Since these objects are more likely to be included in error messages
it's important that we keep the labels that the developer has given
them.
Bug: dawn:1771
Change-Id: I78f4ccc23ce40d8eeceed8ca7dd563dff949b4fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Normal behavior of ApiObjectBase's APIRelease() which only locks the
device when last ref dropped is not thread safe if the object is cached
as raw pointers by the device. Example of cached objects: bind group
layout, pipeline, sampler, shader module.
The following scenario could happen:
- thread A:
- shaderModuleA.APIRealease()
- shaderModuleA.refCount.Decrement() == true (ref count has reached zero)
- going to call shaderModuleA.LockAndDeleteThis().
- thread B:
- device.CreateShaderModule().
- lock()
- device.GetOrCreateShaderModule()
- shaderModuleA is in the cache, so return it.
- unlock()
- thread A:
- starting to call shaderModuleA.LockAndDeleteThis()
- lock()
- erase shaderModuleA from the cache.
- delete shaderModuleA.
- unlock()
This CL disables caching when ImplicitDeviceSynchronization is turned on
until we find a better solution.
Bug: dawn:1769
Change-Id: Ideb2a717ece0a40e18bd1c2bef00817262bd25da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127900
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This method will return supported usage flags that can be used to create
a swap chain.
Bug: dawn:1760
Change-Id: I7699c2c4ef7142c6bd06e72239d6e4f9112f15a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127440
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes 2 CMake issues:
1. GLFW subdirectory was added regardless of
DAWN_SUPPORTS_GLFW_FOR_WINDOWING.
2. Android uses the AHardwareBuffer implementation of
memory service. But in the CMake MemoryServiceOpaqueFD.cpp
was added instead of MemoryServiceAHardwareBuffer.cpp .
Bug: dawn:286
Change-Id: I6d81976a5c12717b3e565c4d9f8d5ae54f4e0446
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128260
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
BufferTests.CreateBufferOOM/D3D11_Intel_R_UHD_Graphics_630 fails on
trybots due to buffer size overflow UINT which is used as size for
create ID3D11Buffer.
This CL fixes above issue and also uses CheckOutOfMemoryHRESULT()
to handle hresult from texture and buffer creation. It makes OOM
an allowed error.
Bug: dawn:1705
Change-Id: I2c4a4841cac15934fe83b7f7d6e568e9f3c8d210
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128280
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This CL consolidates the unicode code into utils. These are utility
libraries, so the extra namespace doesn't add much.
Change-Id: Id0de612b6be036392a3cb018bfe66733f2f1ebcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127403
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add alphaToCoverage validation regards to targets[0] has alpha channel.
This change reflecting WebGPU V1 spec update is aimed to ship together
with WebGPU in Chromium.
Bug: dawn:1759
Change-Id: I0aef60cf8c4dc828e05d6027644ffed35b33f652
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128061
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
When discovering Vulkan adapters, if none is found, the vulkan loader
DLL is loaded and then unloaded, which results in ASAN false positives
when the loader's previously allocated memory is re-used, which happens
in fuzzer::TracePC::ClearInlineCounters.
Bug: chromium:1427723
Bug: chromium:1038952
Change-Id: Idb205607426a0af22daba363e2679afaa33204b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127840
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Don't skip the TruncateInterstageVariables transform when
user defined interstage attribute input for fragment stage
is empty. Because builtin inputs could also cause register
mismatch for D3D12 HLSL compiler.
Add a boolean flag to Tint hlsl generator option to indicate
whether to run TruncateInterstageVariables or not.
This defaults to false in Tint, while Dawn always set
this to true for vertex stage.
Bug: dawn:1733
Change-Id: Ie4c3648b226513bf15f0e03ae4ce7f3cc09fdef4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127206
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
The initial test tests bind group layout creation of
different sizes, cache / no-cache hit, with and without
multiple threads.
Change-Id: Ic9ed6c6f1c298d35cd1358c7ff492027c83649a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127346
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL enable build d3d11 by default, if dawn is not build with
chromium. d3d11 backend is not full implemented yet, so no tests
will run against d3d11 backend.
Bug: dawn:1705
Change-Id: Id689ab5168511af0f75f0b3537f246713de5ca45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127260
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This reverts commit 3fcf96dd8c.
