This CL adds the beginning of intrinsic emission for the HLSL backend.
The `outer_product`, `is_normal` and `select` intrinsics are currently
missing.
Bug: tint:7
Change-Id: Ice7a2b285eeb52041e3accd9751e127d6c5a0177
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26927
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
You can only typedef builtin types in HLSL. This Cl updates the struct
emission to emit named structs instead of typedef'd structs.
Bug: tint:7
Change-Id: I835b7f4d23bc225c730ef3f39c4572c043a58156
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26921
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
This CL adds emission of uniform storage class variables to the HLSL
backend. If the variable is a base type (float, int, etc) it is emitted
as a `cbuffer`. If the variable is a struct it will emit as a
`ConstantBuffer`.
Bug: tint:7
Change-Id: I9932d30df24c023c58d3a2ba4167bcb7ccb85dae
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26920
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
Prior versions of GN had a bug (gn:22) where visibility rules
for configs weren't enforced properly.
This CL tweaks the visibility settings of some configs to conform
to the latest version.
Change-Id: If0e9f06667d3d89bcd0bbfc938e159e590e11e27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26929
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously glFrontFace was called only if some cull mode was set. This
was incorrect because the front face also influences whether a triangle
uses stencilFront or stencilBack.
Because OpenGL default to GL_CCW (which with the Y-flip is the inverse
of wgpu::FrontFace::CCW that's default in the descriptor), if
stencilFront != stencilBack and cull mode is none, then the incorrect
stencil face descriptor was used.
Also adds a regression test for this issue.
Bug: dawn:508
Change-Id: I00d93bda6d4f030cf9db472a9f2b0deefc72707f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When emitting a global constant we'd early exit the emission code before
emitting the debug statement for the constants name. This Cl adds the
needed code to emit names for global constants.
Change-Id: I1a7a3660b4ff31879393a6a776a9f00e895de216
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26923
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Previously, lazy clearing always added DEPTH_STENCIL or RENDER_TARGET to
textures because we cleared using ClearDepthStencilView or
ClearRenderTargetView. Now, we're able to clear using copies.
This also allows textures to actually use the small resource heap
placement optimization. Doing so generates debug layer warnings when the
small alignment is first tried but rejected. This CL silences those
warnings.
Bug: dawn:145
Change-Id: Id385846536b337cddcfdadc5739561c7adc30c8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
When validation layers are enabled, D3D12 warnings and error
messages are logged to the shared DBWIN_BUFFER segment of memory.
This CL has makes the test environment watch for new events and
logs them to stderr so they show up in the test bot logs. This helps
debug problems in the D3D12 backend which previously just crashed
with a general Device Lost message.
Bug: none
Change-Id: I0eaddf9e16303bd65579e85fe6693bd8cdfbd8da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26640
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Implements vertex pulling on the Metal backend, hidden behind a flag
until ready for use (we are missing support for more complicated vertex
input types).
Bug: dawn:480
Change-Id: I38028b80673693ebf21309ad5336561fb99f40dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26522
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.
Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL updates all tests not specific to the old mapping API to use the
new mapping APIs. (a couple old tests that caused difficult diffs were
removed early).
Also fix an issue where the mapAsync callback wasn't fired with Unknown
when the buffer was destroyed.
Bug: dawn:445
Change-Id: I0101f533ecb1fd995066742b60a833dc2ad522aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds a first-pass version of vertex pulling. This is missing several important things such as buffer offsets, support for more types, and clamping.
Bug: dawn:480, tint:206
Change-Id: Ia8a3abc446bca4c5a40e064f85fb59de1c3f5af9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26260
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
This CL adds implementations and tests for these validation rules:
v-0011: Global variable names must be unique
v-0013: Variables declared in a function must be unique between that function and any global variables.
v-0014: Variables declared in a function must have unique names
Bug: tint 6
Change-Id: I793485c981f67abc6a3dc81d35be743ccc18db5b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26480
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Heap usage tracking for textures in a pass was mistakenly removed when
texture subresource transitions was implemented. This must be re-added
for residency management to work (and not crash the application).
Bug: dawn:193
Change-Id: Ie5e9622f88a70d153232d5d72bb11846f4164e87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26461
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This patch adds the end2end tests on the buffer lazy-initialization on
indirect buffers. In the last patch we have already supported buffer
lazy initialization on all the buffers used in a render pass and compute
pass, so in this patch we just need to add tests to ensure buffer lazy
initializations run as we expect on indirect buffers.
This patch also enables all the tests with write-only storage textures
on Metal, Vulkan and OpenGL with SPVC parser as these tests only fail
on D3D12 backends.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: If40b0129d6766e854cf1efdaea539a740a86ae66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
WGSL matrices are always column major, with tightly packed columns.
We need to infer that layout and decorate the containing structure
members, if those members require a layout.
Bug: tint:200
Change-Id: Ieceb460ed6c7eeb1244beecbf4e0eee0b8b8e373
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26180
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>