Commit Graph

127 Commits

Author SHA1 Message Date
Hao Li aed656cd7a Clear resolve buffer to 0 for resolving unavailable queries
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-22 10:10:12 +00:00
Corentin Wallez 0af4a834a9 dawn_native: Use refcount-safe methods for reentrant object creation
Previously all uses of reentrant object creation in Dawn native
needed to manually AcquireRef. Change them to use CreateFooInternal that
returns a ResultOrError<Ref<>> and are renamed to CreateFoo.

Bug: dawn:723

Change-Id: Ifcda3659d02cc5a4c63c248dc53af7fee7c4a61d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46626
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-04-19 08:52:35 +00:00
Brandon Jones 5e6a092703 Deprecate renderpass color/depth .attachment
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.

Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-04-17 01:51:53 +00:00
Hao Li d75f7c02ce Reset query set on Vulkan Backend
We do query resetting for each query commands outside render pass,
whether they're rewritten or not, so no longer need to track their
availability on command encoder. The availability on query set is enough
for resolving sparse queries.

But we still need to track query availability on render pass for query
rewrite checking and query resetting per render pass. Because reset
command must be called outside render pass, we need to reset them
together before the beginning render pass based that. Add availability
tracking on pass resource usage tracker (we only need it on render pass
) to facilitate use it in Vulkan backend.

Bug: dawn:434

Change-Id: Ie1b413ff54f62f3b84fe612e4abe45872c387e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-04-07 05:39:21 +00:00
Yunchao He 3e8f3f9609 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.

The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.

BUG: dawn:547

Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-01 22:40:43 +00:00
Corentin Wallez ad879f520d Remove the ConvertTimestampToNanoseconds toggle.
It was used to avoid requiring the dependency on Tint so it isn't needed
anymore now that Dawn unconditionally dependent on Tint.

Bug: dawn:686
Bug: dawn:706
Change-Id: Ifd12c2f94fcaaa70120ae7ef72bcdc34f970fbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46004
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 19:31:42 +00:00
Corentin Wallez 50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00
Corentin Wallez 79c9d125f2 Propagate more errors from reentrant calls
This CL propagates errors from reentrant WriteBuffer calls and makes
procy methods on BufferBase to show that it is safe to call
GetMappedRange and Unmap without handling errors.

Bug: dawn:723
Change-Id: I4ea43adc4844505314bf84e2357b2d928f1d1f8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46003
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-31 11:24:42 +00:00
Corentin Wallez e91975c79e dawn_native: Use an internal GetQueue that doesn't add a ref
Previously various places in dawn_native were using Device::GetQueue to
get the queue for some operations, and were inadvertently adding a
reference to the queue. Fix this by adding a getter that doesn't add a
ref.

Bug: dawn:723
Bug: chromium:1185070
Change-Id: Iba127dbd631305762f4cc6c37816407056c52cff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46001
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 15:40:55 +00:00
Corentin Wallez 2ce4b905b2 dawn_native: Prefix all API methods with API
This means that calling wgpu::Object::DoStuff will translate to a call
to dawn_native::ObjectBase::APIDoStuff. This will clarify the
difference between reentrant calls and internal calls in dawn_native.
Avoiding issues in the future.

This CL only changes the code generator to prefix with "API", performs
renames needed to make the code compile, and adds TODOs for things that
should be fixed in follow-up CLs.

Bug: dawn:723

Change-Id: Ie24471fa093adc4179d33d13323429847d076ecb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-03-29 14:02:05 +00:00
shrekshao b00de7f8e8 API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2)
Still leave deprecated `depth` functional as there are some references in
other clients. Using `depth` and `depthOrArrayLayers` at the same time is
invalid. Add DeprecatedAPITests.

Bug: chromium:1176969
Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-22 21:12:36 +00:00
Corentin Wallez 80915849ce Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture.
This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.

Bug: dawn:22

Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-03-04 18:13:45 +00:00
Corentin Wallez 8c82acd778 Add a Toggle that can be disallowed for timestamp tick->ns conversion.
Bug: dawn:686
Change-Id: If017922ece2d98e95dedc922994807b85ca07397
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41940
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-02-18 18:06:28 +00:00
Hao Li e0a588752c Fix timestamp writing and resolving from different encoders
Currently the queries availability info is only stored on the encoders
where they are written, and we need the info in the compute shader. If
resolving them from a different encoder, 0s are returned because the
queries are not written on resolving encoder.

Besides the encoders, we also need to add availability info to query
set, and use it in compute shader instead.

When resolving query set without any written, we need to reset queries
before resolveQuerySet based on the query set availability on Vulkan.

Added more end2end tests for these cases.


