2606 Commits

Author SHA1 Message Date
Hao Li
880a3d6311 Fix query index of availability in timestamp shader
Currently we use offset to calculate the index of the queries in
timestamp compute shader, which is incorrect. The offset is the buffer
offset where we start to write the query results, and has nothing to
do with query index. In the query availability detection, the query
index should be based on the parameter firstQuery.

Add new test for resolving a timestamp query twice to the same
destination buffer with potentially overlapping ranges.

Bug: dawn:434
Change-Id: I2b5c5b192cf5d987ac48187e8240a25937957f51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-05-18 01:13:08 +00:00
Stephen White
21ce5d2965 Split #defines for OpenGL and OpenGL ES backends.
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.

This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.

Bug: dawn:580

Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-05-17 18:04:48 +00:00
Aleksi Sapon
58ec60ea23 CMake: add dependency to dawncpp_headers on dawn_common
common/VertexFormatUtils.h includes dawn/webgpu_cpp.h

Change-Id: Id9f56c8d1344467ba84093b5da7d6997e34c1c22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50620
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-17 16:04:28 +00:00
Corentin Wallez
3148e83cff Use Tint as much as possible in fuzzers.
Force the use_tint_generator toggle so that Tint is used as much as
possible in fuzzers to get coverage of the relevant code.

This will also fix a recurring fuzzer issue that required a code
transform that only exists in the Tint path: bindings must be renumbered
otherwise we hit an integer overflow in Swiftshader's descriptor set
writes.

Bug: chromium:1209602
Change-Id: Ie868fb07306f96a8ecf42a687313e0a466041a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-05-17 15:37:18 +00:00
Yunchao He
e8c271dab7 Rename some data structures in TextureCopySplitter
The change renames Texture2DCopySplit and copies2D to
TextureCopySubresource and copySubresources respectively.
Because they are not used for 2D only.

I didn't change Texture2DCopySplit to TextureCopySplit in order
to reflect its meaning and distinguish it from TextureCopySplits.
TextureCopySubresource is a collection of copy regions for either a
single layer of a 1D/2D texture or all depth slices on the same
mip level of a 3D texture (They are exactly what subresources are).

It also renames function ComputeTextureCopySplit to
ComputeTextureCopySubresource, and a couple similar renaming.

Bug: dawn:547
Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-17 10:35:57 +00:00
Qin Jiajia
75de553398 Use the device maximum supported shader model
Use the device maximum supported shader model for DXC compiler.

Bug: None
Change-Id: I05f66d499405a3512a43daca35bb20be84f1f6c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-16 17:11:17 +00:00
Brandon Jones
76e5a9f6dd Remove deprecated API surface, Pt. 1
- Remove Device.getDefaultQueue()
 - Remove Extent3D.depth
 - Remove setIndexBufferWithFormat
 - Remove TextureUsage::OutputAttachment

Change-Id: If1c39b5630c88c3b87b37e317aafe7442419f7d0
Bug: dawn:22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50700
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-05-13 17:51:23 +00:00
Qin Jiajia
72ee6ade31 Add MatMul with 2-dimensional shared array shader
The previous matmul is using 1-dimensional shared array. This PR
adds the 2-dimensional shared array. The perf result shows that:
1. For 1-dimensional shared array, enabe-robustness wil bring almost 2x
regression both for matmulFloat and matmulVec4 on Intel CFL.
2. For 2-dimensional shared array, enabe-robustness will bring almost 2x
regression on matmulFloat. But have little impact on matmulVec4 on Intel
CFL.

Tested on Intel_R_UHD_Graphics_630.
shader                     enable robustness    disable robustness
MatMulFloatOneDimSharedArray    5383 us            3105 us
MatMulFloatTwoDimSharedArray    4788 us            2608 us
MatMulVec4OneDimSharedArray     3070 us            1743 us
MatMulVec4TwoDimSharedArray     1840 us            1802 us

Bug: dawn:594
Change-Id: Ia29a78cf70649ef8d3ba8476db1ad4d6ded80840
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50481
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
2021-05-13 00:55:41 +00:00
Austin Eng
81addb75cb Pass mayCollide argument to Tint's BindingRemapper
Added in https://dawn-review.googlesource.com/c/tint/+/50742
Bindings may not collide except on the D3D12 backend where we use
the register offset as the binding number. Offsets may alias if
they are for different HLSL register types (buffer, texture, etc.)

