This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
On Intel the lazy-clearing optimization that bundled multiple
subresources at once to lazy-clear failed when multiple different
mip-levels were bundled together. The rendering was "clipped" to the
size of the smalled miplevel, resulting in some mip levels not being
fully cleared.
Bug:
Change-Id: Icfafbeae25bd426119a0b499237052c87eafe93e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22341
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In the Vulkan backend, we only need to set VK_LAYER_PATH and
VK_ICD_FILENAMES while we're gathering the device information. After
this, we should unset the environment variables or they will persist
and affect loading Vulkan again (from Dawn or another client) in the
future.
Bug: dawn:406
Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This adds tests that it is possible to render into a subresource bound
as an output attachment. Attaching a subresource as an output attachment
is still not implemented correctly on OpenGL and Metal.
This CL also adds a helper to DawnTest to allow checking stencil buffer
contents.
Bug: dawn:430
Change-Id: Ic8652dd9da8d3c7a47d7b0548306e2054f642e7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.
Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.
BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds validations to forbid using cube or cube array texture
views as storage textures in Dawn as they are not supported on D3D12.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iafb705a4bedae25ee54cfa45f710b2f3b7aab912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22166
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.
BUG=dawn:426
TEST=dawn_end2end_tests
Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This change implemented texture subresource on Vulkan. It added a new
function to handle barriers for texture subresource for bind groups.
It also simplified barriers which are set for texture clear and copy.
Before this patch, all barriers are done upon all mip levels and all
array layers. With this patch, barriers are done upon particular mip
level(s) and array layer(s).
We may need more texture subresource end2end tests for copy and clear
opterations. I will visit that later.
Bug: dawn:157
Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Removes an assert when attempting to evict the residency LRU while
empty.
Bug: dawn:415
Change-Id: If346d0f2cc28ec089871b3c5aaf8f5641344f9fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22023
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.
In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In Vulkan, importing memory by file descriptor takes ownership of
the file descriptor. It is necessary to dup it in
ClearImageAcrossDevicesAliased because the texture is imported
twice. This fixes these tests on SwiftShader.
Bug: dawn:417
Change-Id: I08b6464c4b8bd31f738037678e29fd6d066e7888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22020
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
BUG=dawn:405
Change-Id: I7a79a0d7ce58ff995ec1ff917dd427875fb4deaf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This patch adds a validation to disallow declaraing combined textures
and samplers in shaders.
SPVC doesn't provide a way to extract the information of combined
textures and samplers from shaders, so currently we cannot add the
related validation when we use SPVC.
BUG=dawn:423
TEST=dawn_unittests
Change-Id: I81f05dc6adb57fbc981ee1a651e160c096315551
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22000
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds the adapter type in the dawn_end2end_test name when the
adapter is Microsoft Basic Render Driver. In a Windows Remote Desktop
session, there will be two adapters whose name is "Microsoft Basic
Render Driver" with one of the adapter type being "CPU" and another
being "Integrated GPU" on an Intel integrated GPU for example. To avoid
the conflicts in the name of end2end tests and causes ASSERT failures,
we add the adapter type to the test name when the adapter is Microsoft
Basic Render Driver.
BUG=dawn:396
TEST=dawn_end2end_tests
Change-Id: I26108ac106957ea7e72d531a366851fd71cbc2b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
These tests hit a failing ASSERT in SwiftShader.
Suppressing to get the bots running and green.
TBR=cwallez@chromium.org
Bug: dawn:417
Change-Id: I2a2955650df0bb94206534ce1e401299eea6f26a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21960
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds logic to lock residency for bound descriptor heaps, then unlock and
insert into the LRU cache when no longer bound. Adds a basic functional
test.
Bug: dawn:193
Change-Id: Idfaaee6b873374c07a0b94b1982ad65353218799
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21400
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This skips tests that would fail on SwiftShader on systems with
no display.
Bug: dawn:283
Change-Id: Ie3aa46349df3116305712a5aa143d874cef0d4b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Texture subresource total number is wrongly calculated. This change
fixed the tiny bug.
Bug: dawn:157
Change-Id: Id6dad7e60fa9fe63dac3567814486d3f9dfcee9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
All the buffer backend files had basically the same implemenations
of MapRequestTracker and the tracker was owned by device backends.
This refactor puts MapRequestTracker into its own file
and has the tracker be owned by DeviceBase and BufferBase.
Bug: dawn:400
Change-Id: Id28422b575e9c04d4435d5f119e0ffe08c2d1ce8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21760
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the validation that forbids the buffer-to-buffer copies
when the source and destination buffer are the same one as in D3D12 the
Source and Destination resource cannot be the same when doing a
CopyBufferRegion.
BUG=dawn:17, dawn:420
TEST=dawn_unittests
Change-Id: Ie3e0c5361919ff369240a65d6e7fbae05b8332b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21780
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Factor out common shader compilation logic to ShaderModuleD3D12
used by both RenderPipeline and ComputePipeline, and implement
a new compilation path using DXC when UseDXC toggle is enabled
Bug: dawn:402
Change-Id: I67d3ae0aecee11634af917735456ddbe10b3d86a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21840
Commit-Queue: Hugo Amiard <hugo.amiard@laposte.net>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Allows bindgroups that use the same samplers to share
a descriptor heap allocation. This is particularly important
for sampler heaps which incur expensive pipeline flushes
due to the smaller size requiring more frequent switches.
The device dolls out entries to a sampler heap allocation cache.
When the BindGroup is created, it does a lookup and refs the
allocation. This ensures the cache does not grow unbounded
or needlessly store unused entires.
