dawn-cmake/src/dawn_native
Corentin Wallez 947201da19 Make ShaderModuleBase use its own spirv_cross for reflection.
Bug: dawn:216
Change-Id: Ie79aaeb3a878960606e8c09a4969bf7a1dbe1b13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28240
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-09-09 22:44:57 +00:00
..
d3d12 Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
metal Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
null Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
opengl Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
vulkan Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
Adapter.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
Adapter.h Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
AttachmentState.cpp Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
AttachmentState.h Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
BUILD.gn Transition bind group resource states before dispatch in compute pass 2020-09-09 01:14:38 +00:00
BackendConnection.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BackendConnection.h Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BindGroup.cpp Remove kMaxBindingsPerGroup limit 2020-07-14 22:20:35 +00:00
BindGroup.h Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
BindGroupLayout.cpp Validate 1D texture bindings cannot be multisampled 2020-07-16 20:43:26 +00:00
BindGroupLayout.h Remove kMaxBindingsPerGroup limit 2020-07-14 22:20:35 +00:00
BindGroupTracker.h Remove kMaxBindingsPerGroup limit 2020-07-14 22:20:35 +00:00
BindingInfo.cpp Add per-stage and per-pipeline-layout limits and validation 2020-07-14 00:53:23 +00:00
BindingInfo.h Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
BuddyAllocator.cpp Fix two warnings. 2020-04-10 19:04:42 +00:00
BuddyAllocator.h Fix and enable -Wnested-anon-types 2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp Prevent size overflow for sub-allocation. 2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h Add some missing #includes. 2019-10-29 18:40:12 +00:00
Buffer.cpp Remove Toggle LazyClearBufferOnFirstUse 2020-09-02 00:21:08 +00:00
Buffer.h Fix the initialization of the buffers with MapRead and MapAtCreation 2020-09-01 08:08:57 +00:00
CMakeLists.txt Add missing CMake spirv-cross dependency 2020-09-09 16:39:00 +00:00
CachedObject.cpp Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CachedObject.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CommandAllocator.cpp Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandAllocator.h Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandBuffer.cpp Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
CommandBuffer.h Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandBufferStateTracker.cpp Various cleanups for updated indexFormat handling 2020-09-01 18:32:49 +00:00
CommandBufferStateTracker.h Unify ProgrammableStageDescriptor handling in PipelineBase 2020-08-28 14:26:00 +00:00
CommandEncoder.cpp Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
CommandEncoder.h Query API: ResolveQuerySet 2020-07-17 09:02:46 +00:00
CommandValidation.cpp Cleanup: Make TexelBlockInfo a member of Format, not superclass 2020-09-02 18:50:09 +00:00
CommandValidation.h Update depth-stencil copy validation 2020-09-01 18:40:18 +00:00
Commands.cpp Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
Commands.h Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
ComputePassEncoder.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
ComputePassEncoder.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
ComputePipeline.cpp Unify ProgrammableStageDescriptor handling in PipelineBase 2020-08-28 14:26:00 +00:00
ComputePipeline.h Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
DawnNative.cpp Track depth/stencil aspects independently 2020-08-06 17:00:29 +00:00
Device.cpp Remove SPVC toggles and excise remaining references 2020-09-03 18:39:37 +00:00
Device.h Remove MapRead/WriteAsync and CreateBufferMapped 2020-08-20 14:22:29 +00:00
DynamicUploader.cpp Fixing offset alignments when using DynamicUploader 2020-08-20 11:25:49 +00:00
DynamicUploader.h Fixing offset alignments when using DynamicUploader 2020-08-20 11:25:49 +00:00
EncodingContext.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
EncodingContext.h Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
EnumClassBitmasks.h Track depth/stencil aspects independently 2020-08-06 17:00:29 +00:00
EnumMaskIterator.h Rephrase Format::aspect enum as an enum class mask 2020-07-30 15:25:37 +00:00
Error.cpp Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
Error.h Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
ErrorData.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorData.h Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorInjector.cpp Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorInjector.h Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorScope.cpp Make error scope shutdown iterative instead of recursive. 2020-05-11 20:26:12 +00:00
ErrorScope.h Make error scope shutdown iterative instead of recursive. 2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp Avoid processing already processed tick 2020-06-04 02:26:46 +00:00
ErrorScopeTracker.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
Extensions.cpp Reland "Check FP16 support on vulkan backend" 2020-06-08 12:18:21 +00:00
