CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dan Sinclair 3702d1f187 Roll third_party/webgpu-cts/ deb4ba9f3..d8a28755b (2 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


deb4ba9f33..d8a28755b2
 - d8a287 Update align CTS to match spec change for u32 values. (#1866)
 - 409e98 Remove copyToTexture,CopyExternalImageToTexture:destination_texture,dimension:* (#1864)

Created with './tools/run cts roll'

Change-Id: Ic1e3b274b497398e7d9e08afa6916bac470a025c
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103981
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-09-28 13:49:37 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Make uniformity analysis failures a hard error 2022-09-26 12:30:05 +00:00
generator Support optional query on adapter power preference 2022-09-23 00:29:46 +00:00
include tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL 2022-09-19 14:05:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Dawn: fix default value of size in BindGroupEntry 2022-09-28 12:49:27 +00:00
test tint: delete e2e test with invalid SPIR-V 2022-09-27 17:30:57 +00:00
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dawn.json Dawn: fix default value of size in BindGroupEntry 2022-09-28 12:49:27 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.