Bug: dawn:645
Change-Id: I09bf1230934aa885587fa4f671925940c1795cd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-02-10 14:01:36 +00:00
Corentin Wallez 6d315daa5d Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
Bug: dawn:22

Change-Id: I103ea933ca5b93f20d8bf11c6671bd9f603d8ff3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-04 15:33:42 +00:00
Hao Li d11f4c3d05 Query API: Non-precise occlusion query on Metal
- Add occlusionQuerySet to BeginRenderPassCmd
- Implement BeginOcclusionQuery/EndOcclusionQuery on Metal
- Enable occlusion end2end tests on Metal

Bug: dawn:434
Change-Id: I6c6ed74c77eb7e66f21fc5b8aa97b80eddb1111f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38784
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-02 05:30:50 +00:00
Corentin Wallez 05045e0ad8 dawn_native: Do CommandBufferStateTracker validation at encoding time
This is the last piece of validation that was done in a separate
validation pass so the validation pass is removed.

Bug: dawn:635
Change-Id: I91ce5d5a512ac188f3dd56c90db9e69aee518844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38845
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-28 14:44:15 +00:00
Corentin Wallez 95ff834028 dawn_native: Do attachment state validation at encoding time.
The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ifb8b7883abe18089dc3d632baebbcc79b3f324f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38843
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 17:20:16 +00:00
Corentin Wallez 7ffaa219cb dawn_native: Do debug marker validation at encoding time.
This also adds missing coverage for push/pop debug group in render
bundles. The RenderBundleEncoder didn't validate itself on Finish, so
add a regression test for that too.

The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ie5a2d987fda3854b3145ba4b7a34994ea605e820
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 16:03:32 +00:00
Corentin Wallez 72cd1a5e89 dawn_native: Move beginRenderPass texture usage validation into the encoder
In a future CL the PassResourceUsage structure will become a
SyncScopeResourceUsage and will be used to validate at each
synchronization scope. For separation of concerns, the validation that
resource have the correct usage shouldn't be done at the sync scope
level but at each entrypoint that uses the resource.

The validation tests had missing coverage of usage validation for
BeginRenderPass so validation tests are added. (Storage and Sampled
are validated at bindgroup creation and already had validation tests)

Bug: dawn:635
Change-Id: I36488c2d0222c4799476adf06c1c734989b1a158
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38381
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 11:31:08 +00:00
Hao Li 6f833b7f78 Add internal compute pipeline in ResolveQuerySet for Timestamp Query
- Enable internal compute pipeline in ResolveQuerySet for Timestamp
  Query.
- Known issue:
  The user-provided resolve buffer cannot be used as binding resources
  due to missing STORAGE usage. Currently implictly add STORAGE usage
  if the buffer is created with QUERY_RESOLVE usage as a workaround.
  Next we will add STORAGE_INTERNAL usage instead.

Bug: dawn:434
Change-Id: Ie66090de38bc3a04a58986669cd2a128b528f960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-14 03:26:08 +00:00
Hao Li 01e4450729 Query API: Non Precise Occlusion Query
- Add BeginOcclusionQuery and EndOcclusionQuery in frontend
- Set occlusion query as unsafe APIs
- Add validation tests

Bug: dawn:434
Change-Id: I3d1cefed780812dd62fb082287ff71530b76ebee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-18 09:47:52 +00:00
Hao Li 575729e8dd Add query availability tracking in render pass encoder
The same query cannot be written twice in same render pass, so each
render pass also need to have its own query availability map.

Update timestamp query to only check the same query overwrite in same
render pass.

Bug: dawn:434
Change-Id: Icb070adf79a3d76c25367675f7432666eb0dd84f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-11-16 02:24:06 +00:00
Austin Eng 464aaeb558 Add InjectValidationError to command encoder
Needed to implement bytesPerRow/rowsPerImage validation
in Blink.

Bug: dawn:566
Change-Id: I60e9ebd57e40d5043e7277cdc560cbf673bc2576
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32582
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-11-14 01:24:03 +00:00
Kai Ninomiya 16036cf206 Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation
This makes a nearly one-to-one mapping between the JS and C APIs, which
benefits projects like Blink and Emscripten.

- JavaScript's `undefined` is equivalent to C `WGPU_STRIDE_UNDEFINED`.
- JavaScript's `0` is equivalent to C `0`.
- To implement the API correctly, Blink must special-case an actual
  value coming in from JS that is equal to WGPU_STRIDE_UNDEFINED
  (0xFFFF'FFFF), and inject an error.

Keeps but deprecates a reasonable approximation of the old behavior.

