- Fixes all class and implementations to call upwards when necessary.
- Makes DestroyImpl full virtual at ApiObjectBase.
- Fixes mock classes to call default DestroyImpl upwards on mock calls.
- Adds back D3D12 optimization for buffer destruction.
Bug: dawn:628, dawn:1189
Change-Id: Id2c2c6483dc7ed93daf8e4648af26ac1307e3d90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71243
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction
Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
- Also updates and adds tests for CommandBuffer since it is the last object with a Destroy name clash.
Bug: dawn:628
Change-Id: I028e0101a91a785aa90d2b656556d48fe0d6e736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68101
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a reland of 9901c710d1f834fd3e98356f0842553e1ac4afb2
Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: dawn:628
Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This reverts commit 9901c710d1f834fd3e98356f0842553e1ac4afb2.
Reason for revert: Breaking dawn roll due to include in ShaderMock
Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:628
Change-Id: Ic727106f3dc701dc25418adf9824fbc5397aa656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67960
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains
Changes include:
- Adds necessary constructors for testing and caching
- Adding mock objects, mock constructors, and tests
Bug: dawn:628
Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This change also adds a unittest to validation colorFormatCount in
RenderBundleEncoderDescriptor, and fixes a style issue as well.
Bug: dawn:485
Change-Id: I642f0e250835d76288ac42fa18a8dabf2db30047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
depthWrite/stencilWrite in DepthStencilState in RenderPipeline
should be compatible with depthReadOnly/stencilReadOnly in
DepthStencilAttachment in RenderPass. Otherwise, you may need
to generate validation errors.
Bug: dawn:485
Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL renames "extension" to "feature" to follow WebGPU. It still
supports both. A future Chromium CL will pick this change, then all
"extension" occurrences will be removed.
Change-Id: I070e32d7ae042f9b846df01f200b39f6741a0a14
Bug: dawn:1149
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65664
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Updates all validation messages in RenderPipeline.cpp to give them
better contextual information.
Bug: dawn:563
Change-Id: Iccf2714c781c2e1d52eaf00bf81f1d5643635cf7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65484
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This patch removes a redundant creation of RenderPipelineBase object
in GetCachedRenderPipeline(). Instead, we directly compute the blueprint
hash from the uninitialized backend render pipeline object.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I3c7a2acfc01ab9e1e631793030ea06c9ae908aa2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65000
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add vulkan backend implementations and tests.
Disabled some tests that fail due to tint missing
features and issues.
Bug: dawn:1041, tint:1155
Change-Id: Iac161317450cff59627e08b1228bffde4cef71da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64981
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.
Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements the asynchronous path of CreateRenderPipelineAsync
on D3D12 backend.
1. Call the constructor of dawn_native::d3d12::RenderPipeline in main
thread.
2. Execute dawn_native::RenderPipelineBase::Initialize() (a virtual function)
asynchronously.
3. Ensure every operation in dawn_native::d3d12::RenderPipeline::Initialize()
is thread-safe.
4. Save all the return values (pipeline object or error message, userdata, etc)
in a CreateRenderPipelineAsyncWaitableCallbackTask object and insert this
callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateRenderPipelineAsyncCallback
This patch also removes FlatRenderPipelineDescriptor as it is not needed
right now.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7fd30339ab7bea599c483dea4bd1100359982409
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64440
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Support vertex-only render pipeline on D3D12, Vulkan, Metal, OpenGL
and OpenGL ES backends. Related validation tests and end to end tests
are also implemented.
Bug: dawn:136
Change-Id: If266fd441c1d39ccd940ea26b74b405f8abb351a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63080
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch implements the struct FlatRenderPipelineDescriptor to
save all the pointer members of RenderPipelineDescriptor in
CreateRenderPipelineAsync so that the render pipeline descriptor
is always valid when the render pipeline is created asynchronously.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I99e06581f84c52d484f877ba29e8cc1ca50d68b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63368
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Adds labels for Pipelines and ShaderModule. Includes tests. Backend
functionality is implemented for Pipelines, and completed to best effort
for ShaderModule.
