Commit Graph

748 Commits

Author SHA1 Message Date
Jiawei Shao 5dee56f39c Fix crash when creating texture view on textures from Metal swap chain
For the textures got from Metal swap chain, their "framebufferOnly" may
be true, which means they can only be used as attachments in a render
pass, and they are not allowed to be used in MTLRenderCommandEncoder,
MTLBlitCommandEncoder or MTLComputeCommandEncoder. So currently Dawn
examples all crash when METAL_DEVICE_WRAPPER_TYPE = 1 is set into
environmental variables.

This patch adds checks on the situations that we do not need to create
a Metal texture view:
1. We create Metal texture only when the usage of the texture includes
   Sampled or Storage.
2. We won't create Metal texture view if the view uses the same format
   as the original texture, the whole mipmap levels and array slices.
3. We use the original MTLTexture and set the slice and level in
   MTLRenderPassDescriptor.

Furthermore, with this patch, "setFramebufferOnly" is set to true only
when the usage passed to configure is a subset of (OutputAttachment |
Present).

BUG=dawn:69

Change-Id: Ie2670f383c16eafa3b1c6f99126922e940721174
Reviewed-on: https://dawn-review.googlesource.com/c/3400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-29 10:47:28 +00:00
Yunchao He 92700bfccd Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object.

Bug=dawn:32

Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-27 06:32:31 +00:00
Kai Ninomiya cb71ba7b3a Don't use ConsumedError on device initialization errors
If there's an error during device initialization, it's too early to use
ConsumedError (SetErrorCallback can't possibly have been called).
In this case, manually handle the error from initialization.

This will help us diagnose issue chromium:917555, where device
initialization is failing but the error is not printed.

TBR: cwallez@chromium.org
Bug: chromium:917555
Change-Id: I63ba3983688f508550afe2815ca1dda36130fed1
Reviewed-on: https://dawn-review.googlesource.com/c/3520
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-22 05:40:11 +00:00
Yan, Shaobo 300eec0f82 Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change
the name to SetPipeline.

This patch just rename these two APIs

BUG=dawn:52

Change-Id: I2545c94158ebd051027a018650bf760a25845d73
Reviewed-on: https://dawn-review.googlesource.com/c/3480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2018-12-21 10:40:26 +00:00
Yan, Shaobo 21ed12045b Guard header files in utils with #ifdef and #endif
Some header files in utils missing #ifdef and #endif and this caused including
header files multiple times.

This patch fix it.

BUG=dawn:72

Change-Id: Ib28b1a1cef91e49a5754ec6b3d66327076070d99
Reviewed-on: https://dawn-review.googlesource.com/c/3461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-20 11:21:04 +00:00
Yan, Shaobo c8bf89ddf0 Remove "Builders" related with pipeline
RenderPipeline and ComputePipeline has been created with descriptors and PipelineBuilder
is not needed anymore.

This patch remove these remain "Builders" in dawn.

BUG=dawn:52

Change-Id: I8b119c540952beb3386913197f25b9c441f53ba4
Reviewed-on: https://dawn-review.googlesource.com/c/3460
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-20 11:00:32 +00:00
Corentin Wallez 2745f37875 Suppress more failure on GPU FYI Linux AMD Release (R7 240)
Tests are run in this order: 1, 2, 3

After suppressing test 2, test 3 started failing on the builder, this
seems to point out that test 1 is leaving the driver in a bad state.

We add suppressions both 1 and 3 just to be safe.

TBR=senorblanco@chromium.org
BUG=chromium:915430

Change-Id: Ie601b03f9e5038c623d8b7e009d2a9fb8086d181
Reviewed-on: https://dawn-review.googlesource.com/c/3420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-19 13:36:53 +00:00
Jiawei Shao 5e811aeee5 Add render pass color and depth stencil attachment descriptor
This patch is the first one of the descriptorization of render pass. In
this patch we add support of RenderPassColorAttachmentDescriptor
and RenderPassDepthStencilAttachmentDescriptor to
RenderPassDescriptorBuilder.

This patch also adds StoreOp to render pass color and depth stencil
attachment descriptor.

RenderPassDescriptorBuilder will be completely removed in the next
patch.

BUG=dawn:6, dawn:49
TEST=dawn_end2end_tests, dawn_unittests

Change-Id: If623b41d04016425efa53932ae1648daf2263675
Reviewed-on: https://dawn-review.googlesource.com/c/3300
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-19 08:21:13 +00:00
Brandon Jones 292c0c31f2 Add D3D12 Functionality For Multiple Bind Groups
SPIRV-Cross outputs HLSL utilizing register spaces for seperate bind groups.
This changes the D3D12 backend to also use them.

Bug: dawn:66
Change-Id: I0590ae59fa3d369b57cdb32e4c9808c137fa88dc
Reviewed-on: https://dawn-review.googlesource.com/c/3360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2018-12-18 19:59:59 +00:00
Corentin Wallez d23fdd3624 Fix the suppression on OpenGL to not specify the GPU
The OpenGL backend doesn't expose PCI device and vendor IDs yet which
means that IsAMD() is always false, making the test not skipped.

TBR=senorblanco@chromium.org
BUG=chromium:915430

Change-Id: Ic630080df442826b572cbd294978820109424229
Reviewed-on: https://dawn-review.googlesource.com/c/3381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-18 18:04:42 +00:00
Corentin Wallez 12a2f65c43 Suppress failure on GPU FYI Linux AMD Release (R7 240)
TBR=senorblanco@chromium.org
BUG=chromium:915430

Change-Id: I57cc253eda45faa4c68a2cc012f594bc3514ae42
Reviewed-on: https://dawn-review.googlesource.com/c/3380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-18 12:57:10 +00:00
Corentin Wallez 6322010014 Buffer: fix overflows in SetSubData and mapping validation
Also adds tests for overflows.

BUG=chromium:914240

Change-Id: Ibb4f86c04ffab1f1d834b8a439ba542a5291441f
Reviewed-on: https://dawn-review.googlesource.com/c/3320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-17 17:08:41 +00:00
Corentin Wallez 28c1fba1c0 Validate CommmandBuffers aren't ended mid pass.
Also adds regression tests.

BUG=chromium:914566
BUG=chromium:914641

Change-Id: Ic1f9f2440580c3598831c8b2d1310e81aa944133
Reviewed-on: https://dawn-review.googlesource.com/c/3321
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-15 10:34:42 +00:00
Corentin Wallez e018292bed WireAndFrontendFuzzer "wait" for all commands before freeing
Otherwise the Device might fire callbacks when it is destroyed,
causing use-after-frees on the wire server.

BUG=chromium:914620
BUG=chromium:914615

Change-Id: Ic47b219b4ebe2eb5abd525741c0ff1180282c87d
Reviewed-on: https://dawn-review.googlesource.com/c/3322
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-15 10:34:02 +00:00
Yunchao He 48485e36a8 Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31

Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69
Reviewed-on: https://dawn-review.googlesource.com/c/3302
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-15 02:32:34 +00:00
Austin Eng 08aa58f8d6 Check if fence is nullptr in PostHandleQueueSignal
PostHandleQueueSignal assumed that fence was not null because QueueSignal
generates an error if it is. The errors are not surfaced immediately so
this additional check is needed before doing the post-handler.

Bug: chromium:914808
Change-Id: I2a99f5229712d49d3c9a2d1f3f2dd1009247a24c
Reviewed-on: https://dawn-review.googlesource.com/c/3280
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-14 08:29:38 +00:00
Corentin Wallez fd3717fa7c Fix the build with only the OpenGL and Null backends enabled
BUG=chromium:914375

Change-Id: I07dbdbdb7518ac6b9800483f570fe97c16f08ee1
Reviewed-on: https://dawn-review.googlesource.com/c/3243
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-14 08:28:55 +00:00
Jiawei Shao ff9562f792 Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan
This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.

