Add undef Bool for xlib_with_undefs.h
Also fix a link in perf_tests/README.md
Change-Id: I83718b2014b6fe2bdfbd82b248d358abbd463abb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
The depth240unorm-stencil8 and depth32float-stencil8 are optional
features. Enable them and add validation tests for texture creation
and texture view creation.
They are unimplmented on backends, skip their end2end tests.
TODO: add validtion for copy commands.
BUG=dawn:690
Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This is preventing supporting DeviceDescriptor from upstream
webgpu.h because the name conflicts with the existing struct.
A typedef using the original name DeviceDescriptor is added
until all embedders of Dawn are updated to use the new name.
Bug: dawn:160, dawn:689
Change-Id: Ib9cb7443b7e46e3ffe29d2ec109f2f1a831754e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70581
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Current implementation of CopyTextureForBrowser() uses sampler to
load and store values in shader to *-srgb format textures. This is
the wrong implementation because it cannot reserve the origin bytes.
This CL remove *-srgb formats from supporting lists.
This CL also refactor CopyTextureForBrowserTest to reduce duplication
and prepare for color space conversion test case.
Bug: dawn:1195
Change-Id: Ib00d863e99bde8c7bf86fbb8ff93f0c799babe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Adds label tracking for:
- CommandBuffer
- CommandEncoder
- ComputePassEncoder
- RenderBundleEncoder
- RenderPassEncoder
It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.
Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch fixes a shader compilation warning in FirstIndexOffsetTests
by adding "flat" interpolation types to the user-defined unsigned
integer vertex outputs and fragment inputs.
This patch also enables FirstIndexOffsetTests on Vulkan backends as
we have already correctly supported "flat" interpolation in WGSL.
BUG=tint:451
TEST=dawn_end2end_tests
Change-Id: I965572c8460494e3eaec5dcf83e2dc67c0771250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70025
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Adds label tracking for:
- BindGroup
- BindGroupLayout
- PipelineLayout
- TextureView
- ExternalTexture
- Sampler
- QuerySet
Labels are passed to Vulkan and D3D12 where applicable, though many of
the related structures don't appear to be labelable objects in D3D12.
Bug: dawn:840
Change-Id: Ic7073dc9c02c9fb05bb46f2f8a84e575d5ba5c16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
D3D12 doesn't have native pipeline constants feature.
This is done by using #define. Add some new tests to make
sure these define approaches work as expected.
Also makes duplicate pipeline constant entries an invalid
case.
Bug: dawn:1137
Change-Id: Iefed44a749625b535bbafbb39f42699f0b42e06a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Failures in the following tests are preventing Dawn from rolling into
Chromium due to errors when run against D3D12_NVIDIA_Quadro_P400
ComputeDispatchTests.IndirectBasic
ComputeDispatchTests.IndirectOffset
ComputeDispatchTests.MaxWorkgroups
Bug: dawn:1196
Change-Id: Ie7188384656307ede0f467ead6fba9289d9db655
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This patch supports [[num_workgroups]] on D3D12 for DispatchIndirect
by appending the values of [[num_workgroups]] at the end of the
scratch buffer for indirect dispatch validation and setting them as
the root constants in the command signature.
With this patch, for every DispatchIndirect call:
- On D3D12:
1. Validation enabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be validated, duplicated and
be written into a scratch buffer (size: 6 * uint32_t).
2. Validation enabled, [[num_workgroups]] isn't used
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).
3. Validation disabled, [[num_workgroups]] is used
The dispatch indirect buffer needs to be duplicated and be written
into a scratch buffer (size: 6 * uint32_t).
4. Validation disabled, [[num_workgroups]] isn't used
Neither transformations or scratch buffers are needed for the dispatch
call.
- On the other backends:
1. Validation enabled,
The dispatch indirect buffer needs to be validated and be written
into a scratch buffer (size: 3 * uint32_t).
2. Validation disabled,
Neither transformations or scratch buffers are needed for the dispatch
call.
BUG=dawn:839
TEST=dawn_end2end_tests
Change-Id: I4105f1b2e3c12f6df6e487ed535a627fbb342344
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68843
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch fixes a bug in the generation of expected data in CopyTests.
