1836 Commits

Author SHA1 Message Date
Ryan Harrison
b9eec93172 Add missed level value to textureLoad
Caught by the bots running SwiftShader

BUG=tint:516

Change-Id: I4e93c2f73cf48242b49c8aea1f5f29a21ac6b8e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43600
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-02 17:53:39 +00:00
Yan, Shaobo
fbda46da44 Refactor CopyTextureForBrowserTests to use compute shader
CopyTextureForBrowserTests will cover incoming color format conversion
cases. While it is OK for |unorm| formats to compare their pixel values
on the CPU side, we cannot do such comparisons for the |float| formats
because we may meet the precision issues when comparing a value
generated at the CPU side to the one from the GPU side.

Refactor this test suites by using compute shader and do bit-by-bit
comparison from source texture and destination texture.

BUG=dawn:465

Change-Id: I979fcf1a1d96bbe9f8a4cf2f1a305d488e88b257
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36140
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-02 03:00:27 +00:00
Bryan Bernhart
ec3f482422 D3D12: Fix ASSERT for external image tests
Replaces use of EXPECT_EQ with ASSERT_EQ and allows
ASSERT_EQ to propagate to caller so the test returns
early.

BUG=dawn:625

Change-Id: I6c12aad201f1821fa8c7c1f9a9b735910049cdcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42940
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-03-02 00:56:51 +00:00
Ryan Harrison
8ed0630d35 Add level value to textureLoad
The level-less variants have been removed from the WGSL spec, so will
be removed from Tint soon.

BUG=tint:516

Change-Id: Ic09ffadc2902ca9cdb3198b91f8ad694887258d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42704
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-03-01 20:29:20 +00:00
Jiawei Shao
60d6d0acd6 Add regression test for the Intel D3D12 driver bug about T2T copy
This patch adds a regression test to dawn_end2end_tests for an
Intel D3D12 driver bug about the T2T copies with specific texture
formats when the source mipmap level is greater than 0.

This patch also does several clean-ups in CopyTests.cpp to support
testing arbitrary texture formats:
1. Initialize the source textures with device.WriteTexture().
2. Set default values for TextureSpec.copyLevel (0),
   TextureSpec.levelCount (1) and TextureSpec.copyOrigin ({0, 0, 0}).
3. Add TextureSpec.format and set the default value for it (RGBA8Unorm).
4. Support initializing and comparing the texture data with arbitrary
   texture format instead of RGBA8Unorm only in CopyTests_T2T.
5. Check all the texels in the related destination texture subresources
   instead of only the copied texels.

BUG=chromium:1161355
TEST=dawn_end2end_tests

Change-Id: Ib32aac57dc7bdc9a4c2edc96093afa945aa08a5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-01 01:23:30 +00:00
Bryan Bernhart
9c3aefa4bd D3D12: Enable external texture reuse
This change allows multiple Dawn textures to be created from the same
D3D11 resource. This avoids re-opening the shared handle by caching the
D3D12 resource outside of the Dawn texture.

Re-opening the handle costs 5-10% of CPU cycles per frame, which far
exceeded syncronization costs.

In a future change, WrapSharedHandle will be depreciated.

BUG=dawn:625

Change-Id: If0d2dc9b7445ec3ae718bc5305164db88057c4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42140
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-26 22:44:48 +00:00
Brandon Jones
e3f10e3d8e Updated VertexFormat enums
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.

Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-02-26 02:20:25 +00:00
Austin Eng
87649ff09d Reject createPipelineAsync callback if unsafe APIs are disabled
Async functions should fail by rejecting the callback instead of
generating a device error. This fixes a leak in the wire where
the allocation for the callback was never delete since it was
never called.