Bug: tint:797
Change-Id: I020e3b5cd1d35fdf5678b587225507e0cf24f5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50801
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-05-12 17:01:01 +00:00
Ben Clayton
f0fdfa0d61 ShaderModule: Keep the tint::Source::File alive
Certain backends performs transformations on the tint::Program in the ShaderModule.
These transformations may raise diagnostics.
Tint diagnostics generated from an underlying tint::Source::File need that File kept alive.

Change-Id: I32deceb4cedb419e914631d342884fc27972b5cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50581
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-11 15:07:01 +00:00
Austin Eng
e2f083e4b0 Add tests for copies between 3D and 2D array textures
Skip these tests on D3D12 because it is not implemented yet.

Bug: dawn:547
Change-Id: I0a009b00bd26bb04794bb627c53f4540462f1ca7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50243
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-11 01:26:13 +00:00
Austin Eng
2a7d0ac828 Implement 3D texture copies on OpenGL/ES
Bug: dawn:783
Change-Id: I3c7f0ffc3f45a0d67b411a39342e89c710604d54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50244
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-11 00:50:53 +00:00
Austin Eng
5230c6bd93 Implement 3D texture copies on Metal
Bug: dawn:782
Change-Id: I204bfb087b9b7584d7d0f1964bcb3ea8b0a41d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-11 00:04:13 +00:00
Austin Eng
d066d17ef6 Implement 3D texture copies on Vulkan
Bug: dawn:781
Change-Id: I5a1b3cc906b2bcb89c0ba3b202bacd16e012efe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-10 18:58:51 +00:00
Austin Eng
67851d9021 Validate that 3D texture copies cannot be between the same subresource
Bug: dawn:547
Change-Id: I747ccdb895121292e527acc385d69697bc86d8b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50240
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2021-05-10 17:42:41 +00:00
Austin Eng
26468c4071 Metal: Add CommandRecordingContext argument to ClearTexture
This is more consistent with the other backends that have a
CommandRecordingContext.

Bug: dawn:780
Change-Id: Icb689d00cc4d873a489fc4d4c247feeb15f8797c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50120
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-08 16:01:16 +00:00
Brandon Jones
23f77074bf Suppress specific Vulkan validation messages
Adds UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout (0x4dae5635)
initially, since we can see that it's causing issues with the WebGPU CTS
tests.

Change-Id: I862e3986d59ae590458f9011a16cc824bf752e72
Bug: dawn:785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50423
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-05-07 22:15:45 +00:00
Jiawei Shao
a91b3f938b Skip CopyTests_T2B/CopyOneRowWithDepth32Float on D3D12
This patch skips CopyTests_T2B/CopyOneRowWithDepth32Float on all
D3D12 backends because it fails on many D3D12 drivers.

See https://crbug.com/dawn/727 for more details.

BUG=dawn:727
TEST=dawn_end2end_tests

Change-Id: I3d2c4cf363772939796a71c7efa165e57ed6ba41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50280
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 10:41:55 +00:00
James Price
b8c7724079 Remove use of EmitVertexPointSize transform
This is now handled inside the SPIR-V sanitizing transform and can be
enabled via a transform config option.

Fixed: tint:753
Change-Id: I897c60dd304dd4643cc905a8ca3001dd963c5fb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50060
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-07 07:18:05 +00:00
Yan
47652564e6 Add validation rules for CopyTextureForBrowser
This CL complete the validation rules for CopyTextureForBrowser by:
 - Restrict source texture must have |CopySrc| and |Sampled| usage.
 - Restrict destinaton texture must have |CopyDst| and
   |RenderAttachment| usage.
 - Restrict sample counts of source texture and destination texture
   must be 1.
 - Restrict source copy origin.z must be 0.
 - Restrict CopyTextureForBrowser() can only copy to single slice.

A validation unittest is added to check.

BUG=dawn:465

Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-07 01:48:14 +00:00
Corentin Wallez
76732abfe5 Properly implement per-dispatch synchronization scopes.
Below are the list of all the individual changes, which are a good order
in which to review this CL.