BUG=dawn:51
TEST=dawn_end2end_tests

Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-13 01:05:26 +00:00
Brandon Jones 069664e58b Remove textureAspect from TextureCopyView
Delete all references to textureAspect inside of TextureCopyView to
reflect WebGPU IDL change.

Bug: dawn:17
Change-Id: Ib849f07bed6aff93e2759739e5c7a92367658df4
Reviewed-on: https://dawn-review.googlesource.com/c/3200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-12 09:27:46 +00:00
Jiawei Shao 8bff3b22be Make TextureDescriptor match WebGPU IDL
This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
   sampleCount can only be 1.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-12 09:27:16 +00:00
Brandon Jones d86edb310a Implement BufferCopyView.imageHeight Parameter
Implement BufferCopyView.imageHeight Parameter. Adds validation tests.
Adequate functional testing not possible without 3D texture support.

Bug: dawn:48
Change-Id: I00e4464eb451c948dee2890a11fb0984eff681a0
Reviewed-on: https://dawn-review.googlesource.com/c/2980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-11 09:48:36 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Corentin Wallez c3ecb5a77c Temporarily add nullptr checks in frontend
The fuzzer is able to trigger nullptr reads by failing to create objects
and then using the resulting nullptr in other operations. The proper fix
is to implement WebGPU error handling where creation failure returns a
valid but "error" object.

However implementing this error handling is a lot of work, so in the
meantime we use nullptr checks in relevant places to fix the fuzzer
issue. These checks will be removed once the error handling is changed.

BUG=dawn:8

Change-Id: I6777a7fa40383b3d2235e071c3f0109de7605a22
Reviewed-on: https://dawn-review.googlesource.com/c/2565
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-10 10:03:08 +00:00
Jiawei Shao c789b84d8d Rename draw commands to match WebGPU IDL
BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-12-10 05:20:19 +00:00
Corentin Wallez 48a1923afb Revert "Create new src/tests BUILD.gn file."
This reverts commit 672d29d14c.

Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=913171

Original change's description:
> Create new src/tests BUILD.gn file.
> 
> Move all test-related build stuff into its own BUILD.gn file. This
> required moving the dawn_generator template into a common file, so it
> can be called by both BUILD.gn and src/tests/BUILD.gn.
> 
> [This is a reland of https://dawn-review.googlesource.com/c/dawn/+/2940
> with a fix for mock_dawn.]
> 
> Bug: dawn:61
> Change-Id: Id1e6d0c2b07caa2610cebe206511e972ac18fe8d
> Reviewed-on: https://dawn-review.googlesource.com/c/3020
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Stephen White <senorblanco@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,senorblanco@chromium.org

Change-Id: I54cdc558b128935dc8a8d22ec2b5e879271c35ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:61
Reviewed-on: https://dawn-review.googlesource.com/c/3080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-08 10:35:53 +00:00
Stephen White 672d29d14c Create new src/tests BUILD.gn file.
Move all test-related build stuff into its own BUILD.gn file. This
required moving the dawn_generator template into a common file, so it
can be called by both BUILD.gn and src/tests/BUILD.gn.

[This is a reland of https://dawn-review.googlesource.com/c/dawn/+/2940
with a fix for mock_dawn.]

Bug: dawn:61
Change-Id: Id1e6d0c2b07caa2610cebe206511e972ac18fe8d
Reviewed-on: https://dawn-review.googlesource.com/c/3020
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-12-07 21:54:48 +00:00
Corentin Wallez 6f0e1f9d82 Remove BufferView and inline offset/size in BindGroup
BUG=dawn:2

Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862
Reviewed-on: https://dawn-review.googlesource.com/c/2941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-07 12:31:53 +00:00
Stephen White 0f50114b3c Disable/avoid some warnings.
Implement DAWN_DECLARE_UNUSED macro to avoid -Wunneeded-internal-declaration
warning.

Change-Id: I4d087d2b09b74e35ba7ea69533df2c5adef4ef82
Reviewed-on: https://dawn-review.googlesource.com/c/2943
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-12-06 19:01:22 +00:00
Kai Ninomiya bdd887fce7 Revert "Create new src/tests BUILD.gn file."
This reverts commit 0a7ddd43d7.

Reason for revert: Broke compile in https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/linux-rel/12314
See also: https://chromium-review.googlesource.com/c/chromium/src/+/1364694

Original change's description:
> Create new src/tests BUILD.gn file.
> 
> Move all test-related build stuff into its own BUILD.gn file. This
> required moving the dawn_generator template into a common file, so it
> can be called by both BUILD.gn and src/tests/BUILD.gn.
> 
> Bug: dawn:61
> 
> Change-Id: Icaa459270bdaa60306e053b93835812e70dba6f5
> Reviewed-on: https://dawn-review.googlesource.com/c/2940
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,senorblanco@chromium.org

Change-Id: If6d8c759f63c12b244471016f10e92c07299303f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:61
Reviewed-on: https://dawn-review.googlesource.com/c/3000
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-06 06:41:59 +00:00
Stephen White 0a7ddd43d7 Create new src/tests BUILD.gn file.
Move all test-related build stuff into its own BUILD.gn file. This
required moving the dawn_generator template into a common file, so it
can be called by both BUILD.gn and src/tests/BUILD.gn.

Bug: dawn:61

Change-Id: Icaa459270bdaa60306e053b93835812e70dba6f5
Reviewed-on: https://dawn-review.googlesource.com/c/2940
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2018-12-05 22:42:23 +00:00
Corentin Wallez 6f9d21e805 Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-05 07:18:30 +00:00
Jiawei Shao 33af94fd8d Implement using a layer of a texture as color attachment - Part I
This patch implements using a layer of a texture as a color
attachment on D3D12, Metal and Vulkan.

This feature is not implemented on OpenGL back-ends in this patch.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Iffc194c6117f6e3e6506c6fcbfd51ca2fbe9ede8
Reviewed-on: https://dawn-review.googlesource.com/c/2660
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-05 03:22:04 +00:00
Austin Eng 66b024e499 Vulkan: Explicitly wait for all fences to complete on Device destruction
This ensures that all fences are complete. Flaky failures on Windows
showed some fence statuses were NOT_READY despite having been checked
after calling vkQueueWaitIdle.

Bug: dawn:60
Change-Id: Id4fa18c8842daf75faa9df6fcba8afdca43623c9
Reviewed-on: https://dawn-review.googlesource.com/c/2920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2018-12-04 23:55:01 +00:00
Corentin Wallez f48e6b74b7 dawncpp.h: Add nullptr ObjectBase constructor and assignment
BUG=dawn:3

Change-Id: I9f7ec0ae1c7885809888a603ed056c6565751bec
Reviewed-on: https://dawn-review.googlesource.com/c/2840
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-04 12:13:03 +00:00
Austin Eng f0b761f116 Implement timeline fences in Dawn
This change implements timeline fences in Dawn.
It includes methods and descriptor members to eventually
support multi-queue, but does not implement them.

Bug: dawn:26
Change-Id: I81d5fee6acef402fe099227a034d9669a89ab6c3
Reviewed-on: https://dawn-review.googlesource.com/c/2460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-03 16:57:34 +00:00
Stephen White d758e32610 Add some missing #includes.
MSC needs <string.h> for memcpy().

Change-Id: I1987ae29af32abe3d9e23a0a3cfd373aca22095d
Reviewed-on: https://dawn-review.googlesource.com/c/2820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-12-03 14:28:04 +00:00
Corentin Wallez 85df07a1e5 Vulkan: Handle errors on device creation.
This is both something we should strive for for robustness of the
backends and in this case helped debug what the issue was on the
linux-dawn-rel builder that was failing all Vulkan tests.

