Aruki
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009c42f281
|
Moved edit mode buttons onto a toolbar, fixed a couple bugs
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2017-02-12 14:19:51 -07:00 |
Aruki
|
4d87ef0312
|
Added functionality to change edit mode, made resource browser accessible from the world editor
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2017-02-12 10:41:13 -07:00 |
Aruki
|
ce0c544168
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Added new WIP UI to the world editor for loading worlds/areas
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2017-02-12 00:34:04 -07:00 |
Aruki
|
9928a599be
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
Aruki
|
568cd67994
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Node rotation/scale now transforms correctly around the pivot point
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2017-02-10 23:55:07 -07:00 |
Aruki
|
511a2d8c1f
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Updated Qt DLLs
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2017-02-10 14:53:14 -07:00 |
Aruki
|
882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
Aruki
|
6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
Aruki
|
9b6376af68
|
Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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2017-02-08 12:40:09 -07:00 |
Aruki
|
a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
Aruki
|
1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
Aruki
|
b3a0e52b6f
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Fixed crash after generating asset names, added MP2 auto-generated names to the map
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2017-02-06 15:10:54 -07:00 |
Aruki
|
eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
Aruki
|
fbdf9023d1
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Upgraded to VS2015 64-bit compiler
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2017-02-04 09:36:37 -07:00 |
Aruki
|
7f9bed653b
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Added type filtering to the resource browser
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2017-02-02 21:20:54 -07:00 |
Aruki
|
c53352c290
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Implemented "find" button on resource selector widget
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2017-02-01 21:01:14 -07:00 |
Aruki
|
548fcb2f8e
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Modified resource browser to use a filesystem browser view
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2017-02-01 20:23:51 -07:00 |
Aruki
|
c51d79cc42
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Added "edit" button to resource selector context menu
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2017-02-01 10:54:53 -07:00 |
Aruki
|
4e8ecdb79c
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Created new resource selector widget class
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2017-02-01 08:43:42 -07:00 |
Aruki
|
8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
Aruki
|
5ac292ebc5
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Made search bar in resource browser feel more responsive
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2017-01-29 08:01:33 -07:00 |
parax0
|
678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
parax0
|
57c2830b04
|
Fixes for standable collision tris visualization in Metroid Prime 3
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2017-01-29 05:01:41 -07:00 |
parax0
|
9654cf1428
|
Merge branches 'CollisionRendering' and 'release'
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2017-01-16 01:31:25 -07:00 |
parax0
|
7cc8e2a0c9
|
Updated version number for public release
|
2017-01-16 01:02:03 -07:00 |
parax0
|
c62a01e4d9
|
Added a couple more collision view features; set up a proper UI for changing collision render settings
|
2017-01-14 10:32:41 -07:00 |
parax0
|
a2762e034e
|
Lots of collision surface color tweaking
|
2017-01-11 08:30:40 -07:00 |
parax0
|
9f6687ca85
|
DKCR template updates
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2017-01-11 06:30:46 -07:00 |
parax0
|
08dee84367
|
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
|
2017-01-11 06:29:30 -07:00 |
parax0
|
9706ae4a94
|
Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text
|
2016-12-29 00:36:47 -07:00 |
parax0
|
be40dfdf02
|
Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
|
2016-12-26 23:02:32 -07:00 |
parax0
|
78baa42bce
|
Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
|
2016-12-25 14:47:59 -07:00 |
parax0
|
c0fb54888d
|
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
|
2016-12-24 03:05:51 -07:00 |
parax0
|
712e545c7b
|
Fixed editor viewport rendering black when opening multiple editor windows at the same time
|
2016-12-24 02:11:25 -07:00 |
parax0
|
d96a3c2af7
|
Added functionality to import filenames from .pak.contents.txt files
|
2016-12-24 00:47:45 -07:00 |
parax0
|
ed446ccbec
|
Removed audio groups array from CWorld
|
2016-12-12 01:45:19 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
efa85036c2
|
Added basic support for tracking DUMB dependencies
|
2016-12-03 14:32:41 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
040caca896
|
Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
|
2016-10-27 07:18:59 -06:00 |
parax0
|
595e4b931e
|
Moved animation-related classes to their own subfolder
|
2016-10-26 18:12:08 -06:00 |
parax0
|
3942c09e89
|
Added support for omitting unused animations from paks (needs work to not crash)
|
2016-10-26 06:15:08 -06:00 |
parax0
|
a18655da00
|
Added support for tracking event character indices in the dependency tree
|
2016-10-21 18:16:57 -06:00 |
parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
parax0
|
1f357b4250
|
Fixed crash occurring when closing the world editor
|
2016-08-31 02:53:48 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |