CopyResource may only be used for resources that have exactly the same
format, dimension, mips, layers. And it can only be used if the entire
texture region is copied.
Bug: dawn:353
Change-Id: Ia8f96cc10c88fe026e23bce2d0532624725b12e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16984
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The `assert` will compile out in Release builds so we don't actually
parse the module, which means we're always testing against an empty
module and the tests fail.
Bug: tint:22
Change-Id: I49a1f8fc8ec6231a65f4f17e385cff576c4f0d06
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/17204
Reviewed-by: David Neto <dneto@google.com>
The roll in Chromium is failing, because Dawn doesn't handle all of the new enum
values, but I cannot land the 'proper' fix in Dawn, because Chromium doesn't yet
know about the new enum values. Yay, cross dependencies.
So my solution is land the default case in Dawn, land the DEPS roll in Chromium,
then patch in the 'proper' cases in Dawn.
Roll third_party/shaderc/ a7657e4fa..95185d920 (2 commits)
a7657e4fa2..95185d920a
$ git log a7657e4fa..95185d920 --date=short --no-merges --format='%ad %ae %s'
2020-03-17 rharrison Rolling 4 dependencies (#1002)
2020-03-16 rharrison Add reflection support for storage textures (#1001)
Created with:
roll-dep third_party/shaderc
Change-Id: Id73b38643d9a6d418be9c75e218fdad7a18839bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17164
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
It will always use the "std::glsl" import name.
Remember all the IDs of such imports.
Never add more than one GLSL.std.450 import to the AST.
Also refactor the Assemble test helper into its own file.
Bug: tint:3
Change-Id: I5b2b70ea0f00d44aacf553aa009756dff2a4cecf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/16662
Reviewed-by: dan sinclair <dsinclair@google.com>
Use D3D12's QueryDeviceVideoMemoryInfo to get the OS-determined process
budget. Also introduces an export for reserving some amount of process
memory - which keeps Dawn from using the entire process's budget.
Bug: dawn:193
Change-Id: I6c17bd703d7cb24759bcee89c03add46944fec8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16383
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.
This patch also fixes a typo in the TextureValidationTest.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.
This patch also fixes chromium:1061156.
BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Now that all backends use slab-allocated bind groups, this patch also
moves the BindGroup implementation with owned-data into the Null backend.
Bug: dawn:340
Change-Id: I08a952075b382008fb82f1fbab3f779cc05bc2a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16747
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL extends the WGSL writer to output IdentiferExpression and fills
out the variable with initializer test case and implementation.
Bug: tint:4
Change-Id: I9db9affb5ec4c4c109488f60bbc81bf3a96eee35
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/16744
Reviewed-by: David Neto <dneto@google.com>
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.
- Read-only storage textures can be used in vertex, fragment and
compute shaders.
- Write-only storage textures can only be used in compute shaders
due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
reserved to be supported as an extension in the future.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>