1391 Commits

Author SHA1 Message Date
Austin Eng
d761d5a575 Add Chromium's StackVector base class and ityp::stack_vec
In order to lift Dawn's restriction on the number of bindings
per bind group, static sized arays need to be converted to
dynamically sized vectors. This CL adds Chromium's StackVector
class which behaves like std::vector but provides a stack allocator
to allocate small vectors on the stack. Dawn can use this to avoid
making separate heap allocations for a smaller, realistic binding
counts.

The CL also adds an ityp::stack_vec class to support using
a StackVector with TypedInteger indices.

Bug: dawn:442, dawn:443
Change-Id: I7604c02b3ea52cd63990a2e8b45ed238a5d52232
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-08 20:27:30 +00:00
Corentin Wallez
519edd5890 Fix MSVC compilation.
- Fix a struct vs. class in forward declaration of std::hash
 - Fix an unsigned vs. signed compare in BitSetIterator
 - Fix the assumption that std::array::[const_]iterator is a pointer.
 - Fix for reinterpret_cast from uint64_t to uint64_t not being allowed
   for vulkan_platform.h
 - Fix for a 32bit shift being expanded to 64bit.

Bug: None
Change-Id: I5f2bf8745aa1ef1eba9916fcf6ff7801b48f61cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24501
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-08 18:50:30 +00:00
Tomek Ponitka
a9c7d64aad Adding Queue::WriteTexture
Added Queue::WriteTexture with validation but no actual
implementation. Tests were mostly taken from validation tests
for copying buffer to texture. Validation tests for CopyB2T
and WriteTexture do not cover 2d-array textures yet.

Bug: dawn:483
Change-Id: I9027eb615c02fe2265cde912f6ba17a235b94728
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-08 18:42:30 +00:00
Corentin Wallez
b2ea1915d4 Implement GPUBufferDescriptor.mappedAtCreation.
This CL:

 - Adds mappedAtCreation to dawn.json
 - Changes dawn_native to implement CreateBufferMapped in terms of
   mappedAtCreation.
 - Duplicates all the CreateBufferMappedTests to mappedAtCreation tests
   (both validation and end2end).
 - Implements dawn_wire's mappedAtCreation in terms of
   CreateBufferMapped. The reversal in dawn_wire will be done in a
   follow-up CL.

Bug: dawn:445

Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-07 11:21:51 +00:00
Corentin Wallez
9585c468a2 Update dawn.json to more closely match webgpu.h
- Move wgpu::TextureUsage::Storage at the end of the enum.
 - Reorder some methods of device to be in alphabetical order.
 - Reorder members of wgpu::QuerySetDescriptor.
 - Change SurfaceDescriptorFromHTMLCanvasID to
   SurfaceDescriptorFromCanvasHTMLDescriptor.

Bug: dawn:22
Change-Id: Ib18fbaf153ad2969b0d0c4e49682e8736b00776c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-06 18:50:00 +00:00
Corentin Wallez
dbf805fe8d Update GetMappedRange to not produce validation errors
GetMappedRange never produces errors and instead returns nullptr when it
is disallowed. When in a correct state, should return a valid pointer as
much as possible, even if the buffer is an error or if the device is
lost.

Adds tests for error buffers and device loss, and modify existing tests
to not expect a device error.

Also removes some dead code in the Vulkan backend and adds a fix for
missing deallocation of VkMemory on device shutdown.

Bug: dawn:445

Change-Id: Ia844ee3493cdaf75083424743dd194fa94faf591
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24160
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-06 18:08:10 +00:00
Jiawei Shao
80f927d763 Implement buffer lazy initialization before writeBuffer
This patch implements buffer lazy initialization before writeBuffer():
if the buffer is not initialized and writeBuffer() doesn't cover the
whole buffer, the buffer will be cleared to 0, otherwise the buffer
shouldn't be cleared.