This change is a follow-up of de-coupling heaps.
BUG=dawn:155
Change-Id: I3ab6f1bdb13a40905cb990cd7a2139e73da30303
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20783
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The tests can pass on Metal and OpenGL backend as expected.
But they can't pass on D3D12 and Vulkan backend. I will work
on that soon.
Bug: dawn:157
Change-Id: I4fcf229f7a24369004d5594a3801f0acad804fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21341
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
By default, the tests will run on all available adapters, so this
adds an --exclusive-device-type-preference flag which takes a list
of comma-delimited device type preferences (discrete,integrated,cpu).
Tests will run only on the first available device type.
This is useful because in Chromium's test infrastructure, the same
test arguments are passed to one machine on which we want to use the
discrete GPU, as well as one machine where we want to use the
integrated GPU.
Bug: dawn:396
Change-Id: Id936fff3356eef3c6d12dfd1407b0e1f0f020dc1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21202
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This moves the creation of the Instance and Adapter discover to
environment creation. It allows programatically filtering test
parameterizations based on what is available on the system instead of
relying on what is enabled at compile time.
Because of an issue with the Vulkan validation layers, the instance and
adapters are created twice. Once in environment creation, and once on
environment set up. The Vulkan validation layers use static global
mutexes which are unsafe when Chromium's test launcher forks the
launcher process between environment creation and SetUp.
Bug: dawn:396
Change-Id: Id79f0d274331e4ba95f75b2ca4e896ad0f7a31a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21762
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch adds dawn_end2end_tests to verify any textures whose first
use is being used as read-only or write-only storage texture have been
cleared to 0.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Enables GBV by default when the backend validation layers are enabled.
This feature is particularly useful for catching mistakes in shaders
that otherwise pass when only using the debug layer.
BUG=dawn:363
Change-Id: I7b730ce8e43069dc3150e7a5857a0977b3147390
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21701
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a reland of 071fe56ffe734ac04ebdfe168b27a59917f20490
It creates textures as TYPELESS if they may need reinterpretation
of the bit layout. Right now only sampled Depth32Float needs this
so it is special-cased.
Original change's description:
> Support depth32float sampling on D3D12
>
> Bug: dawn:367
> Change-Id: I026e718130cbd92427c6292045fd041c878d4f77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>
Bug: dawn:367
Change-Id: I8b0ad465915c4476099fc1097e0cd02b23bd21b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This makes it much easier to understand where errors come from.
Bug: none
Change-Id: I345164177e6258a32bdc37d233bc5df8bba13132
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21660
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
They were deprecated in favor of bytesPerRow and rowsPerImage.
Bug: dawn:22
Change-Id: I5bd3262ee8ba2f891d01f6b8a3f5df86f7596686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21684
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of chaining a
wgpu::ShaderModuleSPIRVDescriptor.
Bug: dawn:22
Change-Id: I210cd7c21c33c6ca8dd286ea64389b774a4355e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21683
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of wgpu::Device::GetDefaultQueue.
Bug: dawn:22
Change-Id: I28d7e616b2beb7de8eed3a3df501eb97a6475928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21682
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
It was deprecated in favor of viewDimension.
Bug: dawn:22
Change-Id: I8016d7440d98cc69acd1b48cb76f7ae1c1353896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This removes the following types and members as well as fixup code
and depraction tests for them:
- wgpu::BindGroupLayoutBinding
- wgpu::BindGroupLayoutDescriptor::bindingCount
- wgpu::BindGroupLayoutDescriptor::bindings
- wgpu::BindGroupBinding
- wgpu::BindGroupDescriptor::bindingCount
- wgpu::BindGroupDescriptor::bindings
Bug: dawn:22
Change-Id: Ifc0e25107f3dcfbb850624cb362909f38c90bec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21680
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the following:
- UseDXC toggle
- Loads DXC (and DXIL to sign the DXBC) in d3d12/PlatformFunctions
- Adds GetModuleDirectory to SystemUtils
GetModuleDirectory was added to prevent loading issues regarding dynamic libraries when the executable is not in the same path as the dawn module.
This patch doesn't add DXC to RenderPipelineD3D12 nor ComputePipelineD3D12.
Bug: dawn:402
Change-Id: I2b8e4a2b7df31b9c766c748f92e11050c0aec3a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21420
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Wgnu-zero-variadic-macro-arguments is fixed by:
- A previous googletest roll fixing the warning in gmock.
- Adding a dummy argument to AddTraceEvent so that the __VA_ARGS__ is
never empty in TraceEvent.h and doesn't require __VA_ARGS__ token
pasting with a comma.
- Extracting the first parameter in DAWN_INSTANTIATE_TEST with some
preprocessor tricks instead of singling it out, to avoid __VA_ARGS__
token pasting with a comma.
Wmicrosoft-enum-value is fixed by a previous spirv-cross roll that fixes
the warning upstream.
Bug: dawn:394
Change-Id: Icfe037ae9549087e9d62b6f42f91958addbb53ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21483
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the buffer-to-buffer copies within the
same buffer. When the source and destination buffer are the same one in
CopyBufferToBuffer(), the copy region cannot overlap or it will cause
undefined behaviors on Metal and Vulkan.
BUG=dawn:17
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: I63ab790787ec0a973ae22787a9348bddfb6a5373
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21602
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This fixes a bug where dynamic offsets were applied to the wrong bindings.
Dynamic offsets are applied in increasing order of binding number.
Bug: dawn:408
Change-Id: I3de6ee1bfd6e00239ddc46f820c3f81ba82815cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>