Registering a new Symbol with the NameFor() of the source symbol creates
a new *named* symbol. When mixing these with unnamed symbols we can have
collisions.
Update CloneContext::Clone(Symbol) to properly clone unnamed symbols.
Update (most) the transforms to ctx.Clone() the symbols instead of
registering the names directly.
Fix up the tests where the symbol IDs have changed.
Note: We can still have symbol collisions if a program is authored with
identifiers like 'tint_symbol_3'. This will be fixed up in a later
change.
Change-Id: I0ce559644da3d60e1060f2eef185fa55ae284521
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46866
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Each AST node must be unique.
Having diamonds in the AST causes all sorts of exciting bugs in the resolver and later transforms.
Bug: tint:469
Change-Id: I5dc43fef71a200632b3e8e8add77ec0537b01cd2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46870
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
An tint-internal decoration used to add metadata between a sanitizer transform and a backend.
Will be used for declaring backend-specific intrinsic calls.
Change-Id: Ia05ba7dada0148de2d490605ba4d15c593075356
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46868
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Derives from semantic::Expression.
Maps to ast::IdentifierExpressions that resolve to a variable.
Breaks pure-immutability of semantic::Variable, as we have discussed in the past.
Change-Id: I362d4d1ed61291282a60626b84fb15566655fb14
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46627
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.
But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.
Bug: dawn:434
Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This change implements 3D texture copy on D3D12 for texture to
buffer and texture to texture copy for full copy upon the entire
3D texture.
It also uses a function named CopyBufferToTexture to wrap
CopyBufferTo3DTexture and CopyBufferTo2DTextureWithCopySplits.
Likewise, it uses another function named CopyTextureToBuffer to
wrap Copy3DTextureToBuffer and Copy2DTextureToBufferWithCopySplits.
BUG: dawn:547
Change-Id: I4293f6ca4d37f604e6f1c10827686d17469a07ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46820
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
* Moved global variable resolving logic to new function Resolver::GlobalVariable, and moved validation logic there.
* Moved global variable-related tests to resolver tests.
* Fixed many tests that started failing after this change, mainly because many globals were declared with no storage class. I set most of these to "Input".
Bug: tint:642
Change-Id: I0f8ea2091ed2bb3faa358f9497cd884b2994a40f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Several tests fail DXC validation.
Many are fixed by specifying the entry point name.
Change-Id: I1c5c0f1f9c057156106334c2e9c0f15906a06813
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46867
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Dawn uses objects with move semantics like Ref<> that feel like they
need to be std::moved in a bunch of places. This warning triggers when
std::move() is used when it has no effect, keep the code less verbose.
Bug: None
Change-Id: I2b11f709e943e7b16024bfde07910577b983aa34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46441
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Checks the following things:
- Non-struct entry point parameters must have pipeline IO attributes
- Non-struct entry point return type must have a pipeline IO attribute
- Structs used as entry point parameters and return values much have
pipeline IO attributes on every member
- Structs used as entry point parameters and return values cannot have
runtime array or nested struct members
- Multiple pipeline IO attributes on a parameter, return type, or
struct member is not allowed
- Any given builtin and location attribute can only appear once for
the return type, and across all parameters
Removed tests for nested structs from the SPIR-V transform/backend.
Fixed a couple of other tests with missing pipeline IO attributes.
Fixed: tint:512
Change-Id: I4c48fe24099333c8c7fcd45934c09baa6830883c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46701
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Moved tests and fixed now broken tests.
Bug: tint:642
Change-Id: Iaa4483abde101f3963ca20e51c1069b2d64bbb5c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Implements the GPUCompilationInfo and GPUCompilationMessage interfaces,
adds the GPUCompilationMessageType enum, and adds the compilationInfo
method to GPUShaderModule.
BUG: dawn:746
Change-Id: Ied70cbbfedbf4890916ec076993714e5042f70e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The attribute was just in the wrong place, I shouldn't have removed it
completely.
Bug: chromium:1195827
Change-Id: Iad2a5fdcc2e8bd76ddb82cc09cde62c3a57e3c54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46800
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.
Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.
BUG=dawn:465
Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Converts each of the native API backends to use RPD2 natively, started
converting the old format to the new one in the deprecated entry point,
removed all other handling and validation of the old format, and turned
on the deprecation warning.
BUG: dawn:642
Change-Id: I20b671960a83f65ecb4ce6ce1165a563025983cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46726
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This avoids adding a duplicate of vulkan-deps when Chromium
recursedeps into Dawn that recursedeps into vulkan-deps.
