The argument order between WGSL and SPIR-V is different (condition is first in SPIR-V, last in WGSL)
Fixed: tint:560
Change-Id: I56c659c441292e05f71a24d96dbc9f93f25b71f0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53620
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Much like uintN, intN, floatN - boolN is far more common, and easier to read than vector<bool, N>
Change-Id: I51f9edc003c590266316d3eba286ca2f6882da10
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53390
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
When we are copying data, we need to offset "rowsPerImage" rows
for each depth slice, even though this is a partial copy whose
copy height is less than rowsPerImage.
In addition, when we copy the original data into expected buffer
for comparison, we don't pack data for T2B copy and T2T copy. We
don't remove paddings during copy. So I renames PackTextureData
to CopyTextureData. For B2T copy, we do pack data. Right now we
name it CopyXXXX and we pack the data during some copies, it is
understandable. But if we name it PackXXXX but don't pack data
sometimes, it is weird. In addition, for B2T copy, we pack the
data, so I shorten the buffer size we allocated for comparison.
This change also renames "slice" to "layer" if it includes multiple
depth slices and actually means a layer, but keep slice as slice if
it means an array layer or a depth slice for different cases.
Bug: dawn:547
Change-Id: I6d82e6c25f50bd4c988b1f65f85b24ad1c191d01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
That would cause OOB reads.
Fixed: tint:836
Change-Id: I6e44ab5d140e99a701c190c13ed6aaba762e19d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53660
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The tests that were in ptr_ref_* should have been in var_let_*. Move these to the right place, and add more tests that actually test the pointer access.
Bug: tint:846
Change-Id: I383fcbf7eeb4a1428cf50c52bc2958720458adcb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53388
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Add timestamp query back in Metal supported extensions, and calculate
the timestamp period based on CPU timestamps and GPU timestamps sampled
on device.
There is a crash issue (dawn:545) on macOS 10.15 on AMD devices, but
cannot be reproduced on macOS 11.0+, we can just disable it on AMD with
macOS 10.15 in the following CL.
Bug: dawn:434
Change-Id: Icb4823e7c3115776e64c6a41fd0aea0f6536ccdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
ProgramBuilder is about as internal as you can get - this really should not be public.
MSVC seems to try an instantiate some of the template methods in ProgramBuilder when it is included externally (for PCH or DLL exports perhaps?), and failing with bizzare error messages that contain no point-of-instantiation.
As this header was never intended to be public in the first place, detect and error if the tint.h include guard is found while processing program_builder.h, and fix up the couple of bad transitive includes.
Fixes tint -> dawn autoroller
Change-Id: Ic9a81a44ab1b4a29a7297b94bbf85bcfdb1310b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53384
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
This also completes the work to resolve the access controls for each
storage type.
Fixed: tint:846
Change-Id: Iab24057ec14620a2978ec63c4a91ba12d1bc6e9b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53381
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Handle access control on var declarations instead of via [[access]]
decorations. This change does the minimal work to migrate the WGSL
parser over to the new syntax. Additional changes will be needed
to correctly generate defaulted access qualifiers, as well as
validating access usage.
The [[access]] decorations are still supported by the WGSL parser,
with new deprecated warnings, but not for aliases. Example:
var x : [[access(x)]] alias_to_struct;
Making this work is far more effort than I want to dedicate to backwards
compatibility, and I do not beleive any real-world usage will be doing
this.
Still TODO:
* Adding access control as the optional, third parameter to ptr<>.
* Calculating default accesses for the various storage types.
* Validating usage of variables against the different accesses.
Bug: tint:846
Change-Id: If8ca82e5d16ec319ecd01f9a2cafffd930963bde
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53088
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
If we are copying a partial of rows, the buffer size doesn't need
to be that large of the entire image which has "rowsPerImage" rows.
There was a bug in texture copy splitter. And this workaround was
introduced at https://dawn-review.googlesource.com/c/dawn/+/30741
in order to workaround that bug. D3D12 validation is actually correct.
Now that we have fixed the bug at
https://dawn-review.googlesource.com/c/dawn/+/52680/. The workaround
is not needed.