BUG=dawn:19

Change-Id: Ibe9f5ad76b7766575bb74fe4993625cf82cdf13f
Reviewed-on: https://dawn-review.googlesource.com/c/2702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-03 12:49:56 +00:00
Corentin Wallez 0f8b507888 Suppress tests failing on GPU FYI Mac Pro (AMD)
TBR=kainino@chromium.org
BUG=dawn:58

Change-Id: Ibd71a4a7cbc559b868ea8fd801d51ad4b3d7f6fd
Reviewed-on: https://dawn-review.googlesource.com/c/2803
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-03 12:22:06 +00:00
Corentin Wallez 9ca9435087 Rename BindGroupBinding -> BindGroupLayoutBinding
This makes the name match WebGPU's IDL

BUG=dawn:3

Change-Id: I1338fa07580ba8c0f6700b7765fb7389018a4126
Reviewed-on: https://dawn-review.googlesource.com/c/2801
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-03 09:58:09 +00:00
Austin Eng 8b07e43dad Let DeviceBase know about Completed and LastSubmitted command Serials
This is needed to implement the timeline fence signal tracker in the frontend

Bug: dawn:26
Change-Id: Id6eb2afb81385de5093b57c5cb23ace93c8aab1b
Reviewed-on: https://dawn-review.googlesource.com/c/2741
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2018-12-01 03:20:19 +00:00
Brandon Jones 179db44c25 Refactor Internal Command Buffer Copy APIs
Modify internal command buffer types to reflect the front end APIs for
copyTextureToBuffer and copyBufferToTexture.

Bug: dawn:17

Change-Id: I088a167ee7145d741e70ed28c1df7a12d24b72fc
Reviewed-on: https://dawn-review.googlesource.com/c/2740
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-30 17:39:24 +00:00
Corentin Wallez df72914a60 Result: Add default template for Result<T, E>
It currently is a tagged pair instead of a tagged union because it was
much easier to write and the optimization can come later.

BUG=dawn:19

Change-Id: Idbfd86d559655b38871c2d1768bdd758e797dfbd
Reviewed-on: https://dawn-review.googlesource.com/c/2701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-29 12:40:26 +00:00
Li Hao 813bfbd061 Collect device information on Metal
Becuase CGDisplayIOServicePort is deprecated in OSX >= 10.9, we create
an alternative function which manually finding a service port with
matching vendor and product IDs.

BUG=dawn:10
TEST=dawn_end2end_tests

Change-Id: I94ff65911e159c2b7075209d8902c1551560ed47
Reviewed-on: https://dawn-review.googlesource.com/c/2541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-29 10:54:03 +00:00
Brandon Jones ac71e34d4a Change Copy Operation Interfaces to Match WebGPU IDL
Cosmetic changes to copyBufferToTexture and copyTextureToBuffer to
match WebGPU IDL. Introduces BufferCopyView, TextureCopyView,
TextureAspect, and Origin3D types.

Bug: dawn:17
Change-Id: Ic0e7f472a9dc1353d3fc3839ff02f348bb6067e8
Reviewed-on: https://dawn-review.googlesource.com/c/2520
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 17:54:13 +00:00
Austin Eng e06d57d338 Factor SerialQueue into SerialQueue and SerialMap
This change moves most of SerialQueue into SerialStorage
and factors it to make SerialMap and SerialQueue. SerialMap
does not enforce that items are Enqueue'd in monotonically
increasing order. This is useful for implement timeline fences
because OnCompletion callbacks may be added in an arbitrary order.

Bug: dawn:26
Change-Id: I03376117311112b0b94ed887a31974f36c4a5464
Reviewed-on: https://dawn-review.googlesource.com/c/2720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-28 17:30:12 +00:00
Corentin Wallez d8c1a48fc4 WireCmd: require opt-in to treat ID 0 as nullptr instead of error.
In preparation for the descriptorization of BindGroup, support was added
to treat wire ID 0 as nullptr for a bunch of objects. Now that we have a
fuzzer for the wire+frontend, we need to validate when we have a 0 id.
Either the wire needs to reject the ID or the frontend needs to validate
against nullptrs. Since only few entrypoints will have a use for
nullptrs (bind groups, render pass resolve textures), we require an
opt-in in the JSON file for a structure member or an argument to be
optional.

This disables the tests related to ID 0 = nullptr, because we don't yet
have optional argument/members in dawn.json.

BUG=chromium:905273
BUG=chromium:906418
BUG=chromium:908678

Change-Id: If9a3c4857db43ca26a90abff2437e1cebb0ab79b
Reviewed-on: https://dawn-review.googlesource.com/c/2704
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-28 17:00:33 +00:00
Corentin Wallez 32abaffa73 Roll SPIRV-Tools and temporarily use Vulkan SPIRV validation
New additions to the validation for the WebGPU execution environment
broke all the tests that use shaders because tests don't produce valid
SPIR-V for WebGPU and also backends don't know how to lower
WebGPU-flavored SPIR-V to target languages.

Also rolls SPIRV-Headers to a version compatible with SPIRV-Tools

TBR=kainino@chromium.org
BUG=dawn:57

Change-Id: Icd9a199efc39cf143e38d64841eb4b122c9f54a9
Reviewed-on: https://dawn-review.googlesource.com/c/2706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-28 16:54:31 +00:00
Corentin Wallez 596d6fe00d Result: Fix documentation and a typo
BUG=

Change-Id: I42425a1ee0a4e62a7c1e090878a9d61534eaf784
Reviewed-on: https://dawn-review.googlesource.com/c/2700
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 11:30:43 +00:00
Jiawei Shao cf714a81c8 Add checks on the texture view used as color or depth stencil attachment
This patch adds checks when we set a texture view as color or depth
stencil attachments:
1. The mipmap level of the texture view must be 1 as it is limited in
   D3D12, Metal and Vulkan.
2. The array layer count of the texture view must be 1 as currently we
   do not plan to support layered rendering in WebGPU.
3. The format of the texture view must be color renderable when it is
   used as a color attachment.
4. The format of the texture view must be a depth stencil format when it
   is used as a depth stencil attachment.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibce3bda20d49a725c26796aa627c5067532761ad
Reviewed-on: https://dawn-review.googlesource.com/c/2661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 02:44:17 +00:00
Corentin Wallez 316243288c Suppress failing tests on Metal Intel.
Currently this suppresses them for all GPUs on Metal because
we there are no facilities to get the GPU vendor ID yet.

TBR=kainino@chromium.org
BUG=dawn:39

Change-Id: I8377016466da765a18f20ade5b277fa9cf1305c5
Reviewed-on: https://dawn-review.googlesource.com/c/2600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-21 13:22:41 +00:00
Corentin Wallez a14a070de0 CommandBuffer/PassEncoders: Correctly validate we can record
BUG=

Change-Id: I2e2567942544d6c28ad5d948f5f7c5962790341e
Reviewed-on: https://dawn-review.googlesource.com/c/2564
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-21 11:19:36 +00:00
Corentin Wallez 3a5e765f23 BindGroupLayout: Fix off-by-one kMaxBindingsPerGroup validation
BUG=chromium:906370

Change-Id: I95659856398523931b8aacf1e9a9239ac85f1156
Reviewed-on: https://dawn-review.googlesource.com/c/2567
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-21 09:47:19 +00:00
Jiawei Shao ad3d9bafbc Fix missing validations and Vulkan flags on cube map texture views
This patch adds checks that we can only create cube map and cube
map array texture views on textures with width == height as is
required in Vulkan.

This patch enables the imageCubeArray feature on Vulkan back-ends
to ensure we can create cube map array image views on all Vulkan
back-ends.

This patch also adds a missing VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
flag when creating Vulkan images with arrayLayer >= 6. Without this
flag we cannot create cube map or cube map array views.

This patch fixes all the cube map end2end tests on Linux using
Vulkan back-ends.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: Id9386b9ee509d18a5ba8ae1ca085134486b242d7
Reviewed-on: https://dawn-review.googlesource.com/c/2522
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-21 01:00:20 +00:00
Corentin Wallez 63997221d7 Fix #include casing breaking linux->windows cross compilation
TBR=kainino@chromium.org
BUG=chromium:907093

Change-Id: I616f774e70871bf3e728178d8d41c18a488b6901
Reviewed-on: https://dawn-review.googlesource.com/c/2580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 15:40:04 +00:00
Corentin Wallez ece004fd69 DawnWireAndFrontendFuzzer: skip SwapChainBuilderSetImplementation
SetImplementation takes a pointer and would be shimmed by browsers so we
skip the call in the fuzzer, otherwise we'd dereference arbitrary
pointers.