Extensions.h Reland "Check FP16 support on vulkan backend" 2020-06-08 12:18:21 +00:00
Fence.cpp Handle Device Lost for Fence and Queue::Signal 2020-02-06 00:56:35 +00:00
Fence.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
FenceSignalTracker.cpp Avoid processing already processed tick 2020-06-04 02:26:46 +00:00
FenceSignalTracker.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
Format.cpp Cleanup: Make TexelBlockInfo a member of Format, not superclass 2020-09-02 18:50:09 +00:00
Format.h Cleanup: Make TexelBlockInfo a member of Format, not superclass 2020-09-02 18:50:09 +00:00
Forward.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Instance.cpp Enable GBV by default for correctness tests. 2020-07-29 19:44:41 +00:00
Instance.h Enable GBV by default for correctness tests. 2020-07-29 19:44:41 +00:00
IntegerTypes.h Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
MapRequestTracker.cpp Remove MapRead/WriteAsync and CreateBufferMapped 2020-08-20 14:22:29 +00:00
MapRequestTracker.h Remove MapRead/WriteAsync and CreateBufferMapped 2020-08-20 14:22:29 +00:00
ObjectBase.cpp Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
ObjectBase.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
PassResourceUsage.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
PassResourceUsageTracker.cpp Track depth/stencil aspects independently 2020-08-06 17:00:29 +00:00
PassResourceUsageTracker.h Add validation code for texture subresource usage tracking 2020-05-04 17:10:49 +00:00
PerStage.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PerStage.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
Pipeline.cpp Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
Pipeline.h Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
PipelineLayout.cpp Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
PipelineLayout.h Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
PooledResourceMemoryAllocator.cpp Pool sub-allocated resource heaps. 2020-08-17 17:47:15 +00:00
PooledResourceMemoryAllocator.h Pool sub-allocated resource heaps. 2020-08-17 17:47:15 +00:00
ProgrammablePassEncoder.cpp Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
ProgrammablePassEncoder.h Allow one texture as write-only storage and sampled in one compute pass 2020-04-22 00:55:43 +00:00
QuerySet.cpp PipelineStatisticsName -> PipelineStatisticName 2020-07-13 18:21:03 +00:00
QuerySet.h PipelineStatisticsName -> PipelineStatisticName 2020-07-13 18:21:03 +00:00
Queue.cpp Cleanup: Make TexelBlockInfo a member of Format, not superclass 2020-09-02 18:50:09 +00:00
Queue.h Refactoring Queue::WriteTexture implementation 2020-08-20 13:29:39 +00:00
RenderBundle.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
RenderBundle.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp BUILD.gn: enable additional warnings. 2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h BUILD.gn: enable additional warnings. 2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp Various cleanups for updated indexFormat handling 2020-09-01 18:32:49 +00:00
RenderEncoderBase.h Add setIndexBufferWithFormat method 2020-08-27 01:13:35 +00:00
RenderPassEncoder.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
RenderPassEncoder.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
RenderPipeline.cpp Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
RenderPipeline.h Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
ResourceHeap.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h Add another missing #include. 2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h Residency 2: Create a d3d12::Heap During Direct Allocations 2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp Correctly support setSubData of 0 bytes. 2020-04-16 09:51:26 +00:00
RingBufferAllocator.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
Sampler.cpp Reland "Add ComparisonSampler binding type and validation tests" 2020-04-20 23:43:20 +00:00
Sampler.h Reland "Add ComparisonSampler binding type and validation tests" 2020-04-20 23:43:20 +00:00
ShaderModule.cpp Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
ShaderModule.h Make ShaderModuleBase use its own spirv_cross for reflection. 2020-09-09 22:44:57 +00:00
StagingBuffer.cpp Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
StagingBuffer.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
Surface.cpp Update dawn.json to more closely match webgpu.h 2020-07-06 18:50:00 +00:00
Surface.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
Surface_metal.mm Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
SwapChain.cpp Optimize subresource tracking - use texture view 2020-06-15 18:26:12 +00:00
SwapChain.h Optimize subresource tracking - use texture view 2020-06-15 18:26:12 +00:00
Texture.cpp Cleanup: Make TexelBlockInfo a member of Format, not superclass 2020-09-02 18:50:09 +00:00
Texture.h Remove deprecated array layer descriptor members 2020-08-13 14:38:48 +00:00
ToBackend.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Toggles.cpp Remove SPVC toggles and excise remaining references 2020-09-03 18:39:37 +00:00
Toggles.h Remove SPVC toggles and excise remaining references 2020-09-03 18:39:37 +00:00
dawn_platform.h NativeSwapChainImplVk: Remove unnecessary transition on Configure 2020-05-06 07:12:48 +00:00