This reverts commit 7c24b6b2ff192927720a2cfa0fdd2dae1614ee96.
Reason for revert: We can reland this CL now as the fix in shaderc has
been merged.
Note that the declaration whether a storage texture is multisampled or not
cannot be extracted correctly in SPVC. The fix in Dawn will be added after
it is fixed in shaderc.
Original change's description:
> Revert "Check bind group layout with storage texture in pipeline descriptors"
>
> This reverts commit 63f2666ee77c987a56c6be5bfc6bbb10d12a9f63.
>
> Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
>
> Original change's description:
> > Check bind group layout with storage texture in pipeline descriptors
> >
> > This patch adds all the validations on the use of bind group layout with
> > read-only storage texture and write-only storage texture in the creation
> > of pipeline objects.
> >
> > 1. GPUBindGroupLayout.bindingType must match the type of the storage
> > texture variable (read-only or write-only) in shader.
> > 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> > format that supports STORAGE usage.
> > 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> > texture format declaration in shader.
> > 4. GPUBindGroupLayout.textureDimension must match the storage texture
> > dimension declared in shader.
> >
> > BUG=dawn:267
> > TEST=dawn_unittests
> >
> > Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> > Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> > Reviewed-by: Kai Ninomiya <kainino@chromium.org>
>
> TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
>
> Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: dawn:267
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
Bug: dawn:267, chromium:1063570
Change-Id: If762cbb206e738f4e54e75c88d506fdf3a44f280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17461
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
(Manual)?SwapChainTests had a narrowing conversions from double to float
Bug: dawn:269
Change-Id: I5b07f53556fa5461877631904fa2c1ab6c8e6596
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Also fixes a bug where we weren't validating duplicating
bindings in the shader, and where dynamic offset validation
could be incorrectly fetching the wrong bindings.
Bug: dawn:354
Change-Id: I93178c34eb4d43119e8b9de5738ae4596e9277cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The webgpu.h surface-based swapchains are implement on Metal which
required adding the present mode to NewSwapChainBase.
Additional automated tests are added which require getting the Instance
so a new getter is added to DawnTest. Additional some the state tracking
of swapchains is performed in the backend, so the
SwapChainValidationTests are turned into regular DawnTests so they can
check backends do the correct state tracking. To not lose coverage of
the Null backend, a NullBackend() DawnTestParam factory is added.
Finally swapchains cannot be entirely tested in an automated fashion, so
a new example is added called "ManualSwapChainTests" that allows
manually checking a number of properties. Documentation of the controls
and a manual test plan is in a comment at the top of the example's
source.
Bug: dawn:269
Change-Id: If62fffc29a6cefdbec62747d01c523e2a5475715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
They were failing because services of the Metal backend like the
MapRequestTracker thought that work was still pending since the device
only waited for previous commands to complete, and not also pending
commands.
Bug: dawn:68
Change-Id: I917ecefe90707b0c89f7e9b4b7379a98ed3956d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17320
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This reverts commit 63f2666ee77c987a56c6be5bfc6bbb10d12a9f63.
Reason for revert: causes failures in dawn_unittests after Dawn uses SPVC by default. We need a fix in both SPVC and this CL before re-landing.
Original change's description:
> Check bind group layout with storage texture in pipeline descriptors
>
> This patch adds all the validations on the use of bind group layout with
> read-only storage texture and write-only storage texture in the creation
> of pipeline objects.
>
> 1. GPUBindGroupLayout.bindingType must match the type of the storage
> texture variable (read-only or write-only) in shader.
> 2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
> format that supports STORAGE usage.
> 3. GPUBindGroupLayout.storageTextureFormat must match the storage
> texture format declaration in shader.
> 4. GPUBindGroupLayout.textureDimension must match the storage texture
> dimension declared in shader.
>
> BUG=dawn:267
> TEST=dawn_unittests
>
> Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,jiawei.shao@intel.com,shaobo.yan@intel.com,hao.x.li@intel.com,enga@chromium.org,jiajie.hu@intel.com
Change-Id: Idb4083b11f22fa7e4c5c8477bc4b65b58900746e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:267
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17380
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds all the validations on the use of bind group layout with
read-only storage texture and write-only storage texture in the creation
of pipeline objects.
1. GPUBindGroupLayout.bindingType must match the type of the storage
texture variable (read-only or write-only) in shader.
2. GPUBindGroupLayout.storageTextureFormat must be a valid texture
format that supports STORAGE usage.