Bug: dawn:547, dawn:520
Change-Id: I92292c71dc5479fc2ba863eb9f897516bd1a96a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
and allow them in any order.
We're about to add Yet Another optional parameter - access control.
For style, we probably want this field before the decorations, however
that means adding more default values for all the cases where we don't
need to specify the access control.
Instead use some template magic to allow extra parameters to be
specified in any order, and entirely optional, with sensible defaults.
This keeps things readable and without huge code refactorings.
Bug: tint:846
Change-Id: I4f61eb765de63ad98ae786d187d2bd1b42942756
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53087
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Add a config parameter for the CanonicalizeEntryPoint transform that
selects between emitting builtins as parameters (for MSL) or struct
members (for HLSL).
This fixes all of the shader IO issues in Tint's E2E tests for MSL.
Fixed: tint:817
Change-Id: Ieb31cdbd2e4d96ac41f8d8515fd07ead8241d770
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53282
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
This removes the need to check for an empty function body and means we
can unconditionally build the function constant initializers, instead
of deferring this work via captured lambdas.
Change-Id: I1571a065fb5885e2b29f0ffb41940a71e5b3f121
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53281
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Details:
- Add the logging level type WGPULoggingType, including levels verbose,
info, warning, and error,
- Add the API SetLoggingCallback, which bind the callback to deal with
logging string,
- Add the return command DeviceLoggingCallback and related code,
- Add DeviceBase::EmitLog(WGPULoggingType, const char*) , and
DeviceBase::EmitLog(const char*) use WGPULoggingType_info as default,
to post logging from native or server device to bound callback
via CallbackTaskManager.
BUG: dawn:792
Change-Id: I107b9134ff8567a46fa452509799e10b6862b8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.
1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback
Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.
Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.
Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In every copy region, its bufferSize.height minus rowsPerImage
can be texture format's blockInfo.height (it is 1 for uncompressed
formats) at most, and it appears only if bytesPerRow is 256 and
copySize on height is a full copy.
This change will benefit 3D texture copy splitter via removing
unwanted empty rows issues. Because empty rows in 3D copy splitter
may lead to recompute/modify copy regions and there might be new
copy regions added.
The removed empty row situations are:
1) Partial copy on height: copySize.height < rowsPerImage *
blockInfo.height
2) bytesPerRow is greater than 512. For example, if bytesPerRow
is 512 and data in one row straddles two rows and there is no
empty row at the first part. The second part will have a fake
empty row if we don't recompute its alignedOffset.
3) There are two empty rows in a copy region. For example:
if data in one row straddles two rows and there is an empty row
in the first copy region. Then there will be two empty rows in
the copy region of the second part if we don't recompute the
alignedOffset.
This change also fixes an issue found by Corentin that copy related
argument "rowsPerImage" should not take effect when we are copying
one single depth or array slice.
Bug: dawn:547
Change-Id: I603291d559de1d05e420e5ed1f4cabf53de5a93f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52680
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This fixes constructors for structures that contain padding members
due to explicit layout attributes.
Also fix one test that was wrongly using an identity type constructor
for a structure.
Fixed: tint:853
Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.
Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Use the new [[stage()]] decorations in intrinsics.def to validate that intrinsics are only called from the correct pipeline stages.
Fixed: tint:657
Change-Id: I9efda26369c45c6f816bdaa53408d3909db403a1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53084
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Instead of having it as a decoration.
The old style is now deprecated and will be removed soon.
See https://github.com/gpuweb/gpuweb/pull/1735 for the WGSL spec change.
Bug: tint:846
Change-Id: Id2fa681ddf7b97cd3fa41d7b5538029d96db7e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53082
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This toggle will be used by Chromium to disallow the unsecured SPIR-V
path such that a renderer process can only use WGSL.
This new toggle will be covered by a test in Chromium that ensures that
in the default configuration SPIR-V is disallowed.
Bug: chromium:1214923
Change-Id: Ia67e0c7466044e1086399d995dc841426fe604c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Specifies that the overload can only be used in the specific stages.
