PostHandleQueueSignal assumed that fence was not null because QueueSignal
generates an error if it is. The errors are not surfaced immediately so
this additional check is needed before doing the post-handler.
Bug: chromium:914808
Change-Id: I2a99f5229712d49d3c9a2d1f3f2dd1009247a24c
Reviewed-on: https://dawn-review.googlesource.com/c/3280
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.
BUG=dawn:51
TEST=dawn_end2end_tests
Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
sampleCount can only be 1.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.
Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
The fuzzer is able to trigger nullptr reads by failing to create objects
and then using the resulting nullptr in other operations. The proper fix
is to implement WebGPU error handling where creation failure returns a
valid but "error" object.
However implementing this error handling is a lot of work, so in the
meantime we use nullptr checks in relevant places to fix the fuzzer
issue. These checks will be removed once the error handling is changed.
BUG=dawn:8
Change-Id: I6777a7fa40383b3d2235e071c3f0109de7605a22
Reviewed-on: https://dawn-review.googlesource.com/c/2565
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Move all test-related build stuff into its own BUILD.gn file. This
required moving the dawn_generator template into a common file, so it
can be called by both BUILD.gn and src/tests/BUILD.gn.
Bug: dawn:61
Change-Id: Icaa459270bdaa60306e053b93835812e70dba6f5
Reviewed-on: https://dawn-review.googlesource.com/c/2940
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.
BUG=dawn:3
Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch implements using a layer of a texture as a color
attachment on D3D12, Metal and Vulkan.
This feature is not implemented on OpenGL back-ends in this patch.
BUG=dawn:16
TEST=dawn_unittests
Change-Id: Iffc194c6117f6e3e6506c6fcbfd51ca2fbe9ede8
Reviewed-on: https://dawn-review.googlesource.com/c/2660
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This ensures that all fences are complete. Flaky failures on Windows
showed some fence statuses were NOT_READY despite having been checked
after calling vkQueueWaitIdle.
Bug: dawn:60
Change-Id: Id4fa18c8842daf75faa9df6fcba8afdca43623c9
Reviewed-on: https://dawn-review.googlesource.com/c/2920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This change implements timeline fences in Dawn.
It includes methods and descriptor members to eventually
support multi-queue, but does not implement them.
Bug: dawn:26
Change-Id: I81d5fee6acef402fe099227a034d9669a89ab6c3
Reviewed-on: https://dawn-review.googlesource.com/c/2460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is both something we should strive for for robustness of the
backends and in this case helped debug what the issue was on the
linux-dawn-rel builder that was failing all Vulkan tests.
BUG=dawn:19
Change-Id: Ibe9f5ad76b7766575bb74fe4993625cf82cdf13f
Reviewed-on: https://dawn-review.googlesource.com/c/2702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Becuase CGDisplayIOServicePort is deprecated in OSX >= 10.9, we create
an alternative function which manually finding a service port with
matching vendor and product IDs.
BUG=dawn:10
TEST=dawn_end2end_tests
Change-Id: I94ff65911e159c2b7075209d8902c1551560ed47
Reviewed-on: https://dawn-review.googlesource.com/c/2541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Cosmetic changes to copyBufferToTexture and copyTextureToBuffer to
match WebGPU IDL. Introduces BufferCopyView, TextureCopyView,
TextureAspect, and Origin3D types.
Bug: dawn:17
Change-Id: Ic0e7f472a9dc1353d3fc3839ff02f348bb6067e8
Reviewed-on: https://dawn-review.googlesource.com/c/2520
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change moves most of SerialQueue into SerialStorage
and factors it to make SerialMap and SerialQueue. SerialMap
does not enforce that items are Enqueue'd in monotonically
increasing order. This is useful for implement timeline fences
because OnCompletion callbacks may be added in an arbitrary order.
Bug: dawn:26
Change-Id: I03376117311112b0b94ed887a31974f36c4a5464
Reviewed-on: https://dawn-review.googlesource.com/c/2720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
In preparation for the descriptorization of BindGroup, support was added
to treat wire ID 0 as nullptr for a bunch of objects. Now that we have a
fuzzer for the wire+frontend, we need to validate when we have a 0 id.