Reason for revert: want to enable end2end test piece by piece on bots for d3d11
Original change's description:
> d3d11: add d3d11 backend in end2end tests
>
> Right now, many tests are not passed becasue unimplemented
> features in d3d11 backend. HoweverD3D11 backend is disabled on
> bots by default, so this CL will not break out bots.
>
> Bug: dawn:1705
> Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
Bug: dawn:1705
Change-Id: I95a1cc9a0962b01a6b31ea32b6129f109f4b3e42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127240
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Skips logging in sandboxed processes on Windows
official builds since the file handles will not
be set properly, causing crashes when we try to
write to stdout/stderr.
Bug: chromium:1429665
Change-Id: Ie70d0cc2e096bd22490dc3538467752b448f213b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127205
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
This CL also abstracts common code from d3d12::SwapChain to
d3d::SwapChain base class for sharing.
Bug: dawn:1705
Change-Id: I7b6ac8770b3c517fe552061de3c5589174ba5814
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126665
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This CL updates the `dawn/sample` programs to call the
`dawn::native::InstanceProcessEvents` which allows things like shader
validation errors to be emitted.
Without this change the errors are never displayed.
Change-Id: I054bb4f7177c5d0c110e97409852143b2bef1e02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This was unsafe when encoding indirect draws with validations on
multiple threads.
Bug: dawn:1662
Change-Id: I479bb35bc98dd314860955b3c30df788d18ed84e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
This also removes the need for special casing the swapchain creation
proc in the fuzzers because it is no longer possible to have a valid
CreateSwapChain call since the wire can't create a surface (which is no
longer optional).
Bug: dawn:269
Change-Id: Icc6ed5e82c1d5382628d71d212640d238cfba348
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126425
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
This option will allow tests to be run with
ImplicitiDeviceSynchronization feature.
Bug: dawn:1662
Change-Id: Ic001b2fa175f63e8d77eeb3b23d4d2cf52bb224e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
TRACE_EVENT uses INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO and
INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO reads and writes to a static
variable on multiple threads.
Fix by using std::atomic for the static variable.
Bug: dawn:1700
Change-Id: I914bb73352e400f0adeafb64518d61099276270d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
1. Auto-generate mutex locking code in DawnNative's ProcTable's
functions. Using a mutex owned by the related Device.
- Unless the function/class has "no autolock" attribute (new) in
dawn.json. In which cases, no locking code will be auto-generated.
- Currently Instance, Adapter, Surface, Encoder classes and
Reference/Release method have "no autolock".
2. Added Feature::ImplicitDeviceSynchronization to enable Device's
mutex.
- If this feature is disabled, lock/unlock Device's mutex is no-op.
Auto-generated locking code will have no effect. This is the default.
- This approach is used instead of generating two sets of ProcTable
because it's cleaner and the internal code doesn't need to care about
whether there is a mutex being locked or not. Furthermore, if there
were two sets of ProcTable, and user used dawnProcSetProcs() to set
global ProcTable, it would affect all other modules using different
Devices. Even though those modules don't need thread safety.
Bug: dawn:1662
Change-Id: I75f0d28959f333318e4159916b259131581f79f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119940
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
With the wire, callbacks reference device-related data which is
freed when the device is unregistered from the wire. However,
the device that the wire refers to can live longer than this
and have its callbacks invoked at a later time, leading to a
use-after-free. Always flush the callbacks so that when the
wire unregisters a device and clears its callbacks, they are
called immediately and no dangling pointers remain.
Bug: chromium:1430221
Change-Id: Ib753b58cee5e7cb4d90ebd703958a0ddd5873573
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126481
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
These were helpers to avoid the need for users of implementation-based
swapchains to implement them themselves. They are no longer used and can
be removed.
Also removes SwapChainuUtils.h that's no longer used.
Bug: dawn:269
Change-Id: I3c563edaf107e9ce04f708e8bacae9d231b0f40d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
These were helpers for implementation-based swapchains that are getting
removed.
Bug: dawn:269
Change-Id: I44b0f9a9d221b9370c3eb2625c68e540b6e2ef46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126420
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
In MemoryService implementation, Dawn uses DAWN_PLATFORM_IS() to choose
required header files for different OS platform.