BUG=chromium:906391

Change-Id: I61d8d729d3fb242e8ddf7452a88a653e05a82cc2
Reviewed-on: https://dawn-review.googlesource.com/c/2562
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 09:30:15 +00:00
Corentin Wallez c1bb72c5d2 DawnWireAndFrontendFuzzer: don't leak the device.
The dawn::Device(dawnDevice) constructor was adding a reference which
caused the device to leak. Fix this by using dawn::Device::Acquire
instead.

BUG=chromium:904734

Change-Id: Id641459f9285c9da51a0d2a1f88126197bfd79a5
Reviewed-on: https://dawn-review.googlesource.com/c/2561
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 09:14:40 +00:00
Ryan Harrison fbeca676d4 Tighten when signal trap is used in SPIRV-Cross fuzzers
Due the jump within the signal trap used in these fuzzers, local scope
allocations cannot occur while the signal trap is on, otherwise there
is a possibility of leaks. This CL rewrites how the code under test is
run, so that the potentially aborting code is tightly wrapped by
signal trap without any local scope allocations.

BUG=chromium:906416

Change-Id: Ie52647433dcac57e3ea065d5bdcb6e14c5929494
Reviewed-on: https://dawn-review.googlesource.com/c/2521
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-19 19:20:08 +00:00
Jiawei Shao 5ab84ec0a6 Support cube map and cube map array
This patch implements cube map and cube map array texture views on
all back-ends and adds related end2end tests.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I3ac3f493eb92ac551371041039bd5cf39df53050
Reviewed-on: https://dawn-review.googlesource.com/c/2220
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-16 12:11:20 +00:00
Corentin Wallez 2ec59d9fcc Don't use shared libraries in the wire fuzzer.
Otherwise UBSan complains that C++ types are different between the
shared libraries because libc++ is linked statically.

BUG=chromium:904736

Change-Id: I51ef40d1f7910fd693a4585c74ff404812472d2e
Reviewed-on: https://dawn-review.googlesource.com/c/2380
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-14 21:04:26 +00:00
Ryan Harrison 499bc0318d Set correct ASAN flags for SPIRV-cross fuzzers
These fuzzers currently depend on being able to change the signal
handler at runtime, but the default flags being used forbid this. This
CL overrides the upstream default to allow changing the handler.

BUG=chromium:904725,chromium:904712

Change-Id: I68423564981b7f2e39f7c00744b92da982cf19e9
Reviewed-on: https://dawn-review.googlesource.com/c/2361
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-14 21:04:16 +00:00
Corentin Wallez 597e1587b4 Build fuzzer tests in standalone builds too.
This will avoid compilation to break, and adds standalone reproducers
for the fuzzer_tests.

BUG=chromium:903380
BUG=dawn:34

Change-Id: I9995a852076d9f6d1ebdee5b999989c2d74d4709
Reviewed-on: https://dawn-review.googlesource.com/c/2321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@google.com>
2018-11-12 18:09:56 +00:00
Corentin Wallez 45ee4c88c4 Add a fuzzer for the wire server and Dawn frontend
BUG=dawn:34

Change-Id: Ia82b52276c91ed3bd1a246548115e75ba0ede7f2
Reviewed-on: https://dawn-review.googlesource.com/c/2302
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-12 18:04:55 +00:00
Ryan Harrison 9854295ff6 Add fuzzers for SPIRV-Cross
This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL
outputs. These fuzzers live in Dawn because there is not appropriate
location in the Chromium source repo for them and it is unlikely they
would be land-able in the SPIRV-Cross repo, because it is not coupled
with Chromium's build system and thus Clusterfuzz so would be
effectively dead code. Dawn depends on this code, but it is also
integrated into the Chromium build system, so this was the best place
I could find for them

The code under fuzz unfortunately uses exceptions/aborting as its
error reporting mechanism. This is an acknowledge short coming and
there are efforts to remove this behaviour. To work around this and
reduce the number of false positives found by the fuzzers, a signal
trap has been implemented which will be removed once the code under
fuzz has been updated.

The trap replaces the existing signal handler and silencing signals
while running the code under test. This allows the code under test to
call abort() and not crash the fuzzing process. Theoretically, only
SIGABRT should need to be trapped, but something is causing the signal
from abort() to be converted to SIGSEGV when running under ASAN.

This signal trap has been tested with the fuzzing/sanitizers by
intentionally inserting bad calls that will occur after a few thousand
test cases. It was confirmed that the fuzzer detected the issue and
stops fuzzing.

The alternate to implementing this signal trap would be to turn on
exceptions for the fuzzer. This was attempted, but proved to be
fruitless due to what was reported as an ODR issue, but couldn't
couldn't be silenced. The likely underlying issue was a pre-built
library or other object being built without exceptions was causing
different versions of symbols or the exception version of the standard
library not being instrumented by ASAN. Given the majority of Chromium
eco-system turns off exceptions, fixing this issue would not be
helpful to the larger community and was looking like it would require
significant effort.

BUG=chromium:903380

Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631
Reviewed-on: https://dawn-review.googlesource.com/c/2260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
Corentin Wallez 6f86f176a9 Suppress tests failing on D3D12
BUG=chromium:901830
TBR=kainino@chromium.org

Change-Id: Ic70a9257433445eca6ac1fd650efdd51fcbe6174
Reviewed-on: https://dawn-review.googlesource.com/c/2280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-12 09:04:58 +00:00
Jiawei Shao 284f334398 Skip BindGroupTests.ReusedUBO and UBOSamplerAndTexture on Metal
BindGroupTests.ReusedUBO and BindGroupTests.UBOSamplerAndTexture fail on
Metal so we have to skip them temporarily.

BUG=dawn:33

Change-Id: I2875dab6d856eb207ee5b785ddf160df2cb9fd5b
Reviewed-on: https://dawn-review.googlesource.com/c/2240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-09 00:48:43 +00:00
Corentin Wallez 679ff4ea86 Validate that mapped buffers aren't used in submits.
Likewise "presented" textures won't be available for use in submits so
this sets up state-tracking and validation for textures too.

Command buffer resource usage is now stored in the frontend instead of
done per-backend because it is used to validate resources are allowed in
the submits.

Also adds a test.

BUG=dawn:9

Change-Id: I0537c5113bb33a089509b4f2af4ddf4eff8051ea
Reviewed-on: https://dawn-review.googlesource.com/c/2142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 10:02:43 +00:00
Corentin Wallez b04c728d54 Add tests for pass resource usage validation
BUG=dawn:9

Change-Id: I0ac62730bfe9ec521fa6da081ca50977c9fe4432
Reviewed-on: https://dawn-review.googlesource.com/c/2141
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 09:59:43 +00:00
Jiawei Shao db3b893675 Add entry points for creating a cube map/cube map array texture view
This patch adds the entry points for creating cube map and cube map
array texture views. This patch also adds validations that the array
layer in the texture view descriptor must be 6 when the texture view
dimension is cube map, and a multiple of 6 when the texture view
dimension is cube map array.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: I86a66c3753a7678351f65b43f6cd54b96d1b762c
Reviewed-on: https://dawn-review.googlesource.com/c/2200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-07 09:52:33 +00:00
Stephen White 6686fc8245 MSC build fix.
MSC doesn't like the use of sizeof(member) inside the same struct.
So hardcode the padding, and assert that the offset is 256.

Change-Id: I78bbca6871cf8227c90d00a03ccf8e3d955b7d21
Reviewed-on: https://dawn-review.googlesource.com/c/2160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-04 00:53:18 +00:00
Corentin Wallez 2960ec3366 Add support for all of Chromium's CPU architectures.
BUG=chromium:870747

Change-Id: I421819871f5c45ac07850585e5dcc600d1ff8086
Reviewed-on: https://dawn-review.googlesource.com/c/2140
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-01 14:30:24 +00:00
Stephen White 4408b7f20c D3D12 fix for register binding offsets.
When both the vert and frag shaders have a UBO binding, the D3D12
backend was using register offset 0 for both, causing a collision,
and the wrong constant value used in one of the shaders.

