58 Commits

Author SHA1 Message Date
Zhaoming Jiang
857d4e62e3 Support vertex-only render pipeline
Support vertex-only render pipeline on D3D12, Vulkan, Metal, OpenGL
and OpenGL ES backends. Related validation tests and end to end tests
are also implemented.

Bug: dawn:136
Change-Id: If266fd441c1d39ccd940ea26b74b405f8abb351a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63080
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-15 03:17:42 +00:00
Jiawei Shao
43ce892284 Remove descriptor in RenderPipeline::Initialize
This patch removes the parameter "descriptor" from the function
RenderPipeline::Initialize() on D3D12, Metal and Vulkan backends as
a preparation of creating render pipeline asynchronously.

BUG=dawn:529

Change-Id: I6bdd74ad0af6a1924fac3703908cd5f66b75994b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64163
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-15 01:41:42 +00:00
Corentin Wallez
10b9cce816 Remove deprecated SetBlendColor and blend factors
Bug: chromium:1199057
Change-Id: I6fdc08f0a62b579b556c4c910611d095fcb3a66f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-09-03 16:37:00 +00:00
Brandon Jones
c1bcbbf357 Add Labels For Pipelines and ShaderModule for D3D12/Vk
Adds labels for Pipelines and ShaderModule. Includes tests. Backend
functionality is implemented for Pipelines, and completed to best effort
for ShaderModule.

Bug: dawn:840
Change-Id: I55024a83f66d9fc2fc0e8b79e4b9a7ebc6f3cf1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-09-02 18:39:53 +00:00
Corentin Wallez
da230e5e5c Remove typedefs for passed deprecations
Bug: None
Change-Id: I922fc4b1149c94f891692e6961423162a5a131e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62360
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-23 10:10:11 +00:00
Corentin Wallez
ff6c9ca6f0 wgpu::InputStepMode -> VertexStepMode
See https://github.com/gpuweb/gpuweb/pull/1927

Adds a typedef to make a gradual deprecation.

Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-25 18:40:19 +00:00
Ben Clayton
67035040f6 D3D12: Enable IEEE strictness
Bug: tint:976
Change-Id: I4e2d625adad89402774584ccff72b5e33dc69957
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58724
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-20 12:47:58 +00:00
Francois Guthmann
f56dab0d72 Added new toggle EmitHLSLDebugSymbols to improve shader debugging capabilities by external tools.
Bug: dawn:776
Change-Id: I1a9082463ee61d7b0427740b4075d6a69c3b5946
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52282
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-01 18:46:03 +00:00
Brandon Jones
41c87d973a Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.

Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-21 05:01:38 +00:00
Brandon Jones
22b923cc91 Updated BlendFactor enum to match spec
Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.

BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 18:34:29 +00:00
Brandon Jones
f759264387 Finish conversion to RenderPipelineDescriptor2
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.

BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-02 19:42:28 +00:00
Corentin Wallez
50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00
Brandon Jones
97da45c373 Update RenderPipelineBase to stop depending on deprecated struct types
Bug: dawn:642
Change-Id: Ibc9d8f87735864dcafb3ec68013e4590602af855
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45360
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-22 22:17:26 +00:00
Brandon Jones
e3f10e3d8e Updated VertexFormat enums
Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.

Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-02-26 02:20:25 +00:00
Enrico Galli
311a17a8fe D3D12: Add firstVertex/Instance to vertex/instance_index
Added root constants to emulate the behavior of other APIs under D3D12.
This patch only fixed Draw and DrawIndexed.

Bug: dawn:548
Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-19 20:29:22 +00:00
Brandon Jones
3a915a67f5 Set D3D12 IBStripCutValue
Sets IBStripCutValue on the D3D12 render pipeline to the appropriate
value when an index buffer is used. Revises primitive restart tests to
catch when IBStripCutValue is not set.

Bug: dawn:575
Change-Id: I77058d8fe62a52c09641b82d3383a404b7ac6d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34340
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-03 21:45:09 +00:00
Bryan Bernhart
41b3f9c1e4 D3D12: Support caching DX shaders.
This change is a prerequisite to D3D pipeline caching.

This change introduces:
- Caching interface which enables the cache.
- Helper for backends to load/store blobs to be cached.
- Ability to cache HLSL shaders.

Bug:dawn:549
Change-Id: I2af759882d18b3f45dc63e49dcb6a3caa1be3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32305
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-20 20:38:37 +00:00
Ryan Harrison
2b4609bb02 Use remapped entry point name in D3D12
Tint may remap entry point names when translating a shader, so need to
use the Inspector to get the remapped name for calling into DXC/FXC.

