301 Commits

Author SHA1 Message Date
Stephen White
44fef9a928 Don't enable GL_FRAMEBUFFER_SRGB on OpenGL ES.
This enum value is not supported, but the functionality is implied.
Silences a GL error from ANGLE.

Change-Id: Ib3eb242c53d548f7b9648f7037c3178705cbaecd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38800
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-28 15:21:15 +00:00
Stephen White
a194a48ba2 Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1.
Bug: dawn:634
Change-Id: I30f0c1496e5443bda9bee1905162eae39ce2461c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38940
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-27 23:58:35 +00:00
Stephen White
d27ed11d0b Fix glFramebufferTextureLayer warnings generated by ANGLE
We shouldn't be using glFramebufferTextureLayer on 2D textures.
Also, the "attachment" was wrong (GL_COLOR vs GL_COLOR_ATTACHMENT0).

BUG: dawn:447

Change-Id: I1e47dfc4e8e88d70d9a1e6585b5d138b82ed3cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38782
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-26 12:57:58 +00:00
Ben Clayton
e0feccacaf Migrate from tint::ast::Module to tint::Program
Depends on: https://dawn-review.googlesource.com/c/tint/+/38556

Bug: tint:390
Change-Id: I12104d80370ddc1a3277770ca051cbd0992b758e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-01-26 12:24:48 +00:00
Stephen White
988f3daf6e Implement WriteTexture for OpenGL and OpenGL ES.
Bug: dawn:483, dawn:580
Change-Id: I83434211f25372f96b0babe6fbb851d7f114065c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-25 18:16:48 +00:00
Corentin Wallez
045bb95973 Do not track global texture usage in PassResourceUsage.
The global resource usage was used for two things:
 - Validating that the texture had the required usage, but this was
removed in a previous commit in favor of checking the texture's usage at
the encoding entrypoint.
 - Skipping laz-clearing of the texture if it was used as
RenderAttachment. This was incorrect and would skip clearing of all of
the texture's subresource as long as one of them was used as
RenderAttachment.

This commit make PassTextureUsage exactly a
SubresourceStorage<TextureUsage> and fixes the logic for skipping
the clearing or RenderAttachment. It also adds a regression test for the
lazy clearing fix.

Bug: dawn:635
Change-Id: I5d984febb3e5a5f9ae15b632cac68e294555c4e6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38382
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 19:53:46 +00:00
Corentin Wallez
ef869c2d01 Use SubresourceStorage to track per-subresource state.
Using this container is a small performance regression in the simple
cases where all subresources are the same, or when the texture has few
subrsources. However it give better performance in the hard subresource
tracking cases of textures with many subresources.

Using SubresourceStorage also makes it easier to work with compressed
storage since the compression is mostly transparent. It reduces code
duplication and prevent bugs from appearing when a developer would
forget to handle compression.

This fixes a state tracking issue in ValidatePassResourceUsage where the
function didn't correctly handle the case where the PassResourceUsage
was compressed.

Also removes the unused vulkan::Texture::TransitionFullUsage.

Also makes SubresourceStorage<T> only require operator== on T and not
operator !=.

Also fixes the texture format's aspect being used to create pipeline
barriers instead of the range's aspects.

Bug: dawn:441

Change-Id: I234b8191f39a09b541c1c63a60cccd6cee970550
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 11:07:44 +00:00
Stephen White
55af59b47f Implement a glCopyImageSubData() workaround for OpenGL ES 3.1
This implementation uses glBlitFramebuffer().

Bug: dawn:638

Change-Id: I4ff62967c815a7e4b04348930539b27bddf44580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38145
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-20 17:27:27 +00:00
Stephen White
c053b905b5 Open GL ES: implement a fallback path for glClearTexSubImage().
Also enable the CopyTests on OpenGL ES, since they now pass on 3.2.
Enable all tests that are no longer failing due to crbug.com/dawn/581
and update bug references for bugs which are still failing.