This patch also introduces a toggle LazyClearBufferOnFirstUse for the
development of buffer lazy initialization: before buffer lazy
initialization being completely supported, all the related code will
only be enabled behind this toggle to prevent the buffers with valid
content being unexpectedly cleared.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-06 08:24:30 +00:00
Dirk Pranke
59ccb1f6de Add proper data_deps to dawn_perf_tests.
Currently the Chromium build defines a wrapper build target
for Dawn (//chrome/test:dawn_perf_tests) that seems to exist
only to specify some extra data dependencies. By moving this
data dependencies onto the Dawn dawn_perf_tests itself, this
removes a problematic target in Chromium that would otherwise
block my planned changes for crbug.com/816629.

Bug: chromium:816629
Change-Id: I428698fe164bd1aad09c8dba14e57a4b7acebb1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-03 05:47:07 +00:00
Jiawei Shao
4d007f34f3 Fix bugs in the multi-layer copies with BC formats on D3D12 and OpenGL
This patch fixes two bugs in the copy commands with BC formats and
multiple array layers on D3D12 and OpenGL and adds two end2end tests as
the regression tests.

This patch also removes "viewArrayLayer" in the struct CopyConfig used
in CompressedTextureBCFormatTest and sets the base array layer into
CopyConfig.copyOrigin3D.z instead.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: I1c2e6b79fb7c44fc996655ab5a908e27ba8c4729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24183
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-02 09:08:09 +00:00
Hao Li
5191adc58c Query API: WriteTimestamp
Add WriteTimestamp API on CommandEncoder, ComputePassEncoder and
RenderPassEncoder.

Bug: dawn:434
Change-Id: Ifeca4efed01d80459d6fefa22ba05bea699b541f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23244
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-01 10:48:16 +00:00
Tomek Ponitka
268fe254ec Added constraints for too large uniform buffer bindings
Added a constraint in ValidateBufferBinding function checking for too
large uniform buffer bindings. Added MaxUniformBufferBindingSize
test in BindGroupValidationTest.

Bug: dawn:436
Change-Id: I31c6e2236ce928d5e81c43455eb18cf4eacdc0f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24081
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-30 18:49:20 +00:00
Bryan Bernhart
bd2ab92853 D3D12: Limit QueueWriteBufferTests.ManyWriteBuffer
The stress test is causing timeouts on slower GPUs
due to the TDR threshold being hit. This halves the
number of writes required to complete the test.

BUG=dawn:228

Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-30 18:48:20 +00:00
Corentin Wallez
1325ab1251 Add Buffer::Get[|Const]MappedRange
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.

Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.

Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-30 11:51:14 +00:00
Yunchao He
1c9e045024 Fix a bug in PassResourceUsageTracker.cpp
In a render/compute pass, if a texture is used as the same usages
across its subresources, and it is also used as different usages
across its subresources. We should mark that it is not used as the
same usages across its subresources for this pass, and we need to
visit every single subresource to track its usages transition.

Bug: dawn:462

Change-Id: Ide0770db62a3b7b85664757b21eb3280a0bb646c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-29 19:00:05 +00:00
Jiawei Shao
330c272fc4 Enable two cases in TextureZeroInitTests with swiftshader
This patch enables two tests with swiftshader after the fix in
https://dawn-review.googlesource.com/c/dawn/+/23200.

BUG=dawn:22
TEST=dawn_end2end_tests

Change-Id: I27ff5afe6735aff3c416cbe65d039006b1ceae55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-29 08:30:03 +00:00
Corentin Wallez
ff90599cdf Replace TextureCopyView::arrayLayer -> origin.z in backends
Also fix a misuse of VkBufferImageCopy that caused some Swiftshader
failures.

Bug: dawn:22
Change-Id: Ie812a590d70c7561dfcf2f78ce6c530187610e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-06-26 11:07:00 +00:00
Austin Eng
8ab3719fc4 Fix validation of multisampled BGL bindings
Bug: chromium:1097501, chromium:1097514
Change-Id: I18f03398488cc3b5adf6755989e787e117d8a004
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23640
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-23 00:22:24 +00:00
Jiawei Shao
92379bff49 Support copying multiple array layers in one B2T and T2B copy command
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-21 09:33:44 +00:00
Jiawei Shao
e5d94c31a0 Fix a bug in ComputeTextureCopyBufferSize with empty copySize
This patch fixes a bug in buffer-to-texture and texture-to-buffer copies
when copySize.height == 0 or copySize.depth == 0. Previously we miss the
checks if either copySize.height or copySize.depth is 0 before doing
(copySize.height / blockHeight - 1) and (copySize.depth - 1) thus we
will get incorrect results because of arithmetic overflows.