Bug: tint:700
Change-Id: I0f1797e0850f4cb4ab1ba16e641d859e8e376994
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46740
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
buildtools' DEPS file will soon be removed and we should roll each of
its dependencies directly in Dawn's DEPS file instead.
It also avoids Chromium recursedeps'ing into Dawn's buildtools when it
will start recursedeps'ing into Dawn.
Bug: chromium:1177288
Change-Id: I02503e044a2c6013217129e3f07378b1dbdfef9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46623
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Refactors the existing general reflection code to either use Tint or
SPIRV-Cross, depending on the backend being used and provided flags.
Tint is used when UseTintGenerator is enabled, otherwise SPIRV-Cross is
used.
For OpenGL, when Tint is used, additional reflection is performed using
SPIRV-Cross to support GLSL generation.
There still exists backend specific reflection that needs to be
implemented in Tint for the complete removal of SPIRV-Cross for
non-OpenGL when UseTintGenerator is enabled.
BUG=dawn:743
Change-Id: Ie77afa83a2c960b3c87a3419997a16f8392991fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
This ends up incorrectly reporting live objects from previous CTS tests.
We should find a better way to call ReportLiveObjects, but doing so on
backend initialization is probably not the right time.
Bug: dawn:745
Change-Id: I9d0beb5f8b20af9c83f5e78f19630d5c78ef4da2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46721
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.
The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.
BUG: dawn:547
Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The SPIR-V and HLSL sanitizing transforms add an empty one if
necessary.
Fixed: tint:679
Change-Id: Ic98ff3109d7381b1fbc2de68d95d57e15c7a67c0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46700
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
We are going to send another PSA about new APIs in Dawn/Chromium and
want developers to be able to use CreatePipelineAsync. The
implementation is safe, it just doesn't offload the work to a different
thread yet.
Bug: dawn:529
Change-Id: Ia093e46f8c3d389fd42eb5c1ad6b94ab8e64957b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46448
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.
Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
This function, along with unit tests, already exist on Resolver.
Bug: tint:642
Change-Id: I35fe7ee6dc52a6f58ad6145bd15b071795ac069d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46680
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Added tests that test all combos of vec*mat, mat*vec, and mat*mat for 2,
3, and 4 dimensions.
Bug: tint:698
Change-Id: I4a407228261cf8ea2a93bc7077544e5a9244d854
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46660
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Example:
```
var a : i32;
var b : f32;
if (a == b) {
return vec4<f32>(0.4, 0.4, 0.8, 1.0);
}
```
Outputs:
```
error: test7.wgsl:6:9 error: Binary expression operand types are invalid for this operation: i32 equal f32
if (a == b) {
^^
```
Bug: tint:663
Change-Id: Idd2bb5a248b3c7d652483931d7dd58d5123e9ee8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46640
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Each quadrant now uses a unique color so
a test result failure can better indiciate any
unexpected sampling behavior.
BUG=dawn:733
Change-Id: If0e814956c1d686bdddcfb6de4dbf24f05d5a027
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
* Fixed resolving logical compares with lhs alias
* Fixed resolving multiply with lhs or rhs alias
* Fixed resolving ops with vecN<alias>and matNxM<alias>
* Fixed validation with lhs or rhs alias
* Fixed spir-v generation with lhs/rhs alias and added missing error
message
* Added tests for all valid binary expressions with lhs, rhs, or both as
alias
Bug: tint:680
Change-Id: I095255a3c63ec20b2e974c6866be9470e7e6ec6a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This fixes a failure when use_tint_generator on D3D12, but also preps
the code for the future where WGSL requires that return values from
functions are used.
Bug: None
Change-Id: I6b8a5e0aef6550ef39d2972cdc510e05e4be3662
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This is another incremental change towards using the new render
pipeline descriptor throughout the entire stack. Creates blueprints for
hashing with the new descriptor when provided before then converting it
to the old format for the native backend creation.
BUG: dawn:642
Change-Id: I1927b12fd02b2fedf25ef4428f07e339fa666715
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46541
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This warning arises when using gtest SCOPED_TRACE. Chromium doesn't
enable -Weverything, which is why the GN build doesn't produce this
warning.
Bug: tint:680
Change-Id: Ie90ea3b9378a1864165bfd889286071d9c0b88c6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.
BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
There's usually only ever one vector we want to insert into.
Inserting into *all* vectors that happen to contain the reference object is likely unintended, and is a foot-gun waiting to go off.
Change-Id: I533084ccad102fc998b851fd238fd6bea9299450
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46445
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>