Core changes:
 - Change the tracking in the frontend to produce a synchronization
   scope per dispatch instead of per compute pass. Some bindgroups might
   not be part of any synchronization scopes so we also track all the
   referenced resources on the side so they can be checked during
   Queue::Submit validation.
 - Fix clearing in the GL and Metal backends to use the per-dispatch
   synchronization scopes.
 - Fix the Vulkan backend to use the per dispatch synchronization scopes
   to produce the correct pipeline barriers. This allows the removal of
   previous logic that was subtly incorrect for Indirect buffer. This
   allows the merging of the Compute and Render DescriptorSetTracker into
   a single small helper class.
 - D3D12 changes are similar to Vulkan, but the simplification is just a
   the suppression of a branch with a lot of code in
   BindGroupStateTracker.

Test changes:
 - Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
   for synchronization scopes (fixing a lot of TODOs).
 - Add additional tests checking that Indirect buffers are not allowed
   to be used as a writeable storage in the same synchronization scope.
 - Add tests for Queue::Submit validation correctly taking into account
   resources that are bound but unused in compute passes.
 - Add an end2end test for using a buffer as Indirect and Storage at the
   same time in a DispatchIndirect, which would previously produce
   incorrect barriers in the Vulkan and D3D12 backends.

Other small changes (that I was to lazy to put in a different CL):
 - Add the utils::MakePipelineLayout helper function.
 - Fix Indirect not being in the list of readonly buffer usages (caught
   by a test added in this CL).

Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-05-06 19:20:14 +00:00
Corentin Wallez
de5bd3fe28 Only run the BoundArrayAccessors transform when robustness is on.
Bug: None
Change-Id: I40b94eb2a900a7d60529edb4ffa8f707e603a50d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49965
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-06 13:55:34 +00:00
Corentin Wallez
9dad30d926 Move noop dispatch handling to the Metal backend
This workaround was only necessary in the Metal backend but it was easy
to put it in the frontend so it was put there. However, this simplification
gets in the way of a validation change in the follow-up CL. So we move
the nooping to the Metal backend.

Bug: dawn:632
Change-Id: I0a9957a1bc9bdd7867eb8c60fcab710832c13af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49886
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-06 11:30:34 +00:00
陈俊嘉
e7a5fabf48 Remove unnecessary "#if def"s and type conversion in windows compilation.
Remove unnecessary "#if def"s.
Forward declare IUnknown in Surface.h.
Change Surface.GetCoreWindow's return type to IUnknown*.
Remove unnecessary type conversion in SwapChainD3D12.cpp.

Bug: dawn:766
Change-Id: Id9f4ae20a5ed52fe8338d4e1673588c828c4c5df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50080
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-05-06 08:28:44 +00:00
Corentin Wallez
ec7ea6aaaa Separate the types for compute and render pass usage data
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

This CL just separates the Compute and RenderPassResourceUsage types.
This requires making the difference between
SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having
a single combined tracker.

This change also duplicates SetBindGroup by removing the common handling
in ProgrammablePassEncoder and putting it in ComputePassEncoder and
RenderEncoderBase. This is necessary because the UsageTracker types are
now split, but it will also help have different handling of SetBindGroup
for compute and render in follow-up CLs.

There are no functional changes.

Bug: dawn:632
Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 19:55:23 +00:00
Corentin Wallez
d98b3076f5 EncodingContext: Forward the backtrace of stored errors.
This makes error messages from command buffers more useful because they
keep the whole stack trace instead of just showing that the error was
created in the CommandBuffer::Finish call.

Bug: dawn:632
Change-Id: I23e66045c3caa1ad086003a04eed78c40aefc562
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49885
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 17:37:43 +00:00
Corentin Wallez
2dd2d67dbc CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.

 - Split the tracking of render and compute passes usages.
 - Rename PassTextureUsage to TextureSubresourceUsage since is it not
   per-pass
 - Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
   start modifying some of the code to work with synchronization scopes
   (even if syncscope == pass at the moment).

There are no functional changes.

Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-05-05 15:41:13 +00:00
Corentin Wallez
c63ac30826 Remove unused utils::SingleShaderStage enum
Bug: None

Change-Id: I760cc7710f4438c7cbd2cc209df744090698ec78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49749
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-05-05 11:49:43 +00:00
Jiawei Shao
c74af70378 Implement CallbackTaskManager for Create*PipelineAsync
This patch implements CallbackTask and CallbackTaskManager to store
the callbacks of Create*PipelineAsync().

In the futureCallbackTaskManager will manage all the callbacks that
should be called in Device.Tick().

