Commit Graph

17 Commits

Author SHA1 Message Date
Stephen White 0b3dfef469 GLSL: call renamer transform from GLSL transform.
This significantly simplifies the calling code from Dawn.
It does require moving the SingleEntryPoint transform above the
renamer, since we need to call SEP with the original name. That is
probably also an optimization, since we do the subsequent transforms
with a culled AST.

Bug: tint:1268
Change-Id: I1f48ec0238ea76310742c60b119311747dd3dbac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80020
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-10 16:22:28 +00:00
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00
Stephen White d9b32c3178 GLSL: fix textureLoad() and textureStore(), depth textures, and more.
The CombineSamplers transform was incorrectly flagging StorageTexture
(which in GLSL ends up as image2D) as needing to be combined with a
sampler, or at least renamed. This is incorrect: StorageTexture never
has an associated sampler, so don't try to pair it up and just output
it as image* in GLSL.

In GLSL, textureLoad (aka texelFetch) of depth textures is not allowed.
The fix is to bind the depth texture as the corresponding f32 texture
instead (e.g., texture_depth_2d -> texture_2d<f32>,
texture_depth_cube -> texture_cube<f32>, etc). This requires changing
both the uniform globals and function parameter types. We're now going
to receive a vec4 instead of a float from texelFetch, so add a ".x"
member accessor to retrieve the first component. (Note that we don't
do this inside a CallStatement since this gives the CloneContext
indigestion, and CallStatement is going to ignore the result of the
call anyway.)

We were failing to find the dummy samplers that Dawn creates for the
calls that actually do require a dummy sampler, since the old Inspector
implementation of GetSamplerTextureUses() does not find them. The fix
is to implement a new Inspector call to return the texture/sampler
pairs the Resolver found during resolution. This will include the
dummy sampler as a null variable pointer.

In order to identify the placeholder sampler, we pass in a BindingPair
to represent it. When we discover a null sampler in the variable pair,
we return the passed-in placeholder binding point to the caller (Dawn).
(Dawn will use a group of kMaxBindGroups, to ensure that it never
collides with an existing sampler.)

Bug: tint:1298
Change-Id: I82e142c2b4318608c27a9fa9521c27f15a6214cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78820
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-03 22:39:13 +00:00
Stephen White d4d7153bad GLSL: fix shadow samplers, and textures generally.
1) Append "Shadow" to samplers representing depth textures.
2) Sampling a depth texture returns f32, not vec4<f32>
3) Sampling a depth texture requires a Dref parameter, so we must
   generate one if none is provided.
4) GLSL requires Dref to be appended to the texture coordinates vector,
   *unless* it's a samplerCubeArrayShadow, since this would require vec5.
   In that case, it's passed as a separate parameter.
5) GLSL's textureGather() with a depth sampler always requires a refZ
   parameter, so provide zero to emulate WGSL's compare-less textureGather().
6) texelFetch() does not support depth textures, so this will have to be
   validated out.
7) textureOffset() does not support sampler2DArrayShadow in GLES, so this will
   have to be validated out.

Bug: tint:1298
Change-Id: Idaebe89cac6c1ec97c50a361b1d3aa3b84fb6c12
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78760
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-02 15:25:42 +00:00
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00
Stephen White e2f35ba8e0 GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 16:48:55 +00:00
Stephen White b1d2b84f7d GLSL: fix clip space mismatch in gl_Position.
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)

Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 14:45:55 +00:00
Stephen White c8c0e2ea38 GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 20:06:05 +00:00
Stephen White 8e01c45e54 GLSL: add location layout qualifier before in/out variables.
Bug: tint:1398
Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:44:14 +00:00
Stephen White fc792989e1 GLSL: implement image format qualifiers for storage textures.
Bug: tint:1397
Change-Id: Ifd6870b3e7cba151c361bd21f9d3d42642ff6c26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78060
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:20:04 +00:00
Stephen White d5560400a3 Run all of the backends in the test runner.
Essentially, this adds GLSL to the list of backends to run.

Bug: tint:1358
Change-Id: I5075df32d935a3e08733daadbe5ac9dc1e13f03c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77220
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 00:35:20 +00:00
Ben Clayton 4b433dfe07 test-runner: Add test/benchmark to excluded dirs
Don't generate .expected.* files for these benchmarks. We don't want to inspect their generated output.

This was a great recommendation from jrprice here:
https://dawn-review.googlesource.com/c/tint/+/77443/4#message-a91825492f67033c51326022dd1b4a340aa75dd7

Change-Id: I2a8a5f0ac747531228b78675b96173875fb02851
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77446
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-24 15:49:40 +00:00
Ben Clayton 73ced33dfb test/benchmark: Add more shaders to the corpus
Kindly donated by Brandon Jones and Austin Eng.
Tint has been used to convert all the deprecated attributes to the new style. In doing so, comments have been stripped. These are not massively important for the benchmarking.

Bindings have also been adjusted to be sequential and unique so that the MSL backend doesn't have to deal with binding remapping.

Existing benchmark files that used an underscore '_' have been renamed to use a dash '-' instead, to match the new files.

Change-Id: If5fb507b981f107ed570f6eedb55b232448f67aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77443
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-21 22:38:16 +00:00
Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00
James Price 6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00
Ben Clayton be2362b18c benchmarks: Add a basic set of benchmarks
Add google benchmark to the DEPs.

Implement a basic set of benchmarks for each of the writers and the WGSL parser.

Add build rules for CMake. GN build rules TODO.

Add a simple go tool (ported from Marl) to diff two benchmarks. Less
noisy than the one provided by google benchmark.

Bug: tint:1378
Change-Id: I73cf92c5d9fd2d3bfac8f264864fd774afbd5d01
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76840
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-01-18 18:58:16 +00:00