On Android platform, both DAWN_PLATFORM_IS(LINUX) and DAWN_PLATFORM_IS(ANDROID) are true. This caused some linux platform header files and implementations has been included unexpected when compiling on Android platform.
This CL strict the macro condition to ensure Android platform include AHardwareBuffer related files only.
Bug:dawn:1593
Change-Id: If64567edf99cd25a3783d8c456a1fc3f6a7dccf2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126323
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Right now, many tests are not passed becasue unimplemented
features in d3d11 backend. HoweverD3D11 backend is disabled on
bots by default, so this CL will not break out bots.
Bug: dawn:1705
Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL also moves some comman code in d3d12::Adapter and
d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be
shared with d3d11 backend.
Bug: dawn:1705
Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
InstanceBase has two seperate ref counts: external & internal.
When we return it to the external user, we need to increase external
ref count as well.
Bug: chromium:1429835
Change-Id: I4b585d04149180418bd620e6e4d86522e033b64e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126080
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL add supports for MemoryService choosing implementation based on
ExternalImageType in runtime instead of choosing in compile time.
This CL also removes MemoryServiceNull.cpp.
Bug: dawn:1593
Change-Id: Iddec1f5cf03a7d962ef12b8fd6293ffbb7dc064d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This is the only flag we set for FXC compilation of render pipelines that we don't set for compute.
This fixes a (potentially unrelated) bug I've been looking into it (tint:1887
Bug: tint:1887
Change-Id: Iaf67ebe9221cd1d6e4e20afe0bcd3e5aa6e89366
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125820
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Make this a standalone function instead of a dawn::native::Instance's
member method.
Some code base don't use dawn::native::Instance but instead use
wgpu::Instance. And InstanceProcessEvents() function actually returns
a bool unlike wgpu::Instance::ProcessEvents() which returns void.
Bug: dawn:752
Change-Id: Ia354a4ed5b5568ee23bcc70935c104059a9f6fc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125660
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
This CL introduced ServiceImplementation class. Service class deleate
its work to ServiceImplementation class.
Different platforms inherit ServiceImplementation class and implement
it to support Service class. It helps isolate implementaion and
interface. And it's the base for supporting choosing implementation
in runtime.
Bug: dawn:1593
Change-Id: Ib18dfaa41ef4a1ce9554a5241cac1ef0fede8dd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125481
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL do a pure rename work as the base of External memory
service refactory.
Bug: dawn:1593
Change-Id: If9595e8d8be97f5eb725acff8891e0bd1baf8928
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This method is useful for Chrome to query the Instance from Device
by calling device.GetAdapter().GetInstance(). Then
instance.ProcessEvents() can be used to poll for events instead of
device.Tick().
Bug: dawn:1726
Change-Id: I45b5760bc07869a191ae3fd02ec25b99d78b068b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
CopyExternalTextureForBrowser() uses external texture visible rect
as source size in previous.
But video frame natural size is the only one developer could get
from HTMLVideoElement and it means the size browser present video
on screen.
This CL add "natural size" in imageCopyExternalTexture and uses this
size as CopyExternalTextureForBrowser() source size.
Bug:dawn:1694
Change-Id: I2a3bfa8e689df11d1d13320d40ad02c7090425e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123380
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
It will be shared between D3D11 and D3D12.
Bug: dawn:1705
Change-Id: If38122484a9063f158e83d364e2615a4ff10ead7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124884
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
So it can be shared between d3d11 and d3d12 backends
Bug: dawn:1705
Change-Id: Iffabe8d77a0ac3713da985c0cac5839299dc2a47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124883
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Add generators for protobuf files.
This CL contains the basic logic required to generate the protobuf
files from dawn.json and the newly added dawn_lpm.json for
libprotobuf-mutator.
Bug: chromium:1374747
Change-Id: I5dd207ed94ecdac365306c26e79b6cc18d3978f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114640
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
When InstanceBase::ProcessEvents() iterates through list of devices, one
device might be being destructed on another thread. Even if we try to
increase ref count of that device inside the ProcessEvents(), the device
might be in the middle of destructor call on another thread, increasing
the ref count is invalid in this case.