Bug: dawn:520
Change-Id: Ie9c992ffab82830090d0dfc3120731e89cd9691c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-06 13:41:50 +00:00
Yan, Shaobo db8766bb23 Support internal pipelines for Dawn
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use
internal pipeline to do the GPU uploading. But Dawn doesn't support
internal pipeline now.

This patch adds the first internal pipeline for Dawn and add the API
CopyTextureForBrowser to use internal pipeline to do gpu uploading.

The patch integrates very simple wgsl vertex/fragment shaders to do
simple direct blit to verify the whole system works.

BUG=dawn:465

Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-04 02:30:16 +00:00
Kai Ninomiya 54123a391f Allow unaligned source offset in writeTexture
With some refactoring of the relevant validation code.

Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-27 19:30:57 +00:00
Corentin Wallez 6b087819dd s/OutputAttachment/RenderAttachment/g
But also keep OutputAttachment so it can be gradually changed in all
dependants.

See https://github.com/gpuweb/gpuweb/pull/1168 and
https://github.com/gpuweb/gpuweb/pull/1168

Bug: dawn:22
Change-Id: I6a1ec1de6c22ca4deac88b7fffde4b98d9d54a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31040
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-27 15:35:56 +00:00
Hao Li e2cbcc9565 Query API: Record used query index in command encoder
- There are some methods need to know which query indexes are used in
encoders: endOcclusionQuery, endPipelineStatisticsQuery, resolveQuerySet.
- On Vulkan, we also need to use the used query indexes to reset each
queries between uses. And because the reset command must be called
outside render pass, we need to check whether a query index is writen
twice on command encoder and render/compute encoders.
- Add validation on writeTimestamp for duplicate writes at same index.

Bug: dawn:434
Change-Id: I6d00dd91e565d960246b6d01ad434d2d5c095deb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27561
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-10-21 08:38:31 +00:00
Brandon Jones a63a00cd65 Allow Clearing Integer Formats To Large Values
Removes validation preventing integer formats from being cleared to
>2^24. Adds a test that clears to the largest values for UINT32 and
SINT32 formats.

Bug: dawn:537
Change-Id: I8aabd36608138725c8ddbbedd50192c0978da99c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30300
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-10-15 22:23:45 +00:00
Corentin Wallez 49c30a70e8 TextureView: only store the Aspect as a bitfield.
In follow-up CLs the aspect of texture views becomes more important as
it is used to query the texture format's base type and supported
componenet types.

Previously asking for the AspectInfo for wgpu::TextureAspect::All could
be ambiguous for depth-stencil formats. By using the internal bitfields
the constraint is much more clear that a single bit must be set.

Bug: dawn:527

Change-Id: Iebff40f28c4a6c38ebe5a7cccf62f8ab3363e4e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 09:15:53 +00:00
Corentin Wallez 6298d2b70c Format: Move the TexelBlockInfo inside an AspectInfo.
In follow up CLs additional will be added to the AspectInfo, like the
supported component types.

Also simplify the logic for GetTexelInfo since all aspects are the first
aspects, except stencil which is always stencil8.

Bug: dawn:517
Change-Id: Iebbcb8a7f8fa2c4b7b06f65d6e4e8917c0a85366
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 09:05:03 +00:00
Kai Ninomiya d1bca09f4a Change rowsPerImage units from texels to blocks
Spec change: https://github.com/gpuweb/gpuweb/pull/958

Bug: dawn:520
Change-Id: I05c4792a2832d12cd68877f2b1b99cdf9ef26925
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-10-12 23:13:53 +00:00
Corentin Wallez 6c3da3dc5b Make SetViewport validation match upstream WebGPU.
As a side-effect this allows empty viewports which need special handling
in Vulkan because it is not allowed to set width to 0 (but ok to set
height to 0).

Validation tests are updated to cover the new validation checks.

Most of the viewport end2end tests are rewritten because they didn't
pass the new validation.

A new end2end test is added to test various kinds of empty viewports to
cover the extra logic in the Vulkan backend.

Bug: dawn:542
Change-Id: I8bb25612eeed04162a6b942983167eacab3a1906
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-11 18:39:32 +00:00
Stephen White ed3a93f690 Fix rectangular mipmap textures used as color attachments.
ValidateOrSetAttachmentSize() was asserting that
textureSize.width >> attachment->GetBaseMipLevel() is nonzero.
This is not true for rectangular textures, where the smaller dimension
may hit the lower bound and must be be clamped at 1.

Fixed by calling GetMipLevelVirtualSize() which performs the clamp.

Added a test which exercises rectangular mipmapped textures as color
attachments. This required a few fixes to the test harness, which had
the same bug as that fixed in the code (assumes (width >> size) > 0).

