Commit Graph

1019 Commits

Author SHA1 Message Date
Peng Huang fab65123e1 d3d11: remove the workaround in DeviceOutlivesInstance
Bug: dawn:1705
Change-Id: Ic10965ee246b197f72f2be063b6bf70122c5a4ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 19:16:33 +00:00
Peng Huang 765cdc283a d3d11: enable render related end2end tests
Set Toggle::ApplyClearBigIntegerColorValueWithDraw for device,
since D3D11 can only clear RTV with float values. It workarounds
issues for clearing some RTV with really big integer values.

Bug: dawn:1705
Change-Id: I2e7ec7f527b9a41edc28a004f7989842c6ced3b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130600
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-01 18:06:39 +00:00
Stephen White e4877b7e68 Rename AdapterBase -> PhysicalDeviceBase.
AdapterBase will become a (thin) wrapper class in an upcoming patch,
allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases,
each with different toggles and flags.

For now, alias AdapterBase to PhysicalDeviceBase.

Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit

Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 16:39:04 +00:00
Peng Huang 0e2a833da8 d3d11: enable entrypoint tests for d3d11 backend
Bug: dawn:1705
Change-Id: Ie8f29132726c015cbe4f552eb77afc1ecbc4a325
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130660
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-01 16:29:15 +00:00
Peng Huang 925b77605e d3d11: enable d3d11 by default if it is not built with chromium
Bug: dawn:1705
Bug: dawn:1778
Change-Id: I8d84582f6f9e84676572ecb9c174d0117468888b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 16:13:00 +00:00
Peng Huang 6ffec70123 d3d11: fix link errors
Bug: dawn:1724
Change-Id: If27342937e450d11a54f1d36f4378feb69d5e98e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130400
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-29 00:57:59 +00:00
Brandon Jones df6cb23649 Change D3D12 Descriptor Allocator To Invalidate Submitted Descriptors
Changes D3D12 descriptor allocator to invalidate existing descriptors
after the descriptor heap was submitted for use. This fixes a
synchonization issue where stale descriptors were seen as valid because
command list execution ran long.

Bug: dawn:1701
Change-Id: Ibfd450b3be6cf91d66e8dce4ffd19ecf1a37f7f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129920
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
2023-04-28 22:31:33 +00:00
Peng Huang 948ef4292f d3d11: fix Queue::WriteTexture() and enable queue related tests
Bug: dawn:1705
Change-Id: I63540d46335401aeaa46efe157fdb7a191aa4637
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-28 19:01:32 +00:00
Peng Huang 85d98a91f7 d3d11: fix and enable viewport end2end tests
Bug: dawn:1705
Change-Id: Ie75f301465b5000c9ebdd58ab0cb1901d251730e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128862
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-28 19:01:18 +00:00
Peng Huang e5a4cfb935 d3d11: enable some CopyTests
To make B2B, B2T and T2B testes work, this CL implements several
missed functions:
 - Texture::Clear() is need for initializing texture data
 - Texture::Read() is need for readback data from 2d and 3d textures

Bug: dawn:1740,dawn:1768
Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-28 17:22:03 +00:00
Peng Huang d7a4483148 d3d: move some external image related code to d3d namespace
Expect ExternalImageDXGIImpl, most external image related code can
be shared between d3d11 and d3d12. This CL move those code into
d3d namespace

Bug: dawn:1724
Change-Id: I6c32cfd36880d4d009b272886a9369dc99dffbe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-28 16:53:28 +00:00
Austin Eng 220aa01153 Fix name of libdawn_webgpu_dawn to libwebgpu_dawn
Fixed: dawn:1298
Change-Id: I7a32b644349837fcfc5e258232285b591f7e99a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129860
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-28 15:14:37 +00:00
Corentin Wallez 96b61c56fa Remove support for macOS 10.11 and 10.12
Fixed: dawn:1397
Change-Id: I58c899bb58c445d56c544828a52eddd720bc4847
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129840
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-04-28 11:55:21 +00:00
jchen10 c755ec54aa d3d11: enable BindGroupTests
The cases can pass now with a few fixes.