This CL attempts to fix this issue by removing the device's pointer
from InstanceBase earlier: when DeviceBase::WillDropLastExternalRef()
is called. After this point, any callback registered to this device will
be forwarded to InstanceBase's callback queue instead.
Bug: dawn:752
Change-Id: I8ae86575e34f753e52a76f5fc774bbb5366a1b85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124281
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
This was fixed a while ago in
https://dawn-review.googlesource.com/c/dawn/+/48320
which filled the resolve buffer with 0 and only
resolved the available queries.
Bug: dawn:973
Change-Id: Icf6f83eeca65507ba3e6dda9e9f910d684465622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
This works around an Intel Gen12 mesa driver bug by clearing some
R8 textures on creation to mitigate the buggy CCS ambiguates.
Bug: chromium:1361662
Change-Id: I7311275d0c9fc5928985e2a51b4eb7b30459b493
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
So it can be shared between D3D11 and D3D12 backends.
Bug: dawn:1705
Change-Id: Iafd2a1d66a9989229892f86a61a0d4df26f3d672
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124881
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
VVL complains if it is NaN (the default value)
Fixed: dawn:1718
Include-Ci-Only-Tests: true
Change-Id: I397ad15dc7d5c142d7bd29f4301de27331aa7141
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124820
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
This CL enable using f16 override, and also fix related tests in Dawn
and Tint.
Bug: tint:1473, tint:1502
Change-Id: I8336770e8a73e5023c1aba224b7b5f21692fbaa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124544
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch disables resource sub-allocation for the 2D textures with
CopyDst or RenderAttachment usage on Intel Gen12 GPUs using Mesa
driver on Linux and ChromeOS because of the driver issues about rebinding a
VkDeviceMemory from a VkImage to another VkImage.
Bug: dawn:1688
Change-Id: I28bb01a2d641a9024330ed761d27e0145d6b8aad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124382
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes a bug where Dawn incorrectly did not re-apply state
when transitioning between compute and render passes. If
a compute and render pipeline share the same pipeline layout,
all of the resources for the graphics pipeline need to be rebound
since the graphics state in D3D12 is disjoint from the compute
state.
Fixed: dawn:1689
Change-Id: I7d25a1c7954039c4130e67b682ebc05324353e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
This should be done by V8 on the creation of TypedArray anyways.
Bug: None
Change-Id: Ia0eacfe3a0434acf81b7d0d6473db9aa97c78c09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122121
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL make adapter base holds it supported features set as private
instead of protected and provide a method to set features enabled. This
CL also rename SetSupportedFeatures in null adapter to
SetSupportedFeaturesForTesting.
This is a pre-CL for implementing UseDXC as instance toggle, which may
require further refactor and adapter features logic to handle the toggles.
Bug: dawn:1495
Change-Id: I0a07e5653b43f18278cb4a2fe90985cc90b66068
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This was caused by DeviceNull's APITick() always returning true leading
to the Instance.ProcessEvents() polling code looping forever.
Until we fix the DeviceNull's implementation, only call
Instance.ProcessEvents() once for now.
Bug: chromium:1424846
Bug: dawn:1712
Change-Id: Ieead95230cfd9a5ee7c977a7da2a98e7486ea4ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124282
Kokoro: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
In most backends, MultiplanarExternalTexture must run before the
BindingRemapper. The exception is the Vulkan SPIR-V backend where
it has to run before Multiplanar. This CL moves both of the transforms
to backend transforms and sets up the ordering as needed in the
generators.
Bug: tint:1855 chromium:1421379
Change-Id: I8223bce40babe901fe08bb1e8f033243837d7b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123522
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
The configuration for the `ArrayLengthFromUniform` transform was pulled
out to generator options in a previous CL. The HLSL backend was updated
to pass this information into the generator. The MSL backend was using
the deprecated path of having the transform determine the values.
This CL updates the MSL backend to pass the information into the
generator and removes the deprecated code from the transform.
Bug: tint:1855 chromium:1421379
Change-Id: I679c57914d575a758a9ff03b9db27a051d55fe17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Those common code will be shared between BackendD3D11 and
BackendD3D12. And this change will not change any logic.
