1391 Commits

Author SHA1 Message Date
Bryan Bernhart
f03590a754 D3D12: Dynamic shader-visible heap allocation.
Allocates shader-visible descriptor heaps at a much
smaller size then pool-allocates them upon reaching
the max size. This strategy avoids always wasting memory
for lighter users while still maximizing performance for
heavy users.

BUG=dawn:155

Change-Id: I0519235c901d0283b98ee824eeb0cda6de70b210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25620
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-30 21:50:32 +00:00
Austin Eng
0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00
Austin Eng
b8a56af176 Rephrase Format::aspect enum as an enum class mask
Format::aspect should be a mask so that it is easier to iterate over
and test if an aspect is present.

This CL also re-exports wgpu's EnumClassBitMask helpers in dawn_native.
It also adds an EnumMaskIterator which wraps BitSetIterator to allow
iterating over the enums in an enum mask.

Bug: dawn:439
Change-Id: I08180a45b27c6031e2f80b0fa1801716677fd813
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24682
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-30 15:25:37 +00:00
Jiawei Shao
a36a91a445 Support lazy initialization on the buffers bound into a bind group
BUG=dawn:414

Change-Id: Ice592d6427747941406431709999d08778f0f221
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-30 08:20:17 +00:00
Bryan Bernhart
03cf7c3eae Enable GBV by default for correctness tests.
Dawn apps using debug builds may hang due to
GBV being always on by default. This change turns
on GBV for correctness tests only.

BUG=dawn:490

Change-Id: I2728d834ed53f9acc7556f8d1178d718c0b49457
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-07-29 19:44:41 +00:00
Corentin Wallez
f93fa6acd9 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
Reland with a fix for narrowing of uint64_t to size_t of the buffer size
in 32 bit mode.

This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

TBR=senorblanco@chromium.org
Bug: dawn:445
Change-Id: I89fe84b6e0b5d0d4a5c6a2db7b38cb7d6cd063f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25981
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 17:01:11 +00:00
Tomek Ponitka
ab04da48f4 Enabling alphaToCoverage
Added the alphaToCoverage functionality with some
end2end tests. There is no validation for disabling alphaToCoverage
mode if SV_Coverage is statically used by the shader yet.

Bug: dawn:494
Change-Id: I9df15b35697ea05a064b092edae9d5d20f73c4d8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25761
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-29 11:44:41 +00:00
Tomek Ponitka
9ecb99344f Roll third_party/spirv-cross/ to enable shader-output mask in HLSL
0376576d2d..f5e9f4a172

$ git log 0376576d2..f5e9f4a17 --date=short --no-merges --format='%ad %ae %s'
2020-07-23 tommek Adding BuiltInSampleMask in HLSL

Created with:
  roll-dep third_party/spirv-cross

Change-Id: I1a9702ce1da046e7c987deaa1994de019d570fb3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-29 10:10:21 +00:00
Corentin Wallez
b88b1a15c7 Revert "dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation"
This reverts commit 0811ecc7756f8913fdaf9c9bf589b8e498badd17.

Reason for revert: Makes the Dawn roll fail.

Original change's description:
> dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
> 
> This inverts the shimming to have the old mapping at creation method
> be implemented on top of the new method..
> 
> Also updates Wire tests to use mappedAtCreation instead of
> CreateBufferMapped.
> 
> Bug: dawn:445
> 
> Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: Ied940d505fdf576860697dee8df2548c73581eba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:445
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-29 09:10:13 +00:00
Tomek Ponitka
225a2b46b0 Enabling sampleMask usage in RenderPipelineMTL
Added the sampleMask functionality in Metal.

Bug: dawn:491
Change-Id: Id4a14d0cc715dc701c6f29e4588ce327c5b26cba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-29 08:19:59 +00:00
Corentin Wallez
0811ecc775 dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation
This inverts the shimming to have the old mapping at creation method
be implemented on top of the new method..

Also updates Wire tests to use mappedAtCreation instead of
CreateBufferMapped.