3. GPUBindGroupLayout.storageTextureFormat must match the storage
texture format declaration in shader.
4. GPUBindGroupLayout.textureDimension must match the storage texture
dimension declared in shader.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Ifa3c2194dc76de14f790a0a73868e69bbb31c814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17167
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
CopyResource may only be used for resources that have exactly the same
format, dimension, mips, layers. And it can only be used if the entire
texture region is copied.
Bug: dawn:353
Change-Id: Ia8f96cc10c88fe026e23bce2d0532624725b12e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16984
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.
This patch also fixes a typo in the TextureValidationTest.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.
This patch also fixes chromium:1061156.
BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests
Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds the basic validation of read-only storage texture,
write-only storage texture and read-write storage texture as new
binding types with no bind group layout provided in the creation of
pipeline state objects.
- Read-only storage textures can be used in vertex, fragment and
compute shaders.
- Write-only storage textures can only be used in compute shaders
due to the limitation on Metal.
- Read-write storage textures are not allowed now and they are
reserved to be supported as an extension in the future.
BUG=dawn:267
TEST=dawn_unittests
Change-Id: Iffc432f29a855b85d59451cb3c50269e03b84627
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Rather than destory GPU descriptor heaps upon being switched out,
heaps are stored in a list where they can be re-used once the GPU
is no longer using them.
BUG=dawn:155
Change-Id: I2074573e354f114c45afe9895e8515980d325852
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This patch intends to fix a crash issue when creating a rendering
pipeline with storage buffer declared in vertex shader and pipeline
layout is not set.
Without this patch, in PipelineLayoutBase::CreateDefault() the
bindingSlot.visibility is always set to Fragment and Compute when it is
a storage buffer, therefore a crash happens at the failure of the
assertion modules->IsCompatibleWithPipelineLayout() when the storage
buffer is actually declared in the vertex shader.
BUG=dawn:276
TEST=dawn_unittests
Change-Id: I56876a97d53ead5ed226dc1b9bbed1a77156b2b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16564
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Use ExternalImageDescriptor->isCleared to set the clear status of
subresources so it can be correctly lazy cleared when used.
Also remove old Wrap path that uses regular texture descriptors
since we have moved to use ExternalImageDescriptor.
Bug: chromium:1036080
Change-Id: Icb605dbf3cf3f0dc8a30287e8b9b8d9134805112
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16320
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
A Chromium's LinkedList class to Dawn. Implementation and header are
a direct copy/paste. This is to be used to implement an LRU Cache
for the ResidencyManager class.
Bug: dawn:193
Change-Id: I7cb02649590be4db0fe54c9d80557ac49efc34de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Some dawn_unittests crash on some configurations because the
uninitialized |label| member crashed string serialization.
Default initialize all descriptors to avoid this problem.
Bug: none
Change-Id: I6ea1851ebb6f54690a28ba396e0beaa85d8670cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16260
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is so we can run the end2end_tests using Swiftshader. We still
prefer the discrete, then integrated GPUs so that normal testing uses
the real GPU.
Bug: dawn:283
Change-Id: I17a1ffd8aa88ddeaafa019feb67deeb25cdd2da0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Mark Henderson <mehe@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Instead of counting descriptors to be allocated for the entire command
buffer in a pre-pass, the bindgroup state tracker is used to allocate
only dirty bindgroups upon recording draw/dispatch. If the heap has no
more room and must be changed, bindgroups will be re-created according
to the BGL.
A future change will address the CPU descriptors and removal of the
pre-pass.
BUG=dawn:256,dawn:307
Change-Id: I6603de17cfda713bd4512c46e1c93618ca01bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13400
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
BUG=dawn:344
Change-Id: Ifa9e1e3167ecfe7d38c16f393cec0443ea1589f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
If these extern variables are initialized after DAWN_INSTANTIATE_TEST,
they will be zero. Change them to be function calls instead.
Since they're function calls, fold in arguments from ForceToggles to
enable/disable toggles.
Bug: dawn:341
Change-Id: I1aeaa1e535a0a003977e8ce7ab3d5278c5d81281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16162
Reviewed-by: Mark Henderson <mehe@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This relands commit 0bbfec1f7f5e0dd92c17e2f8055d16a41fef7558 which
was reverted in 21e5074dcdb8e1eec7f622ac1c08bb70f8c606bf.