Bug: dawn:581, dawn:636
Change-Id: I6b74143f11dd4e1824551720024be174f2eaa003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-19 18:34:22 +00:00
Stephen White
54449966dd Workaround ANGLE hang with a glFlush().
Change-Id: Idce1b71bdb132a1b96836d270eb2ab53fd0086f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36700
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-15 16:35:49 +00:00
Mark Sibly
9f9a9785f2 Reset scissor reset before presenting in opengl
The opengl backend uses glBlitFramebuffer to present frames which
is affected by the opengl scissor rect.

Bug: dawn:616
Change-Id: I0b8c3eb7139ab22a98eeb60e3ad16678e3afad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Mark Sibly <marksibly@gmail.com>
2021-01-13 05:09:24 +00:00
Hao Li
cdbd295cc6 Get timestamp period from device
- Get timestamp period on each backend
  D3D12: Get GPU frequency(HZ) from queue and calculate the period in ns
  Vulkan: Get timestampPeriod from device properties
  Metal and others: don't need the period

Bug: dawn:434
Change-Id: Ia5588a3dccadfe92d7384b9fdf1e6848c6e5c6e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-05 02:39:18 +00:00
shrekshao
f8c5e4ab74 Add maxAnisotropy to GPUSamplerDescriptor
Adds some maxAnisotropy implementation.
Adds an end2end test, drawing a slanted plane with a texture of which each mipmap has a different color, with different maxAnisotropy values.
You can get an idea of what it does at https://jsfiddle.net/t64kpu81/85/
Needs further CTS.

Bug: dawn:568
Change-Id: I89ac56d8cf0fbb655358bf6effa016ddc1f8426f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35143
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-12-24 03:11:17 +00:00
Ben Clayton
58ce2745cd dawn_native/vulkan: Use EmitVertexPointSize transform
Fixes validation errors when drawing with point topologies, and without explicitly writing to the PointSize builtin.

Fixed: tint:321
Change-Id: I3c00c5ee56966a82d9e3024cb277eae8921a9af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-22 18:10:58 +00:00
Jiawei Shao
3272f9da37 GLES: Fix a bug in the impl of CopyBufferToTexture() with compressed formats
In OpenGL ES glPixelStorei() doesn't affect the execution of
glCompressedTexSubImage*D(), and GL_UNPACK_COMPRESSED_BLOCK_* is not
defined in OpenGL ES, so on the OpenGL ES backends, to implement
CopyBufferToTexture() with compressed texture formats, we can only copy
the compressed texture data once per compressed block row.

With this patch CompressedTextureBCFormatTest/* can pass on Intel Mesa
OpenGL ES driver.

BUG=dawn:42, dawn:580
TEST=dawn_end2end_tests

Change-Id: Ied84a187beaf9105d3664c4e874b3b7ddda4e4b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-12-22 00:38:56 +00:00
Brandon Jones
3af532b8a8 Update BindingInfo to reflect new BindGroupLayoutEntry structure
Changes the internal BindingInfo structure and any references to it. The
BindGroupLayoutEntry information is normalized when converting it into
the internal representation, but still accepted as either the old or
new layout. A "bindingType" member is added to the BindingInfo that's
not present in the BindGroupLayoutEntry itself to indicate which of
buffer, sampler, texture, or storageTexture is populated. This proves
useful for a myriad of switch statements in the various backends.

Bug: dawn:527
Change-Id: I6ae65adae61d0005fc50ed6d1bc2ec9b2a1295ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35862
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
2020-12-21 20:14:26 +00:00
Brandon Jones
9c52c2997c Updating BindGroupLayoutEntry interface to match latest spec
Updates BindGroupLayoutEntry to allow for the newly split-up descriptors
that define each binding type in it's own member (buffer, texture, etc.)
The previous style of descriptor is still supported but is deprecated.

For the sake of keeping the scope reasonable, this change does not alter
the BindingInfo structure that's used internally by the various
backends. That will come as a followup.

