This allows us to roll all Vulkan- and SPIRV-related dependencies
simultaneously (which are often inter-dependent).
This change also implicitly rolls the dependencies to the revs in ANGLE.
Change-Id: I50a1e5b2ef706ffbfbc22f5783321820bb50ae96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36500
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Demangle the printed AST before comparing.
Many to_str() methods on AST nodes will print the symbol numerical identifiers, which is not guaranteed to be stable between clones.
By comparing the demangled AST, these should be stable.
Fixed: chromium:1160099
Change-Id: I4e62adbccc690a1531f78dc70cef8480ed6f3f2c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36621
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Easier to read and write, and ensures that the tests exercise valid AST instead of synthetic structures that can never exist.
Change-Id: I5d361ef96383c71943a424f5765952f21d740042
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36422
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
This patch enables all the tests in CompressedTextureZeroInitTest
on Windows/Intel/Vulkan after the upgrade of Dawn try bots.
BUG=dawn:601
TEST=dawn_end2end_tests
Change-Id: Ida4278ae50ef45b2347462be986e5490a921f988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36560
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
The --demangle option preserves original source names
when dumping the AST or emitting text-based shader languages.
Change-Id: Iac450158c6b9f0ac780b7e5580cb02c41dd5df17
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36480
Commit-Queue: David Neto <dneto@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Fixed: tint:418
Change-Id: I09185880c838d437f84c4ef85528b4d807c0b340
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36440
Commit-Queue: David Neto <dneto@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Remove the logic around `arrayLength()` being passed anything but a member accessor. Runtime arrays types cannot be used for variables nor parameters.
Add validator logic and test for runtime array parameters.
Adjust the validator error message so it doesn't include the field / variable name. This read weird, and the same information is already provided by the source.
Bug: tint:266
Bug: tint:252
Change-Id: Iecedb0524e10a67b4f8ad15635d67fe61e9d69d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36420
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Fix how handle usage is collected. OpImageQuerySize
is usable for *any* image that is either MS=1 or Sampled=0 or 2.
(Sampled=0 is not allowed by Vulkan).
So it's usable by storage images or multisampled image.
OpImageQuerySizeLod is usable by Sampled=1 MS=0 images, ie. sampled
images.
Fixed: tint:422
Change-Id: Ibfbcab2daa8b38f17758a0428a08cb9660496bac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36061
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Helps with test grouping, and more importantly fixes a lint error about
the line length exceeding 80 characters, which cannot otherwise be
sensibly fixed as the formatter wants the fixture name to be unsplit.
Change-Id: I54b32e3516250b4064cd66a618f2239982aaf2d1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36381
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Switch all remaining AST stack allocations in tests to using create<T>() which will automatically inject the current Source as the first parameter.
Most remaining uses of Source{} in the codebase are places where we need to fix.
Bug: tint:396
Change-Id: I24655800b50d6ad52e682a7339022972e9b354d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36380
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
After the server is destroyed, the server's can't do anything like
forward callbacks to the client. Track this with a weak_ptr and
return early if it has expired.
It also updates device destruction in dawn_native so the lost
callback is always called, even on graceful destruction. This
is consistent with the rest of WebGPU where all callbacks are
guaranteed to be called in finite time.
Bug: chromium:1147416, chromium:1161943
Change-Id: Ib80dea36517401a2b8eafb01ded255ebbe757aef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
It's come up multiple times that ASAN doesn't support
std::nothrow which leads to OOM bugs filed by the fuzzers.
Use a common helper to avoid this and return nullptr for large
allocations when ASAN is enabled.
Bug: none
Change-Id: I492b4ff4e498cf82d4ca08ba849671d3d16b9cfb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36280
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In timestamp compute shader, we will create an internal buffer for
resolving QuerySet and use it as input buffer in compute shader,
the user-provided resolve buffer is used as output buffer.
This will cause the buffer zero initialization to be called twice,
one is the internal buffer is zero initialized in ResolveQuerySet,
antoher is the user-provided buffer is tracked as pass resource
and need to be initialized. But for ResolveQuerySet(), we expect
there is only once.
We have no special requirements to have an internal buffer. It is
possible to directly use the user-provided buffer for read and
write becuase it will get STORAGE_INTERNAL usage.
