Note that this is for direct dispatch calls only. Indirect dispatch
calls are still not validated.
Bug: dawn:1006
Change-Id: I061c15208a01dfb803923823ba4afd38667cad22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59122
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
We define hard limits on these attributes for compute stages. This
enforces them.
BUG: dawn:322
Change-Id: I9b279774e877b5d40d912cb9f812f23d61c20a42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56806
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds the validation rules on the maximum inter-shader
stage variable locations. According to Vulkan SPEC, "Each effective
Location must have a value less than the number of location avaiable for
the given interface", and according to Table 18 "Shader Input and Output
Locations", the number of available vertex output locations is
maxVertexOutputComponents / 4, and the number of available fragment input
locations is maxFragmentInputComponents / 4.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: I73a66ad69c808fbd0b128abaed1ca84f19a7925d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Treat color target format with "float" capabilities as
blendable format and validate when blending is enabled.
Add helpers for checking float16 texture values.
Bug: dawn:726
Change-Id: Icf8c0182e5e9a13523970c84b5af91f395a089af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57744
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds some handling that ensures correct reflection of texture_external now
that Dawn uses Tint by default. Enables the previously written tests.
dawn: 1004
Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.
Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
TextureViewDescriptor's default values for dimension and
arrayLayerCount in Dawn are not correct according to WebGPU spec.
This change fixes these bugs.
Bug: dawn:760
Change-Id: Ic1d069838d6c0f7bb1afa1dceaf73e91bdfdb20a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
3D texture implementation has already been done. It's time to remove
the UnsafeAPI toggle for it.
Bug: dawn:547
Change-Id: Ic9e0930d7906ee5274b9e412ebacb2574744b2b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This change moves function ViewDimensionToTextureDimension() to
TextureFormatUtils.h|.cpp.
This change also renames TextureFormatUtils.h|.cpp to TextureUtils.h|.cpp
because the new name makes more sense now.
Bug: dawn:547
Change-Id: I183c68d26365a6cda722be55b8ba3556c1b4c82b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57482
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This change adds storage binding type tests for 3D texture. It turns
out that it is working. There is no additional work to be done.
Bug: dawn:547
Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
When SPIRV-Cross we always reflect samplers as regular samplers. A
recent change implementing proper validation broke programs using
comparison samplers in that path.
Skip that bit of validation when using SPIRV-Cross, that hack can be
removed once we use Tint unconditionally for reflection.
Also reenables some BGL-ShaderModule compatibility tests with
SPIRV-Cross to cover the "fixed" validation.
Bug: dawn:571
Bug: dawn:367
Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Removes the last remaining code paths supporting the old rowsPerImage
and bytesPerRow defaulting behavior, and updates all related tests to
strictly expect the spec-complaint behavior.
Change-Id: I022db0b142939d82e33d5989460488881e5a1ab3
Bug: dawn:520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56803
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Renames dawn_native::ComponentTypeBit to SampleTypeBit and makes
the bitmask match wgpu::TextureSampleType. wgpu::TextureComponentType
should be removed in a follow-up CL.
The Format table is augmented with float/unfilterable-float information
so that textures can be validated against the BGLEntry's
TextureSampleType.
EntryPointMetadata::ShaderBindingInfo no longer inherits BindingInfo
because the two types are diverging further. Most notably, this CL
reflects from Tint the supported SampleTypeBits for texture bindings.
This bitset is validated against the bind group layout.
Adds an isFiltering getter to SamplerBase. A filtering sampler must
not be used with a non-filtering sampler binding.
Lastly, the CL reflects sampler/texture pairs from Tint and validates
an entrypoint against the pipeline layout that a filtering sampler is
not used with an unfilterable-float texture binding.
Bug: dawn:367
Change-Id: If9f2c0d8fbad5641c2ecc30615a3c68a6ed6150a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56521
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This will help check that the Vulkan devices are enough for WebGPU in
a following CL.
In addition to additional limits this CL:
- Change maxColorAttachments 4 -> 8 to match WebGPU
- Renames kMinDynamicBufferOffsetAlignment to
kMinUniformBufferOffsetAlignment.
- Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
- Changes validation of buffer offsets to use the separate uniform and
storage limits (but no test is added because they are the same).
- Adds validation and a test for kMaxStorageBufferBindingSize.
- Augment the null::Device memory limit for that new test (it allocates
a buffer of 512MB).
- Fix the maxColorAttachment test to not use hardcoded values.
Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch modifies the ValidateLinearTextureCopyOffset for T2B and B2T
commands to make sure that buffer offset is a multiple of 4 when the
texture is of a depth/stencil format. The unittests are also updated
to cover these cases.
Bug: dawn:721
Change-Id: I5cb9487e61e7f6ac7075157a092a1f3577844042
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55720
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Add the formatted tint messages in OwnedCompilationMessages, which will be emit after creating the shader module succeeds of fails.
This patch also change the compilation messages handling in creating shader modules. Now the compilation messages are separated from sparseResult, and should be handled manually. A new method, ShaderModuleBase::InjectCompilationMessages, is introduced to move a given OwnedCompilationMessages into the shader module, and emit the formatted tint errors and warnings. This method should be called explicitly on a valid or error shader module.
Bug: dawn:753
Change-Id: I5825186c6d9c4aa7725aebd0c302bfce5e1f37cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53890
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The vertex buffer alignment in particular is helps make the
implementation of programmable pulling much easier on Metal since the
vertex data will be able to be represented as array<u32>.
Bug: dawn:805
Change-Id: I2bf2742db3b8fa478be620c892925b8b75dc514c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54659
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
In the timestamp internal pipeline, the ResolveQuery buffer cannnot be
binded as Storage buffer in binding group layout due to it has not
Storage usage.
Add InternalStorageBuffer for buffer usage and
InternalStorageBufferBinding for buffer binding type, make the
QueryResolve buffer implicitly get InternalStorageBuffer and only
compatible with InternalStorageBufferBinding in BGL, not Storage buffer
binding type.
Bug: dawn:797
Change-Id: I286339e703e26d3786c706ded03f850ca17355fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54400
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
It isn't clear if this should be a limitation of the WebGPU
specification. Until further investigation is done, disallow it in Dawn
to avoid undefiend behavior.
Bug: dawn:812
Change-Id: Iab8208f1ea479263b08ede41374ce1a680ce191e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53387
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
We have a new validation rule that states that all calls to functions that return a value must use that value. ignore() is the escape hatch.
Bug: tint:886
Change-Id: I9ab8d288b3c54ad4b7e46feda129c36c9136c20b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Deprecates the computeStage member of the descriptor in favor of compute
as described by the spec. In order to support both variants without
breaking backwards compatibility some code had to be manually added to
the wire client to copy from the deprecated member to the new one and
visa versa.
Change-Id: I9d5c2fc9c446c927c5792c9af9ed56c90060b65b
Bug: dawn:800
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53884
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Pipeline statistics query is not fully implemented, disallow its
creation as unsafe
- Add pipeline statistics creation in UnsafeAPIsTest, because it needs
enable extension, add a separate test class for it.
BUG: chromium:1177506
Change-Id: Ic77e04c9c854b396e7240674bd9deb0caf97a513
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53889
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Implements two basic binding tests requested in a previous review. Moves
ExternalTextureState enum to be private.
Bug: dawn:798
Change-Id: I9e5ac31a92bab26b7d68568802db1fa988e849a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Instead of having it as a decoration.
The old style is now deprecated and will be removed soon.
See https://github.com/gpuweb/gpuweb/pull/1735 for the WGSL spec change.
Bug: tint:846
Change-Id: Id2fa681ddf7b97cd3fa41d7b5538029d96db7e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53082
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.
Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.
Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL complete the validation rules for CopyTextureForBrowser by:
- Restrict source texture must have |CopySrc| and |Sampled| usage.
- Restrict destinaton texture must have |CopyDst| and
|RenderAttachment| usage.