Bug: dawn:527
Change-Id: I2f301f5f36fa2ce7ff15126ac90dc4c19d5e32ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34921
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-12 02:09:56 +00:00
Stephen White
042184128e Widen color state support on ES.
Indexed draw buffer (color state) support on ES is not core until 3.2.
Previously, we were failing (asserting) if color state was changed for
a non-zero attachment. This CL compares the state, and only asserts if the
color state actually differs per-attachment.

It also implements a disable_indexed_draw_buffers toggle, which allows a
test to check for the functionality in a platform-independent manner.

BUG=dawn:580, dawn:582

Change-Id: I11c67b0dd72f73e7302c06cad24e8a268fb37a76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-07 19:31:03 +00:00
Austin Eng
1ae024ce56 Add SPIR-V support for UseTintGenerator toggle
Turns on Tint generation of SPIR-V if UseTintGenerator is on.
This affects SPIR-V generation for Vulkan, and SPIR-V passed
into SPIRV-Cross to produce GLSL.

It enables DrawTests use_tint_generator for Vulkan/GL where it
should have at least basic support.

Bug: dawn:571
Change-Id: I5df1435bee17572259f5aa3605c4bf19c0136cbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32302
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-07 19:05:33 +00:00
Austin Eng
0d948f7752 Produce tint::ast::Module in the frontend if UseTintGenerator
This factors code to move parsing of tint::ast::Module to the
frontend. All backends will use this code path when
UseTintGenerator is enabled for both SPIR-V and WGSL ingestion.

To avoid too much code explosion, parsing and validating the
shader is moved into ValidateShaderModuleDescriptor which
returns a result struct that gets passed into creation.

Bug: dawn:571
Change-Id: I598693ef36954fd0056a0744a2a0ebd7cc7d40a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32301
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-07 18:12:13 +00:00
Stephen White
c34bb0c3c4 Enable viewport tests on OpenGL ES.
Also implement a workaround for missing glViewportIndexedf().

BUG=dawn:580,dawn:597

Change-Id: I618161ae9750925c1c892123607db84563f0869c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34721
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-03 17:00:33 +00:00
Austin Eng
2395ff5be1 OpenGL: Bind a dummy sampler for OpImageFetch if not present
In WGSL, textureLoad translates to an OpImageFetch without the
combined sampler. In OpenGL, we need to use SPIRV-Cross to insert
a dummy nearest filtering sampler and bind that in the backend.

Bug: dawn:585
Change-Id: I92ae6ad35263d3720e59fa93688ca914a9495a81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34401
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-02 16:51:19 +00:00
Stephen White
7bf553c467 Fix SSBO bindings in GLES backend.
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we
modify the binding decorations set in the shader instead. This requires
plumbing through some more pipeline state at shader translation time.

BUG=dawn:584
Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-01 17:42:57 +00:00
Corentin Wallez
5fad85bbd9 Remove deprecated SetIndexBuffer (without format).
This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".

Bug: dawn:502

Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 08:54:14 +00:00
Stephen White
70102b7190 Add preliminary OpenGL ES and EGL support to Dawn.
This is enough to get all of the sample apps running on a conformant ES 3.1 implementation, such as ANGLE/Vk or NVidia's OpenGL ES Linux driver.

Implements a new opengl::AdapterDiscoveryOptionsES subclass to specify its creation at adapter discovery time.
Adds a "-b opengles" command-line flag to the code samples.
Asserts on a call to glShaderStorageBlockBinding() on ES.
Works around missing indexed draw buffers support by asserting when a non-0 color attachment is specified.
Works around missing glClearTexSubImage() by asserting. :/
These will likely require front-end validation.

BUG=dawn:580
Change-Id: I4a4240ca695a22388c55073fd2aee0323cd4afc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31000
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-11-24 20:57:23 +00:00
Stephen White
03badec5d7 Refactor OpenGLVersion out of OpenGLFunctions.
We need the ability to parse the GL version irrespective of
GL extension handling, so pull it out into its own class.