Bug: dawn:1776
Bug: dawn:1705
Change-Id: I4a38887c51d003b4e9b782fd9217c9ce2c7dd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128980
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-28 02:40:48 +00:00
Colin Blundell a406959e50 Add transient attachments and initial Metal support
This CL does the following:

* Adds a "transient attachment" bit to texture usage. This bit
  specifies that the created texture will be used only during
  this render pass.
* Adds a TransientAttachments Feature that gates the usage of
  transient attachments.
* Adds support for transient attachments on Metal, where they're
  used to create textures as memoryless.
* Adds validation tests and an E2T test of the feature.

A followup CL will add support in Vulkan.

Bug: dawn:1695
Change-Id: I3c7322dd1e4bee113062aae2e0494d292ee8cbc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129080
Commit-Queue: Colin Blundell <blundell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-27 14:55:09 +00:00
Sunny Sachanandani c820dcc53e d3d12: Remove keyed mutex support
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.

Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-27 14:46:56 +00:00
Ben Clayton df218948ba Run clang-format
Change-Id: I9f93208a6670d9dc32a8900d03e0cfbc076adc41
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-04-27 14:00:57 +00:00
Takahiro 5e4aad952e Make maxBindingsPerBindGroup 1000
To follow the WebGPU spec update
https://github.com/gpuweb/gpuweb/pull/4050

Bug: dawn:1767
Change-Id: Iec5c60de7af5cb8b8e1baa7fc378a6551c6b5bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
2023-04-27 13:51:54 +00:00
Austin Eng 3a0a827ebe Revert "Disable SamplerTests on NVIDIA D3D11"
This reverts commit f8ef5e95ac.

Reason for revert: Not the cause of flakes.

Original change's description:
> Disable SamplerTests on NVIDIA D3D11
>
> Suspect to be causing flakes in D3D12 sampler tests
>
> Bug: dawn:1779
> Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb
Bug: dawn:1779
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-26 22:21:23 +00:00
Brandon Jones 1040f0e087 Show encoder in command buffer/render bundle messages
Having labels like [CommandBuffer from CommandEncoder "B"] will
provide greater context when developers don't provide labels to
every tier of object.

Bug: dawn:1746
Change-Id: Ibf72f97e054ff943b33c210e457422466e46a013
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127120
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 21:19:29 +00:00
Loko Kung aae9f6bc5f Fully deprecates DawnTogglesDeviceDescriptor.
Change-Id: I81ac6e70e086e1f5839733d2dd35c283ed6eba68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2023-04-26 17:50:55 +00:00
Le Hoang Quyen 759238b962 Suppress MultithreadTests.Device_Dropped*OnAnotherThread
These tests seem to cause flakiness in other sampling tests on NVIDIA.

Bug: dawn:1779
Change-Id: Ide341033a4f13d8294021752ad3d18850a7369d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 17:18:13 +00:00
Loko Kung abfa45baa4 Deprecates use of filter mode for mipmap filters.
Change-Id: I77044ee7f0ce1b066dd8c8a1ee1b34e07f5e9766
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128660
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 08:03:20 +00:00
David Neto 97d3554f99 dawn/node: fix binding for GPUBufferMapState
This fixes a linking problem.
The conversion function should be a member of the Convert class,
not a freestanding function.

Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-26 00:34:53 +00:00
Austin Eng f8ef5e95ac Disable SamplerTests on NVIDIA D3D11
Suspect to be causing flakes in D3D12 sampler tests

Bug: dawn:1779
Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-26 00:21:14 +00:00
Loko Kung d2aaf76eb9 Removes maxFragmentCombinedOutputResources limit and tests.
Bug: dawn:1756
Change-Id: I1fe73eb7987cdffdb2653e1072c4946b5bc3ef4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-25 22:46:23 +00:00
Austin Eng d0d6fc911c Return a pointer to a global static for zero-length GetMappedRange
Bug: chromium:1430985
Change-Id: Iaca7a21487a5a7e2b41dd9a363a7efd913a0f208
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129180
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Brendon Tiszka <tiszka@google.com>
2023-04-25 21:33:22 +00:00
Peng Huang 65786ac998 d3d11: unmmap staging buffer before copy from it
D3D11 requires that buffers are unmapped before being used in a copy.