Fixed: chromium:1181627
Change-Id: I840073c1d1b5f1401aa8ed29d3c8f0e1e4fefd35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-25 22:06:55 +00:00
Jiawei Shao
7564ae1def D3D12: Add test for the crash issue about T2T copy with Depth32Float
Currently on D3D12 backend a device lost will occur when we do a T2T
copy under the following situations:
1. with Depth32Float
2. only copy one row
3. bufferCopyOffset == 256

This is because in current implementation it is possible for us to do
a copy with D3D12_SUBRESOURCE_FOOTPRINT.Depth > 1, which is not allowed
with DXGI_FORMAT_D32_FLOAT because this format is not supported to be
used as 3D textures.

This patch adds a regression test for this bug and we will fix it
later.

BUG=dawn:693
TEST=dawn_end2end_tests

Change-Id: Ib6fe70988b5b217d5f14d3f32999b3841e5d23b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42600
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-25 22:03:55 +00:00
Corentin Wallez
4165c1cd9c Deprecate fences.
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence
is deprecated since all other fence-related calls require a fence to
work.

Also ports a number of uses of fences in test harness to use
Queue::OnSubmittedWorkDone instead.

Bug: chromium:1177476

Change-Id: I479415f72b08158a3484013e00db8facd11e6f33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-02-25 21:47:15 +00:00
Austin Eng
7124cc4e5d Log a warning if unrecognized args are passed to the test binary
Bug: none
Change-Id: Ic437dc7656613d9a8088dd51f1ed0713f1992415
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42720
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-25 20:38:45 +00:00
Austin Eng
12827fb805 Skip QueryInternalShaderTests.TimestampComputeShader with Tint
Partial revert of https://dawn-review.googlesource.com/c/dawn/+/42560

Change-Id: Iec7ad3bcb56d38726e9464784dec9c3ba57b87ab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-25 19:34:15 +00:00
Austin Eng
36dcb1a51a Un-skip use_tint_generator tests using runtime arrays
This is using the Tint -> SPIRV-Cross path, but Tint supports
the SPIR-V part now, so it works correctly in Dawn's tests.

Bug: tint:400
Change-Id: I6efd9447a9b454fb866467d65fda9350ec772f18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-25 16:17:31 +00:00
Austin Eng
584ba432e9 Update ComputeCopyStorageBufferTests to use WGSL
Bug: dawn:572
Change-Id: If5cce116540bd4298824e3801ee48b2197269cd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32505
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-25 16:14:01 +00:00
Ben Clayton
84fae3d9da Enable BindGroupTests.ReusedUBO for tint generation
This works for the SPIR-V tint backend.
Other backends need to be enabled seperately.

Bug: tint:463
Bug: dawn:571
Change-Id: I4c937eec381a05609b267d36d202844758b13547
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42641
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-25 14:09:51 +00:00
Corentin Wallez
c093db250e Implement Queue::OnSubmittedWorkDone
This is the replacement for Fence in the single-queue WebGPU world. To
keep this CL focused, it doesn't deprecate the fences yet.

Bug: chromium:1177476

Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-25 13:17:01 +00:00
Brandon Jones
0a295c027d Reset Internal D3D12 Device After Test Shutdown
Adds dawn_native::ResetDeviceInternal, which allows us to destroy and
create a new ID3D12Device. The device should be reset after every test
when GPU-based validation is enabled in order to prevent GBV objects
from using a significant amount of memory over time.

Bug: dawn:623
Change-Id: I654d093d993ab0198c6c240bd0f3f843d2762680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41340
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2021-02-24 22:09:30 +00:00
Ben Clayton
bbc235425b Use tint::transform::Spirv
The new tint::transform::[Spirv,Hlsl,Msl] transforms sanitize the tint::Program for the given backend.

The tint::transform::Spirv transform handles edge cases for sample masks (crbug.com/tint/372). We can now enable these tests.

Rework dawn_native::[opengl,vulkan]::ShaderModule::Initialize() so that transforms are applied *before* calling ShaderModuleBase::InitializeBase(). This is done as InitializeBase() wants to validate the SPIR-V, which requires the pre-processing of tint::transform::Spirv.
InitializeBase() also performs shader reflection which needs to be performed on the post-transformed program for the information to be correct.