BUG=dawn:580
Change-Id: I620267146159ba8e4fa8cba5f6ebff57e981add0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-11-23 18:50:42 +00:00
Hao Li
01e4450729 Query API: Non Precise Occlusion Query
- Add BeginOcclusionQuery and EndOcclusionQuery in frontend
- Set occlusion query as unsafe APIs
- Add validation tests

Bug: dawn:434
Change-Id: I3d1cefed780812dd62fb082287ff71530b76ebee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-18 09:47:52 +00:00
Corentin Wallez
55f251dffe RefBase: remove implicit conversion to bool.
This helps push for comparing against nullptr more consistently.

Also replaces .Get() == nullptr and .Get() != nullptr with just ==
nullptr and != nullptr.

Bug: dawn:89
Change-Id: I884a4819f97305a73c11bad84391d1d2113ab7e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32922
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-18 09:10:22 +00:00
Corentin Wallez
d42713de7a Remove support for multiple entrypoints with the same name
Previsouly having a ShaderModule with multiple entrypoints with the same
name and different stages was valid in Dawn. However it is disallowed by
the WGSL specification so change Dawn to index the ShaderModule's
entrypoints only by their name (instead of name and stage).

Bug: dawn:216
Change-Id: Id6fc80a03436b008c2f057bd30c70fdf240919e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31665
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-05 13:25:16 +00:00
Austin Eng
a0f1725c4f Support sampling depth and stencil of combined d/s formats
This CL adds sampling of depth-only and stencil-only texture
views on all backends. However, Metal on macOS <= 10.11 will
need a workaround to use separate depth/stencil textures for
each aspect since it is impossible to sample the stencil
aspect of a combined depth/stencil texture.

Also fixes sampling of depth24plus on D3D12 which had an
incomplete check for determining if a TYPELESS format is
necessary.

Bug: dawn:439, dawn:553
Change-Id: Id4991c565f822add200054296714e2dcd330119a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30725
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-04 15:27:11 +00:00
Corentin Wallez
6b087819dd s/OutputAttachment/RenderAttachment/g
But also keep OutputAttachment so it can be gradually changed in all
dependants.

See https://github.com/gpuweb/gpuweb/pull/1168 and
https://github.com/gpuweb/gpuweb/pull/1168

Bug: dawn:22
Change-Id: I6a1ec1de6c22ca4deac88b7fffde4b98d9d54a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31040
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-27 15:35:56 +00:00
Corentin Wallez
4196a546bf Add wgpu::TextureComponentType::DepthComparison
And deprecate using ::Float in the bind group layout for
"shadow textures" in the pipeline (along with a deprecation test).

Adds the ability to be used with DepthComparison only to depth textures,
this could potentially a breaking change if users where doing
depth-comparison on float32 textures but that's not supported in WebGPU.

Bug: dawn:527
Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-10-16 14:13:16 +00:00
Corentin Wallez
2a8ada7951 Format: Move the baseType to be per-aspect.
This also introduces a per-aspect supportedComponentTypes that exactly
mirrors baseType for now but will contain additional bits in the future
(like DepthComparison for depth textures).

It is also a step towards being able to create single-aspect view of
depth-stencil textures to sample either the depth or the stencil
component.

Bug: dawn:527

Change-Id: I3ab224d07c136c682cc2993b9a8599237d318130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30103
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-16 14:07:06 +00:00
Corentin Wallez
5931c0ac3b ShaderModule: Don't use Format::Type for reflection.
Previously Format::Type was used instead of wgpu::TextureComponentType
so that ::Other could server as a tag value. This was confusing and
almost the single use of ::Other.

In a follow-up CL the format baseType is changed to be a per-aspect
value, and Format::Type. This CL is a self-contained step in that
direction.

Bug: dawn:527

Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 13:51:33 +00:00
Corentin Wallez
6298d2b70c Format: Move the TexelBlockInfo inside an AspectInfo.
In follow up CLs additional will be added to the AspectInfo, like the
supported component types.

Also simplify the logic for GetTexelInfo since all aspects are the first
aspects, except stencil which is always stencil8.

Bug: dawn:517
Change-Id: Iebbcb8a7f8fa2c4b7b06f65d6e4e8917c0a85366
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 09:05:03 +00:00
Corentin Wallez
73b70229af dawn.json: Expose the driver version in the adapter.
And use it to print the driver version at the start of
dawn_end2end_tests. This will help when figuring out issues
happening on CQ but not necessarily locally.