The fix is to use the binding offsets computed by the BindGroupLayout,
since they know about all of the bindings, not just the ones computed
for each shader. This made it necessary to defer shader compilation
until pipeline layout creation time (as is done in the Metal backend
for similar reasons).

Finally, those bindings offsets computed by the BGL include an offset
for the CBV, UAV and SRV subgroups, so we must add the same register
offset when assigning the BaseShaderRegister to the descriptor ranges
in the PipelineLayout constructor so that they match.

Bug: dawn:20

Change-Id: I18287bf1c06f06dd61288e12da64752f54634466
Reviewed-on: https://dawn-review.googlesource.com/c/1960
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-01 13:59:19 +00:00
Corentin Wallez 146edf5bec Remove support for CMake builds
This also removes support for Travis and AppVeyor, as well as git
submodules for dependencies.

It also adjusts .gitignore to include dependencies (submodules are
implicitly ignored but are removed in this commit).

Finally, removes some CMake-specific code from the code generator.

BUG=

Change-Id: I4ebc04e530a574b412ef0ca81e4672db01f0ed92
Reviewed-on: https://dawn-review.googlesource.com/c/2040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:53:11 +00:00
Jiawei Shao 84cde51741 Rename mipLevel to levelCount in TextureDescriptor
This patch renames the field "mipLevel" of TextureDescriptor to
"levelCount" to align with the WebGPU idl.

BUG=dawn:16

Change-Id: I36b30d78831786e4c21ffd641f820375e95a1be5
Reviewed-on: https://dawn-review.googlesource.com/c/2100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:51:11 +00:00
Yunchao He be948aa8e0 Initialize BlendDescriptor with default values.
BUG=dawn:32
TEST=dawn_end2end_tests

Change-Id: Ic5ae03e06e3cc620d0fefd3858206276c3fe9980
Reviewed-on: https://dawn-review.googlesource.com/c/2061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-30 10:03:47 +00:00
Jiawei Shao c72ab8ce84 Support creating texture view with descriptor on OpenGL version >= 4.3
This patch implements creating texture view with texture view descriptor
with glTextureView, which is supported on OpenGL version >= 4.3. As is
required by glTextureView, we allocate storage for a texture by
glTexStorage*D instead of glTexImage*D.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I29bcf6d538a70b4d6d1e5a21276b9e8d6e93ca51
Reviewed-on: https://dawn-review.googlesource.com/c/1980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-29 09:07:25 +00:00
Yunchao He c35103dc19 Use blend descriptor to replace a blend struct.
Bug=dawn:32

Change-Id: I74db6c1e9cf57a168967131ea2c9e1d802853ab4
Reviewed-on: https://dawn-review.googlesource.com/c/2020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-29 09:06:55 +00:00
Stephen White 3f06587542 Fix D3D12 Buffer::UnmapImpl() for MapWriteAsync().
d3d12::Buffer::UnmapImpl() was passing an empty range to
ID3D12Resource::Unmap().  This causes it to be a no-op when writing a
buffer.  The fix is to store the entire mapped range in the Buffer,
and use it during Unmap().

Note: this doesn't seem to actually cause an issue on the D3D12 drivers I
have, so I have been unable to write a test for it. However, it does cause
an issue in RenderDoc: the buffer data appears unmodifed after the
Map/memcpy/Unmap calls. The hypothesis is that RenderDoc notices the empty
range at the API level, and leaves its shadow buffer contents unmodified.

Because I feel this change is correct regardless, I'm landing it without
a test.

Bug: dawn:25
Change-Id: Ie5dd5fcfedbe1d80c75a3d8094c97af27653ee00
Reviewed-on: https://dawn-review.googlesource.com/c/1920
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-10-26 11:49:12 +00:00
Jiawei Shao e8d12b44b6 Create texture view with descriptor on D3D12 and Metal - Part I
This patch is the first part to implement creating a texture view
with a texture view descriptor on D3D12 and Metal back-ends. With
this patch the texture views created with descriptor can be bound
as sampledTextures on D3D12 and Metal back-ends.

Note that the support of rendering into a layer or a mipmap level of
a texture on D3D12 and Metal back-ends is not included in this patch.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I62473ec5a4bb6b84d797ef7fd9cb98689ff763f4
Reviewed-on: https://dawn-review.googlesource.com/c/1940
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-26 06:29:38 +00:00
Corentin Wallez aa7109c148 Add copy constructors to the C++ Dawn interface
This removes the need for Clone() so it is removed and also adds tests
for the new constructors.

BUG=dawn:11

Change-Id: Ia45c765c2d30e40b0e036427793a62327b2008fc
Reviewed-on: https://dawn-review.googlesource.com/c/1901
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-25 10:42:49 +00:00
Jiawei Shao f9d217b0e9 Implement creating texture view with descriptor on Vulkan
This patch implements creating a texture view with given texture
view descriptor on Vulkan back-ends.

This patch also updates TextureViewTests to test various mipmap
levels and adds several tests to cover all added features.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I602e5a076e4f717f555cb9a9ef98d5dfceadbe81
Reviewed-on: https://dawn-review.googlesource.com/c/1880
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-23 11:08:20 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Corentin Wallez 79aee9c56d Suppress test failure on Vulkan
BUG=dawn:16

Change-Id: I8d0ae82d379ff092e1d585f2b69dd6226aa55c39
Reviewed-on: https://dawn-review.googlesource.com/c/1820
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-16 09:16:15 +00:00
Corentin Wallez 9e4518b57e Put the reference to DeviceBase in a new ObjectBase
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.

BUG=dawn:24

Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-15 12:54:30 +00:00
Jiawei Shao 6329e5ad47 Add entry point of creating texture view by TextureViewDescriptor
This patch adds the entry point creating texture view with a
TextureViewDescriptor and all the validations on the parameters
according to https://github.com/gpuweb/gpuweb/issues/79.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibc04a0f7b9f334c57da191606313ab156e18af1f
Reviewed-on: https://dawn-review.googlesource.com/c/1800
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-12 08:32:58 +00:00
Jiawei Shao c35be1a4dd Support creating default texture view on 2D array textures
This patch intends to implement creating default texture view on
2D array textures.

BUG=dawn:16

Change-Id: I4321c9506b2e875146645ad60291196dcfcc8ea0
Reviewed-on: https://dawn-review.googlesource.com/c/1660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-09 00:31:58 +00:00
Stephen White d380fdda08 Fix for D3D12 re-used bindgroup bug.
If a bindgroup was re-used in multiple command buffers in a single call
to queue.Submit(), it was skipping the creation of the corresponding
descriptor heap for that bind group in the second command buffer.

The fix is to use the command buffer's index into the submit command as
part of the key for the bind group's descriptor heap.

Change-Id: Ie66a0e772b10cc72bf040f090dac4c4a10f24266
Reviewed-on: https://dawn-review.googlesource.com/c/1740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-10-04 16:59:05 +00:00
Corentin Wallez 386b8889bd Wire: Add support for nullptr objects as arguments
BUG=dawn:5

Change-Id: I84c80796e9bdfbcf59fafdd38d33ab2101a1d795
Reviewed-on: https://dawn-review.googlesource.com/1541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-21 00:28:33 +00:00
Corentin Wallez 82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00
Jiawei Shao 58809d413b Collect GPU device information for end2end tests - Part I
This patch is the first one to support inspecting GPU information for
dawn_end2end_tests.

In this patch, we support collecting the device name, device id and
vendor id on D3D12 and Vulkan. We also support collecting the device
name on OpenGL. The collection on Metal will be supported in the next
patch. Using this information we implement a series of APIs to inspect
the information of both OS and GPU vendor.