This patch fixes this bug by adding the missed check and adds the
related regression tests in dawn_unittests

BUG=dawn:453
TEST=dawn_unittests

Change-Id: I970e420c0fa7f0b61c656365bef079c123a59e6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-19 22:39:53 +00:00
Idan Raiter
f434fdc6ed Add minimum buffer size validation
Bug: dawn:459
Change-Id: I755cc0ada7be7b1cb71724cb410ab0c3a88cea24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22421
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 21:39:23 +00:00
Austin Eng
b75075ac7b Protect against huge buffer allocations on macOS 10.12, 10.13
|MTLDevice maxBufferLength| is not available until 10.14, so on
lower versions of macOS, try using |recommendedMaxWorkingSetSize|

Bug: dawn:450
Change-Id: I52dc4211cf3d7014771d580a9af9c72abe92a375
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23263
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-19 18:47:33 +00:00
Austin Eng
0e9e5ee8aa Skip Buffer OOM tests when using ASAN
ASAN throws when hitting OOM conditions which these tests intentionally
try to create.

Bug: dawn:450
Change-Id: I635480ae329cd5ace55287d77e2b79e663174f49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23246
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 17:35:33 +00:00
Austin Eng
8f9523eb38 Add support for multisampled sampling
This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.

Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-19 16:21:33 +00:00
Austin Eng
7a4685f448 Add TypedInteger
This CL adds a TypedInteger helper which provides additional type
safety in Dawn. It is a compile-time restriction that prevents integers
of different types from being used interchangably in Debug builds.

It also adds ityp::{array,bitset,span} as helper classes to wrap std::
versions (not span). These accept a template paramter as the Index type
so that typed integers, or enum classes, may be used as a type-safe
index.

For now, bind group layout binding indices use TypedInteger. Future
CLs will convert other indices to be type-safe as well.

Bug: dawn:442
Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-06-17 22:35:19 +00:00
Bryan Bernhart
67cd013b62 D3D12: Workaround incorrect debug layer error handling
Retrieval filter was receiving errors that shouldn't be
stored or not storing new errors. Since these errors are
never reaching the storage filter or being stored without
being filtered, this workaround removes the storage
filter entirely and filters them upon being retrieved.

After the change, two new E2E tests fail
backend validation and require further investigation.

Bug: dawn:460
Change-Id: I92d8c55c71832064b94e8ff0307e7af57ea81fda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23144
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-16 23:46:59 +00:00
Jiawei Shao
59cfe3ea03 Clean up CopyTests
This patch does several clean-ups in CopyTests as a preparation of
supporting buffer-to-texture and texture-to-buffer copies with multiple
texture array layers.
1. Remove the zero-initialization of textures in CopyTests_B2T
2. Use a big buffer that contains the pixel data in all the texture
   array layers instead of several small ones that only contains one
   texture array layer.
3. Make CopyTests_T2T::DoTest() also use CopyTests::TextureSpec as its
   input parameter.
4. Add tests for the copies with multiple texture array layers. In this
   patch we just copy the data once per texture array layer, while in
   the next patch we will be able to copy the data for all the related
   texture array layers in one copy command.
5. Move some helper functions for copy tests to WGPUHelpers.cpp

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: Ia0150a6c55fffce3e24dda2cd45fd920b0873dc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-16 12:26:38 +00:00
Corentin Wallez
984493d0ac Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-16 03:05:17 +00:00
Austin Eng
cf1fdf413c Handle OOM buffer allocations better
This CL checks buffer sizes before creating map read/write handles.
It is an error to map a buffer that can't be addressed on the CPU.

It also changes client-side synchronous errors on mapAsync to be
normal map failures, and not device lost errors. These should be
recoverable.