- Restrict sample counts of source texture and destination texture
must be 1.
- Restrict source copy origin.z must be 0.
- Restrict CopyTextureForBrowser() can only copy to single slice.
A validation unittest is added to check.
BUG=dawn:465
Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Below are the list of all the individual changes, which are a good order
in which to review this CL.
Core changes:
- Change the tracking in the frontend to produce a synchronization
scope per dispatch instead of per compute pass. Some bindgroups might
not be part of any synchronization scopes so we also track all the
referenced resources on the side so they can be checked during
Queue::Submit validation.
- Fix clearing in the GL and Metal backends to use the per-dispatch
synchronization scopes.
- Fix the Vulkan backend to use the per dispatch synchronization scopes
to produce the correct pipeline barriers. This allows the removal of
previous logic that was subtly incorrect for Indirect buffer. This
allows the merging of the Compute and Render DescriptorSetTracker into
a single small helper class.
- D3D12 changes are similar to Vulkan, but the simplification is just a
the suppression of a branch with a lot of code in
BindGroupStateTracker.
Test changes:
- Fixup all the ResourceUsageTracking tests to follow the WebGPU spec
for synchronization scopes (fixing a lot of TODOs).
- Add additional tests checking that Indirect buffers are not allowed
to be used as a writeable storage in the same synchronization scope.
- Add tests for Queue::Submit validation correctly taking into account
resources that are bound but unused in compute passes.
- Add an end2end test for using a buffer as Indirect and Storage at the
same time in a DispatchIndirect, which would previously produce
incorrect barriers in the Vulkan and D3D12 backends.
Other small changes (that I was to lazy to put in a different CL):
- Add the utils::MakePipelineLayout helper function.
- Fix Indirect not being in the list of readonly buffer usages (caught
by a test added in this CL).
Bug: dawn:632
Change-Id: I77263c3535a4ba995faccbf26255da9a2f6ed3b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49887
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
these unavailable queries if the buffer has been initialized or fully
used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
affected cases.
- Remove unsafe api checking from Occlusion Query.
Bug: dawn:434
Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This test was passing on SPIRV-Cross due to SPRIV-Cross's
overreporting of binding information per entry point. On Tint it was
failing, because the resources in the vertex shader were not being
referenced, so not being reported. I have corrected the values passed
to the utility code that generates the shaders, so that it generates
the needed references.
I have also slightly tweaked the test, so it will distinguish between
failure states better.
BUG=tint:716
Change-Id: If88f600a36cba8b580d888e902b8d8102e05bd10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48520
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Use tint::transform::DataMap for inputs as well as outputs.
This allows tint to nest transforms inside each other (e.g. embedding
transforms inside sanitizers), and still having a consistent way to pass
data in and out of these transforms, regardless of nesting depth.
Transforms can also now be fully pre-built and used multiple times as
there is no state held by the transform itself.
Bug: tint:389
Change-Id: If1616c77f2776be449021a32f4a6b0b89159aa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48060
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that
GPURenderPassColorAttachmentDescriptor and
GPURenderPassDepthStencilAttachmentDescriptor should use .view rather
than .attachment to indicate the TextureView associated with the
render pass attachment.
Bug: dawn:762
Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Matches most recent spec changes. setBlendColor has been marked as
deprecated.
Bug: chromium:1199057
Change-Id: I4584ce789bd7d14401244509d5ada62a46236a5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47901
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Refactors support for toggle control flags, --enable-toggles= &
--disable-toggles, from the end2end tests into a utility class to make
them available elsewhere. The unittests now uses this utility class to
parse toggle control flags.
For some toggles, like 'use_tint_generator', the unittests are known to
be broken with them turned on. They will be fixed in subsequent CLs.
BUG=dawn:756
Change-Id: Ic283e8a82bedcbf255258cca3e62f58c79d3857b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Also drive-by fixes some other deprecated constructs (const -> let, and
a disabled test having ancient WGSL).
Bug: dawn:755
Change-Id: I924dfbcbd0a7d0478f3e9b3766585751a0392499
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>