Bug: tint:372
Change-Id: I4c96ce89b6ae286972549d8c7efe59e77c469063
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-02-24 12:50:00 +00:00
shrekshao
232f4d183c No-ops for out of bounds drawIndexed
Store index buffer size in CommandBufferStateTracker and skip
issuing drawIndexed call if it's out of bounds.

Bug: dawn:622
Change-Id: I8f4bd8ba03dea931815dc0db87ffacb9936a123d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-02-23 16:37:29 +00:00
Corentin Wallez
423e3f6896 Mark Create*PipelineAsync as unsafe because it is WIP
Bug: dawn:529
Change-Id: I31c8571d327d1d2b198357eb365706bc8097b12a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41721
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-22 19:43:56 +00:00
Corentin Wallez
2d3c2e3553 Rename CreateReady*Pipeline to Create*PipelineAsync
This follows the name change in the upstream WebGPU specification.

Bug: dawn:529
Change-Id: I6d940dcc89f6b75136c642b578cb01bb8e40d681
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-22 18:27:36 +00:00
Stephen White
7e79207ae9 OpenGL ES: implement compressed texture support.
SwANGLE does not support GL_EXT_texture_compression_s3tc.
However, it does support GL_EXT_texture_compression_dxt1,
GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5,
which should be sufficient for Dawn's purposes.

Note that sRGB formats may be problematic for OpenGL ES in general,
but ANGLE does support them, so we can satisfy the requirements for
Dawn's texture_compression_bc and exercise the codepaths on ES.

glPixelStorei is not only unsupported for CompressedTexSubImage*D()
but causes asserts in ANGLE and validation errors elsewhere. The fix
is to scope the glPixelStorei() calls to the non-compressed codepath.

Bug: dawn:580
Change-Id: I68fa019eda2aee37a097e697cfc87bcdc28c1f12
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42120
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-19 18:38:32 +00:00
Austin Eng
ef9e4412f5 Simplify ErrorScopes
In upstream WebGPU, error scopes do not wait for queue operations or
async operations like create*PipelineAsync or mapAsync. This simplifies
the implementation so we don't need to track error scopes by parent
pointers but can instead have a simple stack.

Bug: dawn:22, chromium:1177107
Change-Id: Ic7344cbd96e257cbabc0f414934a5e42a4020a13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41980
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-19 18:17:22 +00:00
Yunchao He
e9e9ee64f6 Add a validation test for compressed texture with mipmaps
Compressed textures (BC formats) can support full or partial mip chains.
This tiny change adds a validation test to ensure it.

Bug: dawn:558
Change-Id: I584b65b7d049a3f188e3b56ca5c9ff36748151ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42004
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-02-19 05:15:47 +00:00
Corentin Wallez
16ca1588d1 Move QueueWriteBufferValidationTests to their own file.
They were in QueueSubmitValidationTests which was confusing.

Bug: None
Change-Id: I58406149e9e71feafaf111c35aed255c78b9b642
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41726
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-18 15:56:48 +00:00
Stephen White
eb71aaf689 Implement a --backend= flag for DawnTest.
This version renames HasBackendType() -> HasBackendTypeFilter() and
adds a test, similar to HasVendorIdFilter().

Bug: dawn:687
Change-Id: I444d3cb668eb7402ba45f14aaec290390f4c3944
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-17 17:07:08 +00:00
Austin Eng
0b17eb8e19 Update more Dawn tests to use WGSL
Bug: dawn:572
Change-Id: I0f567da883005d909d498a7a88e9b73137201919
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-17 15:49:07 +00:00
Stephen White
a5ba2827f5 GL: Implement WriteTexture for compressed textures.
Bug: dawn:681

Change-Id: I5d9cd3636a656df1ba9d23964c18011b9cfcf5c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41440
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-16 22:07:22 +00:00
Bryan Bernhart
536c7aea7d Generalize multi-aspect formats
Removes special casing depth-stencil or multi-planar formats.
Like depth-stencil, NV12 views can be created but not sampled.