The CL adds additional testing for really large, but not UINT64_MAX
buffers, and fixes a VVL warning when buffer allocations exceed the
size of their memory heap.

Bug: dawn:450, dawn:398, chromium:1014740
Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-15 23:42:13 +00:00
Corentin Wallez
4234d78201 Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL:

 - Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
 - Changes all tests and samples to use size.depth.
 - Adds deprecation tests for the change.

In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.

Bug:dawn:22

Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-15 09:46:01 +00:00
Jiawei Shao
6b3a974b42 OpenGL: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on OpenGL backends as a preparation of supporting
buffer lazy-initialization in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Ib49ad17a5d89e14dbdb08d2eb8d6441fadb68f10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23143
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-13 01:04:53 +00:00
Jiawei Shao
2ef2be746d D3D12: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on D3D12 backends as a preparation of supporting
buffer lazy-initialization in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Id4f45ff5ccf906692c3855451b120aa56f68c7a9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-13 00:59:13 +00:00
Bryan Bernhart
c7778a27cb Prevent size overflow for sub-allocation.
D3D/VK driver may return a size larger than requested and could cause
PowerOfTwo() to overflow. This change adds a check to ensure the size
is within the limit before attempting sub-allocation.

BUG=dawn:27

Change-Id: I2b2ce727abff953642a69b65c8f30be8e53e562d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-06-11 18:58:26 +00:00
Xing Xu
667238b97d Add storage texture case reading from read-only then writing into write-only
This case verifies that reading from one read-only storage texture then
writing into another write-only storage texture in one dispatch are
supported in compute shader.

Bug: dawn:458
Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-06-11 11:36:25 +00:00
Corentin Wallez
90ad1a34dd Add CopyB2B tests including for 0-sized copies
This catches a few driver bugs or validation errors when doing empty
copies.

Bug: dawn:446
Change-Id: Ibef50b0c03b2fa24bc00cf5c7b6d26b8ac6fae8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19602
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-11 11:23:35 +00:00
Corentin Wallez
13f4650155 Add tests and fix (create) mapping zero-sized buffers
When creating a zero-sized buffer mapped, StagingBuffer creation
is skipped. This required adding a new MappedAtCreation state
since mStagingBuffer couldn't be used as a tag value for that.

Made the OpenGL backend always create non-zero-sized buffers.

Finally added tests for MapRead/WriteAsync and CreateBufferMapped
of zero-sized buffers.

Bug: dawn:446
Change-Id: I04f6fe98fd646f1867c21065cd1cd33a1595e19f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21481
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-11 11:07:05 +00:00
Hao Li
b6eff5acf0 Query API: QuerySet
- Add QuerySet w/o backends implementation.
- Add validation tests

Bug: dawn:434
Change-Id: Id9fed4e42fac464b1254cd2e9cf5337a1d803089
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-06-11 00:34:14 +00:00
Jiawei Shao
70d75c8c00 Vulkan: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Vulkan backends as a preparation of supporting
buffer lazy-initialization in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I7619d02ae898e30fd15438d35437802a09e959cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-06-10 21:40:10 +00:00
Jiawei Shao
15cbb6b76a Enable CopyTests_T2T/CopyWithinSameTexture* tests on D3D12
This patch enables the tests CopyTests_T2T/CopyWithinSameTexture* on
D3D12 after the D3D12 texture subresource tracking has been supported.

This patch also changes the related comment in Vulkan as WebGPU CG has
already decided to disallow the overlaps among source and destination
subresources in texture-to-texture copies.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: Ibf008c800cfea62658050f565f321a391412c54c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23000
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-10 21:38:50 +00:00
Bryan Bernhart
18992f7be9 D3D12: Fix pipeline layout overflow when using dynamic offsets.
Pipeline layout incorrectly indexes into a root table array
when there are more root descriptors than root tables.
To fix, the array is dynamically sized where parameters
are appended instead of indexed into the root signature.

Bug: dawn:449
Change-Id: I6d7f65fb791d323704b1c3a3af9c871a79e32a30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22960
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-10 16:09:45 +00:00
Xinghua Cao
527080ff03 Check FP16 support on Metal backend
Metal supports FP16 on both macOS and iOS, so we can
unconditionally enable this extension on Metal backend.