BUG=dawn:529

Change-Id: I6ad4352371eb44515bc2d85cdc68220c9b758b8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 03:22:30 +00:00
Qin Jiajia
321c900c6b Add perf test on shader robustness
Bug: dawn:594
Change-Id: I003ddf41123a060fcc371eb6f67740dc8898dc8b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49305
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-02 02:13:11 +00:00
Brandon Jones
83ae2cec69 Added offset and length to CompilationMessage
Bug: dawn:746
Change-Id: I1811832f63a42121dfb67acb87b0b593000a90a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49504
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-30 20:45:58 +00:00
Yunchao He
4043ee9c06 Fix a bug about mip dimension calculation
Mip dimension should be greater than or equal to 1, while width >> level
may lead to 0.

Bug: dawn:547

Change-Id: Ib3dfb9fbdbed0e922df6efa366598eff0ca10df2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49506
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-30 17:51:58 +00:00
Yunchao He
ef6a482fb2 Implement 3D Texture copy for partial depth slices on D3D12
Note that a slice somehow means a subresource on D3D12. There
are mip slice, array slice, and plane/aspect slice in D3D12.
We reuse the term "slice" for multiple depth of a 3D texture,
although one single depth slice of multiple depth slices is
not a separate subresource of a 3D texture (all these depth
slices for one mip are a separte subresource in 3D texture).

For the reason above, this change also renames "slice" to
"layer" in some functions if "slice" is a layer in that
function. Because a layer is definitely a subresource but a
slice may not be (like a single depth slice of a 3D texture).

Bug: dawn:547
Change-Id: I88b8120ef7f73bfc261fc225f4242924da221654
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-27 20:22:17 +00:00
陈俊嘉
74326fe2c8 Add support for UWP CoreWindow in SwapChain and Surface
Add SurfaceDescriptorFromWindowsCoreWindow structure in codegen.
Add WindowsCoreWindow surface type.
Add support for WindowsCoreWindow surface in SwapChain.

Bug: dawn:766
Change-Id: If89258dc68896b9ba22c677d37ca3ba68c6fceb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48762
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 16:43:27 +00:00
Jiawei Shao
045a02adc0 Fix incorrect return status of Create*PipelineAsync when device is lost
This patch fixes the incorrect return status of Create*PipelineAsync
when device is lost by explicitly calling and clearing all the
Create*PipelineAsync callbacks in DeviceBase::HandleError() when the
device is lost.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I67a8047b2e5a54f6f85c5a4cbcf420b744ac0d5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 09:33:26 +00:00
陈俊嘉
cf569e2c58 Remove reduntant dependencies in UWP compilation
Remove d3d12.li, dxgi.lib and d3d11.lib dependencies when targeting UWP.
Add dxgi.lib only for DXGIGetDebugInterface1 in debug build when targeting UWP.
Use DXGIGetDebugInterface1 only in debug build when targeting UWP.

Bug: dawn:766
Change-Id: I5fa53dbb257acf604836f861f75a122a7d417e7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
2021-04-27 06:09:36 +00:00
Jiawei Shao
c952097dc6 Remove incorrect ASSERT in ~AsyncWaitableEvent
This patch removes an incorrect ASSERT(IsComplete()) in the
destructor of AsyncWaitableEvent because when the destructor of
AsyncWaitableEvent is called, the async task attached to mFuture
may not be completed and the status of mFuture may not be 'ready'.
In fact in C++14 we can always guarantee the attached async task
is completed after the destruction of mFuture.

BUG=dawn:529

Change-Id: I2f28246beb025a0d39dd432a404c0b04aed17249
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-27 02:50:46 +00:00
Bryan Bernhart
e688e52e6c D3D12: Disable GBV when using partial validation.
GBV's ability to patch shaders with validation code
was hanging several end2end tests. Since disabling
GBV shader patching would render partial validation
ineffective, partial validation was re-mapped to have
GBV disabled while full validation enables GBV by default.

End2end tests now default to partial validation so
tests that would otherwise not run with GBV can still
have some coverage.

BUG=dawn:592

Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Auto-Submit: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-26 18:26:36 +00:00
Corentin Wallez
3d71624bfd Only add extra warnings when building in standalone.
This avoids breaking dependents when they use a version of clang that's
different than the one being tested on Dawn CQ.