We also skip two failed tests on Windows Intel Vulkan backends.

BUG=dawn:10

Change-Id: If52a960c0bae3922a0b5650500218eff1400d77a
Reviewed-on: https://dawn-review.googlesource.com/1460
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-19 00:32:52 +00:00
Corentin Wallez cd5e5756fd TextureBase: return size as an Extent3D to match dawn.json
BUG=dawn:13

Change-Id: I1104cb2038e0e77814b036868c50030fc8186bf8
Reviewed-on: https://dawn-review.googlesource.com/1522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-18 12:51:42 +00:00
Corentin Wallez 29353d6ee3 dawn.json: Make textureDescriptor use Extent3D
This matches WebGPU and is a good test of having structures include
other structures by value.

BUG=dawn:13

Change-Id: Ibd5ea1340338e5aa16069499c498ac5a455fc2cd
Reviewed-on: https://dawn-review.googlesource.com/1500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-18 12:49:22 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Corentin Wallez 03e1813fd2 Add DAWN_UNUSED_FUNC to ignore unused functions in generated code
BUG=dawn:13

Change-Id: I7a224503d0a33ef148e63b8327a6a53df1b3868a
Reviewed-on: https://dawn-review.googlesource.com/1520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-17 22:59:08 +00:00
Corentin Wallez 6fee61ca9c Make Dawn error macro more explicit and have an "error type"
The error type will help distinguish between validation errors, context
losts and others which should be handled differently.

Take advantage of advantage of this to change DAWN_RETURN_ERROR to
"return DAWN_FOO_ERROR" to have the return be more explicit. Also
removes usage of DAWN_TRY_ASSERT for more explicit checks.

Change-Id: Icbce16b0c8d8eb084b0af2fc132acee776909a36
2018-09-11 07:55:27 -04:00
Corentin Wallez cca9c698a0 Use unique_ptr where applicable.
Change-Id: Icb29f6f9760f0ea36528e8ea6890713c2fb3b965
2018-09-07 07:22:04 -04:00
Corentin Wallez 21d8438ad6 Validate SPIR-V code when creating ShaderModules
This integrates spirv-val in dawn_native so that regular and
WebGPU-specific validation of shaders is done.

Also adds tests to check OpUndef is correctly rejected so we know
WebGPU-specific validation is working.

Change-Id: If49d276c98bca8cd3c6c1a420903fe34923a2942
2018-09-07 05:41:25 -04:00
Corentin Wallez 8e335a5585 Descriptorize ComputePipeline
Change-Id: Ic9d7014ba44d927d7f9ddf81a8870432c68941e8
2018-09-05 08:32:53 -04:00
Corentin Wallez eb7d64a17f D3D12: Destroy all COM objects before the DLLs are unloaded
Change-Id: I00109460fa83110bd9af6d6b8ff2b5022ed580f3
2018-09-05 08:32:53 -04:00
Corentin Wallez 98ca29b582 Fix VkNonDispatchableHandle alignment on Linux x86
There alignof(uint64_t) is 8 but it is aligned to 4 inside structures.

Change-Id: Ia94e9e5c962e9f5898a8f39977b83a9e10cbf454
2018-09-05 08:01:24 -04:00
Li Hao 3cc58af801 Update reason for hiding vktrace layer 2018-09-03 05:45:37 -04:00
Li Hao 92bddc47c9 Vulkan: add macro for vktrace
Hide vktrace layout behide a marco 'DAWN_USE_VKTRACE' and enable it in
build if need.
2018-09-03 05:45:37 -04:00
Jiawei Shao 9daa4ad1c8 Fix the barrier in vulkan::Texture::TransitionUsageNow to make the
barrier cover all the slices in a 2D array texture.
2018-09-03 05:43:49 -04:00
Jiawei Shao 4ccf4e3fdd Support 2D array texture copying on D3D12, Metal and OpenGL
This patch implements the creation of 2D array textures and copying
between a buffer and a layer of a 2D array texture on D3D12, Metal
and OpenGL back-ends.

TEST=dawn_end2end_tests
2018-09-03 05:43:49 -04:00
Corentin Wallez d8597b2e1f D3D12: Dynamically load D3D12, DXGI and D3DCompiler
Linking against their .lib makes loading Dawn fail on systems that don't
have the DLLs. This happens for example on Windows7 that doesn't have
d3d12.dll. Instead we dynamically load functions pointers from these
DLLs at d3d12::Device startup.

Change-Id: I4d01a12d0f91bec45bf125450d2c08aaa9ff9fac
2018-08-31 09:13:35 -04:00
Jiawei Shao 748a5d5b28 Implement DAWN_SKIP_TEST_IF for dawn_end2end_tests
This patch implements a micro DAWN_SKIP_TEST_IF in DawnTest.h which
can be used to skip running a test in dawn_end2end_tests when the
given condition is satisfied.
2018-08-31 03:29:11 -04:00
Jiawei Shao 4b74dbef7b Implement copying between a buffer and a texture 2D array on Vulkan (#257)
Implement copying between a buffer and a texture 2D array on Vulkan

This patch implements the creation of a 2D array texture and data
copying between a buffer and a layer of a 2D array texture on
Vulkan back-ends.

TEST=dawn_end2end_tests
2018-08-30 04:27:38 -04:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Stephen White 75559bf1be
Change WIN32 to _WIN32. (#260)
WIN32 is defined by the SDK, but _WIN32 is defined by the compiler.
Since Dawn doesn't necessarily include <windows.h> everywhere dawn.h is
included, we should use _WIN32 (which will always be defined).
2018-08-27 10:13:34 -04:00
Corentin Wallez 0fa2feb96a Roll SPIRV-Cross and use upstream repo.
In the DEPS file we are going to use Chromium's mirror of
github.com/KhronosGroup/SPIRV-Cross so we need to adjust .gitmodules to
point to it instead of Kangz/SPIRV-Cross. Also take that opportunity to
roll SPIRV-Cross.

Change-Id: I4f53a4fc54f5b1b9a754ac55e976c81e5eeabeb2
2018-08-24 12:28:28 -04:00
Corentin Wallez d90748b256 Fix VkNonDispatchableHandle's alignment on 32bit platforms
On 32bit platforms, even if it contains a uint64_t the handle wrapper
will align to 4 bytes because the assembly load operations can't take
advantage of 64bit aligned loads.

Fix this by forcing the alignment to the alignment of what would be the
native Vulkan handle type.

Also use macros with defined()

Change-Id: I0de9b4a77e648c416b04311b854c956762248868
2018-08-24 05:47:57 -04:00
Corentin Wallez 82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez 0202250464 Check ShaderModuleDescriptor->nextInChain
Change-Id: Iffa7485b3a2dc43911c86ac614e7d99d737aaf6f
2018-08-23 08:23:06 -04:00
Corentin Wallez 62c774391b Rename GetAllowedUsage to GetUsage.
Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage

Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
2018-08-23 08:23:06 -04:00
Corentin Wallez 5800712897 Workaround a _GLIBCXX_DEBUG bug for std::hash<std::bitset>
This fixes the GN debug build on Linux.

Change-Id: I847a8c67eda1f9069477de0af910f0cd520ccc2c
2018-08-21 02:28:16 -04:00
Corentin Wallez f35eff3fde Remove BindGroupBuilder::SetUsage
BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.

Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
2018-08-21 02:27:12 -04:00
Corentin Wallez df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Jiawei Shao 94c92fa5e7 Enable RenderPassLoadOpTests on Vulkan back-ends
RenderPassLoadOpTests can pass on Vulkan back-ends now.
2018-08-17 09:53:15 +02:00
Corentin Wallez 5b61abce09 Fix Windows compilation using GN and clang-cl.
This includes a bunch of fixes for clang warnings in Windows specific
code that was only compiled by MSVC previously. This also tidies up some
BUILD.gn issues on Windows.
2018-08-14 21:42:32 +02:00
Corentin Wallez d2969a7d3d Make Dawn "gn check" by default (except SPIRV-Tools)
This required adding some missing dependencies, splitting public headers
of libdawn_[native|wire] so they aren't hidden in the
libdawn_[native|wire]_sources targets, and making unittests depend on
sources directly instead of static libraries (which is almost equivalent).

