the serialization and deserialization of
DawnDeviceProperties in dawn_wire for the use of serializing this type
of object in Chromium.

BUG=chromium:996713
TEST=dawn_unittests

Change-Id: I1678627a017079540689d8529a1a7e1c975aae61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-20 03:01:56 +00:00
Bryan Bernhart f603903da7 Replace size_t with uint64_t in ringbuffer.
Adds overflow check in RingBufferAllocator + unit-test.
Also, update clients to use uint64_t to avoid casts or narrowing.

BUG=dawn:233

Change-Id: I652e3142407006d082491add600371f95d44741a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12380
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-18 16:19:00 +00:00
Bryan Bernhart 154badfe2f Resource Management 8: placed resource sub-allocation.
- Adds d3d allocators (placed resource + heap).
- Support for heap tier 1 but only buffers.
- Suballocation optimization is enabled for allocations under 4MB.

BUG=dawn:27

Change-Id: I79177830670d1f322bbadf45f797415a3e9208d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-17 17:25:28 +00:00
Corentin Wallez c57b180208 Add dawnGetProcAddress.
This will become wgpuGetProcAddress that is part of the webgpu.h and the
last gap in functionality for dawn.h to match webgpu.h.

BUG=dawn:22

Change-Id: I0dcb3b5e6bd99cb10db273fc101d3ec0161b7da0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-15 12:08:48 +00:00
Corentin Wallez 96496828a0 Split the libdawn target in components with a single purpose.
The functionality of the dawn_headers and libdawn targets are split into
the following targets:

 - dawn_headers: the new version only exposes the "dawn.h" C API and no
   longer includes the C++ API.
 - dawncpp: the header and implementation of the C++ API that wraps the
   C API. This is unbundled from the rest so the C++ API can be used
   with libdawn_proc or other libraries implementing the C API.
 - libdawn_proc: A DawnProcTable-backend implementation of the C API.

This is needed because in follow-up commit there will be three libraries
implementing the C API: libdawn_proc that trampolines where we want, and
libdawn_native/wire that don't have trampolines for better perf.

BUG=dawn:22

Change-Id: I5d941f0d98e5a4b633e14d67eb5269f7924f0647
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-15 11:44:38 +00:00
Yizhou Jiang 1093c4de2c Add a toggle to turn off vsync in Dawn
This commit add a toggle to turn off vsync in Dawn.
When turn off vsync, choose vulkan present mode VK_PRESENT_MODE_IMMEDIATE_KHR
if the mode is available on the system, but if the mode isn't supported,
choose default mode VK_PRESENT_MODE_FIFO_KHR.

BUG=dawn:237

Change-Id: If400262b67cc8051422745e3bed737431183c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
2019-10-15 07:43:05 +00:00
Corentin Wallez d285525d4a Make the offset of SetIndexBuffer default to 0
BUG=dawn:22

Change-Id: Icc4f03c3f49b610ef5f620b4c26a6ae24ed6c774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12040
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-10 17:21:48 +00:00
François Beaufort bed0fdf7ad Allow Bind Group Layout Binding visibility to be None
According to https://github.com/gpuweb/gpuweb/issues/405, None is a
valid value for GPUBindGroupLayoutBinding visibility to be passed in.

Bug: dawn:22
Change-Id: I7b30b7ab8ed6824718573fa25fad5d509846db55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2019-10-10 09:08:29 +00:00
François Beaufort 91b2142ee4 Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-10 07:29:58 +00:00