Also re-enable -Wdeprecated-copy(-dtor)

Bug: chromium:1201858
Change-Id: I09763fdb98e7dba53b4d9fa66fa4c606620a0078
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49100
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-26 17:18:16 +00:00
Jiang
caddf0c178 Clean up two unused function declarations
Remove the following 2 function declarations since their function
bodies are no longer available.
1.  ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline(
        const RenderPipelineDescriptor* descriptor);
    in src/dawn_native/Device.h
2.  BufferUploader* GetBufferUploader() const;
    in src/dawn_native/vulkan/DeviceVk.h

BUG=none

Change-Id: I55a92a4acb3af3ea4807bfd0b58a0246d0b28cc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-26 10:12:26 +00:00
Hans Wennborg
55210f383c [build] Disable -Wdeprecated-copy(-dtor)
It fires with newer versions of Clang (see bug).

Bug: chromium:1201858
Change-Id: I4730dcfe52c74bfb730c4cb4c55877cafecb3385
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48692
Reviewed-by: Hans Wennborg <hwennborg@google.com>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-26 09:00:25 +00:00
Ryan Harrison
bf99a720c3 Re-enable unittests for Tint
Bug: tint:717
Bug: tint:692
Bug: tint:718

Change-Id: I5765d8582ee0132efb47939f495781954a1e2afa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48843
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-26 08:31:15 +00:00
陈俊嘉
02336e6f99 Add UWP support
Add necessary cflags and cflags_cc for winrt compilation.
Add 'dawn_is_winuwp'.
Set 'dawn_enable_vulkan' and 'dawn_supports_glfw_for_windowing' when compiling for UWP.
Link d3d12, d3d11 and dxgi stub libs when compiling for UWP.
Use LoadPackagedLibrary instead of LoadLibraryA in DynamicLib when compiling for UWP.

Swapchain related changes will be in another commit.

Bug: dawn:766
Change-Id: I1210798a21cc175bab77281403d262d4bfb02d99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48480
Commit-Queue: 陈俊嘉 <cjj19970505@live.cn>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
2021-04-23 02:16:12 +00:00
Brian Ho
5346e770c9 Add helper functions to iterate over ChainedStructs
This CL adds two helpers for more ergonomic processing of
ChainedStructs.

1. FindInChain(): Iterates through the chain and automatically
   casts the ChainedStruct into the appropriate child type before
   returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
   with sTypes from a pre-defined set. This also allows the caller
   to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
   single struct with a specific sType or is an empty chain. This
   is a common case of |ValidateSTypes()| and is separated out as
   a fast-path.

Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 17:49:42 +00:00
Ryan Harrison
b48d1f4b3d Add header for std::forward
Previously this was being indirectly supplied by <memory>, which has
been removed. Clang happily still finds std::forward, but GCC does
not.

BUG=dawn:768

Change-Id: I87e6bb6aa83bc7f3253c58e32fa0ba977752858c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48820
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-22 16:21:52 +00:00
Hao Li
aed656cd7a Clear resolve buffer to 0 for resolving unavailable queries
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-22 10:10:12 +00:00
Ben Clayton
6dd1d37da8 unittests: Add a position return value for vertex shaders
Fixes new validation errors added with:
https://dawn-review.googlesource.com/c/tint/+/48560

Change-Id: Icb9a3bc46574c365a812685d01aab336a11792c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48681
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-04-21 20:26:31 +00:00
Corentin Wallez
bda3796da9 WGSL: Replace last uses of var<in> and var<out>
Bug: dawn:755

Change-Id: Idaca6965fd2b5d0f2e0028d8edfff6c507050a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48240
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-21 16:40:50 +00:00
Corentin Wallez
ed1afa8108 client::Buffer: In debug mode, clobber mMappedData when it is freed
This will help detect cases where the mapped data is used after it is
freed, in particular in WebGPU tests around the interaction of mapping
and GC.

Bug: chromium:971949
Change-Id: I820d9885d39379fbc95c6504b9a4151053768d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48382
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-21 15:17:02 +00:00
Jiawei Shao
d0e8dc0e92 D3D12: Initialize DXC in Device::Initialize()
This patch moves the initialization of DXC libraries from
BackendD3D12::GetOrCreateXXX() to Device::Initialize() so
that we don't need to deal with those lazy initializations
in the asynchronous path of Create*PipelineAsync().

BUG=dawn:529

Change-Id: I792847c138738ae8c300d7a1bf3d23fc8fecd746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-21 14:35:01 +00:00