Bug: dawn:1772
Change-Id: I58c6d587538836a6aa70abecd8a764fc50c1e9ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-25 19:33:04 +00:00
Austin Eng 2dc9fe842d Return static pointer address for zero-length GetMappedRange
Bug: chromium:1430985
Change-Id: I0d13fce695bd999dd9e6a8127b91cea15276df22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128960
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-25 16:46:40 +00:00
Le Hoang Quyen 648db6cfb2 Add "MSAA resolve to mip lvl 1" multithread test.
Bug: dawn:1662
Bug: dawn:462
Change-Id: I13743fcd6f66c515c43b380b00b9235a24fa5a65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-25 16:19:30 +00:00
Ben Clayton 41428ad681 dawn/node: Updates for latest IDL
Change-Id: I5028187160fabe8217a39ffc0d20a6fbb59d3cc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-04-25 14:45:38 +00:00
Peng Huang 96b09d29b2 d3d11: enable ColorStateTests and CommandEncoderTests
Bug: dawn:1705
Change-Id: I2d477ea3d9a42332f21c61c9b2b1d2ac48d8e631
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128760
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-25 10:58:29 +00:00
Yan,Shaobo 90d5154b5f Fix Cmake build on Android
Update CMakeList.txt for Dawn cmake build on Android platform

Bug: dawn:1765
Change-Id: I559dddcf378ccaa0868bfccac904b627e3ea22c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Albin Bernhardsson <albin.bernhardsson@arm.com>
2023-04-25 10:12:48 +00:00
Corentin Wallez 154bb3460c Use a reasonable workgroup size for ComputeBoids.
Bug: None
Change-Id: I7fb1d37173fe234e5bcdc33645d0cbc7b7ca3021
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-04-25 10:05:18 +00:00
Le Hoang Quyen 20e3e34ce7 Disable some whitebox tests if implicit device sync is enabled.
Whitebox tests call internal functions directly. However, when
implicit device synchronization feature is turned on, some of these
functions will expect that the device is already locked. Thus leading
to assertion failures.

So we need to disable the tests when this feature is turned on.

Bug: dawn:1662
Change-Id: I1d65b4779c933313b5835f1bddbc57703b3ced53
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-25 09:08:34 +00:00
Peng Huang c1b3c74316 d3d11: use Texture::Copy for copy data to staging texture used in CopyTextureToBuffer
Bug: dawn:1768
Change-Id: I7f6488cf54764585eef61766c3d2a829ef186783
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-25 03:08:31 +00:00
Le Hoang Quyen 23f4396177 Add more multithread tests.
Bug: dawn:1662
Change-Id: I2b2c66c6f9a7b512ae9f8010a082e7306feaa6f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122060
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-24 20:12:00 +00:00
Peng Huang 653e99478e d3d11: enable some d3d11 end2end tests
Bug: dawn:1705
Change-Id: Id990739ec3905f146aeff2086b4c019b21798fdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128761
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 19:48:47 +00:00
Le Hoang Quyen c5c2fce3ed Lock ApiObjectBase::APIRealease()
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.

The following scenario could happen:
 - thread A:
    - shaderModuleA.APIRealease()
    - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
    - going to call shaderModuleA.LockAndDeleteThis().
 - thread B:
    - device.CreateShaderModule().
    - lock()
    - device.GetOrCreateShaderModule()
    - shaderModuleA is in the cache, so return it.
    - unlock()
 - thread A:
    - starting to call shaderModuleA.LockAndDeleteThis()
    - lock()
    - erase shaderModuleA from the cache.
    - delete shaderModuleA.
    - unlock()

This CL fixes this bug by locking the entire APIRelease() method until
we find a better solution.

Bug: dawn:1769
Change-Id: I1161af66fc24f3a7bafee22b9614b783e0dc4503
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128441
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-24 17:33:37 +00:00
Peng Huang 0c33c143dc d3d11: implement copy between non-mappable buffer and texture
Also enable TextureFormatTest

Bug: dawn:1768
Change-Id: I7bf54e05cd8510c28ea57304d084b93386d6c502
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128340
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 16:21:47 +00:00
Peng Huang 11822d9c63 d3d11: enable MemoryAllocationStressTests end2end test
Change-Id: I295ee3aa32e7b7edd4f7edbf64fd1da5fdf33977
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128861
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-24 15:59:50 +00:00
jchen10 2fd411f7fe d3d11: Fix the failing BufferMapping cases.
This adds buffer usage tracking and corrects the usage of pending
command context.