Bug: dawn:840
Change-Id: I55024a83f66d9fc2fc0e8b79e4b9a7ebc6f3cf1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
In this patch OOB validation in draw and drawIndexed is added for vertex
buffer with zero array stride. For such case, both vertex step and
instance step mode buffer can be validated for both draw and drawIndexed,
as we don't care about actual vertex count and instance count for buffer
with zero array stride.
Related unit test is also added. Also fix the DrawIndexedVertexBufferOOB
unit test.
Bug: dawn:1065
Change-Id: Id302dc0c443dec965347c8ae9f3f4d73aeddc38c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch implements the inter-stage variable matching rules on
the interpolation attributes ('interpolation type' and
'interpolation sampling'). WebGPU SPEC requires that the interpolation
attributes must match between vertex outputs and fragment inputs with
the same location assignment within the same pipeline.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ied38d68f73868c30b0392954683963a801e3f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch implements the inter-stage variable matching rules on
the attributes 'location', 'base type' and 'composition type'.
In the next patch we will implement the matching rules on the
'interpoliation type' and 'interpoliation sampling'.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ic0a273e01dced301d437add83bad3d0c7d94a133
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58363
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
See https://github.com/gpuweb/gpuweb/pull/1927
Adds a typedef to make a gradual deprecation.
Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This replaces multiple switches with a single indexing into a data
table, and also adds information about the VertexFormatBaseType for
later validation.
Bug: dawn:1008
Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Treat color target format with "float" capabilities as
blendable format and validate when blending is enabled.
Add helpers for checking float16 texture values.
Bug: dawn:726
Change-Id: Icf8c0182e5e9a13523970c84b5af91f395a089af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57744
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.
Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This will help check that the Vulkan devices are enough for WebGPU in
a following CL.
In addition to additional limits this CL:
- Change maxColorAttachments 4 -> 8 to match WebGPU
- Renames kMinDynamicBufferOffsetAlignment to
kMinUniformBufferOffsetAlignment.
- Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
- Changes validation of buffer offsets to use the separate uniform and
storage limits (but no test is added because they are the same).
- Adds validation and a test for kMaxStorageBufferBindingSize.
- Augment the null::Device memory limit for that new test (it allocates
a buffer of 512MB).
- Fix the maxColorAttachment test to not use hardcoded values.
Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.
Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL adds two helpers for more ergonomic processing of
ChainedStructs.
1. FindInChain(): Iterates through the chain and automatically
casts the ChainedStruct into the appropriate child type before
returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
with sTypes from a pre-defined set. This also allows the caller
to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
single struct with a specific sType or is an empty chain. This
is a common case of |ValidateSTypes()| and is separated out as
a fast-path.
Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.
BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.
Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.
BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This is another incremental change towards using the new render
pipeline descriptor throughout the entire stack. Creates blueprints for
hashing with the new descriptor when provided before then converting it
to the old format for the native backend creation.
BUG: dawn:642
Change-Id: I1927b12fd02b2fedf25ef4428f07e339fa666715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46541
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In the service of keeping these changes incremental and easier to
review this change only validates the RenderPipelineDescriptor2
before converting it back to a RenderPipelineDescriptor.
BUG: dawn:642
Change-Id: Ie24c999756fa74f7d3cd10662a6bc95649602b14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46120
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.
Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is to match the upstream WebGPU specification.
Also remove maxVertexAttributeEnd in favor maxVertexBufferStride.
Bug:dawn:678
Change-Id: Ia498ff522ba257d40e9ddd6e145a0ba77f6753ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41182
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.
BUG=dawn:549
Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".
Bug: dawn:502
Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This helper function makes the code easier to read because the name
encodes the semantic of the operation compared to the bit-twiddling that
it replaces.
Bug: None
Change-Id: Iab587e04a91cf60acf8920de1f20bb55f3ea3816
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31668
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previsouly having a ShaderModule with multiple entrypoints with the same
name and different stages was valid in Dawn. However it is disallowed by
the WGSL specification so change Dawn to index the ShaderModule's
entrypoints only by their name (instead of name and stage).
Bug: dawn:216
Change-Id: Id6fc80a03436b008c2f057bd30c70fdf240919e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31665
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>