Bug: dawn:445

Change-Id: I77dcfe72040e5bf187c41fe99c8dd785d5156a07
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25701
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-28 15:30:07 +00:00
Jiawei Shao
c11a19145f Support buffer lazy initialization before CopyTextureToBuffer
BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I5bdd6333029170d47ea240388e7b7d80750ae5d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-28 01:58:50 +00:00
Bryan Bernhart
1f16229c9b Disable MultisampledRenderingTests on NV/D3D12.
E2E tests fail to pass with backend validation. Disable these tests
until there is resolution from the investigation.

BUG=dawn:462

Change-Id: I0325bafb31cc706be122a601ecfe154bf8880b5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25680
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-27 19:50:21 +00:00
Hao Li
d5a4775cfc Query API: QuerySet on D3D12
- Implement QuerySet object creation on D3D12 backend.
- Add end2end tests for the creation on D3D12 backend.

Bug: dawn:434
Change-Id: I9657792ca5cba8f156471783a7c13f6d36b7a19e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-25 14:48:12 +00:00
Kai Ninomiya
0d158ac681 Fix some bugs in buffer mapping in the wire client
Bug: dawn:445
Change-Id: Ibfc55e26c2bc1757811669d84e54e9f775bee8f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25440
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-23 18:27:56 +00:00
Corentin Wallez
c7ae7a0012 Implement sampleMask in D3D12 and OpenGL.
Some tests are not enabled in D3D12 yet because SPIRV-Cross lacks
support for gl_SampleMask.

Bug: dawn:491

Change-Id: I6cce56b5d0ab883f39b8d58987246c08a23b6410
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25580
Reviewed-by: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-23 16:26:16 +00:00
Tomek Ponitka
4d9cadd58a Enabling sampleMask usage in RenderPipelineVk
Added the sampleMask functionality in Vulkan with some
end2end tests including tests for the shader-output
mask.

Bug: dawn:491
Change-Id: Ib39682d8857729adb4776bc2f2d8e759bf75677b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25340
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-23 11:30:56 +00:00
Jiawei Shao
d0dd661f18 Implement buffer lazy initialization before CopyBufferToTexture()
This patch adds the check and implementations of buffer lazy
initialization before CopyBufferToTexture().

The support of buffer lazy initialization before CopyTextureToBuffer()
is much more complicated than what we do for CopyBufferToTexture(), so
we decide to put it in another CL instead of writing them together with
CopyBufferToTexture().

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I45fdcdde2c9a0dafff23623815fc35c877990ef1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-20 02:08:59 +00:00
Austin Eng
4a4c76b8b5 Add offset argument in BufferZeroInit mapping test
The CL that added offset/size args landed about the same time
as the CL that adding zero init mapping tests (without the args).

Tbr=cwallez@chromium.org
Bug: dawn:445, dawn:414

Change-Id: I388399d425c3a3c12be79b160686caaf3d81a89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25162
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-18 00:22:27 +00:00
Corentin Wallez
f6e7044697 Add offset and size to Get[Const]MappedRange.
Bug: dawn:445
Change-Id: I73758d95e61d1fbe69f328907a6170a1b27d785b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24983
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-17 18:50:37 +00:00
Austin Eng
64dd82e94f Remove depth sampling tests of non-normalized depth values
Depth texture values outside the 0-1 range are not supported without
an extension.

Bug: dawn:413, dawn:367
Change-Id: I75e7f0de054d6f9a4bac7c6b955c65db810fe36e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-17 15:18:57 +00:00
Hao Li
5c89c8dc70 Query API: ResolveQuerySet
Add ResovleQuerySet on CommandEncoder and its validation tests.

Bug: dawn:434
Change-Id: Ibba166dd11e15430cd5f6647676a47ce67481844
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24303
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2020-07-17 09:02:46 +00:00
Jiawei Shao
77eb64eb8c Implement buffer lazy initialization before mapping
This patch implements buffer lazy initialization beffor MapAsync() and
buffer creation with BufferDescriptor.mappedAtCreation == true.

Note that this patch doesn't initialize buffers in MapReadAsyc() and
MapWriteAsync() because they are deprecated and will be removed soon.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: Ifea99833897081f599c45797e0829c57de1ac926
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24687
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-17 09:01:26 +00:00
Tomek Ponitka
2733af5c75 Optimizing WriteTexture row pitch on Vulkan
Fixing an earlier TODO about aligning bytesPerRow in WriteTextureImpl
to VkPhysicalDeviceLimits::optimalBufferCopyRowPitch.