Change-Id: I52a7b1932983d988e1b9656283a123b1c1c82531
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124062
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Since https://dawn-review.googlesource.com/c/dawn/+/120940, callbacks
will be deferred to be executed in next device.APITick() instead of
immediately.
However, if the device is already destroyed (last ref dropped),
user/wire_server has no chance to call device.APITick() anymore, leading
to the callbacks waiting in queue forever.
This is also possibly the cause of memory leaks in cluserfuzz tests.
This CL attempt to fix it by implementing Instance::ProcessEvents():
In this method, every created device will invoke APITick() even if it is
already lost/externally released.
bug: chromium:1422507
bug: dawn:752
Change-Id: Iec69ad3b547a7e88c6e1a2225b13ad060a501a4f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123420
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL moves the `clamp_frag_depth` transform to be controlled by the
SPIR-V backend.
Bug: tint:1855 chromium:1421379
Change-Id: Ia439d812d4baf35d4d4955595938a2bd5e647167
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Those files will be shared between d3d11 and d3d12 backends.
Change-Id: I0ec01365ccc465dfb0e9843a313d87ce649c940e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123740
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
The Vulkan spec mandates the use of a fragment shader unless
rasterizer discard is enabled. For now, enable the placeholder
fragment shader in all cases, with a bug logged to optimize it
for the rasterizer discard case.
Bug: dawn:1696 dawn:1698
Change-Id: I9e85e6308a9952fc505382488c618897bd9abc7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123503
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Bug: dawn:1696
Change-Id: Ie14e3d124342228edef17a122f380e2bdfaf1e57
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123502
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Stephen White <senorblanco@chromium.org>
Reviewed-by: dan sinclair <dsinclair@google.com>
- Adds an e2e test to test writing to outputs when at the limit.
Bug: dawn:1665
Change-Id: I2b2b9c2d700be0e454dc945ed8e3e1fe6b191974
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This replicates a subset of the flow control CTS tests. The purpose of
this is to provide relatively easy-to-repro cases to demonstrate flow
control bugs on Intel Graphics UHD 630 GPUs.
Bug: tint:1868
Change-Id: I34d692230b44d8a0a917dc773cc748bbf288d55a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This CL moves the `using` statement for `BindingPoint` out to its own
file in `src/tint/writer/binding_point.h`. Usages of
`tint::transform::BindingPoint` have been updated to
`tint::writer::BindingPoint`.
Bug: tint:1855
Change-Id: Ife7d92807e0a65b93f21158d73a60d5068fc5da9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123000
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
- Suppresses maxStorageTexturesPerShaderStage CTS test because it needs
to be modified to adhere to the new limit as well.
Bug: dawn:1665
Change-Id: I66c62bd94b613059633888210ec7e7b42dc3a1dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122461
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
The `array_length_from_uniform_options.h` is being included directly by
Dawn. This CL moves the include to the `tint.h` file and has the dawn
usage include that instead.
Change-Id: Iaa77d76bc62fe5038f5b6b93d51478ceed85ac9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122781
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL add Instance and Adapter toggle stage, and promote
DisallowUnsafeAPIs as an instance toggle, and can be required using
DawnTogglesDescriptor chained in instance descriptor when creating
instance. The instance's toggles state will get inherited to adapters
and devices it create. Related tests are implemented and updated.
Toggles inheritance can be overriden if not forced, so requiring
DisallowUnsafeAPIs when creating device is still available and working
like before.
Note that currently we don't have toggle of adapter stage, and can not
require toggles when creating adapter, until follow up CLs implement it.
Currently the toggles state of a adapter is simply inherited from
instance.
Bug: dawn:1495
Change-Id: I6bf7aa0f950a99451afcc2cab5322c924b7d9520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122021
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch uses VK_QUEUE_FAMILY_IGNORED on buffer barriers to align
with what we are doing on image barriers.
Bug: dawn:1688
Change-Id: Icabae22270fc9c92a69ce18e0a63db49de9d7481
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122444
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
There are some scenarios where buffers can be used in pending
commands that are not retained by a command buffer.
They must be retained in the set of mappable buffers for eager
transition to prevent a use-after-free violation.
Fixed: chromium:1421170
Change-Id: I452d80b2513a7726a003d44e2a7850292d798bb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122580
Auto-Submit: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>