BUG=dawn:551

Change-Id: I3cd43d079253f4ee45660d0efd2723e1650f88d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41342
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-16 19:55:09 +00:00
Stephen White
e9f42997b2 Enable more tests on OpenGL and OpenGL ES backends.
Some of these are skipped by lack of optional feature support,
but at least this brings them on the radar by increasing the
skip counts for the GL backends.

Bug: dawn:580
Change-Id: I3439f41584e70dd51f6d0f7826ef9da7c046020e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41401
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-11 13:09:14 +00:00
James Price
7e80cce1a9 Remove explicit storage class from samplers/textures
Tint automatically infers a storage class of `handle` for these types
of variable, as per the WGSL spec. Explicitly specifying a storage
class for them will soon become an error.

Bug: tint:332
Change-Id: Ib67e44a5afcdd364470488fd4b456a2b42304daa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41402
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-10 20:17:14 +00:00
Corentin Wallez
fb3991e7d2 Lower the maxVertexBuffer limit to 8.
This is to match the upstream WebGPU specification.

Also remove maxVertexAttributeEnd in favor maxVertexBufferStride.

Bug:dawn:678
Change-Id: Ia498ff522ba257d40e9ddd6e145a0ba77f6753ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41182
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-10 19:47:13 +00:00
Stephen White
725e03b0c9 Fix bug ID in a couple comments.
Bug: dawn:672 dawn:673
Change-Id: Iabbbc47c93d2ab7ab2ffd8cdf6dd65a3dfdfd9db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Stephen White <senorblanco@chromium.org>
2021-02-10 15:14:05 +00:00
Hao Li
e0a588752c Fix timestamp writing and resolving from different encoders
Currently the queries availability info is only stored on the encoders
where they are written, and we need the info in the compute shader. If
resolving them from a different encoder, 0s are returned because the
queries are not written on resolving encoder.

Besides the encoders, we also need to add availability info to query
set, and use it in compute shader instead.

When resolving query set without any written, we need to reset queries
before resolveQuerySet based on the query set availability on Vulkan.

Added more end2end tests for these cases.


Bug: dawn:645
Change-Id: I09bf1230934aa885587fa4f671925940c1795cd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-02-10 14:01:36 +00:00
Stephen White
02fd17c754 Implement a toggle to disable sample variables.
Sample mask variables and all functionality introduced by GL_OES_sample_variables was not made core until ES 3.2.

Implement a toggle to disable the functionality if not supported by the backend.

Bug: dawn:673
Change-Id: I7a5ec61fb57da343f0f72ffd3b0c69031eaaff8f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41142
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-10 02:28:17 +00:00
Stephen White
39b478df0c Skip testing of stencil textures where non-readable.
Readback of stencil is not supported on vanilla ES, so we introduce a toggle to disable it. NVidia GLES drivers support NV_stencil_read and NV_depth_stencil_read extensions, so we use those where available.

It turns out ANGLE supports NV_stencil_read but not NV_depth_stencil_read (for reading from the packed depth/stencil buffers which Dawn uses), so that's the extension we check for.

Bug: dawn:667 dawn:634
Change-Id: I136674d3d47fecee2b8b390d5d219bab07e3bb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41141
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-10 02:10:08 +00:00
Stephen White
b0ca30280a Skip testing of SNORM formats where non-readable.
SNORM textures are non-renderable on vanilla ES, which means they're also
non-readable. Use the EXT_render_snorm extension where available, otherwise
skip the test for now.

Bug: dawn:624 dawn:636 dawn:647 dawn:667
Change-Id: Ic50368032d6168060b6b52889b4ba952ce662f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-09 20:24:04 +00:00
Stephen White
e7e42ebbed Only default ANGLE to swiftshader if envvar empty.
Only set SwiftShader as the default ANGLE backend if the
ANGLE_DEFAULT_PLATFORM environment var is empty. This will allow
devs to set it.