In function GetExpectedTextureData() we intend to initialize every byte
of the expected texture data, so we need to calculate the index of the
expected texture data with "bytesPerRow" instead of "texelBlocksPerRow".
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I05bcab629fc961c7425c10fcd534c451af199712
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Found while investigating Swiftshader support. Some Vulkan loaders
fail to create an instance if VK_ICD_FILENAMES is empty string
rather than entirely absent. It was set to empty string because
Dawn did not distinguish between nonexistent environment variables
and the empty string. This CL adds distinguishing between the two,
including tests for the behavior.
Bug: chromium:1266550
Change-Id: I1680a281f62e6b340009e01da65db9d485e2975e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69520
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction
Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This adds overloads for WireCmd [De]serialization that don't take the
object id provider/resolvers and produce a fatal error as soon as an
object is encountered.
Bug: dawn:1186
Change-Id: I13e796a5d8f59c26279b9079d4496390506c739a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68941
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
The new test can pass without further implementation changes on
D3D12 because:
- stencil aspect shares the same resource state with depth:
D3D12_RESOURCE_STATE_DEPTH_READ.
- stencil flag (D3D12_DSV_FLAG_READ_ONLY_STENCIL) for readonly
DepthStencilView descriptor has already been added into Dawn
in previous patch.
Bug: dawn:485
Change-Id: I87aaaac0f01744d3533f2d97f987ee23ad0a1f53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Remove deprecated usage of size=0 as default size in setIndexBuffer and
setVertexBuffer. Using size=0 now result in a zero-size binding instead
of default size.
Bug: dawn:1058
Change-Id: I2ef0afc8d8826aa87a17c037d4dd1baf14e09f89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67744
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In this patch the deprecated usage of size=0 as default size is removed.
Using size=0 in buffer.mapAsync now result in a zero size mapping,
instead of the default size.
Bug: dawn:1159
Change-Id: Ie8badc5eb7440980d0df3d3d27867e710e77f44b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67743
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
These tests are partially disabled while bounds clamping is
unimplemented on D3D12 for dynamic storage buffers.
Bug: dawn:429
Change-Id: Ia8b3ad3e3703b784cd51813c92ff1f2c731b7519
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
- Also updates and adds tests for CommandBuffer since it is the last object with a Destroy name clash.
Bug: dawn:628
Change-Id: I028e0101a91a785aa90d2b656556d48fe0d6e736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68101
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:628
Change-Id: Iaaa62507592e12a724673a0226783c0425b04f35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67601
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
WebGPU community has decided how to handle color space conversion.
This also add more supported dst color format for
copyExternalImageToTexture.
This CL update the supported dst texture formats to align with
WebGPU spec. This is also the preparation for color space conversion.
Bug: dawn:1140
Change-Id: Ibf4386d5cec4acb086e111229dd8bba36a5f6bcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67620
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.
This change focuses on depth. If it is OK, I will add test(s) for
stencil.
The key points are:
- Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
if it is readonly depth/stencil attachment.
- Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
flags). Otherwise, the underlying driver (validation layer) may
think we still need DEPTH_WRITE transition barrier.
Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This will help with review load and finding an owner once mandatory
owner review is enabled.
Change-Id: I1a90b83fed68f062c1406552aec218bf9c2092ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67821
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
If the texture attachment doesn't have a stencil aspect, we can
set stencilReadOnly flag in RenderPassDepthStencilAttachment as
we want. And it is totally ignored and it doesn't impact whether
the depth/stencil attachment is readonly or not.
That's true for depthReadOnly flag upon a stecil-only format like
stencil8, but we haven't support stencil8 yet.
Bug: dawn:485
Change-Id: If0a21250ce7cc7a1ad9cc17a05ecf64d05342cd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67962
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The changes should pass through the destroy changes such that when the device is destroyed, the respective destroy functionality currently existing in the backends should be called.
For buffers, destroy no longer causes validation errors since even error buffers may need to be destroyed in the case of mappedAtCreation.
Bug: dawn:628, dawn:1002
Change-Id: I42a475af5d67cc60f86d95ac53c2b377a9fd2e82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This is a reland of 9901c710d1f834fd3e98356f0842553e1ac4afb2
Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: dawn:628
Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This reverts commit 9901c710d1f834fd3e98356f0842553e1ac4afb2.