BUG=dawn:426
TEST=dawn_end2end_tests

Change-Id: I16c9c907bb112a66e76506ede9bc89a04313d7b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22882
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
2020-06-10 03:29:34 +00:00
Jiawei Shao
14f20b0ab3 Metal: Enable nonzero_clear_resources_on_creation_for_testing on buffer
This patch enables nonzero_clear_resources_on_creation_for_testing
toggle on buffer on Metal backends as a preparation of supporting buffer
lazy-initializations in Dawn.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Ia7106482922aeb0521affa206f459d40938a0131
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-06-09 17:09:04 +00:00
Yunchao He
182af0a4c2 Implement texture subresource on D3D12
When we use a texture for different purpose, we need to add proper
barrier(s) in order to make it ready. Previously, the barrier is
done per entire texture. So it is invalid to sample/read/copy from
one subresource (say a mip/array slice) and render/write/copy to
another subresource of the same texture at the same time.

With this patch, barrier is set per each texture subresource. So it is
valid to use a subresource as source and use another subresource of the
same texture as destination at the same time.

However, planar slices like depth/stencil planes are not handled
gracefully. This is a TODO task. Another task is to combine barriers
into one if they can be combined. I will do this optimization in
another patch in near future.

Bug: dawn:157

Change-Id: I783a76cb88fcdffb60c307ddfb89d50f1583201a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2020-06-09 16:18:04 +00:00
Idan Raiter
e5b40629ec Reset bind group aspect in SetBindGroup
Change-Id: Ic123578764266a913a3a9a814d5b6c01f47d4ff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22860
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Idan Raiter <idanr@google.com>
2020-06-09 15:14:14 +00:00
Xinghua Cao
db8f804bc3 Reland "Check FP16 support on vulkan backend"
This reverts commit 0357eed7de15e901d14f6149e91bfe03d86958de
and reland commit bdc05c3d5fef780382c3fd5e5ebcb14bd929819a.

The Vulkan-Loader has a bug where if the instance is created
with Vulkan 1.1 and not the promoted extensions, it will skip
emulation and if the ICD doesn't support Vulkan 1.1 nor the
extensions. Enable the promoted extensions, even when creating
a Vulkan 1.1 instance.

Original change's description:
> Check FP16 support on vulkan backend
>
> This patch check FP16 support on vulkan backend, and introduces
> the shader_float16 extension.
>
> BUG=dawn:426
> TEST=dawn_end2end_tests
>
> Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: chromium:1087896, dawn:426
Change-Id: I2c4465fb2fe957966b44d3e5840112219481c639
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-06-08 12:18:21 +00:00
Jiawei Shao
e472c459b9 Add validations on the texture-to-texture copies within same texture
This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-08 11:30:01 +00:00
Austin Eng
ee0516e398 D3D12: Properly compute rowsPerImage for lazy texture clear
This code was incorrectly passing 0 and dividing by zero for
non-renderable, unaligned-size textures.

Bug: dawn:451
Change-Id: Ic79183a7ccee712b9a9ee002056f090c8e9fae15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22665
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-08 09:53:11 +00:00
Jiawei Shao
a2fe305797 Add all formats used as writeonly storage texture in StorageTextureTests
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-06 00:45:40 +00:00
Jiawei Shao
0a6a9d8692 Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-05 01:02:57 +00:00
Natasha Lee
783cd5a79c Avoid processing already processed tick
To avoid overly ticking, we only want to tick when:
1. the last submitted serial has moved beyond the completed serial
2. or the completed serial has not reached the future command serial added
by the trackers (MapRequestTracker, FenceSignalTracker, ErrorScopeTracker).

Bug: dawn:400
Change-Id: Ie7c65acc332846ac1a27f9a18f230149d96d2189
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19062
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-06-04 02:26:46 +00:00
Austin Eng
62b08f845f Test that vertex attributes can overlap
Bug: dawn:433
Change-Id: I47d9ffe16d6ad7730628dc27ec6708006cf4384d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-03 22:47:16 +00:00