Bug: dawn:535
Change-Id: Idde3b68feb14d8a241803d09a094b059d9935d91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29261
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-10-02 16:15:40 +00:00
Brandon Jones 16ebcf601d Limit Clear Color Values to 2^24 For Integer Formats
Adds validation to ensure clear colors do not exceed 2^24 and a
corresponding unit test. Also removes intermediate float conversions
that are no longer necessary.

Bug: dawn:525
Change-Id: I020b98de85384c20da51158de79eab87f60dcf6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29040
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-01 19:56:49 +00:00
Corentin Wallez eec9edfd57 Standardize the use of UNREACHABLE in switches.
A lot of our switches over enum values use the following pattern:

    default:
        UNREACHABLE();
        return foo;

This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.

Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.

In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).

Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 14:56:50 +00:00
Yan, Shaobo 75e5ed6161 Support Noop Copy for B2T, T2B and T2T Copies
In B2T, T2B and T2T copies, copySize has 0 in width, height or depth
will trigger errors in D3D12 backend.

This patch bypass the command record step for noop copy. But all
validation rules still applies to the copy.

BUG=dawn:255

Change-Id: I4d01cef2e3c1f78440014c2c6ac63a48310d99af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-23 10:28:26 +00:00
Austin Eng 7b7e098b11 Typeify ColorAttachmentIndex
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.

Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-09 00:08:38 +00:00
Austin Eng ea82272fd6 Cleanup: Make TexelBlockInfo a member of Format, not superclass
Bug: dawn:439
Change-Id: I1255086d29e8b85045776f183b3fb563eec0b090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27940
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-09-02 18:50:09 +00:00
Austin Eng f114a68b8f Update depth-stencil copy validation
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.

This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.

This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.

Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-09-01 18:40:18 +00:00
Corentin Wallez 24b5971b84 Remove deprecated wgpu::BufferCopyView members
Bug: dawn:22

Change-Id: Iec26e9945443411a8f322a80d7e63c96c74f3508
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-14 09:31:00 +00:00
Corentin Wallez e236f7df27 Remove deprecated array layer descriptor members
- wgpu::TextureDescriptor::arrayLayerCount
 - wgpu::TextureCopyView::arrayLayer

Bug: dawn:22

Change-Id: I41a8b50c667f28c2496e0ad2e1d4ca655bf6c154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26700
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-08-13 14:38:48 +00:00
Austin Eng 2cf5a08cfc Track depth/stencil aspects independently
This enables depth-stencil textures to track per aspect state
independently. It lifts the restriction that depth and stencil
store ops must be the same as they now have independent clear
states. It will also enable correct barriers on Vulkan and D3D12.

Bug: dawn:439
Change-Id: I8a73187df57a1d7eee6790cb4395bdecf42b63aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26127
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-06 17:00:29 +00:00
Tomek Ponitka 7ce4924a35 Fixing linear texture data validation on bytesPerRow
This makes the validation match the spec more.
Since the change makes the validation throw less errors
than it used to, most of the tests should still be fine,
except for those I fixed.

Bug: dawn:482
Change-Id: I1d01356df66c897191a2305df419f088b45c8467
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-05 16:43:24 +00:00
Austin Eng 0a4342793e Implement depth-only/stencil-only copies on Vulkan and Metal
Bug: dawn:439
Change-Id: I07ab014f4f13b73c09b2eecc48cd38b06d88166a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-04 19:46:37 +00:00
Tomek Ponitka eac38cfbc1 Fixing a deprecated arrayLayer value inside Queue::WriteTexture
Chromium always sends arrayLayer instead of origin.depth since
the migration hasn't been finished yet. This wasn't caught
in Dawn's testing since we are using origin.depth everywhere.

Bug: dawn:483
Change-Id: I13b1ccfb016eea01a3291ca439457db09966e9a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-08-03 09:11:52 +00:00
Austin Eng 0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00
Tomek Ponitka 73652263df Changing validation order for linear texture data
Changed the order of validation blocks in ValidateLinearTextureData.
It doesn't match the order in spec now, but for the algorithm to
compute required bytes in copy we need the conditions which come
after the ones relating to it. Also switched the order of
ValidateLinearTextureData and ValidateTextureCopyRange for similar
reasons.

Bug: dawn:483
Change-Id: If00ae769d170ea12494258721916ec55d79e2880
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25041
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-17 09:44:46 +00:00
Hao Li 5c89c8dc70 Query API: ResolveQuerySet
Add ResovleQuerySet on CommandEncoder and its validation tests.

Bug: dawn:434
Change-Id: Ibba166dd11e15430cd5f6647676a47ce67481844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-17 09:02:46 +00:00