Roll third_party/tint/ 1995ddf87..1980095da (1 commit)

https://dawn.googlesource.com/tint/+log/1995ddf876ef..1980095da7f4

$ git log 1995ddf87..1980095da --date=short --no-merges --format='%ad %ae%s'
2020-11-12 rharrison [inspector] Convert GetRemapped to be a pass through

Created with:
  roll-dep third_party/tint

BUG=tint:273

Change-Id: I62cdd78334d4b3dacfdd7cf5668917622bc22ea2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32540
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-11-12 19:30:32 +00:00
Enrico Galli
2b6b0f45ff Add support for Tint's HLSL writer as a Toggle
This commit adds a Toggle that switches SPIRV-cross's HLSL generator for
Tint's HLSL writer. New Toggle currently defaults to false.

Bug: dawn:548
Change-Id: I37e238c6ba887efd65727809c8a6919df515a35e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31640
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
2020-11-05 18:52:49 +00:00
Enrico Galli
db2c2dd9b9 Add support for depthBias, depthBiasSlope, and depthBiasClamp
Bug: dawn:524
Change-Id: I2586aadbc326f58889314a2d10794bcc0572aaba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28300
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-06 08:12:29 +00:00
Corentin Wallez
eec9edfd57 Standardize the use of UNREACHABLE in switches.
A lot of our switches over enum values use the following pattern:

    default:
        UNREACHABLE();
        return foo;

This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.

Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.

In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).

Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 14:56:50 +00:00
Austin Eng
4099f65525 Typeify VertexBufferSlot and VertexAttributeLocation
Bug: dawn:442
Change-Id: Ic4c29eed51984d367dc7fd6055e33d26bfc7faed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28041
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-17 19:07:00 +00:00
Corentin Wallez
b8712c01c1 D3D12: Make HLSL generation per-entrypoint.
Also make the CompileShaderDXC/FXC standalone functions because
they don't use ShaderModule except to GetDevice().

Bug: dawn:216
Change-Id: Iaec9abe52ad4422891474086c3b973baf07046a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28243
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 22:55:17 +00:00
Austin Eng
7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Tomek Ponitka
ab04da48f4 Enabling alphaToCoverage
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.

Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-29 11:44:41 +00:00
Corentin Wallez
c7ae7a0012 Implement sampleMask in D3D12 and OpenGL.
Some tests are not enabled in D3D12 yet because SPIRV-Cross lacks
support for gl_SampleMask.

Bug: dawn:491

Change-Id: I6cce56b5d0ab883f39b8d58987246c08a23b6410
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25580
Reviewed-by: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-23 16:26:16 +00:00
Kai Ninomiya
6328356129 Autoformat everything except tests/examples
Done by:
- Appending an extra newline at the end of src/**/*.{cpp,h,mm,gn}
  except src/tests/*
- Running git cl format --full to format the full contents of every
  changed file

Bug: none
Change-Id: Id88fc5ed0c5efbbc93b2c6a305c2f98465fe646d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24641
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 18:19:38 +00:00
Hugo Amiard
216c10d270 D3D12: Implement UseDxc toggle to use DXC for HLSL compilation
Factor out common shader compilation logic to ShaderModuleD3D12
used by both RenderPipeline and ComputePipeline, and implement
a new compilation path using DXC when UseDXC toggle is enabled

Bug: dawn:402

Change-Id: I67d3ae0aecee11634af917735456ddbe10b3d86a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21840
Commit-Queue: Hugo Amiard <hugo.amiard@laposte.net>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-18 23:56:11 +00:00
Bryan Bernhart
19b21c5b85 D3D12: Remove ComPtr from D3D12 objects when possible.
Returning COM for getters needlessly refcounts which wastes CPU cycles
in critial sections and floods PIX traces with [Add/Release]Ref.

BUG=dawn:212

Change-Id: Ifa853f2d5f78a450fdb7ffb9492f0d08dfbcdd37
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21364
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-05-11 16:47:21 +00:00
Rafael Cintron
c64242d4c2 Make RefCounted derived objects have private destructors
RefCounted (and derived) destructors should be protected on the class
to ensure the objects can ONLY be destructed by calling Release. This
avoids errors cause by destroying objects out from under code which
has an active reference count.

Unfortunately, many of the 'base' classes must continue having public
destructors because they are used as "blueprint" objects created on
the stack.

Added final on most-derived classes.

Ideas for future improvement:
- Change "base" objects to have protected destructors but create new
blueprint objects that privately derive from base objects. This
limits the blueprint object's usefulness to only be a blueprint.
- Modify createX methods to return Ref<Object> instead of Object*

Change-Id: I6f3b3b178118d135c4342cb912e982a3873d71af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18780
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-06 18:20:02 +00:00
Li, Hao
c00163ba09 Return error instead of crash if compile shader failed on D3D12
Bug: dawn:347
Change-Id: Id5cc8c9c7c3acf5daa6f17fd3235b584dd52d522
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-03 08:34:38 +00:00
Ryan Harrison
dd4584340d Refactor D3D12 pipeline creation to better propagate errors
BUG=dawn:301

Change-Id: Ia7982cfe40abb28ab786c8941e269bded11468ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14282
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-06 14:41:49 +00:00
Ryan Harrison
be5c135672 Refactor code to have rudimentary support for using SPVC
This is the first step for having a fully operational SPVC usage
path. This version of SPVC integration uses SPVC for setting up the
options to the compiler, but a lot of the actual interaction with
spirv-cross is done in Dawn, just via SPVC's compiler object.