Bug: dawn:483
Change-Id: Ided2d367177f2f886a84f232c77f1f9f0d50d05d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24981
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-17 08:33:16 +00:00
Austin Eng
cb2938a1af D3D12: Bucket descriptor allocation by powers of two
WebGPU currently allows as many as 108 view descriptors per bind
group. This is too many to have one descriptor allocator per size,
so we need to bucket them by size.

Bug: dawn:443, dawn:488
Change-Id: I4fc8cf7cd0dc8292bb6a8488fd2ceb7575e1e5f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24787
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-17 01:11:16 +00:00
Austin Eng
34f5133104 Validate 1D texture bindings cannot be multisampled
Bug: chromium:1104737
Change-Id: I61d631f7fce2c7d68823f265f06f75069af765a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25101
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-16 20:43:26 +00:00
Corentin Wallez
c15c6eb9d8 dawn_wire/server: Use MapAsync to do Map[Read/Write]Async
This changes the format of the client->server command for async mapping
to match MapAsync and updates the doer on the server to implement it via
MapAsync. Previously the command had an isWrite boolean that routed to
either MapReadAsync or MapWriteAsync.

Also updates the Wire tests using mock_webgpu.h for the new server-side
traces.

Bug: dawn:445

Change-Id: I673cbe5e08b7c71539e8678dbb07b4043a9fadb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-16 17:07:05 +00:00
Corentin Wallez
2a232ba399 DawnTest: Use MapAsync for expectations.
Bug: dawn:445
Change-Id: I1ef0e0f2eef03565254fb07a1ffca51cddeb0a97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-16 16:35:40 +00:00
Corentin Wallez
af09f74913 Roll third_party/swiftshader/ ad65826a2..e8dd233c7 (10 commits)
Also removes suppressions for tests that pass after
https://swiftshader-review.googlesource.com/c/SwiftShader/+/46509

https://swiftshader.googlesource.com/SwiftShader/+log/ad65826a2ab1..e8dd233c7a85

$ git log ad65826a2..e8dd233c7 --date=short --no-merges --format='%ad %ae %s'
2020-07-16 cwallez Fix B<->T copies of multiple array layers and unpacked rowpitch
2020-07-15 bclayton Regres: Collate and add new documentation for Regres
2020-04-08 natsu Support Gralloc3 in SwiftShader
2020-07-14 swiftshader.regress Regres: Update test lists @ cd0af645
2020-07-13 capn Undefine Bool after the headers that define them
2020-07-11 capn Remove dead ASTC code for GLES
2020-07-09 capn Rename command classes to match API calls
2020-06-04 srisser Add decoder for BC6h
2020-06-15 sugoi Image dirtiness
2020-07-09 amaiorano Android: build against llvm-10 instead of llvm-7

Created with:
  roll-dep third_party/swiftshader

Bug: None

Change-Id: Ife6dcf9f832e4aaab40de3bdb62d4b1eb258d2f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25042
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-16 15:09:55 +00:00
Tomek Ponitka
e28cc55cac Implementing Queue::WriteTexture in Vulkan
Added implementation of writeTexture in Vulkan.

Bug: dawn:483
Change-Id: Id74b6518c46caf59e07a9d16dd51d8c28340fd50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24660
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-16 09:08:41 +00:00
Tomek Ponitka
ce665b4624 Adding TextureZeroInitTests for WriteTexture
Added TextureZeroInitTests: WriteWholeTexture, WriteTextureHalf,
WriteWholeTextureArray, WriteTextureArrayHalf,
WriteWholeTextureAtMipLevel, WriteTextureHalfAtMipLevel.

Bug: dawn:483
Change-Id: I54a1c9c918f8289df5285135cd27e01f2bef07b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24740
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-15 20:17:17 +00:00
Tomek Ponitka
9d66c5353f Implementing Queue::WriteTexture in Metal
Added implementation of writeTexture in Metal. It's using a
staging buffer instead of writing directly from the CPU to
the texture, because Dawn uses the private storage mode for
most of the Metal textures.