Bug: dawn:1705
Change-Id: If327169429d4e0909bbcaa87a14bac9ef01ac2ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128180
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-22 02:33:45 +00:00
Loko Kung 89c89b7640 Removes deprecation period code for renamed APIs (i.e. endPass/dispatch)
- Note that by default these are already errors, not warnings.

Change-Id: If35284041963cd387839fe102efe4dca73e594dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128064
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-22 00:33:51 +00:00
Peng Huang cc7028ba3f d3d11: suppress BufferMappedAtCreationTests.NonMappable*
BufferBase uses a staging buffer to upload data for non-mappable
buffer created with mappedAtCreation. However BufferBase doesn't
unmap staging buffer before copy data from it.  But d3d11 debug
layer complain this illegal usage. It causes test failures.

Bug: dawn:1772
Change-Id: Id1c386ac7c45f41487f9cc7ef4e431eab87ba1c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-21 11:15:39 +00:00
Loko Kung 2f845021d8 Removes/unifies deprecation period code for depthStencilReadOnly ops.
- Note that by default these are already errors, not warnings.

Change-Id: Iab9ecf3cfd54c0219777c2d1587a7752c3173595
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128102
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 10:44:13 +00:00
Loko Kung c421a4b0ce Removes deprecation period code for maxBufferSize.
- Note that by default these are already errors, not warnings.

Change-Id: I46afa6e54e7915ba54aa6990cd641288609108c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128101
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2023-04-21 08:40:54 +00:00
Loko Kung 003e879fd9 Removes deprecation period code for multisampled float sample type.
- Note that by default these are already errors, not warnings.

Change-Id: I4eadbb6f71b2d2a39efe5755dbb6b8c329f1674f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128063
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
2023-04-21 05:57:20 +00:00
Loko Kung f9719b7588 Removes deprecation period code for maxColorAttachmentBytesPerSample.
- Note that by default these are already errors, not warnings.

Change-Id: I33202a0cca8167c4c79e4aeee680b6b7cf1ff830
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128062
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 04:43:13 +00:00
Quyen Le 87f51237b4 Revert "Disable frontend cache when implicit device sync is on."
This reverts commit 8cc6205bf7.

Reason for revert: Graphite actually reuses the bind groups between
draw calls using different pipelines and this change prevents it
from happening.

Original change's description:
> Disable frontend cache when implicit device sync is on.
>
> Normal behavior of ApiObjectBase's APIRelease() which only locks the
> device when last ref dropped is not thread safe if the object is cached
> as raw pointers by the device. Example of cached objects: bind group
> layout, pipeline, sampler, shader module.
>
> The following scenario could happen:
>  - thread A:
>     - shaderModuleA.APIRealease()
>     - shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
>     - going to call shaderModuleA.LockAndDeleteThis().
>  - thread B:
>     - device.CreateShaderModule().
>     - lock()
>     - device.GetOrCreateShaderModule()
>     - shaderModuleA is in the cache, so return it.
>     - unlock()
>  - thread A:
>     - starting to call shaderModuleA.LockAndDeleteThis()
>     - lock()
>     - erase shaderModuleA from the cache.
>     - delete shaderModuleA.
>     - unlock()
>
> This CL disables caching when ImplicitDeviceSynchronization is turned on
> until we find a better solution.
>
> Bug: dawn:1769
> Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>

TBR=cwallez@chromium.org,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lehoangquyen@chromium.org

Change-Id: Ib13bba8005402d06963865fae919388a91e718f0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128440
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
2023-04-21 03:10:12 +00:00
Jiawei Shao cd4b42b5a2 dawn/node: Implement Adapter.GetAdapterInfo()
Bug: dawn:1761
Change-Id: Ia1bf7841052897b69de50d6db41b05ee5645be47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128104
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-21 01:49:38 +00:00