As a byproduct, Empty.cpp is no longer needed and is removed.
2018-08-14 14:33:19 +02:00
Corentin Wallez c978fe8d15 Fix D3D12Binding crach after the GetProc refactor 2018-08-09 20:54:43 +02:00
Corentin Wallez de4dbc3cf7 Fix VulkanBindings crash 2018-08-06 21:39:17 +02:00
Corentin Wallez e046e6b2ab Fix -Wsign-compare warnings in unittests 2018-08-06 21:39:17 +02:00
Corentin Wallez 21a23857dc Add initial BUILD.gn files for libdawn[|_native|_wire] 2018-08-06 16:38:33 +02:00
Corentin Wallez dcb71a131c dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs
is moved to DawnNative that will over time more backend-agnostic APIs.
2018-08-06 16:38:33 +02:00
Corentin Wallez fe253f135b Generate a single ProcTable instead of one per backend.
This required putting Queue::Submit on QueueBase which is something we
would want to do anyway, and removes the need for Queue::ValidateSubmit
being called in the ProcTable.

This removes the need for all the "GeneratedCodeIncludes" files and
leads to a bunch of simplifications in BindGroup as well as the
dawn_native CMakeLists.txt.

Finally this was done in order to simplify the writing of BUILD.gn
files.
2018-08-02 13:39:07 +02:00
Corentin Wallez 1ac25e850a Fix the utils copy of glad not being initialized 2018-08-02 13:39:07 +02:00
Corentin Wallez 1a796039d9 Make shared library dependencies private.
By default CMake makes dependencies public, which is not what we want
for libdawn, libdawn_native and libdawn_wire
2018-07-30 17:22:45 +02:00
Corentin Wallez bdc867713a Make dawn_wire a shared library
Also moves the TerribleCommandBuffer to utils:: because it isn't part of
the implementation of the wire, renames dawn::wire to dawn_wire, moves
src/wire to src/dawn_wire and puts the interface of dawn_wire in
src/include/dawn_wire.
2018-07-30 17:22:45 +02:00
Corentin Wallez 012c149fd9 Build with nortti/exceptions and fvisibility=hidden
This both makes the CMake build closer to the Chromium build, and
reduces the binary size heavily.
2018-07-30 17:22:45 +02:00
Corentin Wallez 196ade667f Make libdawn_native a shared library.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.
2018-07-27 12:56:26 +02:00
Corentin Wallez 36afbb6a0d Make dawn_native use its own header for Dawn datatypes
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.

This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().
2018-07-27 12:56:26 +02:00
Corentin Wallez 5d313225ff Make the Vulkan backend interface use native Vulkan types
This extends our Vulkan handle wrapper to have conversions from uint64_t
as well as the native Vulkan types:
 - The dawn_wsi interface uses the uint64_t version.
 - The backend interface uses the native Vulkan version
2018-07-27 12:56:26 +02:00
Corentin Wallez 5dcaadb0f9 Make libdawn a shared library, add a DAWN_EXPORT macro 2018-07-25 21:03:49 +02:00
Corentin Wallez e37234cd22 Standardize header guards for libdawn headers 2018-07-25 21:03:49 +02:00
Corentin Wallez 6c27fd9c94 CMakeLists: Generate Dawn headers separately from libdawn
libdawn will be one of the libraries produced but other libraries like
libdawn_native don't need to link against it. However they do need the
Dawn headers so we generate them separately.

This also makes all internal targets depend on the header generation and
have the include directories necessary for those headers.

Also has a small fix for setting compile flags only for C++ files.
2018-07-25 21:03:49 +02:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez 30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00
Corentin Wallez 7914958034 BufferBase: Split validation in helper methods 2018-07-20 21:37:44 +02:00
Corentin Wallez 1ea205fb12 CommandBuffer: have a state tracker per-pass
Also perform small code simplifications of the CommandBufferStateTracker
now that it only tracks aspects.
2018-07-20 21:37:34 +02:00
Stephen White 1184e46f87
Fix bind group binding ID validation. (#227)
* Fix bind group binding ID validation.

Use the binding, not the iterator index.
2018-07-19 09:52:31 -04:00
Corentin Wallez 6ed9cbf894 Rename last references of NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 9fc65344f4 Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
Corentin Wallez 923574eed5 Rename IsNXTBitMask and NxtReference/Release to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez a5ee52d33e Rename NXT -> DAWN in header guards 2018-07-18 22:54:06 +02:00
Corentin Wallez 0927ea549c Rename // NXT API to // Dawn API 2018-07-18 22:54:06 +02:00
Corentin Wallez a4da03249c Rename NXTTest to DawnTest
Also formats the whole file for the first time.
2018-07-18 22:54:06 +02:00
Corentin Wallez ae187efc80 Rename NXT_INSTANTIATE_TEST to DAWN_INSTANTIATE_TEST 2018-07-18 22:54:06 +02:00
Corentin Wallez be5ca38351 Rename nxtProcTable and nxtSetProcs to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez b1669e3fa4 Change the API prefix in generators from nxt to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez ae79c03d45 Rename the nxt namespace to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 05c90ee4cb Rename nxt -> dawn for dawn_wsi.h declarations
Also does the initial complete formatting of files in src/include
2018-07-18 22:54:06 +02:00
Corentin Wallez 3e371b146d Rename files in src/include nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 046cb46bee Rename generated files nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez fde3f2b5e0 Rename NXT -> Dawn in the rest of CMakeLists 2018-07-18 22:54:06 +02:00
Corentin Wallez f684040e0a Rename NXTHelpers to DawnHelpers 2018-07-18 22:54:06 +02:00
Corentin Wallez d148aebf3f Rename CMakeLists targets nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez f1ded9bea2 Rename CMakeLists variables NXT_* to DAWN_* 2018-07-18 22:54:06 +02:00
Corentin Wallez 54e58c20b2 Rename nxt:: to dawn:: in tests 2018-07-18 22:54:06 +02:00
Corentin Wallez 83a9c9d6d9 Rename src/common macros NXT_* to DAWN_* 2018-07-18 22:54:06 +02:00
Corentin Wallez 33ca49614d Rename Error.h macros from NXT to DAWN 2018-07-18 22:54:06 +02:00
Corentin Wallez 226110f958 Rename nxt:: to dawn:: in the backends 2018-07-18 22:54:06 +02:00
Corentin Wallez 4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 021c9504d0 Make CommandBufferValidation use Error.h 2018-07-17 22:34:10 +02:00
Corentin Wallez 52f2383bb8 DeviceBase: Add helper to consume errors
This adds DeviceBase::ConsumedError which is a helper method intended to
be the main place where Error.h errors are consumed.

To test this mechanism, object creation using descriptors is changed to
use ConsumedError, which finally gets their validation errors go
somewhere. This mechanism isn't final though because we have yet to
implement WebGPU error handling.
2018-07-17 22:34:10 +02:00
Corentin Wallez 629c11baad Add windows_with_undefs.h to fix conflicts with windows.h
windows.h adds macros such as `#define GetMessage GetMessageA` which
cause conflicts in naming when for example a class definition is before
windows.h and a use is after windows.h

Add a header that can be used both to include windows.h and remove
defines, and to only remove defines (when windows.h is included by)
external dependencies.
2018-07-17 22:34:10 +02:00
Kai Ninomiya 6aaa10fa60
Skip ComputeCopyStorageBufferTests.SizedArrayOfStruct on D3D12 (#225) 2018-07-17 11:14:47 -07:00
Kai Ninomiya b7ecfaa347
Partially fix ComputeCopyStorageBufferTests.DISABLED_UnsizedArray (#220)
And update test names + comments on several ComputeCopyStorageBufferTests cases.
2018-07-16 13:44:59 -07:00
Corentin Wallez d8c068fb4f Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture:
 - The builder's SetInitialUsage
 - The object's FreezeUsage and TransitionUsage methods
 - The CommandBuffer Transition<Object>Usage methods

All samples and tests are simplified as a result. This also obsoletes
the UsageValidationTest which is removed.