Reason for revert: Breaking dawn roll due to include in ShaderMock
Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:628
Change-Id: Ic727106f3dc701dc25418adf9824fbc5397aa656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67960
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
We now always use Tint.
Bug: dawn:571
Change-Id: Ic65669a9e00493292ed60cde00af6fa3f6e55ec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65665
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This patch implements the template class ConcurrentCache which will
be used to implement all the thread-safe object caches in Dawn (e.g.
PipelineLayout, ComputePipeline and RenderPipeline).
BUG=dawn:529
TEST=dawn_unittests
Change-Id: Ia6f75191110a93285bdb23fdc1d275444d1ee866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains
Changes include:
- Adds necessary constructors for testing and caching
- Adding mock objects, mock constructors, and tests
Bug: dawn:628
Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
by clamping the binding size for uniform buffers and using
a dynamically sized array for storage buffers
Bug: dawn:685, dawn:1172
Change-Id: I2222b98d7c2a67cdb420441837e2acfaa8185c73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67566
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.
Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Now an overridable constant need to be initialized, either via value specified
in shader, or via constant entry from pipeline stage. Otherwise it is invalid.
Together fix the bool 32bit initialize problem on vulkan and re-enable the
overridable constants shader test, and use assigning to _ instead of
ignore() in tests.
Bug: dawn:1041
Change-Id: I49e7885c8d6134647b09926ceb15234ac21ee35d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67560
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is a reland of 167d299916e3399765e62e52e3a28cacf2696b45
It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows
until we have a way to test more reliably on that platform, or
until Dawn no longer allocates enormous staging buffers for zero
initialization.
Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b10c5961441bf63da08cd54343bd415
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
Bug: dawn:685
Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 167d299916e3399765e62e52e3a28cacf2696b45.
Reason for revert: Still failing the roll because of OOM on x86.
Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b10c5961441bf63da08cd54343bd415
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: Ibad5ac7f28015da6a7334ba074aa975198591318
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:685
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67564
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a reland of aa8fcfc64b10c5961441bf63da08cd54343bd415
It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
platforms.
Original change's description:
> Populate some D3D12 limits from the backend
>
> Also bumps the required D3D feature level to 11.1
>
> Bug: dawn:685
> Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: dawn:685
Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Until all backend implementations are done.
Bug: dawn:1169
Change-Id: I16d184bec03bbc9a255ad33cf11aa615b1986389
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67422
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
A call-statement can now be made on a function that returns a value.
Bug: tint:1256
Change-Id: I9a3cc4e330f7441e09dc408bdc1cfa515adac392
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67382
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The rules have been relaxed about function values always needing to be
consumed, so a bunch of these phony-assignments can be replaced with the
RHS, but this will be done as a follow-up.
Bug: tint:1213
Change-Id: Ie7c4280f87b4ad7e5a429994b0b88ac22c2f3a9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67300
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Prevent reusing offsets from a previous direct draw.
Update test to verify that values are updated correctly
for each draw. Add tests for indirect draw offsets.
Bug: dawn:548
Change-Id: Ice8325a8a41b8a4375767156dbaba3ee3d714f3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67121
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements [[num_workgroups]] on the API side for
Dispatch() calls by setting num_workgroups.xyz as root constants.
This patch also adds a temporary validation that on D3D12 backend
using a compute pipeline with [[num_workgroups]] in a
DispatchIndirect call is not supported.
BUG=dawn:839
TEST=dawn_end2end_tests
Change-Id: Iaee2ffd162e9420e4e80944fbb222f10a4600c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
- Moving the call into DeleteThis should make it so that derived classes don't need to explicitly implement a destructor that calls DestroyApiObject.
Bug: dawn:628
Change-Id: I145f42e7e4c144cc0d2d7c7f609744399d514fe1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66840
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
If we use render bundle, the compability validation between
writeDepth/Stencil in DepthStencilState in render pipeline and
depth/stencilReadOnly in DepthStencilAttachment in render pass
will become two steps:
1. validation between render pipeline and render bundle during
RenderBundleEncoder's SetPipeline().
2. validation between render bundle and render pass during
RenderPassEncoder's ExecuteBundles().
So, render bundle is like a bridge for this compability validation
between pipeline and pass.
The first step has been done in previous patch. The patch does
the second step.
Bug: dawn:485
Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>