Future CLs will migrate more of the spirv-cross interaction to using
the SPVC API, eventually removing the need for Dawn to know about
spirv-cross.

BUG=dawn:288

Change-Id: I68e0773f910d7fe967235b6987b3debe1d13883f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14143
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-03 20:25:13 +00:00
Kai Ninomiya
ae1f25fee8 Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 22:23:29 +00:00
Corentin Wallez
1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
Natasha Lee
f3d50baf85 D3D12 replace ASSERT_SUCCESS with better error handling
Added D3D12Error to check HRESULTS and return error messages
with the correct error names.

Remove ASSERT_SUCCESS from D3D12 backend and use
MaybeError and ResultError instead to handle errors.


Bug: dawn:19
Change-Id: Idf2f1987725e7e658bd29a9b13653125ab43c564
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12000
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-16 09:26:54 +00:00
Corentin Wallez
c6c7a42e6e Remove indirection for vertexStage
This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-05 09:35:07 +00:00
Corentin Wallez
b9b088f57e Rename ShaderStageBit to ShaderStage.
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.

BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:42:29 +00:00
Corentin Wallez
2a1d8c2b1d Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-12 17:52:22 +00:00
Yunchao He
d2631f86e7 Implement Culling and FrontFace
This patch implements Culling and FrontFace on backends, and add tests too.

This test also verified that we couldn't invert FrontFace on Metal backend.
Otherwise, the tests would fail on all HWs.

But we do need to invert CCW/CW on OpenGL backend. Because Y axis is up in
OpenGL while Y axis is down in WebGPU.

Bug=dawn:43

Change-Id: I7dd0922477397a13c5f7208e104ff352a673a556
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-07-06 00:11:10 +00:00
Yunchao He
97c0885a4a Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples.

BUG=dawn:80, dawn:107

Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-06 01:56:57 +00:00
Yunchao He
eea2091068 Update VertexInput (InputState) to match spec - Part 1
This is only a renaming: change VertexInput to VertexBuffer, and
change InputState to VertexInput.

The next two patches will do as follows:
1) change the structure of vertex input descriptor related stuff.
2) change num to count.

BUG=dawn:80, dawn:107

Change-Id: Ie76aa653a527759a9c3b4a4792e3254689f053b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-05-22 22:46:32 +00:00
Austin Eng
0c133bbe55 Rename DawnColorStateDescriptor.colorWriteMask to writeMask
Bug: chromium:877147
Change-Id: I566cea409b89de8abd724f344f7ae83f80e56572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-15 20:43:35 +00:00
Jiawei Shao
8e50ba19ba Support multisampled rendering on D3D12
This patch adds the basic support of multisampled rendering on D3D12
backends and enables the related end2end test on D3D12 backends.

D3D12 render pass is not used in this patch. We plan to make use of it
in the future.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: I63759431654ec0abe9d21157f679d4c971cd92a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-02 07:42:09 +00:00
Yunchao He
494552b886 Some small optimizations and style issues for input state
Bug=dawn:107

Change-Id: I8ecfb39a2bff11b678bd8548ec0725ba061ef333
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6081
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-28 10:57:41 +00:00
Yunchao He
889d743baa Input State Descriptorization
This change also removes InputState object.

BUG=dawn:107

Change-Id: Ia3fd2d348658f5719de0279bfe7bb10a4f183523
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5660
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-27 18:08:50 +00:00
Yunchao He
7775258f98 Rename BlendState to ColorState, in order to match web idl
BUG=dawn:106

Change-Id: Id2cb1788becfacd09bd7f420d6525d22f96d1fe2
Reviewed-on: https://dawn-review.googlesource.com/c/4781
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-16 02:27:30 +00:00
Yunchao He
108bcbd5c9 Split AttachmentStateDescriptor, in order to match web idl
AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.

This change makes dawn project match the revision in web idl.

BUG=dawn:106, dawn:102

Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-15 02:20:57 +00:00
Yunchao He
5987c4e839 Remove blendEnabled in BlendStateDescriptor, in order to match web idl
BUG=dawn:32

Change-Id: I7225d919ca1a9c1c848050ad3b9e8832725f0af6
Reviewed-on: https://dawn-review.googlesource.com/c/4460
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-12 00:32:13 +00:00
Yunchao He
baa3741c9f Rename variables in DepthStencilStateDescriptor, in order to match web idl
Bug:dawn:31
Change-Id: Ie3326e13f62446bf020ae60f47c8dfa6687d7b9a
Reviewed-on: https://dawn-review.googlesource.com/c/4240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-30 21:11:43 +00:00