Some validation was dependent on "current usage" and hasn't been
reintroduced for implicit transitions yet:
 - Buffers can be used while mapped
 - Swapchain textures can be used after they have been presented.

Validation for these will involve collecting all the resources used by a
command buffer and will be done in a follow-up patch.
2018-07-16 14:44:20 +02:00
Corentin Wallez d2312e8138 Fix D3D12 compute bindgroups 2018-07-16 14:44:20 +02:00
Corentin Wallez 27388434d6 D3D12: Fix SetDescriptorHeap when we only have a sampler heap 2018-07-13 13:31:14 +02:00
Corentin Wallez a430a9a0aa Make the D3D12 backend support implicit barriers
With this the backend ignores explicit usage transition hints from the
frontent and generates all the barriers automatically based on resource
usage.

The current implementation is very naive and encodes a barrier
immediately just before a resource is used in a new state.
2018-07-13 13:31:14 +02:00
Corentin Wallez 2beeae3ad3 CommandBufferD3D12: Iterate per pass 2018-07-13 13:31:14 +02:00
Corentin Wallez aa13be96e8 Make the Vulkan backend support implicit barriers.
With this commit the Vulkan backend completely ignores the explicit
barrier commands passed from the frontend, and generates its own
pipeline barriers.

Right now it encodes each barrier just before the resources are used,
which is quite bad but will be optimized later.

This commit also makes the frontend command buffer validation perform
the checks necessary for implicit barriers (although they are redundant
with checks for explicit barriers) because the tracking can pre-compute
pass usage information that's useful for the Vulkan backend.

Tests for usage validation inside passes will be added once the concept
of transition is removed from the API.
2018-07-11 17:17:21 +02:00
Corentin Wallez 117f2f0ad6 Make EnumClassBitmask operations constexpr
This allows declaring combinations of bits as constants in header.
kReadOnlyBufferUsages is added using this feature.

Also reformat the file.
2018-07-11 17:17:21 +02:00
Kai Ninomiya 23bec15f4c
ComputeCopyStorageBufferTests (#216)
These should hopefully subsume the ComputeBoids demo for testing purposes. Not all of these tests pass currently:

* ComputeCopyStorageBufferTests.StructTest/D3D12 fails due to "Reading structs from ByteAddressBuffer not yet supported."
* The disabled tests fail for various reasons on various backends.
2018-07-10 17:26:35 -07:00
Kai Ninomiya 0582bfdfda
Fix D3D12 descriptor renumbering (#218)
Previously, the renumbering loop would sometimes iterate in the wrong order. To fix this, instead use the binding info already correctly extracted by `ExtractSpirvInfo`.

Fixes ComputeCopyStorageBufferTests.BasicTest/D3D12.
2018-07-10 17:25:48 -07:00
Kai Ninomiya 21006bbe6f Assert HandleCommands succeeds 2018-07-10 14:00:52 -07:00
Kai Ninomiya 234becf175
Use a descriptor for BindGroupLayout (#211)
* Use a descriptor for BindGroupLayout
* Fix MatchesLambda
* Add WireTests.StructureOfStructureArrayArgument
* Add BindGroupValidationTests.BindGroupLayoutCache
2018-07-10 12:23:50 -07:00
Corentin Wallez 976430c097 CommandBufferMTL: Iterate per-pass
This introduces a small amount of code duplication in the code that
handles push constants. On the plus side it removes the need for all the
asserts around which Metal encoder is active.
2018-07-10 10:59:44 +02:00
Corentin Wallez c9f0348bfe CommandBufferVk: Iterate per-pass 2018-07-10 10:59:44 +02:00
Corentin Wallez 47fe5c52b5 CommandBufferGL: Iterate per pass 2018-07-10 10:59:44 +02:00
Corentin Wallez b3bd35ed88 CommandBufferBuilder::Validate: Iterate per pass
This changes the validation to have one iteration loop for the main
buffer that calls to pass-specific iteration loops for compute passes
and render passes. This is done to simplify code a bit and will help
implement implicit transitions that are "precomputed" per pass in the
command buffer validation and re-used in the backends.

A number of code simplifications were made to CommandBufferStateTracker
since it doesn't need to know if we are in a pass anymore. Further
simplifications will happen when implicit barriers are implemented.
2018-07-10 10:59:44 +02:00
Corentin Wallez e909d4efe1 Move FreeCommands and SkipCommand to their own file 2018-07-10 10:59:44 +02:00
Stephen White bcd2e8559e
Remove extra copy of Queue in GL backend. (#213) 2018-07-06 15:39:11 -04:00
Kai Ninomiya 11fc210487 Move mDevice from PipelineLayoutVk to PipelineLayoutBase 2018-07-03 14:54:40 -07:00
Kai Ninomiya c5711ecd93 Rename GetBindGroupsLayoutMask -> GetBindGroupLayoutsMask 2018-07-03 14:54:40 -07:00
Kai Ninomiya 311e2a44b9 Allow bind group layouts to be sparse in pipeline layout
Instead of initializing all of the bind group layouts in the pipeline
layout to default values, let them be nullptr and allow this elsewhere.

Follow-up on some changes in #206
2018-07-03 14:54:40 -07:00
Kai Ninomiya 66c06f42f4
Manually retain/release mPendingCommands (#208)
Fixes a crash for me on macOS+Metal
2018-07-03 12:19:28 -07:00
Kai Ninomiya f53f98bf86
Use a descriptor for PipelineLayout (#206)
Adds support for structures inside descriptors.
2018-06-27 16:21:39 -07:00
Corentin Wallez a2f9277dac D3D12: Split D3D12Backend in Forward.h and DeviceD3D12 2018-06-19 13:51:26 -04:00
Corentin Wallez 1f51263672 Metal: Split off QueueMTL 2018-06-19 13:51:26 -04:00
Corentin Wallez 0f2e7b67c1 Metal: Split MetalBackend in Forward.h and DeviceMTL 2018-06-19 13:51:26 -04:00
Corentin Wallez a714f5b459 OpenGL: Split off QueueGL 2018-06-19 13:51:26 -04:00
Corentin Wallez 77d1f10493 OpenGL: Split OpenGLBackend in Forward.h and DeviceGL 2018-06-19 13:51:26 -04:00
Corentin Wallez 30f7ddbb6b Vulkan: Split VulkanBackend in Forward.h and DeviceVk 2018-06-19 13:51:26 -04:00
Corentin Wallez a4cb35cdbc Vulkan: Split off QueueVk 2018-06-19 13:51:26 -04:00
Corentin Wallez b703def640 Add Device::CreateQueue() instead of the builder
We are changing all object creation to use descriptors but there is no
creation argument to pass for queue, so instead Device::CreateQueue
takes no argument.
2018-06-18 13:33:40 -04:00
Corentin Wallez 82565b340f Add NXT_UNUSED to silence unused warnings 2018-06-12 14:26:32 -04:00
Corentin Wallez 5ab96e0d40 Wire: Implement MapWriteAsync
The flow of commands is a bit more involved than for MapReadAsync and
goes like this:
 - C->S MapAsync isWrite = true
 - S: Call MapWriteAsync
 - S: MapWriteAsync callback fired
 - S->C: MapWriteAsyncCallback (no data compared to the read case)
 - C: Call the MapWriteAsync callback with a zeroed out buffer
 - C: Application calls unmap.
 - C->S: UpdateMappedData with the content of the mapped pointer
 - S: Copy the data in the mapped pointer
 - C->S: Regular unmap command
 - S: Call unmap

Makes nxt_end2end_tests -w pass all tests.

Also duplicates the MapRead wire tests for the write cases
2018-06-09 13:52:45 +02:00