The original CL broke the Chromium roll because drm/drm_fourcc.h
could not be found. Still not sure why this is the case since it
seems to be present on all of my CrOS test machines, but at the end
of the day, I realized that I don't even need this header in the
first place.
This CL removes the header and relands the rest of the original CL.
Bug: chromium:996470
Change-Id: I77d6b1692094b7798f3c5d9c2b50219e674c8a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16060
Commit-Queue: Brian Ho <hob@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This reverts commit 0bbfec1f7f5e0dd92c17e2f8055d16a41fef7558.
Reason for revert: Makes the roll into Chromium fail with the following:
[314/21578] CXX obj/third_party/dawn/dawn_white_box_tests_sources/VulkanImageWrappingTestsDmaBuf.o
FAILED: obj/third_party/dawn/dawn_white_box_tests_sources/VulkanImageWrappingTestsDmaBuf.o
../../build/toolchain/clang_code_coverage_wrapper.py --target-os=chromeos --files-to-instrument=../....(too long)
../../third_party/dawn/src/tests/white_box/VulkanImageWrappingTestsDmaBuf.cpp:28:10: fatal error: 'drm/drm_fourcc.h' file not found
#include <drm/drm_fourcc.h>
^~~~~~~~~~~~~~~~~~
1 error generated.
Original change's description:
> Create VulkanImageWrappingTests for dma-buf images
>
> This CL branches the existing VulkanImageWrappingTests to separate
> tests for OpaqueFD-backed amd DmaBuf-backed external images. On
> Chrome OS of Dawn, we no longer interop using opaque FDs, so these
> tests were failing in the end2end test suite.
>
> The new VulkanImageWrappingTestsDmaBuf tests are essentially 1:1
> mappings of their counterparts in the Opaque FD version. The only
> difference is that we allocate memory directly on the device using
> GBM instead of creating a VkImage (which will likely call some GBM
> methods under the hood) and then extracting the FD using a Vulkan
> extension. We then communicate this to Dawn via the DmaBuf
> ExternalImageDescriptor.
>
> Also, this fixes VulkanImageWrappingUsageTests::LargeImage on AMD
> devices (assuming the extension is implemented) as we can now
> specify DRM modifiers.
>
> Bug: chromium:996470
> Change-Id: I2b3c57d7f5ff14131d415e99a09d32d2f16b3e54
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15800
> Commit-Queue: Brian Ho <hob@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,hob@chromium.org
Change-Id: Idb45586c608ce20432142834a4f14d42c76d3b3b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:996470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL branches the existing VulkanImageWrappingTests to separate
tests for OpaqueFD-backed amd DmaBuf-backed external images. On
Chrome OS of Dawn, we no longer interop using opaque FDs, so these
tests were failing in the end2end test suite.
The new VulkanImageWrappingTestsDmaBuf tests are essentially 1:1
mappings of their counterparts in the Opaque FD version. The only
difference is that we allocate memory directly on the device using
GBM instead of creating a VkImage (which will likely call some GBM
methods under the hood) and then extracting the FD using a Vulkan
extension. We then communicate this to Dawn via the DmaBuf
ExternalImageDescriptor.
Also, this fixes VulkanImageWrappingUsageTests::LargeImage on AMD
devices (assuming the extension is implemented) as we can now
specify DRM modifiers.
Bug: chromium:996470
Change-Id: I2b3c57d7f5ff14131d415e99a09d32d2f16b3e54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15800
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This also changes the name to be consistent with the option being set
in the spvc API.
BUG=dawn:335
Change-Id: I6f7431095493874e1fef0856e563f7f1225cfc21
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15780
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.
It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.
Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
arrays. This is implemented as a reinterpret_cast, which is still
safe as the new VkHandle still has the same memory layout properties
as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
to explicitly get the native ::VkBuffer (via operator*) and point to
it.
Previously reviewed on:
https://dawn-review.googlesource.com/c/dawn/+/15580
Bug: chromium:1046362
Change-Id: I7d34ec38a805025f92165ea9a7ee07ae5c182076
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15641
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This reverts commit 4e17d5c2483b63d4863162d692a1a961d1dcb958.
Reason for revert: broken on chromeos
Original change's description:
> Remove VK_DEFINE_NON_DISPATCHABLE_HANDLE magic, use explicit VkHandle wrapper
>
> Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
> signatures of Vulkan functions, changing their ABI and making us
> incompatible with real drivers. This removes that magic, and replaces it
> with an explicit wrapper, VkHandle, which has much of the same
> functionality as the original VkNonDispatchableHandle.