Bug: dawn:483
Change-Id: I6b85ee8bbe343881337bdb203a122dc1f1523177
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24581
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-15 18:06:07 +00:00
Sylvain Defresne
212c5bd9b2 Convert GN libs lists to frameworks
GN recently added support for Apple frameworks to link, rather than
overloading the libs lists. This pulls .frameworks out of the libs
lists, so that GN can stop supporting .frameworks in libs in the
future.

Bug: chromium:1052560
Change-Id: I0b57a3c4c995887a57937317db30b67cf7a7f0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-15 09:59:46 +00:00
Jiawei Shao
3b17f0bde8 Optimize B2T and T2B copies with multiple texture layers on D3D12
This patch optimizes the implementation of buffer-to-texture and
texture-to-buffer computations on D3D12 backends by computing
TextureCopySplits once for all the 2D texture array layers in the
copy instead of computing it once per layer. You can see the
comments in the function D3D12::ComputeTextureCopySplits() for more
details.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: I1b66d24d2418147957fbe03e2c25144bd043a62e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24643
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-07-15 08:33:39 +00:00
Austin Eng
b31f5e717e Remove kMaxBindingsPerGroup limit
kMaxBindingsPerGroup is not a real WebGPU limit. Code in Dawn that
uses it now uses dynamically sized vectors, optimistic stack_vecs or
a different limit like kMaxDynamicBuffersPerPipelineLayout.

The CL introduces kMaxOptimalBindingsPerGroup=32 which is used to size
the static portion of stack_vecs, but the value is tentative.

Bug: dawn:443
Change-Id: I08e06bed6531bed8b4365f36cf2fc0579ac5f180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23502
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 22:20:35 +00:00
Corentin Wallez
0d52f800a1 Implement Buffer::MapAsync
MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.

MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.

All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.

Bug: dawn:445

Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 12:30:14 +00:00
Corentin Wallez
92f501dbfd Roll third_party/swiftshader/ f6f11215c..ad65826a2 (15 commits)
This fixes a couple of end2end copy tests that were failing with
swiftshader.

https://swiftshader.googlesource.com/SwiftShader/+log/f6f11215cd93..ad65826a2ab1

$ git log f6f11215c..ad65826a2 --date=short --no-merges --format='%ad %ae %s'
2020-07-03 capn Fix copying of multiple image layers
2020-07-02 capn Fix copying of multisample images
2020-07-02 capn Fix image slice / plane name usage
2020-07-09 amaiorano Android: add llvm-10 build file and fix build
2020-07-08 amaiorano Add llvm-10 configs for Android
2020-07-09 amaiorano Add arm64 support for Darwin to llvm-10 configs
2020-07-08 amaiorano Add validation and platform restrictions to LLVM-10 update script
2020-07-07 capn Remove unsupported formats
2020-07-02 sdefresne Convert GN libs lists to frameworks
2020-07-08 amaiorano Update llvm 10 Darwin config
2020-07-08 amaiorano Update llvm 10 Linux config
2020-07-06 amaiorano Enable Kokoro LLVM 10 builds on Windows
2020-07-06 amaiorano Add llvm-10 configs for Windows
2020-07-06 amaiorano Copy and modify update.py for LLVM 10
2020-07-07 swiftshader.regress Regres: Update test lists @ f6f11215

Created with:
  roll-dep third_party/swiftshader

Bug: swiftshader:152

Change-Id: Ie7cc23ef38e1befb952f2b92a8fb33d465687604
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-14 06:58:54 +00:00
Austin Eng
e700a6a764 Add ityp::vector class and unittests
In order to remove the kMaxBindingsPerGroup limit in Dawn, some static
ityp::arrays need to be made dynamically sized. This CL adds ityp::vector
wrapping std::vector.

This CL also fixes the assumption that ityp::stack_vec iterators are pointers

Bug: dawn:442, dawn:443
Change-Id: I8698cbba3ea80ac063ab918a77f223c527720d08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24480
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-07-14 01:32:43 +00:00
Austin Eng
8e316f1177 Add per-stage and per-pipeline-layout limits and validation
This CL adds per-stage and per-pipeline-layout limits according
to the WebGPU spec. It also slightly increases kMaxBindingsPerGroup
from 16 to 24 so that these limits can be effectively tested
without hitting kMaxBindingsPerGroup. kMaxBindingsPerGroup is not a
real WebGPU limit and will be removed in future patches.