Bug: dawn:434
Change-Id: Ia8c8ac6e9ba23fea31468a6d9b4580eece189be2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36201
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Get timestamp period on each backend
D3D12: Get GPU frequency(HZ) from queue and calculate the period in ns
Vulkan: Get timestampPeriod from device properties
Metal and others: don't need the period
Bug: dawn:434
Change-Id: Ia5588a3dccadfe92d7384b9fdf1e6848c6e5c6e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch fixes a bug in the implementation of the toggle
UseTemporaryBufferInCompressedTextureToTextureCopy on Vulkan backend.
The previous implementation only considered the T2T one-layer copies,
which will cause the validation error by Vulkan validation layer. This
patch fixes this issue by adding the missing support of multi-layer
copies.
This patch also fixes the failures in the WebGPU CTS tests
color_textures,compressed,array,* on the Linux/Vulkan backends with
Vulkan validation layer enabled.
BUG=dawn:42, chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ic437919a843b8439d267b8d75b27ade3a9e7bcae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Adds the first type trait that checks that the equality operator is
defined for two types.
Bug: dawn:441
Change-Id: Ied80c5d876739272c07d513727a3ee709a721eab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
SPIRV-Cross still emits some comments, so for now, just check that
the specific guard comments Dawn uses are not contained in the HLSL
output.
Bug: dawn:549
Change-Id: Ia6d32befa5ef983e56494542d46e9c3592b6480a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch enables CompressedTextureFormatTests on Win/Intel/Vulkan
after the upgrade of Windows try bots.
BUG=dawn:42
Change-Id: Ifad6634973ef30af7f416798973325a5fa7cbe67
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds some maxAnisotropy implementation.
Adds an end2end test, drawing a slanted plane with a texture of which each mipmap has a different color, with different maxAnisotropy values.
You can get an idea of what it does at https://jsfiddle.net/t64kpu81/85/
Needs further CTS.
Bug: dawn:568
Change-Id: I89ac56d8cf0fbb655358bf6effa016ddc1f8426f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35143
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
- Limit the maximum query count to 8192 to fit Metal restriction.
- Add unittest tests of query count and remove the test of buffer
size overflow validation on 32-bits.
Bug: dawn:434
Change-Id: Ie573b715cc3f67ec158996119a8b4a49e493680a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36021
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes validation errors when drawing with point topologies, and without explicitly writing to the PointSize builtin.
Fixed: tint:321
Change-Id: I3c00c5ee56966a82d9e3024cb277eae8921a9af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Because the uint64 is not supported on all GPU drivers, we use uint32
and float to simulate the multiplication of uint64, but there is
accuracy loss between the results and the expected results computed by
uint64. This test checks that the accuracy loss is less than 0.2%.
Bug: dawn:434
Change-Id: I6f5c842b6915f101441886bdfa4f9feb2827d174
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34120
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In OpenGL ES glPixelStorei() doesn't affect the execution of
glCompressedTexSubImage*D(), and GL_UNPACK_COMPRESSED_BLOCK_* is not
defined in OpenGL ES, so on the OpenGL ES backends, to implement
CopyBufferToTexture() with compressed texture formats, we can only copy
the compressed texture data once per compressed block row.
With this patch CompressedTextureBCFormatTest/* can pass on Intel Mesa
OpenGL ES driver.
BUG=dawn:42, dawn:580
TEST=dawn_end2end_tests
Change-Id: Ied84a187beaf9105d3664c4e874b3b7ddda4e4b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Changes the internal BindingInfo structure and any references to it. The
BindGroupLayoutEntry information is normalized when converting it into
the internal representation, but still accepted as either the old or
new layout. A "bindingType" member is added to the BindingInfo that's
not present in the BindGroupLayoutEntry itself to indicate which of
buffer, sampler, texture, or storageTexture is populated. This proves
useful for a myriad of switch statements in the various backends.
Bug: dawn:527
Change-Id: I6ae65adae61d0005fc50ed6d1bc2ec9b2a1295ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35862
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
This patch skips all the dawn_end2end_tests using glTextureView() on the
OpenGL ES backend as glTextureView() is not available in OpenGL ES.
With this patch all the dawn_end2end_tests will be able to run on Intel
Mesa OpenGL ES drivers with no crash.
BUG=dawn:580
Change-Id: I420eebfd699edf745bd08cb941f3143aad2fbd06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36040
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Only permitted for image sampling (and later gather).
Only permitted for 2D, 2D Array, and 3D textures
Fixed: tint:408
Change-Id: Ib97bd17e45046ec8a2147b46899bf52ad9a8f883
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/35980
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>