Actually validating this with the IntrinsicTable is TODO.
Bug: tint:657
Bug: tint:832
Change-Id: I11ffefee22e5f26103f008b23d16066a2a3ba90d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53050
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
* Add new template utilty functions, including the ability to split out multiple files.
* Add basic printing of the semantic overloads.
* Add a pointer from the overload to the function
* Change TemplateArguments from a list of FQN to a list of interface{} (any). This is required as once the overload is permutated, some arguments will need to hold integers.
This will be used by the test generator.
Bug: tint:832
Change-Id: Idbfbe85e52489b31850cbb0ee7430bb4b021530e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53046
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Add a deprecated warning for the old syntax.
Bug: tint:846
Change-Id: Id46af28054b32c2ba6f1b96556da023f46a6b87b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53048
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Add `[[internal]]` decoration on `storage_class.handle` - its not an entry that should ever appear in WGSL.
Bug: tint:832
Change-Id: I210f64c495bf37a8f48422919248806e7b096638
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53045
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Nothing was limiting the texel format to i32, u32, f32, and so the resolver was accepting any type here, and things would break in the backends.
Also limit texture access controls to read or write. read_write is not supported for textures currently.
Change-Id: I41c54a9b285800ad89aa1c4ea07e142ba0506384
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53044
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This was done in ValidateArray(), but this comes after the call to DefaultAlignAndSize(), which will ICE if the type is not storable.
Change-Id: Ia3f1b640f42a45362487c3156237b59ea6fed68b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53043
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This was calling Type() without actually checking that the resolve succeeded.
Have the caller resolve the AST type to the semantic type, so that there's a sensible place to handle errors.
Change-Id: I8fae91854377994f68a924fe8104a48a8afe150e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53042
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This patch removes the function declarations which don't have their
function bodies.
BUG=None
Change-Id: Id16c2a225319331cdbc3a827ebbabf58c16e1dfd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch re-enables the T2T copy workaroudn on Intel Gen9 and Gen
9.5 GPUs because the latest released Intel D3D driver still cannot
handle some copies correctly in some copy shapes.
BUG=chromium:1161355
Change-Id: Ia96fe05c3e027f56a734331de03fe42745754cc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Formerly, tmpnam_s was used to ensure a unique file name, but then we'd
append an extension to it, invalidating its uniqueness. Instead, we now
do our own uniqueness check by attempting to create a unique empty file
for write with new names until it succeeds.
Bug: tint:812
Change-Id: I90b85074ad2281f9904f24e8fddda80d67e61ba7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53061
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Using WaitForMultipleObjects on the handles to stdout and stderr streams
is apparently not the right way to do this. Instead, we create 2
threads, one that reads stdout, and one that reads stderr, and we wait
on those threads, along with the process handle.
Bug: tint:812
Change-Id: I5975e4d649b58d0f8bffb76dec5a3f4079513e04
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53060
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Performs output validation with spirv-val for SPIR-V (as before), HLSL
validation with DXC, and MSL validation with the Metal Shader Compiler.
Disable HLSL tests that fail to validate
Bug: tint:812
Change-Id: If78c351b4e23c7fb50d333eacf9ee7cc81d18564
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51280
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This allows them to be used in various places that WGSL allows, such
as function return types and parameters, and as the type of the RHS of
an assignment.
Fixed: tint:814
Fixed: tint:820
Change-Id: Idb6a901b9a34e96bb9733cc158191e7b3bafaa0e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/52844
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
And fix a bug where the Metal backend hit an ASSERT when
clearing combined depth/stencil textures by copy.
Bug: dawn:780
Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Expand coverage for these tests by using combinatorial test
parameterization. Covers more cases and expands coverage to
compressed textures. This caught a bug on Vulkan where only the
first region for multi-layer compressed texture copies was cleared.
It also caught a driver bug on some Intel platforms, where clearing
the non-zero mip of a depth texture does not work.
Bug: dawn:780
Change-Id: Ic601bae111c1c2dd150f569d7e02759ca765201e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>