Bug: dawn:443
Change-Id: I72be062cd31dea4ebd851f2d9f8274a77f286846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24481
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-07-14 00:53:23 +00:00
Kai Ninomiya
261b05d3dd PipelineStatisticsName -> PipelineStatisticName
To match upstream WebGPU (and be grammatically more correct).

Upstream webgpu.h change:
https://github.com/webgpu-native/webgpu-headers/pull/60

Bug: dawn:22
Change-Id: Id665e883259b9297a90c13b43187461c64fdc3da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24702
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-13 18:21:03 +00:00
Kai Ninomiya
3e6db22fa8 Add BufferCopyView.layout and deprecate old fields
Bug: dawn:22
Change-Id: Idc37faf5edaa01a6fb1a38d1a81022ad652cf428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-13 17:23:33 +00:00
Yunchao He
0b43a803bf Remove a unnecessary validation test in bind group
binding index >= kMaxBindingsPerGroup is actually valid.

Bug: none

Change-Id: Idfba743d50013b7115f125b6441fd49732dffc96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24700
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-07-10 23:30:56 +00:00
Brandon Jones
7695afc902 Implement Validation For DepthStencilAttachment ReadOnly
Implements validation for RenderPassDepthStencilAttachmentDescriptor depthReadOnly and
stencilReadOnly flags to match WebGPU specification. Includes corresponding unit tests.

bug: dawn:485
Change-Id: I21e624850d5a393469569417f102fb979dbfdf27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24602
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-10 23:13:58 +00:00
Bryan Bernhart
8c255acbe4 Add GPU detection for WARP
Adds WARP to known vendor/device Ids so
tests can detect when MBR is being used.

BUG=dawn:463
TEST=dawn_end2end_tests

Change-Id: I19f16dfeb4839c5a7c0a993bab94d2b6ca4ca36d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24680
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-07-10 22:58:48 +00:00
Kai Ninomiya
2afea0c671 Autoformat all tests and examples
Bug: none
Change-Id: I69904944db1d4c2fbcca74bb8b66b5a7524e76bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24642
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-07-10 20:33:08 +00:00
Kai Ninomiya
479689912e Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22
Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-09 20:49:43 +00:00
Tomek Ponitka
c98988de11 Added validation tests for copying to 2d-array textures
Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
2020-07-09 17:33:13 +00:00
Jiawei Shao
dab10eae8a Implement buffer lazy initialization before CopyBufferToBuffer
This patch implements buffer lazy initialization before
CopyBufferToBuffer() behind the toggle LazyClearBufferOnFirstUse.
- If the source buffer is not initialized, it will be cleared to 0
  before CopyBufferToBuffer().
- If the destination buffer is not initialized and the copy doesn't
  overwrite the whole buffer, it will be cleared to 0 before
  CopyBufferToBuffer(), otherwise the buffer shouldn't be cleared.

BUG=dawn:414
TEST=dawn_end2end_tests

Change-Id: I3d0512c6376a1ed8928e86f8e56fefebc16910fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-07-09 09:15:22 +00:00
Corentin Wallez
d3bf2188aa Remove usage of the UNIT_TEST macro.
It is breaking the roll of Dawn in Chromium because on ChromeOS the
macro is defined on the command-line, causing the compilation to fail
because of a macro redefinition.

Bug: None
TBR=enga@chromium.org
Change-Id: I13eebb9b40f2a5f7c1eed4e3572de3eda2db8bb6

Change-Id: I4797211f4d9ff122d992d78aeac83fd4f0585ff6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 07:00:32 +00:00
Corentin Wallez
1318c603d9 Don't rely on null::Queue::Submit resolving mapping operations.
In the validation tests, we relied on Queue.Submit(0, nullptr) to
resolve mapping operations. This is fragile so we replace it with a
FlushMappingOperations() function that uses device.Tick() instead.

This allows removing the mapSerial argument from
Buffer::MapRead/WriteAsyncImpl (which was the actual goal of this CL).

Bug: dawn:445
Change-Id: Id98822287370c371bebb83afb8e290e17f3c1b55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-09 06:12:04 +00:00