Bug: dawn:447
Change-Id: I49aac4bcb4b0b7c56903eca68248ee22cdf1e6f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-08 21:30:44 +00:00
Austin Eng
7fe5aa2eac Remove deprecated Wire APIs
Bug: dawn:565
Change-Id: I577532347c79e64b418a93551027e89910c3ce68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40480
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-05 23:36:30 +00:00
Austin Eng
05d9e2cde2 Nuke the ClientMatches hack for same-device validation
The wire now supports more than one device, and Chrome is updated
to use the new code path. This fixes same-device validation for
createReadyPipeline.

Bug: dawn:565
Change-Id: Id05001ed1a7e535690c87f535da6f72a0e794c59
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40460
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-05 21:08:44 +00:00
Corentin Wallez
fb2e77106a Remove utils::GetDefaultSamplerDescriptor
This helper is no longer needed now that the descriptor has full
defaults and is even optional in CreateSampler.

Bug: dawn:599
Change-Id: I0d25233ebb1e817ad27f3ddaca988e01e2a5298c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40520
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-02-05 20:26:54 +00:00
Bryan Bernhart
14a2398e71 D3D12: Support per plane views with NV12 textures
Adds support for NV12 texture format and per plane view aspects.
Only allows planar sampling of imported DX11 textures. See usage
tests for examples and formats.h for rules.

Bug: dawn:551
Change-Id: I44b89d2c07bb9969638e77ce7c756ef367167f0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38781
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-05 20:11:24 +00:00
Brandon Jones
2b9707d336 Re-enable Intel D3D12 Validation Tests
Re-enables Intel D3D12 GPU-based validation bots. This comes after the
--enable-backend-validation=partial option was introduced and the bot
configurations were changed to make use of it.

Bug: dawn:598
Change-Id: I9f5c5111340aeefa729e0d2fd26f9f884813eb3a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40481
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-05 00:14:42 +00:00
Stephen White
4846281d36 Don't call glUniform for Storage Texture on OpenGL ES.
Change-Id: I8595fb2c89e45819995748e502b800fb88605f44
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-04 22:17:52 +00:00
Austin Eng
a75b230acf Reject callbacks if the device is destroyed before completion
Callbacks should all reject instead of waiting for the device
to idle on shutdown.

Bug: dawn:652
Change-Id: Id4a9ab2560aa34b8ea574271f61f8a499e15ab3a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40360
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-04 20:38:02 +00:00
Brandon Jones
bdbf98afca Add Backend Validation Levels Option to Dawn Tests
Refactors DawnTest's backend validation options to use an enum, as well
as adds the 'partial' option enable backend validation with a
reduced performance overhead to address TDR issues on the bots.

Bug: dawn:598
Change-Id: I759eff03bd117f1f20ad82aa2b71a87834f42b1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40000
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-04 19:32:12 +00:00
Austin Eng
ef369b9ffc Fix GetMappedRange unittests on the wire
The tests should wait till the MapAsync operation is complete
before calling GetMappedRange.

Bug: dawn:651
Change-Id: Iec001efaa3c3b76704dc4d926e91d1b1c58901bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-04 16:10:52 +00:00
Corentin Wallez
6d315daa5d Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
Bug: dawn:22

Change-Id: I103ea933ca5b93f20d8bf11c6671bd9f603d8ff3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-04 15:33:42 +00:00
Hao Li
d5a0728b67 Add end2end tests for noop direct and indirect dispatches
- Add more end2end tests for direct and indirect dispatches, including
0x0x0, 0xNxM, Nx0xM, NxMx0
- For direct dispatch, they will cause system crash on Metal backend.

Bug: dawn:640
Change-Id: I77a4bee87df89857b05b713de8d78b0cb1f0ca50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-02-04 03:57:31 +00:00
Ryan Harrison
59024a62f6 Re-enable Mac ShaderTests
Issues with log2 on Metal/Intel were actually due to floating point
precision not being guaranteed and the tests not accounting to that.
This has been corrected.

BUG=dawn:663

Change-Id: I401d22898e69ea6b3f96f3d2c57a28b1dc682ed5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40243
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-03 20:26:13 +00:00