Bug: None

Change-Id: Ibdb9ab8cab53cc1e1cf8a807da53edeca616bed9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29602
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-14 13:33:15 +00:00
Kai Ninomiya
d1bca09f4a Change rowsPerImage units from texels to blocks
Spec change: https://github.com/gpuweb/gpuweb/pull/958

Bug: dawn:520
Change-Id: I05c4792a2832d12cd68877f2b1b99cdf9ef26925
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-12 23:13:53 +00:00
Enrico Galli
db2c2dd9b9 Add support for depthBias, depthBiasSlope, and depthBiasClamp
Bug: dawn:524
Change-Id: I2586aadbc326f58889314a2d10794bcc0572aaba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-06 08:12:29 +00:00
Brandon Jones
16ebcf601d Limit Clear Color Values to 2^24 For Integer Formats
Adds validation to ensure clear colors do not exceed 2^24 and a
corresponding unit test. Also removes intermediate float conversions
that are no longer necessary.

Bug: dawn:525
Change-Id: I020b98de85384c20da51158de79eab87f60dcf6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29040
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-01 19:56:49 +00:00
Corentin Wallez
62139fcca7 Use typed integers for the ExecutionSerial
This will prevent mixing it up with other serial types in the future.

Bug: dawn:442
Change-Id: I74e964708acc62eb0f33127cc48f1b9a7b171d11
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28923
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-28 19:35:14 +00:00
Corentin Wallez
eec9edfd57 Standardize the use of UNREACHABLE in switches.
A lot of our switches over enum values use the following pattern:

    default:
        UNREACHABLE();
        return foo;

This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.

Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.

In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).

Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 14:56:50 +00:00
Corentin Wallez
a46737c0aa Add wgpu::BindingType::MultisampledTexture
And deprecate wgpu::BindGroupLayoutEntry.multisampled.

Bug: dawn:527

Change-Id: I00f38eb6b1f82f9d9aedda5da23b1350263a3044
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28562
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 11:41:07 +00:00
Brandon Jones
670858da9b Change wgpu::Color from floats to doubles
Change dawn.json to reflect changes in the WebGPU IDL. Also fixes any
conversion issues in Dawn.

Bug: dawn:525
Change-Id: Ifb46329f073bcf31d43342f20f4819eac061d5a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-09-22 16:51:36 +00:00
Enrico Galli
6e2415256c Handle debug markers commands on command encoder
This CL adds support for InsertDebugMarker, PushDebugGroup, and
PopDebugGroup commands to CommandBuffer backends.

Bug: dawn:44

Change-Id: Iaf075023d3072534fca02b71c0e205cbaa46cd0f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
2020-09-18 23:10:11 +00:00
Corentin Wallez
c01b26490a Remove wgpu::BindingType::StorageTexture
It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.

Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-18 10:31:40 +00:00
Austin Eng
4099f65525 Typeify VertexBufferSlot and VertexAttributeLocation
Bug: dawn:442
Change-Id: Ic4c29eed51984d367dc7fd6055e33d26bfc7faed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28041
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-17 19:07:00 +00:00
Corentin Wallez
498d5ea20a Rename BC6HRGBSfloat to BC6HRGBFloat
Bug: dawn:22
Change-Id: Ib579e15ff923cbd7c4f523a58c2ef582d39ba7c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-09-10 08:48:57 +00:00
Corentin Wallez
28efed139f OpenGL: Make GLSL generation per-entrypoint.
Bug: dawn:216
Change-Id: I7b4c0e9c210af59711318a744d8055cfb9b82092
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28242
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 22:51:37 +00:00
Corentin Wallez
947201da19 Make ShaderModuleBase use its own spirv_cross for reflection.
Bug: dawn:216
Change-Id: Ie79aaeb3a878960606e8c09a4969bf7a1dbe1b13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28240
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 22:44:57 +00:00
Austin Eng
7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00