CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng a2775cb43f Workaround UBSAN errors re incorrect function pointer types
SwiftShader does not export function pointer type information.
So, when fuzzing with UBSAN, fuzzers break whenever calling
a vk* function since it thinks the type of the function pointer
does not match.

Workaround this problem by proxying through a std::function
in UBSAN builds. The std::function delegates to a Call method
which does the same cast of the function pointer type, however
the Call method is tagged with
`__attribute__((no_sanitize("function")))` to silence the error.

Bug: chromium:1296934
Change-Id: I6971eecdda8ae10542a8d9bfb942f841c50227c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91740
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-27 01:00:05 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
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docs tint: Add matrix identify and single-scalar ctors 2022-05-16 21:14:11 +00:00
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include Fix multiple device leaks in dawn_end2end_tests and dawn_unittests 2022-05-18 13:28:21 +00:00
infra Kokoro: Log disk utilization in status message 2022-05-17 13:11:32 +00:00
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src Workaround UBSAN errors re incorrect function pointer types 2022-05-27 01:00:05 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.