Commit Graph

1274 Commits

Author SHA1 Message Date
parax0 aebb97c0f1 More minor bugfixes (clear tint color before drawing gizmo, update camera orbit after moving selection) 2015-11-26 05:35:02 -07:00
parax0 566ad89d38 Bugfix: Don't bloom the wireframes 2015-11-26 05:12:12 -07:00
parax0 0cc018c23f Bugfix - clear tint color before drawing skybox 2015-11-26 04:09:33 -07:00
parax0 2adddad4b6 Added an action in the Model Editor for converting DDS to TXTR 2015-11-26 03:55:27 -07:00
parax0 6ceb1b9230 Force world lighting in game mode 2015-11-26 03:46:09 -07:00
parax0 c132197df0 Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
parax0 7a69346ff3 Added Game Mode in the World Editor 2015-11-26 02:05:26 -07:00
parax0 2e5678e863 Added orbit camera mode, set up orbit in World Editor and Model Editor 2015-11-26 00:47:02 -07:00
parax0 373426a98f Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
parax0 1fedc8f616 Added support for rendering billboards for script nodes instead of a model/box 2015-11-24 08:43:26 -07:00
parax0 4cd9220763 Wireframe render functions for CModel and CStaticModel added 2015-11-24 08:42:01 -07:00
parax0 901ae6a832 Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00
parax0 5ffa24592c Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
parax0 367cb6c3d8 Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
parax0 53408ffac9 Created and wrote core functionality for TString class 2015-11-23 07:43:05 -07:00
parax0 763d4b8b0a Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
parax0 b187da3925 Added support for bitfield properties 2015-10-25 17:43:11 -06:00
parax0 8470923e45 Enum fixes 2015-10-25 16:44:25 -06:00
parax0 1dcfa63f3c Added support for enum properties 2015-10-19 04:35:05 -06:00
parax0 0df6ca100b Fixed a bug where model bounding boxes weren't being updated correctly in the model editor, so they would be improperly culled 2015-10-09 21:36:16 -06:00
parax0 421e718d07 Marked some CGizmo functions as const + added a comment 2015-09-29 04:48:28 -06:00
parax0 d8ac185656 Implemented frustum culling 2015-09-27 16:02:53 -06:00
parax0 a284cebe64 Added support for DKCR collision 2015-09-26 19:08:31 -06:00
parax0 21ebfe96af .pro updated for CCollisionMeshGroup 2015-09-26 16:57:32 -06:00
parax0 fa86d07b2d Fixed crashing bug that occurred if a WAnimParamsEditor is created for an MP1/2 property that has no valid animset 2015-09-26 16:56:51 -06:00
parax0 07d7f14dc7 Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
parax0 19b3ae59be Added AnimationParameters property type, decreased contents margins for struct properties in the modify tab, other minor fixes/cleanup 2015-09-21 04:30:24 -06:00
parax0 97ef20d0d2 Updated script templates to version 3 + added script template writer class 2015-09-17 23:53:53 -06:00
parax0 f82b3a20a9 Rename ePrimeKioskDemo enumerator to ePrimeDemo 2015-09-07 13:02:55 -06:00
parax0 f3ff394361 For WStringPreviewPanel, always pull English strings instead of whatever happens to be the first language (English isn't always first) 2015-09-06 13:58:18 -06:00
parax0 2690e79f95 Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one) 2015-09-01 20:54:30 -04:00
parax0 89c1654b6a Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
parax0 ea7e4d2b25 Accidentally committed some experimental code... oops 2015-09-01 19:18:24 -04:00
parax0 dbf002d12a Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
parax0 281a605586 Scale gizmo transform functionality implemented 2015-08-28 18:57:24 -04:00
parax0 8d633553c9 Made the transform spin boxes in the world editor functional 2015-08-24 21:17:15 -04:00
parax0 ae11e50bcd Display object type in brackets in the script connection tables 2015-08-24 21:15:10 -04:00
parax0 dd84250422 Fix for scale gizmo not showing up until you use one of the other gizmos 2015-08-24 10:18:23 -04:00
parax0 db970c6c51 Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
parax0 614f73487e Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
parax0 04b4f36da9 Spin boxes now trim trailing zeroes 2015-08-22 09:43:42 -04:00
parax0 f0cb6169ae Switched CQuaternion from XYZW to WXYZ, added new conversion functions (Quats->Eulers, Degs<->Rads) 2015-08-20 22:18:13 -04:00
parax0 3542759c74 Rendering fixes for script nodes and certain UV anim modes 2015-08-20 12:34:05 -04:00
parax0 63c8351dcf Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
parax0 08dbdb337a Fixed STRG loader bug that caused a crash if a STRG file with names didn't have a name for every string 2015-08-19 11:59:34 -04:00
parax0 5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
parax0 44d0900125 Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
parax0 084ddeadee Minor fix for a bug that was causing I8 textures to decode incorrectly 2015-08-15 00:05:47 -04:00
parax0 928381f8e4 Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
parax0 4d7774f19e Added interface for importing models in the Model Editor + fixed bugs 2015-08-10 21:42:50 -04:00