>
> It adds definitions for dawn_native::vulkan::VkBuffer et al, which
> shadow the native ::VkBuffer et al. This retains type safety throughout
> the Vulkan backend without changing every single usage.
>
> Notably, the following things had to change:
> - An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
> arrays. This is implemented as a reinterpret_cast, which is still
> safe as the new VkHandle still has the same memory layout properties
> as VkNonDispatchableHandle did.
> - When pointing to a VkHandle as an output pointer, it's now necessary
> to explicitly get the native ::VkBuffer (via operator*) and point to it.
>
> Bug: chromium:1046362
> Change-Id: I9c5691b6e295aca1b46d4e3d0203956e4d570285
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15580
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org
Change-Id: I500df2e34fd0f245ad04c517ff028ddd7bb5a2bf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1046362
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15620
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Overriding VK_DEFINE_NON_DISPATCHABLE_HANDLE changes the function
signatures of Vulkan functions, changing their ABI and making us
incompatible with real drivers. This removes that magic, and replaces it
with an explicit wrapper, VkHandle, which has much of the same
functionality as the original VkNonDispatchableHandle.
It adds definitions for dawn_native::vulkan::VkBuffer et al, which
shadow the native ::VkBuffer et al. This retains type safety throughout
the Vulkan backend without changing every single usage.
Notably, the following things had to change:
- An explicit conversion from VkBuffer* to ::VkBuffer* is needed for
arrays. This is implemented as a reinterpret_cast, which is still
safe as the new VkHandle still has the same memory layout properties
as VkNonDispatchableHandle did.
- When pointing to a VkHandle as an output pointer, it's now necessary
to explicitly get the native ::VkBuffer (via operator*) and point to it.
Bug: chromium:1046362
Change-Id: I9c5691b6e295aca1b46d4e3d0203956e4d570285
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The state-tracking of the webgpu.h swapchain is a bit complicated
because contrary to implementation-based swapchains, they have more
guarantees and a "replacing mechanism". For example instead of hoping
the implementation-based swapchain resize automatically, the
surface-based swapchain needs to be replaced by a new swapchain and
invalidated.
This mechanism of invalidation also needs to be triggered when the last
reference to the surface is lost because we don't want to risk the
application destroying the window from under us.
Adds tests for all the cases of invalidation I could think of apart from
device loss.
Bug: dawn:269
Change-Id: Id515dbb640e13c6e30bb1f1e93b8e54f1e2bba4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15400
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit changes wgpu::Device::CreateSwapChain to take an additional
wgpu::Surface argument. Passing nullptr is enough to stay on the
previous swapchain implementation, until the new one is ready.
In order to support both the "old" implementation-based swapchains and
the "new" surface-based swapchains. SwapChainBase is now split into
three abstract classes:
- SwapChainBase that has a virtual method for each of the
wgpu::SwapChain methods.
- OldSwapChainBase that corresponds to the implementation-based
swapchains.
- NewSwapChainBase that will contain the surface-based swapchain
implementation and will eventually just be renamed to SwapChainBase.
The interaction of the surface-based swapchains with the Surface objects
aren't implemented yet, neither are the swapchain methods. Only creation
works.
Validation tests for surface-based swapchain creation are added in the
end2end test target because they need to create OS windows.
Bug: dawn:269
Change-Id: I7e07d6c666479867b9a16d7b1b8c181d5dbd69a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15281
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This macro is used only for testing texture zero initialization so it
didn't need to be in DawnTest.h
Bug:
Change-Id: Ifb7ed06d93ae1bc275c9fd4650858c9b27117b5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15360
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This includes moving the destruction of vkDevice from Destroy to the
Device Destructor since we need vkDevice to destroy child objects.
Bug: dawn:68
Change-Id: Id477206b2e3f80138b3708eedcee073303f1b696
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
- Fix a warning on 32bit for converting uint64_t to size_t for the
buffer mapped range.
- Fix a macro redifinition caused by including glfw3.h before windows.h
Bug:
Change-Id: I3897af55679d943b1dfc34b93bba7bd25d8fb7d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This test often crashes on first run, but succeeds on retry.
Bug: dawn:145
Change-Id: I44303a01eaceded10ba277a837c5b5e7649df033
Tbr: cwallez@chromium.org
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15180
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>