Either the wire needs to reject the ID or the frontend needs to validate
against nullptrs. Since only few entrypoints will have a use for
nullptrs (bind groups, render pass resolve textures), we require an
opt-in in the JSON file for a structure member or an argument to be
optional.
This disables the tests related to ID 0 = nullptr, because we don't yet
have optional argument/members in dawn.json.
BUG=chromium:905273
BUG=chromium:906418
BUG=chromium:908678
Change-Id: If9a3c4857db43ca26a90abff2437e1cebb0ab79b
Reviewed-on: https://dawn-review.googlesource.com/c/2704
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
New additions to the validation for the WebGPU execution environment
broke all the tests that use shaders because tests don't produce valid
SPIR-V for WebGPU and also backends don't know how to lower
WebGPU-flavored SPIR-V to target languages.
Also rolls SPIRV-Headers to a version compatible with SPIRV-Tools
TBR=kainino@chromium.org
BUG=dawn:57
Change-Id: Icd9a199efc39cf143e38d64841eb4b122c9f54a9
Reviewed-on: https://dawn-review.googlesource.com/c/2706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds checks when we set a texture view as color or depth
stencil attachments:
1. The mipmap level of the texture view must be 1 as it is limited in
D3D12, Metal and Vulkan.
2. The array layer count of the texture view must be 1 as currently we
do not plan to support layered rendering in WebGPU.
3. The format of the texture view must be color renderable when it is
used as a color attachment.
4. The format of the texture view must be a depth stencil format when it
is used as a depth stencil attachment.
BUG=dawn:16
TEST=dawn_unittests
Change-Id: Ibce3bda20d49a725c26796aa627c5067532761ad
Reviewed-on: https://dawn-review.googlesource.com/c/2661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch adds checks that we can only create cube map and cube
map array texture views on textures with width == height as is
required in Vulkan.
This patch enables the imageCubeArray feature on Vulkan back-ends
to ensure we can create cube map array image views on all Vulkan
back-ends.
This patch also adds a missing VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
flag when creating Vulkan images with arrayLayer >= 6. Without this
flag we cannot create cube map or cube map array views.
This patch fixes all the cube map end2end tests on Linux using
Vulkan back-ends.
BUG=dawn:16
TEST=dawn_end2end_tests
Change-Id: Id9386b9ee509d18a5ba8ae1ca085134486b242d7
Reviewed-on: https://dawn-review.googlesource.com/c/2522
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
SetImplementation takes a pointer and would be shimmed by browsers so we
skip the call in the fuzzer, otherwise we'd dereference arbitrary
pointers.
BUG=chromium:906391
Change-Id: I61d8d729d3fb242e8ddf7452a88a653e05a82cc2
Reviewed-on: https://dawn-review.googlesource.com/c/2562
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The dawn::Device(dawnDevice) constructor was adding a reference which
caused the device to leak. Fix this by using dawn::Device::Acquire
instead.
BUG=chromium:904734
Change-Id: Id641459f9285c9da51a0d2a1f88126197bfd79a5
Reviewed-on: https://dawn-review.googlesource.com/c/2561
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Due the jump within the signal trap used in these fuzzers, local scope
allocations cannot occur while the signal trap is on, otherwise there
is a possibility of leaks. This CL rewrites how the code under test is
run, so that the potentially aborting code is tightly wrapped by
signal trap without any local scope allocations.
BUG=chromium:906416
Change-Id: Ie52647433dcac57e3ea065d5bdcb6e14c5929494
Reviewed-on: https://dawn-review.googlesource.com/c/2521
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements cube map and cube map array texture views on
all back-ends and adds related end2end tests.
BUG=dawn:16
TEST=dawn_end2end_tests
Change-Id: I3ac3f493eb92ac551371041039bd5cf39df53050
Reviewed-on: https://dawn-review.googlesource.com/c/2220
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>