246 Commits

Author SHA1 Message Date
Corentin Wallez
741e33c394 Use our fork of SPIRV-Cross with HLSL compute patches 2017-08-09 10:46:44 -04:00
Austin Eng
e69a2893b3 Add BlendState validation tests 2017-08-07 18:51:48 -04:00
Austin Eng
12a00ba3d1 Reset blend color to (0,0,0,0) at the start of render subpass 2017-08-07 18:51:48 -04:00
Austin Eng
cce6b01b6d Remove dual source blending
It is not supported on many mobile GPUS on Vulkan
http://vulkan.gpuinfo.org/listreports.php?feature=dualSrcBlend&option=not
and is optional on Metal
2017-08-07 18:51:48 -04:00
Austin Eng
6366a019db Validate render subpass for SetBlendColor and SetStencilReference 2017-08-07 18:51:48 -04:00
Austin Eng
3a8f48504d opengl: Fix multiple render target setup with glDrawBuffers 2017-08-07 18:51:48 -04:00
Austin Eng
8dc3bd1808 opengl: Implement blend state 2017-08-07 18:51:48 -04:00
Austin Eng
18163f1223 end2end: Add blend state tests 2017-08-07 18:51:48 -04:00
Austin Eng
1f6141e38a Roll shaderc to support 4 draw buffers 2017-08-07 18:51:48 -04:00
Austin Eng
fb4265387c Add SetBlendColor command 2017-08-07 18:51:48 -04:00
Austin Eng
476e5cbe30 Metal: Apply BlendState to RenderPipeline 2017-08-07 18:51:48 -04:00
Austin Eng
4820dbd7ee D3D12: Apply blend state to render pipeline 2017-08-07 18:51:48 -04:00
Austin Eng
31fc0d234c D3D12 & Metal: Blend state conversions 2017-08-07 18:51:48 -04:00
Austin Eng
94bebe517d Add BlendState to NXT API 2017-08-07 18:51:48 -04:00
Kai Ninomiya
fc9775f7df .gitignore + disable in-source builds (#98) 2017-08-03 11:45:12 -07:00
Ben Constable
2c05f4d8fc Remove comment per code review feedback 2017-08-01 18:45:33 -04:00
Ben Constable
ea507ddf77 Code review feedback 2017-08-01 18:45:33 -04:00
Ben Constable
d54a5239a6 Fix missing depth stencil format and reference value setting 2017-08-01 18:45:33 -04:00
Ben Constable
a015ad3399 Initial changes for depth stencil, some tests not passing 2017-08-01 18:45:33 -04:00
Kai Ninomiya
4526368263 Remove outdated backbuffer hack + reduce GL version to 4.4 (#100) 2017-07-31 11:25:06 -07:00
Corentin Wallez
4122b2e3f9 Metal: Implement push constants 2017-07-28 17:11:07 -04:00
Corentin Wallez
30beb65a7b Metal: Make the MSL indices match the ones of PipelineLayout
Previously didn't tell SPIRV-Cross at which MSL resource indices the
different SPIRV binding should be, and were lucky that it's giving
indices in increasing order matched the PipelineLayout in all our
samples.

Fix this by making SPIRV->MSL compilation depend on the PipelineLayout
so we can tell SPIRV-Cross which binding goes where.

We should do the same for vertex attributes eventually as they are
hardcoded to start at kMaxBindingsPerGroup currently.

Also a couple unrelated cleanups (unused function, usage of
IterateBitSet).
2017-07-28 17:11:07 -04:00
Kai Ninomiya
c16a67ae52 Swap chains, part 2 (#94) 2017-07-27 18:30:57 -07:00
Corentin Wallez
3818e18c5c Forward unhandled builder errors to the device 2017-07-27 21:08:12 -04:00
Austin Eng
ba6a36c974 D3D12: Enable better live object reporting and cleanup resources on device destruction 2017-07-27 15:15:28 -04:00
Austin Eng
439d963ccd Point,Line,Triangle -> PointList,LineList,TriangleList 2017-07-27 10:19:30 -04:00
Austin Eng
c2def461a1 Add input primitive topology to D3D12 and Metal pipeline states 2017-07-27 10:19:30 -04:00
Austin Eng
2a0792b5f0 Add RenderPipeline validation tests 2017-07-27 10:19:30 -04:00
Austin Eng
d568bdad99 Add primitive topology tests 2017-07-27 10:19:30 -04:00
Austin Eng
d81fd82bde Implement primitive topology in OpenGL, Metal, and D3D12 backends 2017-07-27 10:19:30 -04:00
Austin Eng
3e9e315636 Add primitive topology to NXT API 2017-07-27 10:19:30 -04:00
Austin Eng
c275f7cf9f end2end: Add depth stencil state tests 2017-07-25 10:16:08 -04:00
Austin Eng
0c50889bfa Fix HelloDepthStencil example 2017-07-25 10:16:08 -04:00
Austin Eng
ccf1fa2330 Remove DepthTestEnabled() and fix depth writes for depth function Always 2017-07-25 10:16:08 -04:00
Austin Eng
cc8d2d529d D3D12: Enabled copy tests with non-aligned buffer offsets 2017-07-25 09:40:54 -04:00
Austin Eng
04499576d9 D3D12: Add copy splitter unit tests 2017-07-25 09:40:54 -04:00
Austin Eng
0506138567 D3D12: Add copy splitting for texture copies not 512-byte aligned 2017-07-25 09:40:54 -04:00
Kai Ninomiya
78c8b837ea clang/gcc: enable a bunch more warnings (#91)
* clang/gcc: enable -pedantic warnings

* suppress a GCC-specific warning in stb_image

* And some clang-specific warnings

* -Wconversion (clang) -Wold-style-cast (clang+gcc)

and fix a few warnings that show up with these (and a few more with
-Wconversion on gcc, even though that's not enabled by default)

* bunch more warnings

* fixes

* remove merge error
2017-07-21 17:00:22 -07:00
Kai Ninomiya
159bade5f5 x_DISABLED -> DISABLED_x 2017-07-20 16:33:02 -04:00
Kai Ninomiya
d9af452ceb refactorign -> refactoring 2017-07-20 16:33:02 -04:00
Corentin Wallez
a18200e6af unittests: Add tests for push constants 2017-07-20 16:33:02 -04:00
Corentin Wallez
86b2894103 ShaderModule: Validate the push_constant block size 2017-07-20 16:33:02 -04:00
Corentin Wallez
c8377da79b Validate SetPushConstants is done inside subpass and compute passes 2017-07-20 16:33:02 -04:00
Corentin Wallez
be985c1aab Add nxt::ShaderStageBit::None 2017-07-20 16:33:02 -04:00
Corentin Wallez
240343f9db Add NXT_GENERATED_FLAGS using set_property 2017-07-20 16:33:02 -04:00
Corentin Wallez
2dfea9961a ValidationTest: Add helper to create a dummy renderpass 2017-07-20 16:33:02 -04:00
Austin Eng
b343e8d920 Add texture copy tests 2017-07-20 13:07:36 -04:00
Austin Eng
e5bd3e0ece Add Texture expectation macro and mip level parameter 2017-07-20 13:07:36 -04:00
Austin Eng
1b8c64d3e2 Print small buffers on test expectation failure 2017-07-20 13:07:36 -04:00
Austin Eng
4234c39a09 Add output string streams to NXT test expectation helpers 2017-07-20 13:07:36 -04:00